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The AI mirror : how to reclaim our humanity in an age of machine thinking / by Vallor, Shannon,author.(CARDINAL)888310;
Includes bibliographical references and index.Preface -- Introduction -- The AI mirror -- Minds, machines and gods -- Through the looking glass -- The thoughts the civilized keep -- The empathy box -- AI and the bootstrapping problem -- In a mirror, brightly."For many, technology offers hope for the future-that promise of shared human flourishing and liberation that always seems to elude our species. Artificial intelligence (AI) technologies spark this hope in a particular way. They promise a future in whichhuman limits and frailties are finally overcome-not by us, but by our machines. Yet rather than open new futures, today's powerful AI technologies reproduce the past. Forged from oceans of our data into immensely powerful but flawed mirrors, they reflectthe same errors, biases, and failures of wisdom that we strive to escape. Our new digital mirrors point backward. They show only where the data say that we have already been, never where we might venture together for the first time. To meet today's gravechallenges to our species and our planet, we will need something new from AI, and from ourselves"--
Subjects: Informational works.; Instructional and educational works.; Artificial intelligence; Fifth generation computers; Digital computer simulation;

Virtual-reality headsets / by Bodden, Valerie,author.(CARDINAL)470764;
Includes bibliographical references (page 31) and index.Virtual-reality headsets are a Modern Engineering Marvel! In this engaging title, readers will explore the history of virtual-reality immersion from the stereoscope and View-Master to flight simulators and arcade games to today's head mounted displays! Palmer Lucky and Occulus Rift are featured, and a colorful infographic shows how a virtual-reality headset works. Readers will learn about the future of virtual-reality headsets including military training and crime scene investigation. A timeline, a glossary, and an index supplement historical and color photos. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.820LAccelerated Reader AR
Subjects: Computer simulation.; Computer simulation; Electronic apparatus and appliances.; Electronic apparatus and appliances; Inventions.; Inventions; Technological innovations.; Technological innovations; Virtual reality.; Virtual reality;

Digital flow model of the Chowan River Estuary, North Carolina / by Daniel, Charles C.,III(Charles Camp),1943-(CARDINAL)175389; North Carolina.Department of Natural Resources and Community Development.(CARDINAL)140601; Geological Survey (U.S.)(CARDINAL)154385;
Includes bibliographical references (pages 58-59).
Subjects: Estuaries; Estuaries; Streamflow; Streamflow;

The simulation on a digital computer of rural highway configurations and the movement of traffic : final report / by Douglas, R. A.(Robert Alden),1925-(CARDINAL)200008; Walton, Jay Rodney.; United States.Bureau of Public Roads.(CARDINAL)140366; North Carolina State College.Department of Engineering Research.(CARDINAL)178422; North Carolina State College.Highway Research Program.; North Carolina State Highway Commission.(CARDINAL)166723;
Includes bibliographical references (page 34).
Subjects: Traffic engineering; Electronic data processing.; Highway planning.; Traffic engineering;

Silicon second nature : culturing artificial life in a digital world / by Helmreich, Stefan,1966-(CARDINAL)650350;
Includes bibliographical references (pages 281-302) and index.
Subjects: Santa Fe Institute (Santa Fe, N.M.); Biological systems; Biological systems;

Crow flight / by Cunningham, Susan,1979-author.(CARDINAL)804700;
High school senior Gin and new transfer student Felix work on a school project that uses computer simulations to study the behavior of crows, but as the two grow close, Felix mysteriously disappears and Gin's quest to find answers turns dangerous.
Subjects: Young adult fiction.; Computer simulation; Crows; Love; High schools; Schools;

Superstreet benefits and capacities / by Hummer, Joseph E.(CARDINAL)217222; North Carolina.Department of Transportation.Research and Analysis Group.(CARDINAL)272064; North Carolina State University.Department of Civil, Construction, and Environmental Engineering.(CARDINAL)307977;
Final report;Performed by North Carolina State University, Dept. of Civil, Construction and Environmental Engineering, sponsored by North Carolina Dept. of Transportation, Research and Analysis GroupIncludes bibliographical references (pages 135-138).
Subjects: Technical reports.; Roads; Roads;

Wii sports.
ESRB rating: E (mild violence). Genre: Sports. Players: 1-4.
Subjects: VIDEO GAMES. SPORTS--SIMULATION GAMES. SPORTS--COMPUTER GAMES. FANTASY SPORTS. SIMULATION GAMES;

The technological singularity / by Shanahan, Murray.(CARDINAL)365767;
Includes bibliographical references and index.Shanahan describes technological advances in AI, both biologically inspired and engineered from scratch. Once human-level AI -- theoretically possible, but difficult to accomplish -- has been achieved, he explains, the transition to superintelligent AI could be very rapid. Shanahan considers what the existence of superintelligent machines could mean for such matters as personhood, responsibility, rights, and identity. Some superhuman AI agents might be created to benefit humankind; some might go rogue. (Is Siri the template, or HAL?) The singularity presents both an existential threat to humanity and an existential opportunity for humanity to transcend its limitations. Shanahan makes it clear that we need to imagine both possibilities if we want to bring about the better outcome.Shanahan's aim is not to make predictions but rather to investigate a range of scenarios. Whether we believe that singularity is near or far, likely or impossible, apocalypse or utopia, the very idea raises crucial philosophical and pragmatic questions, forcing us to think seriously about what we want as a species.The idea that human history is approaching a "singularity" -- that ordinary humans will someday be overtaken by artificially intelligent machines or cognitively enhanced biological intelligence, or both -- has moved from the realm of science fiction to serious debate. Some singularity theorists predict that if the field of artificial intelligence (AI) continues to develop at its current dizzying rate, the singularity could come about in the middle of the present century. Murray Shanahan offers an introduction to the idea of the singularity and considers the ramifications of such a potentially seismic event.
Subjects: Artificial intelligence; Artificial intelligence; Technology; Conscious automata.; Brain;

Understanding coding with Minecraft / by Harris, Patricia,1943 October 17-(CARDINAL)426411;
Coding with cubes -- Messing around with redstone -- Rules -- Without logic -- Let's get logical -- Build and test -- Get connected -- Open the gates!840L
Subjects: Video games; Minecraft (Game); Computer simulation; Computers and children;