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- Principles of robotics & artificial intelligence / by Renneboog, Richard,editor.(CARDINAL)891845;
- Includes bibliographical references (pages 429-467) and index.Extreme Value Theorem -- F -- Facial Recognition Technology in Surveillance -- Fuzzy Logic -- G -- Game Theory -- Geoinformatics -- Go -- Grammatology -- Graphene -- Graphics Technologies -- H -- Holographic Technology -- Human-Computer Interaction (HCI) -- Hypertext Markup Language (HTML) -- I -- Integral -- Internet of Things (IoT) -- Interoperability -- K -- Kinematics -- L -- Language Model for Dialogue Applications (LaMDA) -- Limit of a Function -- Linear Programming -- Linux -- Local Area Network (LAN) -- M -- Machine Code -- Machine Learning -- Machine Translation -- Magnetic Storage -- Mechatronics -- Microcomputer -- Microprocessor -- Motion (Physics) -- Multitasking -- N -- Nanotechnology -- Network Interface Controller (NIC) -- Network Topology -- Neural Engineering -- Nouvelle Artificial Intelligence -- Numerical Analysis -- O -- Object-Oriented Programming (OOP) -- Optical Storage -- P -- Parallel Computing -- Pattern Recognition -- Photogrammetry -- Pneumatics -- Probability and Statistics -- Programming Languages for Artificial Intelligence -- Proportionality -- Public-Key Cryptography -- Python -- Q -- Quantum Computing -- R -- R -- Replication -- Robotic Arms -- Robotic Process Automation (RPA) -- Robotics -- Robotics and Robotic Systems -- Ruby -- S -- Scale Model -- Scratch -- Self-Management -- Semantic Web -- Sequence -- Series -- Set Notation -- Siri -- Smart City -- Smart Homes -- Smart Label -- Smartphone -- Soft Robotics -- Solar Cell -- Space Drone -- Space Robotics -- Speech Recognition -- Stem-and-Leaf Plots -- Structured Query Language (SQL) -- Stuxnet -- Supercomputer -- T Tablet Computer -- Turing Test -- U -- UNIX -- V -- Video Game Design and Programming -- Virtual Reality -- Z -- Z3 -- Zombie -- Bibliography -- Glossary -- Organizations -- Index.Table of Contents -- Publisher's Note -- Introduction -- Contributors -- A -- Abstraction -- Advanced Encryption Standard (AES) -- Agile Robotics -- Algorithmic Bias -- Algorithms -- Analysis of Variance (ANOVA) -- Application Programming Interface (API) -- Artificial Consciousness -- Artificial Intelligence (AI) -- Artificial Intelligence and Terrorism -- Artificial Intelligence Cold War -- Artificial Intelligence in Cognitive Psychology -- Artificial Intelligence in Education -- Artificial Intelligence and Robotics in Cinema -- Artificial Intelligence and Robotics in Gaming -- Artificial Intelligence and Robotics in Literature -- Augmented Reality (AR) -- Automated Processes and Servomechanisms -- Automatons, Mechanical Creatures, and Artificial Intelligence in Mythology -- Autonomous Car -- Avatars and Simulation -- B -- Behavioral Neuroscience -- Binary Pattern -- Biomechanical Engineering -- Biomechanics -- Biomimetics -- Bionics and Biomedical Engineering -- C -- C -- C++ -- Charles Babbage's Difference and Analytical Engines -- Chatbot -- ChatGPT (software) -- Client-Server Architecture -- CNC Milling -- Cognitive Science -- Combinatorics -- Computed Tomography -- Computer Engineering -- Computer Languages, Compilers, and Tools -- Computer Memory -- Computer Networks -- Computer Simulation -- Computer Software -- Computer Viruses and Worms -- Computer-Aided Design and Manufacturing (CAD/CAM) -- Computing Devices in History -- Continuous Random Variable -- Cryptography and Encryption -- Cybernetics -- Cybersecurity -- Cyberspace -- D -- The Dark Side of Artificial Intelligence -- Data Analytics (DA) -- Deep Learning -- Deep Reinforcement Learning (deep RL) -- Deepfake -- Digital Fraud -- Digital Logic -- DNA Computing -- Domain-Specific Language (DSL) -- E -- Evaluating Expressions -- Existential Risk from Artificial General Intelligence -- Expert System."This volume provides readers with the important information they need to understand the basic concepts of artificial intelligence as well as ways that both AI and robotics can be successfully incorporated into manufacturing, transportation, education, and medicine. This new edition has been updated and expanded to include the latest developments in artificial intelligence, including ChatGPT and other chatbots, machine learning, and open-source AI. The text also discusses the role AI and robotics play in popular culture and modern society, recent calls to regulate the artificial intelligence industry and how the industry is expected to evolve in the future. More than 120 easy-to-understand entries, many with illustrations and photographs, cover: Augmented Reality; Machine Learning; Knowledge Acquisition; Pattern Recognition; Self-Management; Virtual Reality. These entries cover many important aspects of AI and robotics, including basic principles of robotic motion and engineering, neural engineering and human-computer interaction, programming languages and operating systems, and the mathematics that govern computation. The role of robotics and AI in war, fraud, and terrorism is also examined, as well as how these fields are portrayed in popular culture, which ultimately reflects how we perceive the line between human and machine. Entries begin by specifying related Fields of Study, followed by an Abstract and then a list of Key Concepts summarizing important points; all entries end with a helpful Further Reading section." -From publisher.
