Results 1 to 8 of 8
- Rocket surgery made easy : the do-it-yourself guide to finding and fixing usability problems / by Krug, Steve.(CARDINAL)222388; Matcho, Mark.(CARDINAL)350401;
Includes bibliographical references (pages 141-143) and index.In this how-to companion to Don't make me think : a common sense approach to web usability, Steve Krug spells out an approach to usability testing that anyone can easily apply to their own web site, application, or other product. --Finding usability problems. You don't see any elephants around here, do you? : What do-it-yourself usability testing is, why it always works, and why so little of it gets done ; I will now saw my [lovely] assistant in half : What a do-it-yourself test looks like ; A morning a month, that's all we ask : A plan you can actually follow ; What do you test, and when do you test it? : Why the hardest part is starting early enough ; Recruit loosely and grade on a curve : Who to test with and how to find them ; Find some things for them to do : Picking tasks to test and writing scenarios for them ; Some boring checklists : And why you should use them even if, like me, you don't really like checklists ; Mind reading made easy : Conducting the test session ; Make it a spectator sport : Getting everyone to watch and telling them what to look for -- Fixing usability problems. Debriefing 101 : Comparing notes and deciding what to fix ; The least you can do : Why doing less is often the best way to fix things ; The usual suspects : Some problems you're likely to find and how to think about fixing them ; Making sure life actually improves : The art of playing nicely with others -- The road ahead. Teleportation made easy : Remote testing: fast, cheap, and slightly out of control ; Overachievers only : Recommended reading ; Happy trails/to you : A few final words of encouragement ; Sample test script and consent form.1. You don't see any elephants around here, do you? -- 2. I will now saw my [lovely] assistant in half -- 3. A morning a month, that's all we ask --4. What do you test, and when do you test it? -- 5. Recruit loosely and grade on a curve -- 6. Find some things for them to do -- 7. Some boring checklists --8. Mind reading made easy --9. Make it a spectator sport --10. Debriefing 101 -- 11. The lest you can do -- 12. The usual suspects -- 13. Making sure life actually improves --14. Teleportation made easy -- 15. Overachievers only -- 16. Happy trails/to you -- Sample test script and consent form -- Acknowledgements -- Index.Mark Matcho, illustration.
- Subjects: Web sites; Web-based user interfaces;
- Available copies: 1 / Total copies: 1
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- Technology-based training : the art and science of design, development, and delivery / by Kruse, Kevin,1967-(CARDINAL)213969; Keil, Jason.(CARDINAL)213970;
Includes bibliographical references (pages 367-368) and index.System requirements for accompanying computer disc: 486 or Pentium processor-based PC; Microsoft Windows 95, or Windows NT 3.51 or later.
- Subjects: Employees; Computer-assisted instruction.; Occupational training;
- Available copies: 1 / Total copies: 1
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- Google Apps : G-suite: A Complete and Practical Guide on How to Use Google Drive, Google Docs, Google Sheets, Google Slides, Google Forms, Google Calendars and Google Photos / by Cromwell, Masha,author.;
Google Apps is a Web-based and collaborative Software that customizes the proprietary Google platform and brand for businesses of all sizes. Google Apps customizes applications for different industries, as described below: Google Apps (free): Gmail (up to ten free email accounts), Google Calendar, Google Sites, and Google Docs Google Apps for education: Free applications for schools Google Apps for business: Paid version, which provides Web-based application tools for collaboration Google Apps for government: Web-based and government certified collaboration tools Google Apps for nonprofit: Collaboration and communication tools for U.S. nonprofit organizations The goal of this book is to help familiarize you with the most commonly used Google Apps for home education and small business users. In this book you will learn: What are the most powerful Google Apps, and how to use them Understanding Google Applications How to Use Google Drive How to Use Google Docs How to Use Google Sheets How to Use Google Slides How to Use Google Forms How to Use Google Keep How to Use Google Photos How to Use Google Calendars How to Use Gmail ... and so Much More.--
- Subjects: Handbooks and manuals.; Google.; Application software; Composite applications (Computer science); Application program interfaces (Computer software); Application software;
- Available copies: 1 / Total copies: 1
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- Outlook 2019 for dummies / by Wempen, Faithe,author.(CARDINAL)207021; Dyszel, Bill,author.(CARDINAL)641638;
Getting started with Outlook 2019. Outlook features you really need to know ; Inside Outlook: getting more done with less effort ; On the fast track: drag 'til you drop -- Taming the email beast. The essential secrets of email ; Email tools you can't do without ; Conquering your mountain of messages -- Managing contacts, dates, tasks, and more. Your little black book: creating contacts lists ; Unleashing the calendar's power ; Task mastery: discovering all the bells and whistles ; Seeing it your way: customizing Outlook -- Beyond basics: tips and tricks you won't want to miss. Social media magic with Outlook RSS ; Managing multiple email accounts ; Merging mail from Outlook to Micrsoft Word -- Outlook at work. Big-time collaboration with Outlook ; Outlook for the iPad and Android phones ; Telecommuting with Outlook.com and hte Outlook web app -- The part of tens. Ten shortcuts worth taking ; Ten accessories for Outlook ; Ten things you can't do with Outlook ; Ten things you can do after you're comfy.Of the millions of people who use Outlook, most only use about two percent of its features. Don't stay in the dark! Outlook 2019 For Dummies shows you how to take advantage of often-overlooked tips and tricks to make it work even better for you. Inside, you'll find information on navigating the user interface; utilizing the To-Do bar; filtering junk email; smart scheduling; RSS support; using electronic business cards; accessing data with two-way sync and offline and cloud based access, and much more!
