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.hack//Legend of the twilight. [videorecording] by Hamazaki, Tatsuya.(CARDINAL)478876; Izumi, Rei.(CARDINAL)478875; Matsuoka, Yuki.; Minagawa, Junko.; Nakahara, Mai.; Sawai, Koji.; Ueno, Yoko.; Yoshino, Yuji.; Bandai Entertainment, Inc.(CARDINAL)852129; Bandai Visual Corporation.; Emotion (Firm); PCB Productions.; Project .hack.; Yomiko Advertising, Inc.;
9. Footsteps of collapse -- 10. Capitol of illusion -- 11. The end of the world -- 12. The legend begins.Directors of photography, Shigekazu Morishita, Shinichi Igarashi ; animation production, Bee Train ; art director, Yoshimi Unno ; character designers, Yoshiyuki Sadamoto, Yoko Kikuchi ; music, Yuji Yoshino, Yoko Ueno.Japanese voices: Junko Minagawa, Mai Nakahara, Yuki Matsuoka.Originally broadcast on Japanese television in 2003.The adventures of twin siblings Rena and Shugo, the newest players to join the online game known as the World.13 and up.DVD, Dolby digital stereo.
Subjects: Hamazaki, Tatsuya; Izumi, Rei; Animated television programs; Computer games; Science fiction television programs.; Television adaptations.; Television programs.;
For private home use only.

.hack//Legend of the twilight. [videorecording] by Hamazaki, Tatsuya.(CARDINAL)478876; Izumi, Rei.(CARDINAL)478875; Matsuoka, Yuki.; Minagawa, Junko.; Nakahara, Mai.; Sawai, Koji.; Ueno, Yoko.; Yoshino, Yuji.; Bandai Entertainment, Inc.(CARDINAL)852129; Bandai Visual Corporation.; Emotion (Firm); PCB Productions.; Project .hack.; Yomiko Advertising, Inc.;
5. Mansion of terror -- 6. Trap of the hot steaming water -- 7. Twilight moon -- 8. The solitary knight.Directors of photography, Shigekazu Morishita, Shinichi Igarashi ; animation production, Bee Train ; art director, Yoshimi Unno ; character designers, Yoshiyuki Sadamoto, Yoko Kikuchi ; music, Yuji Yoshino, Yoko Ueno.Japanese voices: Junko Minagawa, Mai Nakahara, Yuki Matsuoka.Originally broadcast on Japanese television in 2003.The adventures of twin siblings Rena and Shugo, the newest players to join the online game known as the World.Suggested 13 and up.DVD, Dolby digital stereo.
Subjects: Hamazaki, Tatsuya; Izumi, Rei; Animated television programs; Computer games; Science fiction television programs.; Television adaptations.; Television programs.;
For private home use only.

.hack//Legend of the twilight. [videorecording] by Hamazaki, Tatsuya.(CARDINAL)478876; Izumi, Rei.(CARDINAL)478875; Matsuoka, Yuki.; Minagawa, Junko.; Nakahara, Mai.; Sawai, Koji.; Ueno, Yoko.; Yoshino, Yuji.; Bandai Entertainment, Inc.(CARDINAL)852129; Bandai Visual Corporation.; Emotion (Firm); PCB Productions.; Project .hack.; Yomiko Advertising, Inc.;
episode 1. The legendary hero -- episode 2. Kite's bracelet -- episode 3. The phoenix feather -- episode 4. Tanabata night.Directors of photography, Shigekazu Morishita, Shinichi Igarashi; animation production, Bee Train; art director, Yoshimi Unno; character designers, Yoshiyuki Sadamoto, Yoko Kikuchi; music, Yuji Yoshino, Yoko Ueno.Japanese voices: Junko Minagawa, Mai Nakahara, Yuki Matsuoka.Originally broadcast on the Japanese television in 2003.The adventures of twin siblings Rena and Shugo, the newest players to join the online game known as, the World.13 and up.DVD, Dolby digital stereo.
