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Java all-in-one / by Lowe, Doug,1959-author.(CARDINAL)324610;
Java code is the go-to language for developing android apps and all sorts of other things. With Java All-in-One for Dummies, you can write your first lines of code in Java and work your way to advanced stuff like internet of things (IOT) programming, JavaFX, and Java for the web. Easy-to-follow instructions, fun practice, and a time-tested instructional approach will shorten your learning journey. With eight mini-books in one, consider this the only Java book you'll need as you take your knowledge to the next level, and the next, and the next.
Subjects: Informational works.; Instructional and educational works.; Java (Computer program language);

Learn C++ by making games / by Yuzwa, Erik.(CARDINAL)476055; Laramée, François Dominic.(CARDINAL)667703;
Subjects: C++ (Computer program language); Video games;

Head first C♯ / by Stellman, Andrew,author.(CARDINAL)549578; Greene, Jennifer,1971-author.(CARDINAL)549660;
Head First C# is a complete learning experience for learning how to program with C#, XAML, the .NET Framework, and Visual Studio. Fun and highly visual, this introduction to C# is designed to keep you engaged and entertained from first page to last. Updated for Windows 8.1 and Visual Studio 2013, and includes projects for all previous versions of Windows (included in the book, no additional downloading or printing required). You'll build a fully functional video game in the opening chapter, and then learn how to use classes and object-oriented programming, draw graphics and animation, and query data with LINQ and serialize it to files. And you'll do it all by creating games, solving puzzles, and doing hands-on projects. By the time you're done, you'll be a solid C# programmer-and you'll have a great time along the way! Create a fun arcade game in the first chapter, and build games and other projects throughout the book Learn how to use XAML to design attractive and interactive pages and windows Build modern Windows Store apps using the latest Microsoft technology Learn WPF (Windows Presentation Foundation) using the downloadable WPF Learner's Guide Using the Model-View-ViewModel (MVVM) pattern to create robust architecture Build a bonus Windows Phone project and run it in the Visual Studio Windows Phone emulator Projects in the book work with all editions of Visual Studio, including the free Express editions.
Subjects: C# (Computer program language);

Learn enough Python to be dangerous : software development, flask web apps, and beginning data science with Python / by Hartl, Michael,author.;
Includes bibliographical references (pages 403-404) and index."Python is the dominant programming language for data science and an ideal first programming language for web development and many other uses. In Learn Enough Python to Be Dangerous, renowned instructor Michael Hartl teaches the specific concepts, skills, and approaches you need to be professionally productive. Even if you've never programmed before, Hartl helps you quickly build technical sophistication and master the lore you need to succeed. Hartl introduces Python both as a general-purpose language and as a specialist tool for web development and data science, presenting focused examples and exercises that help you internalize what matters, without wasting time on details pros don't care about. Learn enough about applying core Python concepts with the interactive interpreter and command line; writing object-oriented code with Python's native objects; developing and publishing self-contained Python packages; using elegant, powerful functional programming techniques; building new objects, and extending them via Test-Driven Development (TDD); leveraging Python's exceptional shell scripting capabilities; creating and deploying a full web app, using routes, layouts, embedded Python, and forms; getting started with data science tools for calculation, visualization, analysis, and machine learning; and mastering concrete and informal skills every developer needs"--
Subjects: Python (Computer program language); Computer programming.;

C# : a beginner's guide / by McGee, Pat,(Software development instructor)author.;
Machine generated contents note: PART I: Programming Basics -- Ch 1. Introduction to C# Coding and Debugging -- Ch 2. Variables, Constants, Enumerations and Arrays -- Ch 3. Numeric Operators and Basic Math Methods -- Ch 4. Methods and Scope -- Ch 5. Conditional Structures and Loops -- Ch 6. String Manipulation -- Ch 7. Date and Time Handling PART II: Object-Oriented Programming -- Ch 8. Class and Structs -- Ch 9. Inheritance -- Ch 10. Generic Types and CollectionsPART III: Advanced Structures -- Ch 11. Delegates, Anonymous Functions and Events -- Ch 12. Interfaces -- Ch 13. Attributes -- Ch 14. Operator OverloadingPART IV: Data-Driven Development -- Ch 15. Database Setup -- Ch 16. The Entity Framework -- Ch 17. LINQ to Entities - Query Syntax -- Ch 18. LINQ to Entities - Method-Based Syntax -- Ch 19. Traditional Database Development -- Ch 20. Join Queries with LINQ to Entities -- Ch 21. File Input Output -- Ch 22. XML Handling -- Ch 23. JSON Handling."C#: A Beginner's Guide offers a step-by-step approach to learning object-oriented programming with C# and the .NET Framework while preparing you for data driven-development. More than 150 easy-to-follow examples are included. The book covers Visual Studio for development and debugging, collections and advanced C# structures, LINQ and traditional database development, as well as file, XML, and JSON handling. By the end of the book, you'll have the foundation you need to begin developing advanced data-driven applications in any C#-based platform"--"Essential C# programming skills--made easy! C# 5.0: A Beginner's Guide provides a hands-on, easy-to-follow introduction to object-oriented programming with C#. The book presents 150+ examples with uncluttered console applications, preparing you to master the core concepts and techniques necessary for advanced C# programming in ASP.NET, Windows PC, or Windows mobile platforms. This practical guide offers in-depth coverage of basic and advanced query types to truly provide you with the skills and control needed to properly manage data in a commercial application. Ready-to-use sample code from the book is available for download.Designed for Easy Learning: Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Cautions--Errors and pitfalls to avoid Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated "--
Subjects: C++ (Computer program language);