- Subjects: Microsoft Outlook.; Electronic mail systems.; Business; Personal information management;
- Available copies: 3 / Total copies: 3
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- Multimedia demystified / by Dowling, Jennifer Coleman.(CARDINAL)399004;
and Disadvantages of Animation -- 3. Interactive Animation -- 4. Kinds of Animation: Categorizing and Evaluating -- B. Traditional Animation Overview -- 1. Principles of Animation -- C. Concept Development and Storyboarding -- D. Differences Between 2D and 3D Animation -- 1. 2D Computer Animation: Frame-By-Frame and Tweening -- 2. 3D Animation: Modeling, Ray Tracing, and Rendering -- E. Animation Files and Formats -- VI. Audio: Music and Sound Effects -- A. Audio Fundamentals -- 1. Mechanics of Sound -- 2. Analog and Digital Audio -- B. Recording vs. Importing Audio -- 1. Amplitude, Frequency, and Sampling Rates -- C. MIDI and Digital Music -- D. Editing and Manipulating Audio Tracks -- E. Audio File Formats and Compression Schemes -- 1. Audio File Types -- 2. Storage Options -- F. Using Sound in Multimedia Projects -- 1. Web Site Audio -- 2. Mobile Device Audio -- VII. Video: Recording and Manipulating Moving Images -- A. Video Mechanics -- B. Video in Multimedia -- C. Analog and Digital Video -- 1. Composite vs. Component Signals -- 2. Analog-to-Digital Conversion -- 3. Video Resolution -- D. Shooting or Obtaining Video -- 1. Recording Raw Footage -- 2. Capturing Directly from TV -- 3. Importing Video to Computer -- 4. Acquiring Video Clips -- E. Display Standards and Playback Options -- F. Editing and Manipulating Video -- G. Video File Formats and Compression Schemes -- 1. Video File Types -- 2. Storage and Memory -- H. Using Video in Multimedia Projects -- VIII.Authoring for Multimedia Functionality -- A. Programming and Scripting to Create Interactive Environments -- B. Tools for Authoring -- 1. Tool Selection Considerations -- 2. Bandwidth for Web Projects -- C. Web Authoring with HTML -- 1. HTML Tags -- 2. JavaScript Programming -- 3. Web Page Formatting with CSS -- 4. Web Standards and Guidelines -- D. Interactive Design -- 1. Graphical User Interfaces -- 2. Screen Layout and Arrangement of Elements -- PART THREE: Tools For Creating MultimediaProjects: HarMachine generated contents note: PART ONE: Multimedia Overview: What It's All About -- I. Introduction to Multimedia -- A. What is Multimedia? -- B. A Concise History of Multimedia -- 1. Early Multimedia Computing -- 2. Hypermedia and Hypertext -- C. Combining Content from Various Media -- D. Linear vs. Interactive Multimedia -- 1. Linear Multimedia -- 2. Nonlinear Interactive Multimedia -- 3. Kinds of Multimedia -- E. Let's Get Technical -- F. Analog-to-Digital Evolution -- II. The Purpose and Application of Multimedia -- A. Benefits of Interactive Presentations -- 1. Avoiding Potential Pitfalls -- B. Uses of Multimedia -- C. Planning Stages and Development Process -- 1. Roles and Responsibilities of the Multimedia Team2. Information Architecture -- 3. Copyright Issues: Securing Permission for Media UsageD. Tools Required for Creating and Preparing Media E. Making it Functional and Interactive F. Finalizing, Testing, and Delivering Multimedia -- PART TWO: Kinds Of Media: The Essential Components -- III. Graphics and Images -- A. Designing Vector Graphics -- B. Creating Raster Images -- 1. Pixel-Based Displays -- 2. Working with Raster Graphics -- C. Scanning and Resolution -- D. Digital Photography -- E. Clip Art and Stock Images -- F. File Formats for Screen Display -- G. Color Theory: Pigment vs. Pixels -- 1. CMYK and the Subtractive Color Model -- 2. RGB and the Additive Color Model -- 3. Color for Digital Displays -- IV. Text and Typography -- A. Text Defined -- 1. Typing, Texting, and Emailing -- B. Words and Copywriting: How to Write Effective Content -- C. Typography -- 1. Fonts and Styles -- a. Serif vs. Sans Serif -- 2. Typographic Treatment: Designing with Type -- 3. Placement and Arrangement of Type -- D. Preparing Text for the Screen: Amount and Legibility/Readability -- 1. Type Sizes and Styles for the Screen -- 2. Screen vs. Print -- 3. Type on the Web -- V. Animation -- A. Animation in Multimedia -- 1. Functions of Moving Images -- 2. Advantages"This practical guide provides a background on multimedia, and then delves into the elements that make up a successful multimedia project. You'll learn about software and hardware tools, digital photography, sound editing, web authoring with HTML, vector graphics, file formats, computer animation, and much more. Detailed examples and concise explanations make it easy to understand the material, and end-of-chapter quizzes and a final exam help reinforce key concepts"--