- Subjects: Reference works.; Robotics.; Artificial intelligence.;
- Visual Basic in easy steps / by McGrath, Mike,1956-author.(CARDINAL)422694;
- Visual Basic in easy steps, 4th edition shows you how to quickly create Windows applications using the latest free Visual Studio Community 2015 programming environment. This book gives you code examples, screenshots, and step-by-step instructions that illustrate each aspect of Visual Basic.
- Subjects: Visual Basic (Computer program language); BASIC (Computer program language);
- Hello world! : computer programming for kids and other beginners / by Sande, Warren.(CARDINAL)589699; Sande, Carter.(CARDINAL)427415;
- Presents a guide for beginners on the fundamentals of computer programming using the Python language.
- Subjects: Computer programming; Python (Computer program language);
- Perl one-liners : 130 programs that get things done / by Krumins, Peteris.(CARDINAL)404920;
- Introduction to Perl One-Liners -- Spacing -- Numbering -- Calculations -- Working with Arrays and Strings -- Text Conversion and Substitution -- Selectively Printing and Deleting Lines -- Useful Regular Expressions -- perl1line.txt -- A. Perl's Special Variables -- B. Using Perl One-Liners on Windows."Perl one-liners are small and awesome Perl programs that fit in one line of code and do one thing really well. Perl One-Liners showcases 130 short and compelling lines of code that do all sorts of handy, geeky things like numbering lines in a file; generating random passwords; encoding, decoding, and converting strings; calculating factorials; even checking to see if a number is prime with a regular expression. Author Peteris Krumins' dissections of each bit of code will help you gain a deeper understanding of the Perl language, and these Perl one-liners are sure to save you time and sharpen your sleight of hand"--"Snappy Perl programs to streamline tasks and sharpen coding skills"--
- Subjects: Perl (Computer program language);
- Travel demand and land use, 2006. by National Research Council (U.S.).Transportation Research Board.(CARDINAL)141287; National Research Council (U.S.).Transportation Research Board.Annual Meeting(85th :2006 :Washington, D.C.)(CARDINAL)335539;
- Includes bibliographical references.Exploratory analysis of children's travel patterns / Noreen C. McDonald -- Development of transport mode choice model by using adaptive neuro-fuzzy inference system / Katia Andrade, Kenetsu Uchida, and Seiichi Kagaya -- Sequential logit dynamic travel demand model and its transferability / Haoqiang Fu, Chester G. Wilmot, and Earl J. Baker -- Use of mixed revealed-preference and stated-preference models with nonlinear effects in forecasting / Elisabetta Cherchi and Juan de Dios Ortúzar -- Application of travel demand microsimulation model for equity analysis / Joe Castiglione ... [et al.] -- Dynamics and variability in within-day mode choice decisions : role of state dependence, habit persistence, and unobserved heterogeneity / Gitakrishnan Ramadurai and Karthik K. Srinivasan -- Fitting distributions to random parameters / Yaron Hollander -- Endogeneity in residential location choice models / Cristian Angelo Guevara and Moshe Ben-Akiva -- Nonlinearity of response to level-of-service variables in travel mode choice models / Abdul Rawoof Pinjari and Chandra Bhat -- Simulating land use development through a stochastic allocation procedure in Johannesburg, South Africa / Christoffel J. Venter, Theuns Lamprecht, and William Badenhorst -- Bilevel negotiation protocol for multiagent simulation of housing transactions and market clearing processes / Oswald Devisch ... [et al.] -- Location choice vis-à-vis transportation : apartment dwellers / Michelle Bina, Valdemar Warburg, and Kara M. Kockelman -- Nonstationary spatial interpolation method for urban model development / Varameth Vichiensan ... [et al.] -- Tracking land cover change in mixed logit model : recognizing temporal and spatial effects / Xiaokun Wang and Kara M. Kockelman -- Effects of land use characteristics on residence and employment location and travel behavior of urban adult workers / João de Abreu e Silva, Thomas F. Gibb, and Konstandinos G. Goulias -- Infrastructure and firm dynamics : calibration of microsimulation model for firms in the Netherlands / Michiel de Bok and Michiel C.J. Bliemer -- Use of walk opportunities index to quantify local accessibility / J. Richard Kuzmyak, Charles Baber, and David Savory -- Probit-type reliability-based