Principles of programming & coding / by Franceschetti, Donald R.,1947-editor.(CARDINAL)651222;
Includes bibliographical references and index3D printing -- Algorithms -- American Standard Code for Information -- Interchange (ASCII) -- Android OS -- Application -- Autonomic computing -- Avatars and simulation -- Binary hexadecimal representations -- Boolean operators -- Branching logic -- Characters and strings -- Cloud computing -- Coding and encryption -- Color coding -- Combinatorics -- Comment programming -- Comparison operators -- Computer animation -- Computer memory -- Computer modeling -- Computer security -- Computer-aided design (CAD) -- Computer-aided design and computer-aided manufacturing software (CAD/CAM) -- Computer-assisted instruction (CAI) -- Conditional operators -- Constraint programming -- Control systems -- Cowboy coding -- CPU design -- Crowdfunding -- Crowdsourcing -- Cryptography -- Data mining -- Data warehouse -- Database design -- Database structuring conventions -- Debugging -- Device drivers -- Diffusion of innovations -- Digital divide -- Digital forensics -- Digital libraries -- Digital native -- Digital photography -- Digital signal processors (DSP) -- Digital watermarking -- Disk operating system (DOS) -- Drone warfare -- Drones -- E-banking -- E-learning -- Electronic circuits -- Electronic communication software -- Encryption -- Error handling -- Event-driven marketing (EDM) -- Expectancy theory -- Experimenter's bias -- Extreme programming -- Firewalls -- Firmware -- Functional electrical stimulation (FES) -- Game programming -- Gamification -- Graphical user interface (GUI) -- Graphics formats -- Guard clause -- HTTP cookie -- Imagined communities -- Incremental development -- Informational technology (IT) -- Information visualization -- Internet Protocol (IP) -- Inversion of control (Hollywood Principle) -- iOS -- Iterative constructs -- Java programming language -- JavaScript -- Knowledge worker -- Levels of processing theory -- Logic synthesis -- Logistics -- Machine learning -- Malware -- Massive open online course (MOOC) -- Meta-analysis -- Metacomputing -- Metadata -- Microprocessors -- Mixed methods research (MMR) -- Mobile apps -- Mobile technology -- Motherboards -- Multiprocessing operating systems (OS) -- Multi-user operating system (OS) -- Naming conventions -- Net neutrality -- Network security -- Neuro-linguistic programming (NLP) -- Neuromarketing -- Neuromorphic chips -- Objectivity -- Object-oriented design (OOD) -- Object-oriented programming (OOP) -- Privacy rights -- Programming languages -- Prototyping -- Quantum computing -- Random access memory (RAM) -- Rapid application development (RAD) -- Rational choice theory -- Search engine optimization (SEO) -- Semantic memory -- Semantics -- Signal processing -- Source code comments -- Spiral development -- Standard deviation -- Standpoint theory -- Statistical inference -- String-oriented symbolic languages (SNOBOL) -- Structural equation modeling (SEM) -- Technology in education -- Test doubles -- Theory of multiple intelligences -- Theory X and Theory Y -- Transformation priority premise (TPP) -- Tree structures -- Turing test -- Uncertainty reduction theory (URT) -- Unicode -- UNIX -- Variables and values -- Waterfall development -- Web design -- Web graphic design -- Working memory -- Worse-is-better -- Time Line of Inventions and Advancements in Programming and CodingThis new volume makes sense of the jumble of techno-jargon and programming acronyms for high school and undergraduate students. More than 125 entries explain the fundamental concepts, popular languages, systems, and protocols that go into computer programming.
Subjects: Computer programming.; Coding theory.;