- Subjects: Multimedia systems.;
- Available copies: 1 / Total copies: 1
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- Digital literacy : skills & strategies / by Nicosia, Laura M.,editor.; Nicosia, James F.,editor.(CARDINAL)863220;
Includes bibliographical references (pages 669-730) and index.3D Printing -- Access to Communication Technology -- Algorithms -- Anchored Instruction -- Android OS -- Anonymity and Anonymizers -- Apple -- Apps/Applications -- Artificial Intelligence -- Assessing Digital Literacy -- Assistive and Adaptive Technology -- Assistive Technology in Education -- Audio Streaming -- Augmented Reality -- Avatars and Simulation -- Bandcamp -- Binary Hexadecimal Representations -- Blended Learning -- Bloom's Taxonomy -- Bots -- Boyd, Danah Michele -- Brain-Computer Interfacing (BCI) -- Browsers -- Catfishing -- Children's Online Privacy Protection Act -- Clickbait -- Cloud Computing -- Coding in the Curriculum -- Collaborative Software (Groupware) -- Community of Practice -- Computer Addiction -- Computer-Aided Design -- Computer-Aided Design in Education -- Computer-Assisted Instruction -- Computer Ethics -- Computer Fraud -- Computer Fraud and Abuse Act -- Computer Viruses and Worms -- Constructivism -- Creative Commons -- Cyberbullying -- Cybercrime -- The Cyber Intelligence Sharing and Protection Act -- Cyber Monday -- Cybersecurity -- Cyberstalking -- Cyberterrorism -- Dark Web -- Data Harvesting -- Data Literacy -- Data Management -- Data Protection -- Deepfake -- Desktop and E-publishing -- Digital Citizenship -- Digital Divide -- Digital Economy -- Digital Footprint -- Digital Forensics -- Digital Libraries and Artifacts -- Digital Natives and Digital Immigrants -- Digitial Storytelling -- Discord -- Doxing -- DVDs -- E-books and Education -- Encrypton -- Ethics of algorithms -- Ethics of Social Media: Free Speech -- Facebook -- File Transfer Protocol -- Firewalls -- Firmware -- Freedom of Information Act -- Game-Based Learning -- Gee, James Paul -- Gmail -- Google -- Google Slides -- Graphical User Interface -- Graphics Formats -- Graphics Technologies -- Green Computing -- Hacking -- Holographic Technology -- HTML -- Human-Computer Interaction -- Hypermedia in Education -- Identity Theft -- Image Editing -- IMGUR -- Information Ethics -- Information Technology -- Instagram -- Instructional Design -- Intellectual Property -- Intelligent Tutoring Systems -- Internet Privacy -- Internet Safety -- Intranet -- iOS -- iPads in the Classroom - iTunes -- Jenkins, Henry -- Keynote -- Light-Emitting Diodes -- LinkedIn -- Liquid Crystal Technology -- Mac OS -- Malware -- Media Literacy -- Microscale 3D Printing -- Microsoft Excel -- Microsoft PowerPoint -- Microsoft Word -- Mobile Operating Systems -- Music Editing -- Myspace -- Online Anonymity -- Online Communication -- Online Entertainment and Music Databases -- Online Games: Roles, Rules, and Etiquette -- Online Privacy -- Online Safety -- Open Source -- Optical Storage -- Peer-to-Peer Payment Apps -- Phishing -- Privacy Settings -- QR Codes -- Random-Access Memory -- Ransomware -- Reddit -- Scientific Literacy -- Search Engines -- Sexting -- Snapchat -- Social Impacts of Cybercrime -- Social Media -- Social Media Addiction -- Social Media and Depression -- Social Media and Isolation -- Social Media and Job Hunting -- Social Media and Law Enforcement -- Social Media and Religion -- Social Media and the Self-Esteem of Its Users -- Social Media as a Teaching and Learning Tool -- Social