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- AI : how patterns helped artificial intelligence defeat world champion Lee Sedol / by Pattison, Darcy,author.(CARDINAL)360265; Willis, Peter(Peter N.),illustrator.(CARDINAL)789897;
Includes bibliographical reference."The stage was set for a showdown: Man v. Machine. On March 9, 2016, the AlphaGo artificial intelligence computer program played the board game, GO, against the world champion, Lee Sedol. The Game: Go is the oldest board game in the world ... The Man: Korean Lee Sedol was the world's top Go player ... The Machine: Developed in 2014, AlphaGo was a computer artificial intelligence program designed to play Go by using deep learning to recognize patterns in the game. It had already beaten the European champion. Could it defeat Sedol? The exciting historic meeting of minds unfolded across five difficult games. This story introduces concepts of artificial intelligence and helps kids understand the challenges and the promise of working with A.I."--680L
- Subjects: Instructional and educational works.; Picture books.; Artificial intelligence; Games; Go (Game) players; Go (Game); Soft computing;
- Available copies: 1 / Total copies: 1
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- How a computer is made / by Aloian, Sam,author.(CARDINAL)411373;
Includes bibliographical references (page 23) and index.Wires and wonders -- Hard and soft -- The basic parts -- Talking to mother -- Hard storage -- CPUs and cooling -- RAM and networks -- Final testing -- Code your own.Details the various parts of a computer, from the motherboard to RAM.Accelerated Reader ARAccelerated Reader AR
- Subjects: Computer engineering; Computers; Electronic digital computers;
- Available copies: 3 / Total copies: 3
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- Odds on. [sound recording] : / by Crichton, michael.;
The plan: to rob the Reina, a super-luxury hotel off the coast of Spain. The crew: three seasoned criminals with the skills to pull off the heist of the century. The edge: the scheme has been simulated in a computer, down to the last variable. The comlication: three beautiful women with agendas of their own-and the soft of variables no computer can fathom.
- Subjects: Audiobooks.; Suspense fiction.; Female offenders -- fiction.; Hotels.; Robbery.; Robbery -- fiction.;
- Available copies: 1 / Total copies: 1
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- Just dance 2014 [video game] by Ubi Soft Entertainment (Firm),publisher.(CARDINAL)431912;
The next edition of the world's #1 dance game, feature over 40 of today's hottest tracks.ESRB rating: E 10+, Everyone 10+ (lyrics, mild suggestive themes).System requirements: Nintendo Wii.
- Subjects: Nintendo Wii video games.; Video games.; Dance; Popular music;
- Available copies: 1 / Total copies: 1
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- Rayman legends [video game]. by Ubi Soft Entertainment (Firm).(CARDINAL)431912;
Continue the Rayman adventures. Four-Player Co-op: Once again you and 3 friends can save the Glade of Dreams in online or offline co-op. Jump in and jump out at any time during the 80+ levels of gameplay! 3D Boss Battles: The bosses have a big advantage over Rayman's gang-- an extra dimension! Dragons and other epic creatures can attack from all angles, so you'll have to be on top of your game to defeat them.ESRB rating: E 10+, everyone 10+ (cartoon violence, comic mischief).System requirements: Nintendo Switch game system.
- Subjects: Computer adventure games.; Video games.; Computer adventure games.; Rayman (Game); Monsters;
- Available copies: 1 / Total copies: 1
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- A western world / by DeForge, Michael,1987-author,illustrator.(CARDINAL)595246;
"Short, succinct and, more often than not, strange stories have always been a central part of Michael DeForge's oeuvre. In a career that's volume outweighs its years, DeForge's most powerful work has often been his most pithy."--Amazon.com.