Subjects: Hamazaki, Tatsuya; Izumi, Rei; Animated television programs; Computer games; Science fiction television programs.; Television adaptations.; Television programs.;
For private home use only.

Poisoned waters [videorecording] / by Smith, Hedrick,reporter,television producer,screenwriter.(CARDINAL)149836; Young, Rick(Director),television director,screenwriter.(CARDINAL)330534; Shaffer, Marc,television producer.; Hedrick Smith Productions,production company.(CARDINAL)280603; PBS Home Video,distributor.(CARDINAL)218235; Public Broadcasting Service (U.S.),production company.(CARDINAL)189964; WGBH Educational Foundation,publisher.(CARDINAL)132712;
Introduction -- Imperiled Chesapeake Bay -- Once we cared-- -- One of the biggest pollution sources? -- Regulating the poultry industry -- The startling new contaminants -- What we don't know -- Puget sound, hot spot for PCB's -- Seattle's Duwamish River -- A lesson from South Park -- #1 menace to waterways -- Save the forest, save the waters -- D.C.'s development sprawl -- Arlington, Va. : a showcase for smart growth.Editor, Penny Trams ; principal camera, Peter Pearce, Foster Wiley ; original music, Eric Kaye.Correspondent, Hedrick Smith."More than three decades after the Clean Water Act, two iconic waterways -- the great coastal estuaries of Puget Sound and the Chesapeake Bay -- are in perilous condition. With polluted runoff still flowing in from industry, agriculture and massive suburban development, scientists fear contamination to the food chain and drinking water for millions of people. A growing list of endangered species also is threatened in both estuaries. [This film] examines the rising hazards to human health and the ecosystem and why it's so hard to keep our waters clean"--Container.Not rated.DVD; NTSC, region 1; wide screen; stereo.
Subjects: Documentary television programs.; Nonfiction television programs.; Video recordings for the hearing impaired.; Agricultural pollution; Cities and towns; Environmental education.; Factory and trade waste; Marine pollution; Pollution; Water; Water; Water;

Walt Disney's sport goofy encyclopedia. by Walt Disney Productions.(CARDINAL)140420;
v. l The Olympic Games, v. 2 Team sports, v. 3 Football sports v. 4 Winter sports, v. 5 Skating, v. 6 Bat & ball sports, v. 7 Soccer, v. 8 Racket sports, v. 9 All about gymnastics, v. 10 Olympic gymnastics, v. 11 Adventure sports, v. 12 Running, v. 13 Field events, v. 14 Swimming & diving, v.15 Water sports, v. 16 Combat, v. 17 On four wheels, v. 18 On two wheels, v. 19 Golf & target sports, v. 20 Animals in sport, v. 21 Strength and endurance, v. 22 Table sports and board games, v. 23 Ancient & folk sports, v. 24 Children's games, v. 25 Index.
