Results 1 to 6 of 6
- Console wars : Sega, Nintendo, and the battle that defined a generation / by Harris, Blake J.(CARDINAL)407092;
"A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the videogame industry--in development as a feature film from Sony PicturesIn 1990, Nintendo had a virtual monopoly on the videogame industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat, and bold ideas of his renegade employees, completely transformed Sega and led to a ruthless, David-and-Goliath showdown with Nintendo. Little did he realize that Sega's success would create many new enemies and, most important, make Nintendo stronger than ever.The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and school yards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the United States against Japan.Based on more than two hundred interviews with former Sega and Nintendo employees, Console Wars is the tale of how Tom Kalinske miraculously turned an industry punch line into a market leader. Blake J. Harris brings into focus the warriors, the strategies, and the battles and explores how they transformed popular culture forever. Ultimately, Console Wars is the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, give birth to a sixty-billion-dollar industry"--"In the tradition of The Accidental Billionaires and Moneyball, a behind-the-scenes business thriller about how the small, scrappy Sega, led by one unlikely visionary, took on the juggernaut Nintendo and changed the face of entertainment"--
- Subjects: SEGA Entāpuraizesu.; Nintendō Kabushiki Kaisha.; Video games industry; Video games;
- Available copies: 7 / Total copies: 9
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- Persona 5. [manga] by Murasaki, Hisato,adapter,artist.(CARDINAL)827693; Beck, Adrienne,translator.(CARDINAL)340183; Christman, Annaliese,illustrator,letterer.(CARDINAL)607358; Atlus Co., Ltd.,creator.(CARDINAL)839042; SEGA Entāpuraizesu.(CARDINAL)683445;
"After being arrested and having to transfer to a new high school in Tokyo, Akira Kurusu is given the goal of rehabilitation and awakened to a new power--the power of one's true self, a Persona. Using his Persona and the mysterious navigation app Momentos, Akira and his friends take on the role of phantom thieves, saving people from the twisted desires of those around them ... Volleyball coach Suguru Kamoshida's evil acts drive one of Akira's classmates to attempt suicide, so Akira and Ryuji resolve to bring him to justice! But to do that, they must infiltrate his palace and steal the treasure within to change his heart! With their Personas--avatars of their will to rebel--as their weapons, Akira and his friends make their way through Kamoshida's palace. But before they can make off with the treasure, Shadow Kamoshida finds them! Do Akira and the others stand any chance against Shadow Kamoshida's true might?!"--Provided by publisher.Rated T+, for Older teen.
- Subjects: Fantasy comics.; Graphic novels.; Graphic novel adaptations.; Comics (Graphic works); Young adult fiction.; High school students; Ability; Vigilantes; Good and evil;
- Available copies: 10 / Total copies: 12
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- Persona 5. [manga] by Murasaki, Hisato,adapter,illustrator.(CARDINAL)827693; Beck, Adrienne,translator.(CARDINAL)340183; Christman, Annaliese,illustrator,letterer.(CARDINAL)607358; Atlus Co., Ltd.,creator.(CARDINAL)839042; SEGA Entāpuraizesu.(CARDINAL)683445;
"After being arrested and having to transfer to a new high school in Tokyo, Akira Kurusu is given the goal of rehabilitation and awakened to a new power--the power of one's true self, a Persona. Using his Persona and the mysterious navigation app Momentos, Akira and his friends take on the role of phantom thieves, saving people from the twisted desires of those around them... After successfully changing Kamoshida's heart, Akira and his friends decide to continue operating as the Phantom Thieves. Not long after, they meet famous Japanese artist Ichiryusai Madarame and his student Yusuke Kitagawa. The Phantom Thieves hear rumors that Madarame might be up to some shady stuff. Ann accepts Yusuke's request to model for him in the hopes that she can get some information out of him, but Yusuke refuses to hear it. Will the Phantom Thieves be able to expose Madarame's crimes? And what is the startling truth about Yusuke's past?"--Provided by publisher.Rated T+, for Older teen.
