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Lifelong kindergarten : cultivating creativity through projects, passion, peers, and play / by Resnick, Mitchel,author.(CARDINAL)383037; Robinson, Ken,1950-2020,author of foreword.(CARDINAL)349101;
Includes bibliographical references.In today's kindergartens, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. Here, learning expert Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten.
Subjects: Creative ability; Critical thinking; Maker movement in education.; Technology; LEGO Mindstorms toys.; Scratch (Computer program language);

Invent pack [video-enabled device] by Findaway World, LLC.(CARDINAL)345268;
10 x 10 City Crusher -- Blox 3D Junior -- Bridge Constructor Playground -- Pettson's Inventions 2 -- Tap Tap Builder -- Thinkrolls 2- Logic Puzzles -- BrainPlay: What Can't be Built With Sand? -- Engineering Prosthetic Innovations -- Engineering Solutions to Corrosion -- Inventors Who Changed the World -- Make It: Newspaper Skyscraper -- Who Am I? 3D Printer Technician."The goal of the engineering & design module is to teach kids to recognize challenges, turn them into opportunities, and identify scalable solutions to solve them. Topics in this module include puzzles, inventions, construction, machines, architecture, curiosity'--back cover.Ages 8+.Issued on Playaway Launchpad, a pre-loaded learning tablet.
Subjects: Educational games.; Mobile apps.; Creative ability in children; Engineering; Mathematics; Nature study; Problem solving in children; Science; Technology;

Pawsitively scientific : Steam Superpack / by Findaway World, LLC,publisher.(CARDINAL)345268;
"Kids will develop an understanding of biology, history, robotics, and more as they work through these learning games, puzzles, and challenges focused on science, technology, engineering, art and math ... Explore living species from bugs to elephants; Discover the prehistoric world of dinosaurs; Develop creativity"--Publisher description.Ages 3+.Title from label.
Subjects: Mobile apps.; Video games.; Educational games.; Art; Creative ability in children; Dinosaurs; Engineering; Mathematics; Robotics; Science; Technology;

Architecture pack. by Playaway Products, LLC,issuing body.(CARDINAL)868990;
Pettson's Inventions 1 -- All About Amusement Parks -- Pango Build City -- Bangalore Metro Train Simulator -- Pango Build Park -- Three Towers -- Clean The Road -- Elevators and Escalators -- STEAM for 21st Century Learners "The goal of the Engineering & Design Module is to teach kids to recognize challenges, turn them into opportunities, and identify scalable solutions to solve them. Topics in this module include puzzles, invention, construction, machines, architecture, curiosity. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."Help Pettson and Findus build their inventions! In this tricky game, help build clever inventions. Figure out which objects should be included and where to put them in the machinery. Drag and drop the objects to their right spot and watch the invention start. Pettson's Inventions is a pedagogic app that practices logic and stimulates creativity.For more than 65 years, Highlights for Children has been helping kids become their best selves through Fun with a PurposeTM magazines, games, books, and digital products. Children will find exciting interactive play encouraging creativity and learning with an Amusement park theme!A world to build at the tip of a child's finger! Explore, create and be fascinated all at the same time! Build a city complete with roads, rails, buildings, parks and more. Organize the city, travel from place to place and then return home to sleep.Show skills by driving a metro train, picking up passengers, and getting to the stations on time! Don't exceed the speed limits, unlock each level and become a driving master.Children can build and re-build with Pango Park! Free rein to a child's creativity to drive logical thinking and motor skills by building, arranging, creating, exploring and more-opening up a fascinating world for kids to discover!Click on the bricks to build successfully build the towers. Arrange the colored blocks in the colored brackets within the allotted amount of moves.Use your finger to swipe and drive the plow truck to clean all of the obstacles in the road, collect coins, and advance to the next level.Elevators and escalators! Mister Rogers shows a toy garage with ramps and an elevator. He rides an escalator and an open-glass elevator. In the Neighborhood of Make-Believe, Mr.McFeely delivers a hydraulic lift to the Museum-Go-Round.Parks, and public spaces give everyone opportunities to enjoy the outdoors. In this activity, you will observe how people use public spaces and then design parks and playgrounds that are attractive, fun, and functional.Designers and engineers create new products by identifying unmet needs. Then defining, exploring, and assessing solutions. This activity uses the IDEA Design Thinking Process to re-imagine and improve items used every day at home, school or in your community.STEAM Teams include scientists, tech experts, engineers, artists and mathematicians who solve real-world problems, knowing there is always more than one right answer. In this video, children modify everyday objects that could be used in new ways to solve real-life problems.Scientists, tech experts, engineers, artists and mathematicians get excited when they think of good ideas and blend them with other ideas. In this activity, children will create a board game and work together to make it better.Grades 3 - 5.
Subjects: Educational games.; Creative ability in children; Problem solving in children; Mathematics; Nature study; Science; Technology; Engineering; Video games.; Mobile apps.;