- Subjects: Comics (Graphic works); Fiction.; Graphic novels.; Surrealism;
- Available copies: 1 / Total copies: 1
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- Principles of robotics & artificial intelligence / by Renneboog, Richard,editor.(CARDINAL)891845;
Includes bibliographical references (pages 429-467) and index.Extreme Value Theorem -- F -- Facial Recognition Technology in Surveillance -- Fuzzy Logic -- G -- Game Theory -- Geoinformatics -- Go -- Grammatology -- Graphene -- Graphics Technologies -- H -- Holographic Technology -- Human-Computer Interaction (HCI) -- Hypertext Markup Language (HTML) -- I -- Integral -- Internet of Things (IoT) -- Interoperability -- K -- Kinematics -- L -- Language Model for Dialogue Applications (LaMDA) -- Limit of a Function -- Linear Programming -- Linux -- Local Area Network (LAN) -- M -- Machine Code -- Machine Learning -- Machine Translation -- Magnetic Storage -- Mechatronics -- Microcomputer -- Microprocessor -- Motion (Physics) -- Multitasking -- N -- Nanotechnology -- Network Interface Controller (NIC) -- Network Topology -- Neural Engineering -- Nouvelle Artificial Intelligence -- Numerical Analysis -- O -- Object-Oriented Programming (OOP) -- Optical Storage -- P -- Parallel Computing -- Pattern Recognition -- Photogrammetry -- Pneumatics -- Probability and Statistics -- Programming Languages for Artificial Intelligence -- Proportionality -- Public-Key Cryptography -- Python -- Q -- Quantum Computing -- R -- R -- Replication -- Robotic Arms -- Robotic Process Automation (RPA) -- Robotics -- Robotics and Robotic Systems -- Ruby -- S -- Scale Model -- Scratch -- Self-Management -- Semantic Web -- Sequence -- Series -- Set Notation -- Siri -- Smart City -- Smart Homes -- Smart Label -- Smartphone -- Soft Robotics -- Solar Cell -- Space Drone -- Space Robotics -- Speech Recognition -- Stem-and-Leaf Plots -- Structured Query Language (SQL) -- Stuxnet -- Supercomputer -- T Tablet Computer -- Turing Test -- U -- UNIX -- V -- Video Game Design and Programming -- Virtual Reality -- Z -- Z3 -- Zombie -- Bibliography -- Glossary -- Organizations -- Index.Table of Contents -- Publisher's Note -- Introduction -- Contributors -- A -- Abstraction -- Advanced Encryption Standard (AES) -- Agile Robotics -- Algorithmic Bias -- Algorithms -- Analysis of Variance (ANOVA) -- Application Programming Interface (API) -- Artificial Consciousness -- Artificial Intelligence (AI) -- Artificial Intelligence and Terrorism -- Artificial Intelligence Cold War -- Artificial Intelligence in Cognitive Psychology -- Artificial Intelligence in Education -- Artificial Intelligence and Robotics in Cinema -- Artificial Intelligence and Robotics in Gaming -- Artificial Intelligence and Robotics in Literature -- Augmented Reality (AR) -- Automated Processes and Servomechanisms -- Automatons, Mechanical Creatures, and Artificial Intelligence in Mythology -- Autonomous Car -- Avatars and Simulation -- B -- Behavioral Neuroscience -- Binary Pattern -- Biomechanical Engineering -- Biomechanics -- Biomimetics -- Bionics and Biomedical Engineering -- C -- C -- C++ -- Charles Babbage's Difference and Analytical Engines -- Chatbot -- ChatGPT (software) -- Client-Server Architecture -- CNC Milling -- Cognitive Science -- Combinatorics -- Computed Tomography -- Computer Engineering -- Computer Languages, Compilers, and Tools -- Computer Memory -- Computer Networks -- Computer Simulation -- Computer Software -- Computer Viruses and Worms -- Computer-Aided Design and Manufacturing (CAD/CAM) -- Computing Devices in History -- Continuous Random Variable -- Cryptography and Encryption -- Cybernetics -- Cybersecurity -- Cyberspace -- D -- The Dark Side of Artificial Intelligence -- Data Analytics (DA) -- Deep Learning -- Deep Reinforcement Learning (deep RL) -- Deepfake -- Digital Fraud -- Digital Logic -- DNA Computing -- Domain-Specific Language (DSL) -- E -- Evaluating Expressions -- Existential Risk from Artificial General Intelligence -- Expert System."This volume provides readers with the important information they need to understand the basic concepts of artificial intelligence as well as ways that both AI and robotics can be successfully incorporated into manufacturing, transportation, education, and medicine. This new edition has been updated and expanded to include the latest developments in artificial intelligence, including ChatGPT and other chatbots, machine learning, and open-source AI. The text also discusses the role AI and robotics play in popular culture and modern society, recent calls to regulate the artificial intelligence industry and how the industry is expected to evolve in the future. More than 120 easy-to-understand entries, many with illustrations and photographs, cover: Augmented Reality; Machine Learning; Knowledge Acquisition; Pattern Recognition; Self-Management; Virtual Reality. These entries cover many important aspects of AI and robotics, including basic principles of robotic motion and engineering, neural engineering and human-computer interaction, programming languages and operating systems, and the mathematics that govern computation. The role of robotics and AI in war, fraud, and terrorism is also examined, as well as how these fields are portrayed in popular culture, which ultimately reflects how we perceive the line between human and machine. Entries begin by specifying related Fields of Study, followed by an Abstract and then a list of Key Concepts summarizing important points; all entries end with a helpful Further Reading section." -From publisher.