- Subjects: Graphic novels.; Fantasy comics.; Graphic novel adaptations.; Comics (Graphic works); Young adult literature.; High school students; Ability; Vigilantes; Good and evil; Graphic novels;
- Available copies: 7 / Total copies: 8
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- Sonic prime. [videorecording] / by Mack, Deven,voice actor.; Ball, Ashleigh,1984-voice actor.(CARDINAL)346885; Drummond, Brian,voice actor.; Chan-Kent, Shannon,1988-voice actor.; Evans, Kazumi,voice actor.; Hanlin, Ian,voice actor.; Tong, Vincent,1980-voice actor.; Man of Action Entertainment (Firm),production company.; NCircle Entertainment,publisher.(CARDINAL)347555; Netflix (Firm),broadcaster.(CARDINAL)340126; SEGA Entāpuraizesu,production company.(CARDINAL)683445; WildBrain (Firm),production company.;
NCircle Entertainment.Deven Mack, Ashleigh Ball, Brian Drummond, Shannon Chan-Kent, Kazumi Evans, Ian Hanlin, Vincent Tong.When Sonic ignores the advice of his closest friends during a battle against Dr. Eggman, he accidentally triggers an explosion that creates a multiverse of bizarre parallel worlds. Set upon by enemies new and old, Sonic navigates these strange new worlds and meets wacky versions of friends who do not recognize him. However, they are key to fixing what Sonic broke. Sonic must reconnect with his friends, see them for all their complexities, and lead them as a true-blue hero before the multiverse scatters into oblivion!Rating:Not ratedEnglish subtitles for the deaf and hard of hearing (SDH).Blu-ray, 16:9 wide screen, DTS-HD Master Audio 5.1; requires Blu-ray player.Title from disc surface.
- Subjects: Action and adventure television programs.; Children's television programs.; Animated television programs.; Fiction television programs.; Television series.; Video recordings for the hearing impaired.; Sonic the Hedgehog (Fictitious character); Hedgehogs; Explosions; Multiverse; Enemies; Friendship; Good and evil; Quakers;
- Available copies: 4 / Total copies: 5
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- Sands of destruction [videorecording] : the complete series / by Cook, Justin.; Hunter, Carly.; Shunsuke, Tada.; Yoshihiro, Ike.; FUNimation Productions, Ltd.; Purodakushon Ai J♯±, Kabushiki Kaisha.; SEGA Entāpuraizesu.(CARDINAL)683445; WD Project.;
disc 1. Episodes 1-7 -- disc 2. Episodes 8-13.Character design, Matsumoto Keita ; music, Ike Yoshihiro ; original concept, SEGA."Morte is a lonely beauty with an axe to grind and a grudge against the world. Her brother died in the war between men and beasts, and now, she's out to make everyone pay for her loss. That's where Kyrie comes in. This wandering cook may hold the key to unlocking the Destruct Code: a mysterious orb capable of eradicating everything in existence. The fate of the planet hangs in the balance, but these heroes would rather destroy the world than save it"--Container.TV-14.DVD; NTSC, Regions, 1,2 & 4; widescreen (16:9) presentation; Dolby digital 5.1 surround and stereo.
- Subjects: Animated television programs.; Fiction television programs.; Science fiction television programs.; Television programs for the hearing impaired.; Video recordings for the hearing impaired.; Good and evil; Motion pictures, Japanese.; Revenge;
- For private home use only.
- Available copies: 3 / Total copies: 3
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- Sonic the Hedgehog. by Flynn, Ian,1982-author.; Hernandez, Jennifer,artist.; Lee, Shawn(Letterer),letterer.; SEGA Entāpuraizesu.;
Join two of the most popular new characters from Sonic's world in this classic odd-couple team-up adventure!. . Tangle the Lemur's got a problem: there's not enough action in her life! Whisper the Wolf's also got a problem: she's hunting down an incredibly dangerous enemy named Sonic the Hedgehog! Can Tangle and Whisper help solve each other's problems, or will they just make things worse? . . Also collected is Sonic The Hedgehog: Annual 2019. Join Sonic and some of his coolest friends in adventures that show just how wonderful Sonic's world really is. In the lead story, Tangle the Lemur and Whisper the Wolf team-up to save a friend in need! Then Sonic and Tails take the Tornado for a spin, but is Sonic going too fast? Plus, Silver and Blaze slow down for a minute to go gardening, the Sonic Fan Club has their first official meeting, and Rouge the Bat hunts for treasure!
- Subjects: Children's stories.; Action and adventure comics.; Comics (Graphic works); Fiction.; Graphic novels.; Sonic the Hedgehog (Fictitious character); Sonic the Hedgehog (Fictitious character); Animals; Animals; Caricatures and cartoons; Friendship; Friendship; Problem solving; Problem solving; Friendships.;
- Available copies: 2 / Total copies: 3
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Results 1 to 6 of 6