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- What is the future of artificial intelligence? / by Allen, John,1957-author.(CARDINAL)460247;
- Computers are already able to defeat human chess champions and operate automobiles and aircraft independently. Computer networks, guided by artificial intelligence, promise to bring huge changes to business, marketing, medicine, transportation, warfare, and other areas of modern life.789Y
- Subjects: Young adult literature.; Young adult literature.; Artificial intelligence.; Machine learning.; Technological innovations.;
- Hoyle's rules of games [board book] : descriptions of indoor games of skill and chance, with advice on skillful play : based on the foundations laid down by Edmond Hoyle, 1672-1769 / by Morehead, Albert H.(Albert Hodges),1909-1966.(CARDINAL)172464; Mott-Smith, Geoffrey,1902-1960.(CARDINAL)732466; Morehead, Philip D.(CARDINAL)267848;
- MARCIVE 03/01/06Provides a comprehensive guide to the rules, strategies, and odds for more than 250 games, including a wide variety of board, solitaire, parlor, card, children's, and computer games, such as Scrabble, Chess, Backgammon, Gin Rummy, Poker, Minesweeper, FreeCell, Contract Bridge, and more.1060L
- Subjects: Card games.; Board games.; Hoyle, Edmond, 1672-1769.;
- Become a chess champion / by Canty, James,III,author.; Lambert, Brian(Illustrator),illustrator.(CARDINAL)872787;
- Welcome to the world of chess -- The board -- Meet the cheecky pawn -- Meet the jumping knight -- Meet the speedy bishop -- Meet the clever rook -- Meet the mighty queen -- Meet the anxious king -- Ancient origins -- You're in check! -- Staying alive -- Checkmate, I win -- Solve the puzzle -- Know your value -- The pawn game -- The knight game -- The bishop game -- The rook game -- The queen game -- The king game -- Castling -- Solve the puzzle -- The best players -- Checks, captures, and threats -- Follow the system -- Championships -- The opening -- The middlegame -- The endgame -- The best players -- Solve the puzzle -- Find your style -- Getting a head start -- Famous openings -- The checkmate trap -- The bishop and knight trap -- The copycat trap -- Solve the puzzle -- The forbidden game -- The best players -- Drawing a game -- Solve the puzzle -- Long-distance chess -- Board vision -- Team effort -- The best players -- Watch the clock -- The Cold War -- Super defense -- The best players -- Solve the puzzle -- Park playtime -- Computer chess -- Meet the prodigies -- Solve the puzzle -- Chess strategies -- Questions to remember -- Pushing the limit -- What's next?"Become a Chess Champion is structured like a chess course, with knowledge carefully introduced as readers turn the pages - assisted by hilarious chess pieces illustrated by Brian Lambert. The emphasisis on fun: James Canty III uses mini games and chess puzzles to teach important concepts and avoid overwhelming beginners. Kids will learn key skills like how to play the perfect opening and trick their opponents to bring about checkmate"--Description based on publisher data; resource not viewed.
- Subjects: Illustrated works.; Chess;
- The everything chess basics book / by Kurzdorfer, Peter.(CARDINAL)461520; United States Chess Federation.(CARDINAL)715758;
- Subjects: Chess.;
- U.S. Chess Federation's official rules of chess / by United States Chess Federation.(CARDINAL)715758; Burg, Daniel B.(CARDINAL)462994; Just, Tim.(CARDINAL)462993;
- [ch.] 1. USCF section, rules of play -- 1. Introduction -- 2. The chessboard -- 3. The pieces -- 4. Objective and scoring -- 5. The chess clock -- 6. The right to move -- 7. Definition of the move -- 8. The moves of the pieces -- 9. Determination and completion of the move -- 10. The touched piece -- 11. Illegal positions -- 12. Check -- 13. The decisive game -- 14. The drawn game -- 15. The recording of games -- 16. The use of the chess clock -- 17. Scheduling -- 18. The adjournment of the game -- 19. Resumption of the adjourned game -- 20. Conduct of players and spectators -- 21. The tournament director -- 22. Unplayed games -- 23. Organization and membership -- 24. Interpretation of the rules -- [ch.] 2. USCF tournament section -- 25. Introduction -- 26. Variations and exceptions -- 27. The Swiss system tournament -- 28. Swiss system pairings, procedures -- 29. Swiss system pairings, subsequent rounds -- 30. The round robin tournament -- 31. Team chess -- 32. Prizes -- 33. Some notes about prize funds -- 34. Breaking ties -- 35. Rules for disabled and assisted players -- 36. Rules and regulations for computer participants -- [ch.] 3. Chess notation -- 37. Introduction -- 38. Notation systems -- [ch.] 4. Equipment standards -- 39. Introduction -- 40. Chess pieces -- 41. Chessboards -- 42. Chess clocks -- [ch.] 5. Players' rights and responsibilities -- [ch.] 6. USCF code of ethics -- [ch.] 7. Tournament director certification -- [ch.] 8. The USCF rating system -- [ch.] 9. Official USCF correspondence chess rules -- [ch.] 10. Internet chess -- [ch.] 11. Blitz chess -- [ch.] 12. Round robin pairing tables -- [ch.] 13. The Scheveningen system -- [ch.] 14. About the United States Chess Federation -- [ch.] 15. FIDE laws of chess.Publisher description: The U.S. Chess Federation's Official Rules of Chess is the only official rulebook for chess. Serious players at every level as well as chess club teachers, directors, and tournament sponsors should have it on hand during every match. This new edition features the latest rules, including guidelines for the popular game of speed chess, an updated quick rating system, and the latest conventions of governing tournaments. It also contains explanations of every legal move, a guide to calculating lifetime rankings, guidelines for sponsoring and running a tournament, and a lesson on how to read and write chess notation.
