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Minecraft mastery : build your own Redstone contraptions and mods / by Monk, Matthew.(CARDINAL)407830; Monk, Simon.(CARDINAL)357194;
Basic Redstone -- Redstone logic gates -- Advanced Redstone -- Miscellaneous Redstone -- Server hosting and tools -- Qcraft -- Computercraft -- Modding with forge -- Example mod: Thorium -- More modding examples.
Subjects: Electric controllers; Minecraft (Game); Video games; Virtual reality;

Decoding the universe : how the new science of information is explaining everything in the cosmos, from our brains to black holes / by Seife, Charles.(CARDINAL)658194;
Includes bibliographical references (pages 275-284) and index.Redundancy -- Demons -- Information -- Life -- Faster than light -- Paradox -- Quantum information -- Conflict -- Cosmos -- Appendix A. The logarithm -- Appendix B. Entropy and information.how the new science of information is explaining everything in the cosmos, from our brains to black holes
Subjects: Expert systems (Computer science); Information science.; Physical sciences; Research;

Sams teach yourself Minecraft mod development in 24 hours / by Koene, Jimmy,author.;
You'll learn all the mod development skills you need as you walk through a complete step-by-step project, complete with a mob, new tools, new armor, food, ores, and much more. Every lesson builds on what you've already learned, giving you a rock-sold foundation for building any mod and creating any world! --
Subjects: Electric controllers; Minecraft (Game); Video games; Virtual reality;

Heart of the machine : our future in a world of artificial emotional intelligence / by Yonck, Richard,author.(CARDINAL)345474;
Includes bibliographical references and index.A futurist view -- The road to affective computing. The dawn of emotional machines ; How emotion bootstrapped the first technological revolution ; Building the future ; Tell us how you feel ; Launching the emotion economy ; Kismet and the robots -- The rise of emotional machines. The uncanny Valley of the Dolls ; Learning affectively ; Marching into a minefield ; Sentimental fools ; Who will really care? ; Mixing it up -- The future of artificial emotional intelligence. The love machines ; AI in the family ; FeelGood, Inc. ; Window in the dark : AIs in fiction ; For better and for worse ; Will AIs dream of electric sheep?"Futurist Richard Yonck argues that instilling emotions, the first, most basic, and most natural form of communication, into computers is the next leap in our centuries-old obsession with creating machines that replicate humans. But for every benefit this progress may bring to our lives, there is a possible pitfall. Emotion recognition could lead to advanced surveillance, and the same technology that can manipulate our feelings could become a method of mass control. And, as shown in movies like Her and Ex Machina, our society already holds a deep-seated anxiety about what might happen if machines could actually feel and break free from our control. Heart of the Machine is an exploration of the new and inevitable ways in which mankind and technology will interact."--Amazon.com.
Subjects: Artificial intelligence; Human-computer interaction.; Emotional intelligence.; Affect (Psychology);

The Switch : an off and on history of digital humans / by Puskar, Jason Robert,author.;
Includes bibliographical references and index.Origin stories -- Designing the button -- Analogs and analogies -- The point of touch -- Counting on the body -- Darth Vader's nipples -- The keyboard's checkered past -- Human types -- Chording and coding -- The archaeology of qwerty -- The toys of Dionysus -- Pinball wizards -- The control panel of democracy -- Switching philosophies -- Pistolgraphs -- First-person shooters."The Switch traces the rise of a technology that has transformed everyday life for billions of people: the binary switch. Chronicling its rapid growth since the mid-nineteenth century, Jason Puskar moves beyond a technical history to offer a cultural and political analysis of how reducing so much human action to binary alternatives has profoundly reshaped modern society"--
Subjects: Avatars (Virtual reality); Computer simulation; Computers; Human-computer interaction;

A flood-frequency relation based on regional record maxima, by Carrigan, P. H.(Philip Hadley),1928-(CARDINAL)285886; U.S. Atomic Energy Commission.(CARDINAL)136198;
Bibliography: pages 9-10.
Subjects: Floods; Digital computer simulation.; Floods;

Pressurized storm sewer simulation : model enhancement / by Yu, Shaw L.(CARDINAL)314598; Woolfolk, Michelle.; Wu, Yin.(CARDINAL)682366; Virginia Transportation Research Council.(CARDINAL)195142;
Includes bibliographical references (page 101).Final report;A modified Pressurized Flow Simulation Model, PFSM, was developed and attached to the Federal Highway Administration, FHWA, Pool Funded PFP-HYDRA Package. Four hydrograph options are available for simulating inflow to a sewer system under surcharge or pressurized conditions. Several key parameters, such as time-step and print options, are discussed on a theoretical basis for the development of guidelines recommended for parameter selection. A User's Manual for PFSII was completed, providing detailed instructions on the use of the model.Sponsored by the Virginia Dept. of Transportation in cooperation with the Federal Highway Administration, under contract no.
Subjects: Technical reports.; Road drainage; Runoff; Storm sewers;

Hydrogeology and simulation of ground-water flow and land-surface subsidence in the northern part of the Gulf Coast aquifer system, Texas / by Kasmarek, Mark C.(CARDINAL)278847,author; Robinson, James L.(CARDINAL)278665; Geological Survey (U.S.)(CARDINAL)154385; Harris-Galveston Coastal Subsidence District.; Texas Water Development Board.(CARDINAL)278664;
Includes bibliographical references (pages 100-103).
Subjects: Aquifers; Groundwater flow; Hydrogeology; Subsidences (Earth movements);

Absolute beginner's guide to Minecraft Mods programming / by Cadenhead, Rogers,author.(CARDINAL)640131;
Java from the ground up. Dig into Minecraft programming with Java ; Use NetBeans for Minecraft programming ; Create a Minecraft Mod ; Start writing Java programs ; Understand how Java programs work ; Store and change information in a Mod ; Use strings to communicate ; Use conditional tests to make decisions ; Repeat an action with loops ; Store information with arrays -- The world of Java objects. Create your first object ; Describe what your object is like ; Make the most of existing objects ; Store objects in data structures ; Handle errors in a Mod ; Create a threaded Mod ; Read and write files -- Create killer Minecraft Mods. Spawn a Mob ; Make one Mob ride another ; Take a census of Mobs and villages ; Transmute materials in an inventory ; Dig a giant hole ; Chop down a forest of trees ; Respond to events in the game ; Display a Mob's health during combat ; Make a world change over time ; Befriend the God of lightning.Now you can mod your Minecraft game environment into anything you can imagine, without becoming a technical expert! This book is the fastest way to master Minecraft modding and use Java to transform the Minecraft game's worlds, tools, behavior, weapons, structures, mobs... everything! Plus, you'll learn Java programming skills you can use anywhere. Learn how to do what you want, the way you want, one incredibly easy step at a time. Modding the Minecraft game has never been this simple! --Publisher's description.
Subjects: Minecraft (Game); Java (Computer program language); Electric controllers; Virtual reality; Video games;

Patterns and numbers in Minecraft / by Hellebuyck, Adam,author.(CARDINAL)814316; Medvinsky, Michael,author.(CARDINAL)831466;
Grades 4 to 6."Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft focuses on math but includes other STEAM concepts in the sidebars."--Includes bibliographical references (page 30) and index.920L
Subjects: Juvenile works.; Geometry; Mathematics; Architecture; Minecraft (Game);