- Subjects: Reference works.; Robotics.; Artificial intelligence.;
- Available copies: 3 / Total copies: 3
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- Troubleshooting & maintaining your PC all-in-one for dummies / by Gookin, Dan.(CARDINAL)189724;
Hardware. Let there be PC ; Birth pangs ; Death throes ; Mass storage issues ; Pain in the printer ; Seeing trouble ; Peripheralitis ; Deep inside the computer case -- Software. Windows gone AWOL ; Programs, processes, and services ; The safe mode chapter ; Putting the pep back into the PC ; User accounts ; Unexpected application situations ; Reporting for duty ; Recovery options ; Registry fixes -- Laptops. Laptop asleep, laptop awake, laptop dead ; A more usable laptop ; Out on the road ; Laptop maintenance -- Internet. Internet malaise ; Woes on the Web ; Email postage due ; Wicked software ; The file transfer chapter -- Networking. Network hardware help ; The soft side of networking ; Peer-to-peer networking ; Networking unplugged -- Maintenance. Backup, backup, backup ; Pampering the hard drive ; On schedule ; A time to clean.A guide to PC maintenance and repair, covering such topics as hardware, software, laptops, the Internet, networking, and Microsoft Windows 7, Vista, and XP.
- Subjects: Microsoft Windows (Computer file); Microcomputers; Microcomputers; IBM-compatible computers; Laptop computers; Operating systems (Computers);
- Available copies: 1 / Total copies: 2
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- Xenoblade chronicles 3 [video game] / by Monolith Soft (Firm),software developer.; Nintendo of America Inc.,publisher.(CARDINAL)687757;
Developed by Monolith Soft .Join Noah and Mio, members of the two opposing nations at the center of this conflict, on a heartfelt journey to end the cycle of violence. A group of six characters from these nations join together to awaken the colonies of Aionios to the underlying threat both nations face. Traverse massive, fantastical sci-fi landscapes as you expose the true enemy pulling the strings behind the conflicts.ESRB content rating: T, Teen (content is generally suitable for ages 13 and up) for violence, mild blood, suggestive themes, language.Supported features: Nintendo Switch Pro Controller compatible; amiibo compatible; TV, tabletop, and handheld modes.System requirements: Nintendo Switch game system.Title from cartridge label.
- Subjects: Video games.; Action video games.; Role playing video games.; Fantasy video games.; Video games.; Human-alien encounters; Battles; Imaginary places; Imaginary wars and battles;
- Available copies: 1 / Total copies: 1
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- Source code [large print] : my beginnings / by Gates, Bill,1955-author.(CARDINAL)203913;
Prologue -- Trey -- View Ridge -- Rational -- Lucky kid -- Lakeside -- Free time -- Just kids? -- The real world -- One act and five nines -- Precocious -- Wild card -- Be so correct -- Micro-Soft -- Source code -- Epilogue."Source Code is not about Microsoft or the Gates Foundation or the future of technology. It's the human, personal story of how Bill Gates became who he is today: his childhood, his early passions and pursuits. It's the story of his principled grandmother and ambitious parents, his first deep friendships and the sudden death of his bestfriend; of his struggles to fit in and his discovery of a world of coding and computers in the dawn of a new era; of embarking in his early teens on a path that took him from midnight escapades at a nearby computer center to his college dorm room, where he sparked a revolution that would change the world"--
- Subjects: Autobiographies.; Large print books.; Gates, Bill, 1955-; Microsoft Corporation; Computer scientists.; Businessmen; Philanthropists; Computer software industry;
- Available copies: 12 / Total copies: 13
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Results 1 to 10 of 49 | next »