Media Mining -- Social Networking Services -- Software Architecture -- Spam -- Spam Filters -- Speech-Recognition Software -- Spotify -- Spyware -- Technical Drawing -- Technoethics and Society -- Telecommunications -- TikTok -- Touch Screens -- Transmedia Storytelling -- Tumblr -- Turkle, Sherry -- Twitch -- Twitter -- Universal Design for Learning -- UNIX -- Virtual Reality -- Wearable Technology -- Web 2.0 in the Schools -- Wikipedia -- Windows Operating System -- XML (Extensible Markup Language) -- YouTubeAims to introduce users to explanations of cutting-edge, as well as everyday, technology, explaining these technologies and their primary elements through clear prose informed by expert analysis.
- Subjects: Reference works.; Computer literacy.; Digital media.; Information technology.;
- Available copies: 3 / Total copies: 3
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- Teach yourself visually web design / by Huddleston, Rob.(CARDINAL)558345;
Chapter 1: Tools Of Web Design And Planning Your Site -- Brief history of the web -- Understanding browsers -- Visual design tools -- Code-based tools -- Graphics programs -- Understanding the importance of planning your site -- Understanding your audience -- Gather your materials -- Plan your navigation structure -- Plan your file structure -- Chapter 2: Getting Started With HTML -- Introduction to HTML -- Create your first web page -- Save your web page -- Preview a page in a browser -- Declare your document type -- Add headings -- Add paragraphs -- Apply logical formatting -- Understanding URLs and file paths -- Link to other pages in your site -- Link to pages on the web -- Link within a page -- Link to an e-mail address -- Link to other document types -- Show tool tips for links -- Chapter 3: Creating Images -- Understanding image formats -- Legally acquiring stock images -- Understanding image optimization -- Download a stock image from the web -- Get to know the Photoshop interface -- Get to know the Photoshop Elements interface -- Use Photoshop to fix colors -- Crop and resize an image in Photoshop -- Save an image for the web in Photoshop -- Open an image for the web in Photoshop -- Open an image for editing in Photoshop elements -- Use Photoshop Elements to fix colors -- Rotate an image in Photoshop Elements -- Crop an image in Photoshop Elements -- Resize an image in Photoshop Elements -- Save an image for the web in Photoshop Elements -- Get to know the Fireworks interface -- Get to know the Illustrator interface -- Create a button in Fireworks -- Save an image for the web in Fireworks -- Create a logo in Illustrator -- Save an Illustrator image for the web -- Add an image to your web page -- Make your images accessible -- Use images as links -- Chapter 4: Formatting Your Pages -- Introduction to CSS -- Create an embedded style sheet -- Understanding units of measurement -- Set the font and text size on your page -- Understanding color on the web -- Determine a color scheme using Kuler -- Set text color -- Set a background color -- Add a background image -- Control background image tiling -- Position background images -- Apply additional text formatting -- Indent and align text -- Apply spacing with padding -- Control whitespace with margins -- Specify widths -- Add borders -- Chapter 5: Advanced CSS -- Style multiple elements -- Format text with spans -- Group elements with divs -- Apply styles with classes -- Apply styles with IDs -- Use contextual selectors -- Use pseudo-elements -- Use pseudo-classes -- Create an external style sheet -- Link a style sheet to a page -- Use the cascade -- Chapter 6: Laying Out Pages -- Set up your page for CSS layouts -- Float elements -- Use margins and padding to fix float problems -- Work with overflow -- Chapter 7: Adding Tables And Lists -- Add data tables -- Format tables with CSS -- Create complex tables -- Add a header row -- Add table sections -- Add an unordered list -- Add an ordered list -- Style lists -- Chapter 8: Creating A Page Visually In Dreamweaver -- Introduction to Dreamweaver's interface -- Define a site in Dreamweaver -- Create a