Learn Python the hard way [videorecording] : a very simple introduction to the terrifyingly beautiful world of computers and code / by Shaw, Zed.(CARDINAL)552563;
The hardway is easier -- Exercise 0: The setup -- Exercise 1: A good first program -- Exercise 2: Comments and pound characters -- Exercise 3: Numbers and math -- Exercise 4: Variables and names -- Exercise 5: More variables and printing -- Exercise 6: Strings and text -- Exercise 7: More printing -- Exercise 8: Printing, printing -- Exercise 9: Printing, printing, printing -- Exercise 10: What was that? -- Exercise 11: Asking questions -- Exercise 12: Prompting people -- Exercise 13: Parameters, unpacking, variables -- Exercise 14: Prompting and passing -- Exercise 15: Reading files -- Exercise 16: Reading andwriting files -- Exercise 17: More files -- Exercise 18: Names, variables, code, functions -- Exercise 19: Functions and variables -- Exercise 20: Functions and files -- Exercise 21: Functions can return something -- Exercise 22: What do you know so far? -- Exercise 23: Read some code -- Exercise 24: More practice -- Exercise 25: Even more practice -- Exercise 26: Congratulations, take a test! -- Exercise 27: Memorizing logic -- Exercise 28: Boolean practice -- Exercise 29: What if -- Exercise 30: Else and if -- Exercise 31: Making decisions -- Exercise 32: Loops and lists -- Exercise 33: While loops -- Exercise 34: Accessing elements of lists -- Exercise 35: Branches and functions -- Exercise 36: Designing and debugging -- Exercise 37: Symbol review -- Exercise 38: Doing things to lists -- Exercise 39: Dictionaries, oh lovely dictionaries -- Exercise 40: Modules, classes, and objects -- Exercise 41: Learning to speak object oriented -- Exercise 42: Is-a, has-a, objects, and classes -- Exercise 43: Basic object oriented analysis and design -- Exercise 44: Inheritance vs. composition -- Exercise 45: You make a game -- Exercise 46: A project skeleton -- Exercise 47: Automated testing -- Exercise 48: Advanced user input -- Exercise 49: Making sentences -- Exercise 50: Your first website -- Exercise 51: Getting input from a browser -- Exercise 52: The start of your Web game -- Next steps -- Advice from an old programmer -- Appendix A: Command line crash course.
Subjects: Problems and exercises.; Video recordings.; Computer programming; Python (Computer program language); Python (Computer program language);

Effective Java / by Bloch, Joshua,author.(CARDINAL)301822;
Includes bibliographical references and index.Introduction -- Creating and destroying objects -- Methods common to all objects -- Classes and interfaces -- Generics -- Enums and annotations --Lambdas and streams -- Methods -- General programming -- Exceptions -- Concurrency -- Serialization."Each chapter of Effective Java, Third Edition, consists of several "items," each presented in the form of a short, stand-alone essay that provides specific advice, insight into Java platform subtleties, and updated code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why. The third edition covers language and library features added in Java 7, 8, and 9, including the functional programming constructs that were added to its object-oriented roots. Many new items have been added, including a chapter devoted to lambdas and streams" --Publisher.
Subjects: Java (Computer program language);

Beginning programming with Python / by Mueller, John,1958-author.(CARDINAL)203899;
Part 1: Getting started with Python. Talking to your computer ; Getting your own copy of Python ; Interacting with Python ; Writing your first application ; Working with Anaconda -- Part 2: Talking the talk. Storing and modifying information ; Managing information ; Making decisions ; Performing repetitive tasks ; Dealing with errors -- Part 3: Performing common tasks. Interacting with packages ; Working with strings ; Managing lists ; Collecting all sorts of data ; Creating and using classes -- Part 4: Performing advanced tasks. Storing data in files ; Sending an e-mail -- Part 5: The part of tens. Ten amazing programming resources ; Ten ways to make a living with Python ; Ten tools that enhance your Python experience ; Ten (plus) libraries you need to know about.The easy way to learn programming fundamentals with Python Python is a remarkably powerful and dynamic programming language that's used in a wide variety of application domains. Some of its key distinguishing features include a very clear, readable syntax, strong introspection capabilities, intuitive object orientation, and natural expression of procedural code. Plus, Python features full modularity, supporting hierarchical packages, exception-based error handling, and modules easily written in C, C++, Java, R, or .NET languages, such as C#. In addition, Python supports a number of coding styles that include: functional, imperative, object-oriented, and procedural. Due to its ease of use and flexibility, Python is constantly growing in popularity--and now you can wear your programming hat with pride and join the ranks of the pros with the help of this guide. Inside, expert author John Paul Mueller gives a complete step-by-step overview of all there is to know about Python. From performing common and advanced tasks, to collecting data, to interacting with package--this book covers it all! Use Python to create and run your first application Find out how to troubleshoot and fix errors Learn to work with Anaconda and use Magic Functions Benefit from completely updated and revised information since the last edition If you've never used Python or are new to programming in general, Beginning Programming with Python For Dummies is a helpful resource that will set you up for success.
Subjects: Python (Computer program language); Computer programming.;

Oracle PL/SQL language pocket reference / by Feuerstein, Steven,author.(CARDINAL)684800; Pribyl, Bill,author.(CARDINAL)533560; Dawes, Chip,author.(CARDINAL)420407;
The fifth edition of this popular pocket reference puts the syntax of specific PL/SQL language elements right at your fingertips, including features added in Oracle Database 12c . Whether you're a developer or database administrator, when you need answers quickly, the Oracle PL/SQL Language Pocket Reference will save you hours of frustration with concise summaries of: fundamental language elements, such as block structure, datatypes, and declarations; statements for program control, cursor management, and exception handling; records, procedures, functions, triggers, and packages; execution of PL/SQL functions in SQL; compilation options, object-oriented features, collections, and Java integration. A perfect companion to Steven Feuerstein and Bill Pribyl's bestselling Oracle PL/SQL Programming .
Subjects: Oracle (Computer file); PL/SQL (Computer program language); Relational databases.;