Results 1 to 4 of 4
- Spotify for dummies / by Gilmour, Kim.(CARDINAL)425794;
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- Subjects: Spotify (Computer file); Digital jukebox software.; Streaming audio.;
- Available copies: 1 / Total copies: 1
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- My Windows 11 computer for seniors / by Miller, Michael,1958-author.(CARDINAL)198072;
"My Microsoft Windows 11 Computer for Seniors is an easy, full-color tutorial on the latest operating system from Microsoft. Veteran author Michael Miller is known for his ability to explain complex topics to everyday readers. Michael wrote this book from the 50+ point of view, using step-by-step instructions and large, full-color photos to cover all the most popular tasks. Miller will help you learn to: Configure Windows 11 to work better for those with vision and physical challenges Explore the web with Microsoft's Edge browser and Google Search Find, install, and use the best Windows apps Reliably connect to the Internet, both at home and away Shop safely online and avoid online scams Make and receive video and voice calls with Skype Connect your phone to your PC to text and make calls Stay connected with friends and family on Facebook, Pinterest, and Twitter Store, touch up, and share your pictures Send and receive email with Windows 11's Email app Keep track of all your files, and back them up safely Watch streaming video on your PC with Disney+, Netflix, YouTube, and more Discover great new music with Amazon Music, Apple Music, Last.fm, Pandora, and Spotify Fix common PC problems, and manage Windows updates"--
- Subjects: Microsoft Windows (Computer file); Computers and older people.; Operating systems (Computers); Windows (Computer programs);
- Available copies: 4 / Total copies: 5
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- Digital literacy : skills & strategies / by Nicosia, Laura M.,editor.; Nicosia, James F.,editor.(CARDINAL)863220;
Includes bibliographical references (pages 669-730) and index.3D Printing -- Access to Communication Technology -- Algorithms -- Anchored Instruction -- Android OS -- Anonymity and Anonymizers -- Apple -- Apps/Applications -- Artificial Intelligence -- Assessing Digital Literacy -- Assistive and Adaptive Technology -- Assistive Technology in Education -- Audio Streaming -- Augmented Reality -- Avatars and Simulation -- Bandcamp -- Binary Hexadecimal Representations -- Blended Learning -- Bloom's Taxonomy -- Bots -- Boyd, Danah Michele -- Brain-Computer Interfacing (BCI) -- Browsers -- Catfishing -- Children's Online Privacy Protection Act -- Clickbait -- Cloud Computing -- Coding in the Curriculum -- Collaborative Software (Groupware) -- Community of Practice -- Computer Addiction -- Computer-Aided Design -- Computer-Aided Design in Education -- Computer-Assisted Instruction -- Computer Ethics -- Computer Fraud -- Computer Fraud and Abuse Act -- Computer Viruses and Worms -- Constructivism -- Creative Commons -- Cyberbullying -- Cybercrime -- The Cyber Intelligence Sharing and Protection Act -- Cyber Monday -- Cybersecurity -- Cyberstalking -- Cyberterrorism -- Dark Web -- Data Harvesting -- Data Literacy -- Data Management -- Data Protection -- Deepfake -- Desktop and E-publishing -- Digital Citizenship -- Digital Divide -- Digital Economy -- Digital Footprint -- Digital Forensics -- Digital Libraries and Artifacts -- Digital Natives and Digital Immigrants -- Digitial Storytelling -- Discord -- Doxing -- DVDs -- E-books and Education -- Encrypton -- Ethics of algorithms -- Ethics of Social Media: Free Speech -- Facebook -- File Transfer Protocol -- Firewalls -- Firmware -- Freedom of Information Act -- Game-Based Learning -- Gee, James Paul -- Gmail -- Google -- Google Slides -- Graphical User Interface -- Graphics Formats -- Graphics Technologies -- Green Computing -- Hacking -- Holographic Technology -- HTML -- Human-Computer Interaction -- Hypermedia in Education -- Identity Theft -- Image Editing -- IMGUR -- Information Ethics -- Information Technology -- Instagram -- Instructional Design -- Intellectual Property -- Intelligent Tutoring Systems -- Internet Privacy -- Internet Safety -- Intranet -- iOS -- iPads in the Classroom - iTunes -- Jenkins, Henry -- Keynote -- Light-Emitting Diodes -- LinkedIn -- Liquid Crystal Technology -- Mac OS -- Malware -- Media Literacy -- Microscale 3D Printing -- Microsoft Excel -- Microsoft PowerPoint -- Microsoft Word -- Mobile Operating Systems -- Music Editing -- Myspace -- Online Anonymity -- Online Communication -- Online Entertainment and Music Databases -- Online Games: Roles, Rules, and Etiquette -- Online Privacy -- Online Safety -- Open Source -- Optical Storage -- Peer-to-Peer Payment Apps -- Phishing -- Privacy Settings -- QR Codes -- Random-Access Memory -- Ransomware -- Reddit -- Scientific Literacy -- Search Engines -- Sexting -- Snapchat -- Social Impacts of Cybercrime -- Social Media -- Social Media Addiction -- Social Media and Depression -- Social Media and Isolation -- Social Media and Job Hunting -- Social Media and Law Enforcement -- Social Media and Religion -- Social Media and the Self-Esteem of Its Users -- Social Media as a Teaching and Learning Tool -- Social Media Mining -- Social Networking Services -- Software Architecture -- Spam -- Spam Filters -- Speech-Recognition Software -- Spotify -- Spyware -- Technical Drawing -- Technoethics and Society -- Telecommunications -- TikTok -- Touch Screens -- Transmedia Storytelling -- Tumblr -- Turkle, Sherry -- Twitch -- Twitter -- Universal Design for Learning -- UNIX -- Virtual Reality -- Wearable Technology -- Web 2.0 in the Schools -- Wikipedia -- Windows Operating System -- XML (Extensible Markup Language) -- YouTubeAims to introduce users to explanations of cutting-edge, as well as everyday, technology, explaining these technologies and their primary elements through clear prose informed by expert analysis.
- Subjects: Reference works.; Computer literacy.; Digital media.; Information technology.;
- Available copies: 3 / Total copies: 3
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- Adventures in Python ® / by Richardson, Craig,author.(CARDINAL)738769;
Introduction -- Diving into Python -- Drawing with Turtle Graphics -- Windows, Buttons, and Other GUI Stuff -- More GUI Elements with Tkinter -- Drawing Shape with PyGame -- Adding Keyboard Input with PyGame -- Creative Ways to Use a Mouse with PyGame -- Using Images with PyGame -- Using Sounds and Music with PyGame -- Your REally Big Adventure -- Installing and Downloading the Proper Files -- Glossary -- Index."Python is one of the top programming languages worldwide, a favourite of Google, YouTube, the BBC, and Spotify, as well as the primary programming language for the Raspberry Pi. Learning Python is a great way to get into programming, and this book makes it easy and fun. No programming experience? No problem! Adventures in Python walks you through ten projects that explain the fundamentals of programming in general, and Python in particular, with clear, simple instructions. As you master the basics, new skills are introduced. Video clips with each chapter provide more information about important concepts. Before you know it, you'll have the confidence to tackle your own projects,"--page [4] of cover.
- Subjects: Young adult literature.; Young adult literature.; Python (Computer program language);
- Available copies: 1 / Total copies: 1
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