transit network assignment / Liu Yang and William H.K. Lam -- Parking at mixed-use centers in small cities / Wesley E. Marshall and Norman W. Garrick -- Manifestations of development goals in transit-oriented projects / Robert T. Dunphy and Douglas R. Porter -- Influence of transportation access on individual firm location decisions / Felipe Targa, Kelly J. Clifton, and Hani S. Mahmassani -- Conceptual model of location of small office firms / Ilan Elgar and Eric J. Miller -- Relationship between transport accessibility and land value : local model approach with geographically weighted regression / Hongbo Du and Corinne Mulley -- Systems-level approach to sustainable urban arterial revitalization : case study of San Pablo Avenue, San Francisco Bay area, California / Christopher R. Cherry ... [et al.] -- Application of activity chaining model incorporating a time use problem to network demand analysis / Hyunmyung Kim, Jun-Seok Oh, and R. Jayakrishnan -- Finding shortest paths under time-bandwidth constraints by using elliptical minimal search area / Lee D. Han, Hui Wang, and William F. Mackey, Jr. -- Influence of land use on tour complexity : a Dutch case / Kees Maat and Harry Timmermans -- Social commitments and activity-travel scheduling decisions / Astrid Kemperman, Theo Arentze, and Harry Timmermans -- Meeting appointment and waiting behavior with mobile communications / Nobuaki Ohmori, Takayuki Hirano, and Noboru Harata -- Impact of mobile phones on travel : empirical analysis of activity chaining, ridesharing, and virtual shopping / Karthik K. Srinivasan and P.N. Raghavender -- Employer expectations for commuting and business-related travel in an environment rich in information and communication technologies / Peter Bonsall and Jeremy Shires -- Wireless Internet on trains : impacts on performance of business travelers / Min Zhang ... [et al.] -- Impact of e-economy on traffic and traffic-related indicators in urban areas / Gerard de Jong ... [et al.].
- Subjects: Technical reports.; Conference papers and proceedings.; Transportation; Land use; Trip generation; Choice of transportation;
- Principles of programming & coding / by Franceschetti, Donald R.,1947-editor.(CARDINAL)651222;
- Includes bibliographical references and index3D printing -- Algorithms -- American Standard Code for Information -- Interchange (ASCII) -- Android OS -- Application -- Autonomic computing -- Avatars and simulation -- Binary hexadecimal representations -- Boolean operators -- Branching logic -- Characters and strings -- Cloud computing -- Coding and encryption -- Color coding -- Combinatorics -- Comment programming -- Comparison operators -- Computer animation -- Computer memory -- Computer modeling -- Computer security -- Computer-aided design (CAD) -- Computer-aided design and computer-aided manufacturing software (CAD/CAM) -- Computer-assisted instruction (CAI) -- Conditional operators -- Constraint programming -- Control systems -- Cowboy coding -- CPU design -- Crowdfunding -- Crowdsourcing -- Cryptography -- Data mining -- Data warehouse -- Database design -- Database structuring conventions -- Debugging -- Device drivers -- Diffusion of innovations -- Digital divide -- Digital forensics -- Digital libraries -- Digital native -- Digital photography -- Digital signal processors (DSP) -- Digital watermarking -- Disk operating system (DOS) -- Drone warfare -- Drones -- E-banking -- E-learning -- Electronic circuits -- Electronic communication software -- Encryption -- Error handling -- Event-driven marketing (EDM) -- Expectancy theory -- Experimenter's bias -- Extreme programming -- Firewalls -- Firmware -- Functional electrical stimulation (FES) -- Game programming -- Gamification -- Graphical user interface (GUI) -- Graphics formats -- Guard clause -- HTTP cookie -- Imagined communities -- Incremental development -- Informational technology (IT) -- Information visualization -- Internet Protocol (IP) -- Inversion of control (Hollywood Principle) -- iOS -- Iterative constructs -- Java programming language -- JavaScript -- Knowledge worker -- Levels of processing theory -- Logic synthesis -- Logistics -- Machine learning -- Malware -- Massive open online course (MOOC) -- Meta-analysis -- Metacomputing -- Metadata -- Microprocessors -- Mixed methods research (MMR) -- Mobile apps -- Mobile technology -- Motherboards -- Multiprocessing operating systems (OS) -- Multi-user operating system (OS) -- Naming conventions -- Net neutrality -- Network security -- Neuro-linguistic programming (NLP) -- Neuromarketing -- Neuromorphic chips -- Objectivity -- Object-oriented design (OOD) -- Object-oriented programming (OOP) -- Privacy rights -- Programming languages -- Prototyping -- Quantum computing -- Random access memory (RAM) -- Rapid application development (RAD) -- Rational choice theory -- Search engine optimization (SEO) -- Semantic memory -- Semantics -- Signal processing -- Source code comments -- Spiral development -- Standard deviation -- Standpoint theory -- Statistical inference -- String-oriented symbolic languages (SNOBOL) -- Structural equation modeling (SEM) -- Technology in education -- Test doubles -- Theory of multiple intelligences -- Theory X and Theory Y -- Transformation priority premise (TPP) -- Tree structures -- Turing test -- Uncertainty reduction theory (URT) -- Unicode -- UNIX -- Variables and values -- Waterfall development -- Web design -- Web graphic design -- Working memory -- Worse-is-better -- Time Line of Inventions and Advancements in Programming and CodingThis new volume makes sense of the jumble of techno-jargon and programming acronyms for high school and undergraduate students. More than 125 entries explain the fundamental concepts, popular languages, systems, and protocols that go into computer programming.
- Subjects: Computer programming.; Coding theory.;
- ADHD 2.0 : new science and essential strategies for thriving with distraction-from childhood through adulthood / by Hallowell, Edward M.,author.(CARDINAL)771522; Ratey, John J.,1948-author.(CARDINAL)779312;
- Includes bibliographical references (pages 169-175) and index."A new approach reframing ADD/ADHD as a personality trait that most people have to some degree, featuring cutting-edge research and strategies to help readers thrive, by the internationally bestselling authors of the seminal ADD books Driven to Distraction and Delivered from Distraction World-renowned authors Edward M. Hallowell, M.D. and John J. Ratey, M.D. literally "wrote the book" on ADD/ADHD more than two decades ago. Their bestselling book, Driven to Distraction, largely introduced readers to the behaviors, diagnosis, and treatment of this "disorder" and sold more than a million copies along the way. Now, in ADHD 2.0, they present a revolutionary new idea: What if we viewed impulsivity, distractibility, and hyperactivity as personality traits instead of symptoms? Furthermore, what if we learned to value and harness these traits for the creativity and entrepreneurial spirit they tend to breed? Introducing the bold new concept that ADD/ADHD is really the outward manifestation of what they call the Variable Attention Stimulation Trait (V.A.S.T), Drs. Hallowell and Ratey--who both have this trait--update the science, research, and treatments (when necessary) now available for this ubiquitous condition. Through remarkable case studies, they also detail the latest innovative strategies and technologies for thriving at any age. As inspiring as it is inspirational, ADHD 2.0 stands to be the new bible for people on this trait spectrum"--
- Subjects: Informational works.; Attention-deficit hyperactivity disorder in adults.; Attention-deficit hyperactivity disorder.;
- Cool scratch projects : in easy steps / by McManus, Sean,1973-author.(CARDINAL)421700;
- "Cool Scratch Projects in easy steps gives you great ideas to create computer games and other projects that'll impress your friends and family -- and you'll have endless fun creating and playing them! The book provides step-by-step instructions for building projects that show off some of the cool things you can do with Scratch. It starts with two simple projects to get you started. Find out how to: make a game with animated cartoon characters ; build a drum machine and make random music ; use anaglyph glasses for 3D effects and 3D Art ; design amazing mazes in a 3D environment ; create your own stop motion films ; use the ScratchJr app to create games and interactive stories anywhere using your iPad or Android tablet. Cool Scratch Projects in easy steps has projects for Scratch 2.0 on a PC/Mac and Scratch 1.4 on the Raspberry Pi, and includes a Raspberry Pi Camera Module project. Each project includes suggestions for customizing it, so you can make it your own!"-- Provided by publisher.
- Subjects: Scratch (Computer program language); Visual programming languages (Computer science); Video games;
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