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Tinkercad / by Bryant, Shaun C.(CARDINAL)793276;
Getting started with Tinkercad -- Creating a simple nameplate for your office -- Building your first skyscraper, in miniature -- Making it happen: 3D printing your designs -- The part of tensFind out about basic 3D modeling concepts and how to use Tinkercad to model simple 3D designs and turn them into 3D print
Subjects: Three-dimensional modeling; Three-dimensional printing.;
Available copies: 2 / Total copies: 3
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Tinkercad step by step / by Wild, M. Eng., Johannes,author.;
Tinkercad Step by Step, is the book for everyone who wants to learn the free software Tinkercad from Autodesk in an understandable and practical way from an engineer (M.Eng.). Tinkercad is ideal for the creation of 3D objects (CAD), for electronic circuits and for programming. After an introduction on how to use the functions and tools of the software, we will create 3D objects, design electronic circuits and learn block-based programming in this course. Using a hand of practical example projects and countless colored illustrations, you will be guided step by step and in detail through all aspects of Tinkercad. This basics book is especially for those who have no previous experience with Autodesk's Tinkercad software and would like to or have to deal with one of the topics CAD design, electronics or programming without any previous knowledge.
Subjects: Handbooks and manuals.; Computer-Aided Design.;
© 2022., 3DTech,
Available copies: 1 / Total copies: 1
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Make : the complete guide to Tinkercad : 17 projects to start designing and printing in the 3D world / by Cline, Lydia Sloan,author.(CARDINAL)773723;
Introduction -- The dashboard, interface, and a lidded box -- Make it with basic shapes -- Make it with STLS, SVGS, and shape generators -- Voxel modeling with bricks and blocks -- The SIM lab -- A taste of codeblocks -- Solving design problems with chatgpt -- Workflow with fusion 360 -- Generate construction documents in fustion 360 -- What's next?Make: The Complete Guide to Tinkercad embraces the concept of "learn by doing," using 17 fun projects to transform the reader from a novice into a creator of video assets and objects ready for 3D printing. This comprehensive manual teaches the intricacies of the Tinkercad interface, how to model sophisticated objects, and use AI as a tool to solve design challenges. Projects include designing useful and amusing objects such as jewelry, toys, and practical household items. This is not a mere collection of generic online tutorials, but a comprehensive learning experience that will empower the reader to turn their ideas into a physical reality.
Subjects: Instructional and educational works.; Handbooks and manuals.; Tinkercad.; Computer-aided design.; Three-dimensional modeling.; Computer software.;
© 2024., Make Community LLC,
Available copies: 2 / Total copies: 2
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3D printing with Autodesk 123D®, Tinkercad®, and Makerbot® / by Cline, Lydia Sloan.(CARDINAL)773723;
Includes bibliographical references (page x) and index.
Subjects: Three-dimensional printing; Computer-aided design.; CAD/CAM systems.;
Available copies: 2 / Total copies: 2
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3D printing and maker lab for kids : create amazing projects with CAD design and STEAM ideas / by Sequeira, Eldrid,author.;
Making 3D projects with TinkerCAD -- Making 3D projects with Sketchup."3D printing and maker lab for kids presents hands-on activities for learning how to use browser-based software TinkerCAD and SketchUp to design and print projects, along with informative sidebars to support related STEAM concepts"--Ages 8-13.Grades 4-6.
Subjects: Makerspaces; Three-dimensional printing;
Available copies: 5 / Total copies: 5
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Getting started with 3D printing : a hands-on guide to the hardware, software, and services behind the new manufacturing revolution / by Kloski, Liza Wallach,author.(CARDINAL)626422; Kloski, Nick,author.(CARDINAL)626423;
Part I. Application of 3D printing -- You say you want a revolution? -- 3D printing and the Maker Movement -- How 3D printing is being used today -- Part II. Hardware and printing choices -- Understanding FDM printers -- Understanding SLA printers -- Outsourcing versus buying your own 3D printer -- Overview of the 3D printing workflow -- Getting and fixing 3D models -- Part III. CAD tutorials -- Getting started with Tinkercad -- Getting started with Meshmixer -- Getting started with Fusion 360 -- Setting up your personal Makerspace for 3D printing -- Part IV. The future -- How 3D printing will change your (and everyone else's) life."Make: Getting Started with 3D Printing is a practical, informative, and inspiring book that guides readers step-by-step through understanding how this new technology will empower them to take full advantage of all it has to offer. The book includes fundamental topics such as a short history of 3D printing, the best hardware and software choices for consumers, hands-on tutorial exercises the reader can practice for free at home, and how to apply 3D printing in the readers' life and profession. For every maker or would-be maker who is interested, or is confused, or who wants to get started in 3D printing today, this book offers methodical information that can be read, digested, and put into practice immediately!,"--Amazon.com.