Subjects: Dictionaries.; Encyclopedias.; Sports for children; Sports; Sports; Sports;

The total inventor's manual / by Ragan, Sean Michael,author.(CARDINAL)430677;
MAKING ONE: ON THE CARE AND FEEDING OF IDEAS. Give yourself permission ; Clear space in your head ; Write it down right away ; Protect your ideas with a notebook ; Peruse the patents ; Honor mother necessity ; Start close to home ; Work with what you've got ; Go on a "junket" ; Find your tribe ; Take a cue from the CueCat ; Determine if you idea is a good one ; Discover brainstorming ; Brainstorm with a group ; Hone your drawing skills to develop your ideas ; Pick the best view for your sketch ; Draw a concept sketch of your invention ; Try your hand at classic drawing exercises ; Meet Dr. Nakamats ; Hear inventor's thoughts on ideation ; Dive into computer-aided design (CAD) ; Get the full benefit of CAD ; Learn how computers think about solids ; Make your first 3D CAD model -- THE PROTOTYPING CYCLE. Ride the prototyping spiral ; Work toward major milestones ; Check out famous prototypes ; Make it quick and dirty ; Save time with off-the-shelf building systems ; Tap the power of your paper printer ; Set your prototype aside ; Come back to it ; Try and try again ; Ask the big questions ; Start learning how to make stuff ; Match material, method, and scale ; Crank up some mechanisms ; Know what you're getting into ; Assemble an inventor's tool kit ; Meet the laser cutter ; Find one in the wild ; Make your first laser-cut parts ; Don't shoot your eye out ; Meet Steve Sasson ; Get the big-picture view of electronics ; Imagine water flowing ; Learn electrical terms ; Get comfortable with components ; Build your first circuit ; Rev up the actuators ; Meet Limor Fried ; Make your invention move ; Bone up on basic mechanical design ; Build a lazier Susan ; Improvise a power source ; Get prototyping tips from the masters -- THE TESTING PROCESS. Test in the real world ; Pay for hard science ; Conduct qualitative testing ; Host a focus group ; Find some good testees ; Master the questionnaire ; Craft your user stories ; Dissect a competing product ; Don't get caught in the iridium trap ; Meet the 3D printer ; Pick the best printing method ; Buy or borrow a 3D printer ; Print you first 3D model ; Hunt for 3D models online ; Meet Meg Crane ; Start out in software ; Get to know embedded systems ; Try out a development board ; Speak your computer's language ; Decode different programming languages ; Program your first board ; Don't reinvent the wheelSELLING ONE: FINDING FUNDING. Join the crowdfunding craze ; Take it to the bank ; Check out the top kickstarters ; Get an angel on your shoulder ; Play the venture capital game ; Call Uncle Sam ; Decipher financial statements ; Start your business plan ; Avoid crashing and burning like the Zano ; Pick a crowdfunding platform ; Run a winning crowdfunding campaign ; Make a killer kickstarter video ; Just add cats ; Meet Helen Greiner ; Get industry advice on getting funded ; Meet Peter Homer -- SWIMMING WITH THE SHARKS. Listen to the grapevine ; Protect your brand ; Protect your hardware ; Protect your software ; Protect your posterior ; Discover the first patent laws ; Start a company (in Delaware) ; Pick the best type of business for you ; Protect your people ; Drill for profits better than the Drake Oil Well ; Meet Julio Palmaz ; Understand what's patentable ; Know your patent types ; Stall with a provisional patent application ; Enforce your patent ; Apply for a utility patent ; Nail your patent specifications ; Meet Bre Pettis -- MAKING IT PRETTY. Show some ID ; Understand the importance of styling ; Get inspired by classic designs ; Remember usability ; Opt for functionalism ; Get to the Holy Grail: The works-like-looks-like prototype ; Practice human-centered design ; Enhance your ergonomics ; Consider CMF ; Discover the Pantone System ; Go old school with foam modeling ; Explore different modeling materials ; Sculpt a mockup in foam ; Craft details like a scale modeler ; Meet Ayah Bdeir ; Get inspired by leaders in design -- MAKING MANY: DESIGN FOR MANUFACTURE. Treat industrial and manufacturing design as one step ; Learn from the locals ; Watch how it's made ; Consider kitting ; Find a factory ; Make things easy to make ; Take a trip down the assembly line ; Master manufacturing processes ; Stamp parts with a four-slide