Engineering & design module: Machines pack. [video-enabled device] by Playaway Products, LLC,issuing body.(CARDINAL)868990;
The Wright Brothers -- All About Transportation -- Bridge Constructor Playground -- Power Rangers: Beast Morphers -- Forces Make Things Begin To Move -- Levers, Pulleys, And Simple Machines -- Puzzlink -- Things That Go -- Om Nom Stories: Dream job -- Engineer (Episode 67) -- Om Nom Stories: Super-Noms -- Mechanic Rodeo (Episode 94) -- STEAM for 21st Century Learners For more than 65 years, Highlights for Children has been helping kids become their best selves through Fun with a PurposeTM magazines, games, books, and digital products. Its all about Trains, Planes and Automobiles here. Read stories, solve puzzles, earn stickers,and play matching transportation games. Ready? Go!Be creative! Be innovative! Build bridges across 30 different levels to cover valleys, canals, rivers and then take the ultimate test. Will it hold? Tackle each level and get your build on.Forces make things begin to move. Forces can also make things slow down. A special force called "friction" helps keep things from slipping and helps things slow down. When you're riding your bike, friction keeps the wheels from slipping when you go around a sharp curve. Kids will enjoy following along word-for-word with the lyrics to this song and stay engaged and entertained while learning. Learning with music is easy and fun and a proven way for children to learn basic skills.Simple machines need a person to make it work. Examples of simple machines are: scissors, nutcrackers, bottle openers, and pliers. These simple machines help us do many jobs and make these jobs easier to do. Kids will enjoy following along word-for-word with the lyrics to this song and stay engaged and entertained while learning. Learning with music is easy and fun and a proven way for children to learn basic skills.Om Nelle has always been dreaming about living in a beautiful house somewhere in the woods. So Om Nom decides to make this dream a reality and build the house himself! Let's see how he makes it!No superhero is a real one without a supermobile so Professor Cheddar decides to gift Om Nom and Om Nelle a brand new car! However, our heroes don't have time to read the instructions, which means that the fight with the mechanic bull is not going to be easy. Will Noms be able to conquer both technological wonders?Designed for early and emerging readers, POWER RANGERS BEAST MORPHERS delivers the kinetic action that all kids crave but at an action level appropriate for a younger audience It is an interactive adventure which will help kids practice literacy skills. It balances kinetic action sequences, puzzles and maze-like maneuvering with exciting battle sequences.A relaxing, fun and dynamic puzzle game to challenge your mind!From self-driving cars to amphibian roadsters, vehicles are always changing to meet human needs. In this activity, you will use the IDEA design thinking steps to create innovative new vehicles.When we make the games we play, we connect ideas about people and places. In this activity, you will design a Transportation Game to learn how and why things move from place to place.Soar to new heights with the Wright Brothers. Read the story behind their first flight!Things That Go introduces early learners to over 55 busy vehicles from around the world! Each page is introduced by a playful rhyme, while bright and colorful images pop up magically as each 3D scene opens. When your child taps a picture, they see and hear the associated word, making this a powerful tool for learning new words, as well as reinforcing those they already know."The goal of the Engineering & Design Module is to teach kids to recognize challenges, turn them into opportunities, and identify scalable solutions to solve them. Topics in this module include puzzles, invention, construction, machines, architecture, curiosity. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."Grades K - 2.
Subjects: Educational games.; Creative ability in children; Engineering; Mathematics; Mobile apps.; Nature study; Problem solving in children; Science; Technology; Video games.;

Whoa! Let's explore [video-enabled device] by Findaway World, LLC.(CARDINAL)345268;
"Kids will dive into a land of discovery while building a foundation of knowledge in science, technology, engineering, art, and math. Build early reading skills with favorite characters; Develop a love of science; Improve hand-eye coordination; Put your imagination and creativity to work."--Ages 3+.
Subjects: Art; Creative ability in children; Engineering; Eye-hand coordination; Imagination in children; Mathematics; Science; Technology;

Creative Ninja: a STEAM book for kids about developing creativity / by Nhin, Mary,author.; Stupar, Jelena,illustrator.;
"Creative Ninja shares how we can develop our creativity by using the 3 Cs"--Information for children about developing creativity.Target Age Group: 04 to 08
Subjects: Picture books.; Self-help publications.; Creative ability in children; Creative ability; Ninja;

The innovator's dilemma : when new technologies cause great firms to fail / by Christensen, Clayton M.,1952-2020.(CARDINAL)634468;
Includes bibliographical references and index.
Subjects: Creative ability in business.; Industrial management.; Customer services.; Success in business.;

In the mind's eye : creative visual thinkers, gifted dyslexics, and the rise of visual technologies / by West, Thomas G.,1943-(CARDINAL)363642;
Includes bibliographical references and index.
Subjects: Case studies.; Computer graphics; Creative ability.; Genius.; Gifted persons; Imagery (Psychology); Learning disabilities.; Neuropsychology.; Trait intercorrelations.;

The innovator's dilemma : the revolutionary book that will change the way you do business / by Christensen, Clayton M.,1952-2020.(CARDINAL)634468;
Includes bibliographical references and index.An analysis of the new business paradigm shows how firms that do "everything right" can nevertheless fail because of new technologies and disruptions in the market structure.
Subjects: Creative ability in business.; Creative ability.; Customer services.; Industrial management.; Management.; Success in business.; Success.;