Subjects: Three-dimensional printing.; Technological innovations; Printing industry;
Available copies: 15 / Total copies: 16
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3D printing projects / by Drumm, Brook,author.;
The promise of 3D printing is locked behind the set of skills needed to make amazing things with it. Even with the widespread availability of free CAD tools like TinkerCAD, OpenSCAD, and SketchUp, figuring out where to start is a challenge: if looking at a blank canvas in a word processor or drawing app gives you pause, imagine how much more intimidating it is with a blank 3D canvas! When you're ready to graduate beyond downloading and printing models from Thingiverse and YouMagine, this book will help you get over the 'designer's block' that many face. And 3D-printed models can be so much more than plastic--you'll learn how to augment your projects with motors and electronics. After you finish some of the projects in this book, you'll be ready--and inspired--to design and make your own.
Subjects: Three-dimensional printing.;
Available copies: 1 / Total copies: 1
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Make : getting started with 3D printing/ by Kloski, Liza Wallach,author.(CARDINAL)626422; Kloski, Nick,author.(CARDINAL)626423;
Foreword: an introduction to 3D printing -- Part I: Applications of 3D printing -- Introduction -- 3D printing and the maker movement -- How 3D printing is being used today -- Part II: Hardware and printing choices -- Understanding FDM printers -- Tips for success in FDM printing and visual trouble-shooting guide -- Understanding resin printers -- Outsourcing versus buying your own 3D printer -- Overview of the 3D printing workflow -- Setting up your personal makerspace for 3D printing -- Part III: DIY tutorials & CAD troubleshooting -- Getting started with Tinkercad -- Getting started with Meshmixer -- Getting started with Fusion 360 -- Getting and fixing 3D models -- Part IV: From idea - to 3D print - to product -- How to start or enhance a business with 3D printing -- How to make a prototype using 3D printing and different types of manufacturing methods -- How 3D printing will change your (and everyone else's) life.Includes contemporary, real-life learning exercises and insights for how to buy, use and maintain 3D printers. It also covers free 3D modeling software, as well as 3D printing services for those who don't want to immediately invest in the purchase of a 3D printer.
Subjects: Three-dimensional printing.;
Available copies: 7 / Total copies: 7
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Making simple robots : easy robotics projects for kids using everyday stuff / by Ceceri, Kathy,author.(CARDINAL)589914;
Includes bibliographical references and index."Making Simple Robots is based on the idea that anybody can build a robot! That includes kids, educators, parents, and anyone who didn't make it to engineering school. If you can cut, fold, and tape a piece of paper to make a tube or a box, you can build a no-tech robotic part. In fact, many of the models in this book are based upon real-life prototypes -- working models created in research labs and companies. What's more, if you can use the apps on your smartphone, you can quickly learn to tell robots what to do using free, online, beginner-level software like MIT's Scratch and Microsoft MakeCode. The projects in this book which teach you about electric circuits by making jumping origami frogs with eyes that light up when you get them ready to hop. You'll practice designing all-terrain robot wheel-legs with free, online Tinkercad software, and you'll create files ready for 3D printing. You'll also learn to sew -- and code -- a cyborg rag doll with a blinking electronic "eye." Each project includes step-by-step directions and clear illustrations and photographs. Along the way, you'll learn about the real research behind the DIY version, find shortcuts for making projects easier when needed, and get suggestions for adding to the challenge as your skill set grows"--Amazon.
Subjects: Handbooks and manuals.; Robots;
Available copies: 1 / Total copies: 3
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Digital engineering with Minecraft / by Kelly, James F.(James Floyd),author.(CARDINAL)340993;
Includes bibliographical references and index.Minecraft is a global phenomenon and obsession: millions of kids and adults are passionately involved in building and exploring their own Minecraft worlds. Now they can master valuable real-world Computer-Aided Design (CAD) career skills while they're having fun with Minecraft. Digital Engineering with Minecraft teaches simple, hands-on CAD techniques that are directly useful in Minecraft and easily transferable to more advanced tasks and software. Through hands-on projects, James Floyd Kelly introduces Minecraft players to seven specialized tools and applications for taking their Minecraft worlds to a whole new level. Purchasers of this book also get free access to hands-on how-to videos guiding you through many key tasks. Kelly's detailed walkthroughs guide you through every step of designing objects in CAD, 3D printing, game programming, animation, and more. You'll discover how to take what you've learned and created outside Minecraft and pull it directly into your Minecraft world. Coverage includes: Finding great objects on Thingiverse and importing them to Minecraft with MCeditUsing basic tools including maze makers and the Online-Convert toolMastering key Tinkercad skills, including shape creation, rotation, resizing, and groupingCreating and exporting monsters with 123D Creature for iPadPutting yourself in the game with 123D Catch for PC, Mac, or iPadUsing 123D Sculpt to create incredible new landscapesCreating hollow wire-frame domes that transform any terrain into a battle arenaGenerating unique items with ShapeshifterDigital Engineering with Minecraft will help you transform all of your worlds - both inside and outside Minecraft!
Subjects: Computer-aided engineering.; Computer-aided design.; Minecraft (Game); Three-dimensional modeling.;
Available copies: 1 / Total copies: 1
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