Search:

How computer games help children learn / by Shaffer, David Williamson.(CARDINAL)480545;
Includes bibliographical references (pages 215-233) and index.Epistemology: The Debating Game -- Knowledge: The Digital Zoo -- Skills: Escher's World -- Values: The Pandora Project -- Identity: Science.net -- The Future: Urban Science.
Subjects: Video games.; Career education; Learning, Psychology of.; Virtual reality in education.; Vocational guidance; Apprentissage, Psychologie de l'.; Jeux d'ordinateur.; Orientation professionnelle; Préparation à une carrière; Réalité virtuelle en éducation.;
Available copies: 1 / Total copies: 1
unAPI

What is the future of virtual reality? / by Mooney, Carla,1970-author.(CARDINAL)349099;
Virtual reality is best known for its applications in the gaming industry. Huge advances in virtual reality technology has opened the door to the use of this technology to change lives in medicine, entertainment, education, business, and the military.789Y
Subjects: Young adult literature.; Young adult literature.; Technological innovations.; Virtual reality.;
Available copies: 2 / Total copies: 2
unAPI

Virtual reality / by Yount, Lisa.;
Includes bibliographical references and index.Discusses the history of virtual reality, its uses, and the impact it has made on society.Accelerated Reader AR
Subjects: Virtual reality;
Available copies: 1 / Total copies: 1
unAPI

VR in the schools. by East Carolina University.Virtual Reality and Education Laboratory.(CARDINAL)222187;
Subjects: Virtual reality; Educational innovations; Educational technology; Education; Education;
Available copies: 2 / Total copies: 3
On-line resources: Suggest title for digitization;
unAPI

Virtual reality specialist / by Halls, Kelly Milner,1957-(CARDINAL)317862;
Includes bibliographical references (page 31) and index.In the beginning -- On the job -- Education and training -- Next level -- Some famous VR technical specialists.Describes what virtual reality specialists do, where they work, the tools they use, and how to get into the profession.Accelerated Reader AR
Subjects: Computer engineers; Computer software developers; Human-computer interaction; Human-computer interaction; Virtual reality; Virtual reality; Vocational guidance;
Available copies: 4 / Total copies: 4
unAPI

Virtual reality world atlas! : interactive atlas.
"More than just an atlas, each map comes to life in virtual reality as we teleport to cities and landmarks around the world to take on cities, cultures, food, currency, landmarks and history in stunning detail!"--Amazon.com
Subjects: Manipulatives (Education).; Geography; Maps;
Available copies: 1 / Total copies: 1
unAPI

Looking backward : a photographic portrait of the world at the beginning of the twentieth century / by Lesy, Michael,1945-author.(CARDINAL)353230;
Includes bibliographical references (pages 289-291).Preface -- A short history of virtual reality: being in more than one place at one time -- The news: ten years of war and disaster -- Society -- The last stereograph company: Keystone View's progressive education -- The new world and the old -- The Middle East and the Holy Land -- The war photographer -- India and the Far East -- The natural world -- The steamer in the Fjord."In 1900 the stereograph was king. Its three-dimensional optics created a virtual presence for the viewer. Millions of Americans, especially schoolchildren, absorbed ideas about race, class, and gender from such 3D images ... Drawing on an enormous, rarely seen collection of some 300,000 stereographic views spanning the first decade of the twentieth century, Michael Lesy presents nearly 250 images displaying a riot of peoples and cultures, stark class divisions, and unsettling glimpses of daily life a century ago ... Haunting views of the early twentieth century's most significant events at home and in the farthest reaches of the world-war, rebellion, industrial revolution, and natural catastrophe-flank pictures of the last remnants of the premodern natural world. Lesy's evocative essays reassert the primacy of the stereograph in American visual history. He profiles the photographers who saw the world through their prejudices and the companies that sold their images everywhere."--Dust jacket flap.
Subjects: Photography, Stereoscopic; History, Modern; Photographic industry;
Available copies: 1 / Total copies: 1
unAPI

Sword art online : Progressive. [manga]. by Kawahara, Reki,author.(CARDINAL)406603; Himura, Kiseki,illustrator.(CARDINAL)619629; Paul, Stephen(Translator),translator.(CARDINAL)610836; Blakeslee, Brndn,letterer.(CARDINAL)620090; Blakeslee, Lys,1985-letterer.(CARDINAL)494095;
An astute teen, Yuuki Asuna spends most of her time studying for her high school entrance exams. One day, she borrows her brother's virtual reality game, 'Sword Art Online,' and finds herself trapped in its fantasy world. Soon, though, she learns the mechanics of the game, develops her swordplay technique and impresses a pro gamer who invites her to join the best players on the front lines. Is Asuna ready to swap her hard-earned education ethics for high-rank play in a virtual realm?T, Teen.
Subjects: Graphic novels.; Fantasy comics.; Comics (Graphic works); High school students; Video games; Swordplay; Virtual reality; Fantasy games; Fantasy gamers; Survival; Graphic novels;
Available copies: 10 / Total copies: 13
unAPI

My school in 2055 / by Lewis, Carrie,author.(CARDINAL)532220; Skaltsas, Christos,illustrator.(CARDINAL)793482;
Real or Imaginary? -- Welcome to Our School! -- Schools Are Open All Day! -- Learning is Personal -- We Learn About the Future and the Past -- We Love Screens -- We Can Go Virtually Anywhere -- Comfort is Important -- We Look After Our Bodies and Our Minds -- Oh Yes-We Still Misbehave -- Our School is Linked to Everywhere -- Glossary -- Learn more."In the school of the future, children might use tech such as interactive screens, holo projectors, and virtual reality to set their own pace and make learning is personalized"--Grades 2-3.Ages 7-11.760L
Subjects: Education; Educational change; Schools;
Available copies: 1 / Total copies: 1
unAPI

Getting paid to work in 3D / by Rauf, Don,author.(CARDINAL)464132;
Grades 7 to 12.Includes bibliographical references (pages 73-75) and index.Step into the 3D world -- Get on course: education matters -- Take your skills to a new dimension -- Find a job or make your own -- The cutting-edge world of 3D."Though 3D technology has been around for a while, it is now just emerging as a major player in media and technology. This informative book shows young people just how 3D works in movies, gaming, apps, and social media. It then guides readers on what courses to take to develop their tech skills in the field. Finally, readers learn how to go about finding a job in a landscape where businesses are now realizing the great potential of 3D, from animated movies to virtual reality" -- Google Books.
Subjects: Computer animation; Three-dimensional display systems; Three-dimensional imaging; Vocational guidance;
Available copies: 1 / Total copies: 2
unAPI