- Subjects: United States Chess Federation.; Chess;
- Consciousness and its implications [sound recording] / by Robinson, Daniel N.,1937-(CARDINAL)504171; Teaching Company.(CARDINAL)349444;
- lecture 1. Zombies -- lecture 2. Self-consciousness -- lecture 3. The "problem" of consciousness -- lecture 4. The explanatory gap -- lecture 5. Mental causation -- lecture 6. Other minds -- lecture 7. Physicalism refined -- lecture 8. Consciousness and physics -- lecture 9. Qualia and the "Mary" problem -- lecture 10. Do computers play chess? -- lecture 11. Autism, obsession, and compulsion -- lecture 12. Consciousness and the end of mental life.Twelve 30-minute lectures by Oxford University Professor Daniel N. Robinson on consciousness from the perspective of the philosopher, the psychologist, the scientist, and the doctor.
- Subjects: Audiobooks.; Consciousness.; Philosophy of mind.;
- Consciousness and its implications [videorecording] / by Robinson, Daniel N.,1937-(CARDINAL)504171; Teaching Company.(CARDINAL)349444;
- Producer, Noreen Nelson ; academic content supervisor, Marcy McDonald ; director, Jon Leven ; camera operators, Lonnie Harrell, Jim Allen.Lecturer, Daniel N. Robinson.Twelve 30-minute lectures by Oxford University Professor Daniel N. Robinson on consciousness from the perspective of the philosopher, the psychologist, the scientist, and the doctor.DVD.
- Subjects: Lectures.; Educational films.; Video recordings.; Consciousness.; Philosophy of mind.;
- Geronimo Stilton, reporter. by Stilton, Geronimo,author.(CARDINAL)343978; Aliprandi, Christian,colorist.(CARDINAL)356912; Dami, Elisabetta,creator.(CARDINAL)356695; Mirabella, Maria Letizia,letterer.; Muscillo, Alessandro,illustrator.(CARDINAL)356911; Sicchio, Dario,1990-author.(CARDINAL)794809;
- "Geronimo and friends have to get to the bottom of a crown jewel of a case! Checkmate, cheese-lovers, er, we mean chess-lovers. For once, all is quiet in New Mouse City, so Geronimo Stilton, Editor-in-Chief of The Rodents Gazette can report on an incredible chess match-up. On one side, Gary Goudov, world-renowned chess champion, and on the other side, a super chess-playing computer! But after Geronimo leaves, the infamouse Gem Gang commits a string of robberies that only the Stiltons can untangle. Can Geronimo, Benjamin, and Thea protect the good mice of New Mouse City from the greed of the Gem Gang? Find out in this cheddar-ific volume of GERONIMO REPORTER."--Amazon website.
- Subjects: Action and adventure comics.; Comics (Graphic works); Detective and mystery comics.; Fiction.; Graphic novels.; Friendship; Jewel thieves; Mice; Newspapers; Reporters and reporting; Friendships.;
- 3D printing projects / by Gerhard, Karyn,editor.(CARDINAL)426969;
- Provides instructions for creating models and objects using a 3D printer, from a pencil holder to a picture frame.3D printers -- 3D modeling -- Slicing -- After printing -- Fix it! -- Desk caddy -- Impossible box -- Dinosaur stamp -- Coat hook -- Photo frame -- Treasure box -- Phone stands -- Star lantern -- Plant pot -- Fridge magnet -- Race car -- Troll family -- Chess set -- Castle.
- Subjects: Three-dimensional printing; Computer printers; Digital printing; Computer graphics; Three-dimensional imaging; Computer-aided design; Handicraft;
- Mrs. Marge is in charge! [sound recording] / by Gutman, Dan,author.(CARDINAL)343371; Glick, Maxwell,narrator.(CARDINAL)347524;
- Read by Maxwell Glick.A.J. and the gang are all old enough now to participate in after-school clubs, but they've never heard of clubs like these. Forget Chess Club, Book Club, or Computer Club, Ella Mentry School only has wacky clubs like Lawn Mower Racing Club, Cloud Watching Club, and Underwater Hockey Club. And Miss Marge is in charge of every group! Will the kids be able to find the perfect club under these very weird circumstances?
- Subjects: Humorous fiction.; School fiction.; Audiobooks.; Compact discs.; Compact discs.; Children's audiobooks.; Teachers; Schools; Clubs; Humorous stories.;
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