machine ; Geek out on specialized machines ; Go local or overseas ; Assess life cycle ; Practice design for disassembly ; Embrace the tenets of ecodesign ; Get to know PCB fabrication ; Learn what lives inside a PCB ; Find facts on datasheets ; Design your own printed circuit board ; Wield a soldering iron like a pro ; Meet Samantha Rose ; Say hello to the CNC Mill ; Meet papa, mama, and baby bear ; Play it safe when CNC milling ; Mill you printed circuit board ; Buy or borrow a PCB mill ; Get manufacturing tips form pros who knowWORKING WITH A MANUFACTURER. Insist on a pilot build ; Be smart about quality control ; Drop a BOM (bill of materials) ; Run a final design review ; Pay a visit to the plant ; Get the backstory on injection molding ; Avoid Nike's ethical manufacturing woes ; Seek certifications ; Prevent highway robbery ; Meet the injection-molding machine ; Mold it right ; Check out the world of plastic parts ; Cast a themoset facsimile part ; Meed Ashok Gadgil -- SUPPLY-CHAIN MANAGEMENT. Choose parts with an eye to supply ; Outsource outsource outsource ; Put a bar code on it ; Count parts with a counting scale ; Run a tight ship ; Manage your inventory with software ; Take a lesson form LEGO ; Pack a pallet ; Avoid Apple's Power Mac problems ; Manage your warehouse space ; Pick a warehouse floor plan ; Pack a kit -- SELLING MANY: MAKE IT TO MARKET. Sell the right product ; Set the right price ; Grok basic marketing dos and don'ts ; Be seen in the right places ; Sell your product as seen on TV ; Promote online ; See the flaws in the jewel case ; Pitch you product to influencers ; Understand package design basics ; Discover different packaging types ; Ace your product's packaging ; Get marketing tips form the pros ; Meet Massimo Banzi -- CUSTOMER SUPPORT. Don't be that guy ; Help those who help themselves ; Help those who ask for help ; Humanize and empower support staff ; Set up a call center ; Heed the ten commandments of customer support ; Exceed expectations on social media ; Let software help manage customers ; Don't confuse service with sales like Comcast ; Plan a killer instruction manual ; Show don't tell ; Write simply and clearly ; Make an instruction manual ; Balance online and in-the-box help ; Meet Eric Stackpole -- SELL OUT...OR SELL ON. Pick your moment ; Look for a hired gun ; Prep before selling ; Perform a SWOT analysis ; Set the best value ; Find the right buyers ; Negotiate like a pro ; Study up on massive IPOs ; Decide if you should stay or go ; Cash out with an IPO ; Give licensing a go ; Be savvy about selling ; Study up on mergers and acquisitions ; Sell you company ; Ask for an NDA upfront ; Meet Lonnie Johnson.Contrary to popular wisdom, you don't have to be an ace electrician, a coding prodigy, or a mechanical master to come up with a game-changing invention! You just need curiosity, a strong desire to fix a problem that you see in the world, and the determination to see your ideas become reality - and this book, which will teach you everything you need to go from zero to inventor. Everyone wants to be the next Bill Gates or Steve Jobs, but there's never been a clear road map to becoming a wildly successful innovator - until now. In The Total Inventor's Manual, you'll learn to MAKE ONE: Get that great idea out of your brain and into the real world with a crash course in ideation, prototyping, and testing. Includes clever, can-do lessons in CAD, 3D-printing, laser-cutting, electronics, robotics, coding, and more; SELL ONE: Whether you're riding the Kickstarter wave or hitting the venture capital beat, get your idea funded--and protect it with a proper patent. Then learn to refine your prototype's look and feel to give it a boost in the market; MAKE MANY: Bring your invention to the masses with tips on manufacturing processes and best practices, plus solid advice for beginners on running a supply chain; SELL MANY: You've built it - time to make them come. Discover how to effectively position your product in the marketplace, deal with consumer feedback, and run--or sell--your newly successful company.
Subjects: Handbooks and manuals.; Inventions; Inventions;

Pregnancy & childbirth / by Jones, Marcie.(CARDINAL)465028; Bernstein, Peter S.(CARDINAL)546788; Jones, Sandy,1943-(CARDINAL)610536; Wesdahl, Claire McCamman.;
Includes bibliographical references and index.
Subjects: Childbirth; Pregnancy;