new document -- Replace the logo placeholder -- Replace the main content -- Replace the content in the sidebar and footer -- Add navigation -- Add images -- Insert a Photoshop image -- Edit a Photoshop image in Dreamweaver -- Modify CSS -- Add new styles -- Preview the page using live view -- Preview the page in a browser -- Preview the page in other browsers using BrowserLab -- Chapter 9: Adding Interactivity And Multimedia -- Introduction to JavaScript and Ajax -- Embed JavaScript in HTML -- Write a function -- Change the visibility of an object -- Create a menu using Spry -- Create a calendar control with YUI -- Create an image gallery with jQuery -- Create animation using Flash Professional -- Publish a Flash movie -- Add a Flash movie to your page in Dreamweaver -- Convert a video to Flash video -- Add Flash video usFrom the Publisher: The mechanics of Web design made easy for visual learners. An effective Web site combines good graphic design principles with a functional user interface. This colorful, step-by-step guide shows visual learners how to plan, develop, and publish a site, all with easy-to-follow lessons. Each task is illustrated with screen shots accompanied by numbered steps. You'll learn all the tools and techniques for creating great-looking Web sites that users will love. -- Good Web design incorporates basic graphic design principles as well as the techniques required to make a site easy to navigate and user-friendly -- Those who learn best when someone shows them how will quickly get up to speed with the full-color screen shots and step-by-step illustrations in this visual guide -- Covers planning a site, creating eye-popping content with popular Adobe tools, building in functionality with HTML and CSS, testing the site, taking it live, and keeping it up to date -- Companion Web site features code and design examples for experimentation -- If you find learning easier when someone shows you how to do something, you'll quickly learn to build Web sites with Teach Yourself VISUALLY Web Design.
- Subjects: Dreamweaver (Computer file); Cascading style sheets.; Relational databases.; Web site development.; Web sites; Web sites;
- Available copies: 1 / Total copies: 1
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- Twitter for dummies / by Fitton, Laura.(CARDINAL)502333; Gruen, Michael E.(CARDINAL)502335; Poston, Leslie.(CARDINAL)502337;
pt. 1: Twitter? like birds do? Sharing your thoughts, 140 characters at a time -- Hello, Twitter world! -- Stroll around the grounds: a tour of the Twitter interface -- Using Twitter wherever you think best -- pt. 2: Joining your flock on Twitter. Tweeting it up -- Who's using Twitter -- pt. 3: Twittering in high gear. Tricks of the Twitter gurus -- Twitter minus Twitter.com -- Embracing the Twitter ecosystem -- pt. 4: Knowing why we Twitter. Finding Your Tweet voice -- Twitter for business -- The social side of Twitter -- Changing the world, one Tweet at a time -- pt. 5: The part of tens. Ten Twitter tools -- Ten useful Twitter-based services -- Ten cool ways to use Twitter.This volume presents Twitter, which is a website owned and operated by Twitter Inc., which offers a social networking and microblogging service, enabling its users to send and read messages called tweets. Tweets are text-based posts of up to 140 characters displayed on the user's profile page. This volume shows readers how to get set up on Twitter, build a follower list, and find a voice for your tweets. Then readers will learn to use third party tools to link Twitter to other sites and incorporate it into business communication models. This book covers the basics of signing up and creating tweets; following other users and adding followers to your own tweets; mastering the tools that tie Twitter to many other Web applications, including mobile devices; and strategies for enhancing business communication, marketing, and networking opportunities with Twitter.
- Subjects: Twitter.; Blogs; Instant messaging.; Online social networks.; Blogs.;
- Available copies: 2 / Total copies: 3
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