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- Learn Ruby the hard way : a simple and idiomatic introduction to the imaginative world of computational thinking with code / by Shaw, Zed,author.(CARDINAL)552563;
The Hard Way Is Easier -- Reading and Writing -- Attention to Detail -- Spotting Differences -- Do Not Copy-Paste -- Using the Included Videos -- A Note on Practice and Persistence -- A Warning for the Smarties -- Exercise 0: The Setup -- Mac OS X -- Windows -- Linux -- Finding Things on the Internet -- Warnings for Beginners -- Exercise 1: A Good First Program -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 2: Comments and Pound Characters -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 3: Numbers and Math -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 4: Variables and Names -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 5: More Variables and Printing -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 6: Strings and Text -- What You Should See -- Study Drills -- Common Student Question -- Exercise 7: More Printing -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 8: Printing, Printing -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 9: Printing, Printing, Printing -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 10: What Was That? -- What You Should See -- Escape Sequences -- Study Drills -- Common Student Questions -- Exercise 11: Asking Questions -- What You Should See -- Study Drills -- Common Student Question -- Exercise 12: Prompting People for Numbers -- What You Should See -- Study Drills -- Exercise 13: Parameters, Unpacking, Variables -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 14: Prompting and Passing -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 15: Reading Files -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 16: Reading and Writing Files -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 17: More Files -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 18: Names, Variables, Code, Functions -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 19: Functions and Variables -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 20: Functions and Files -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 21: Functions Can Return Something -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 22: What Do You Know So Far? -- What You Are Learning -- Exercise 23: Read Some Code -- Exercise 24: More Practice -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 25: Even More Practice -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 26: Congratulations, Take a Test! -- Common Student Questions -- Exercise 27: Memorizing Logic -- The Truth Terms -- The Truth Tables -- Common Student Question -- Exercise 28: Boolean Practice -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 29: What If -- What You Should See -- Study Drills -- Common Student Question -- Exercise 30: Else and If -- What You Should See -- Study Drills -- Common Student Question -- Exercise 31: Making Decisions -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 32: Loops and Arrays -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 33: While Loops -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 34: Accessing Elements of Arrays -- Study Drills -- Exercise 35: Branches and Functions -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 36: Designing and Debugging -- Rules for If-Statements -- Rules for Loops -- Tips for Debugging -- Homework -- Exercise 37: Symbol Review -- Keywords -- Data Types -- String Escape Sequences -- Operators -- Reading Code -- Study Drills -- Common Student Question -- Exercise 38: Doing Things to Arrays -- What You Should See -- What Arrays Can Do -- When to Use Arrays -- Study Drills -- Common Student Questions -- Exercise 39: Hashes, Oh Lovely Hashes -- A Hash Example -- What You Should See -- What Hashes Can Do -- Making Your Own Hash Module -- The Code Description -- Three Levels of Arrays -- What You Should See (Again) -- When to Use Hashes or Arrays -- Study Drills -- Common Student Questions -- Exercise 40: Modules, Classes, and Objects -- Modules Are Like Hashes -- What You Should See -- Study Drills -- Common Student Question -- Exercise 41: Learning to Speak Object Oriented -- Word Drills -- Phrase Drills -- Combined Drills -- A Reading Test -- Practice English to Code -- Reading More Code -- Common Student Questions -- Exercise 42: Is-A, Has-A, Objects, and Classes -- How This Looks in Code -- Study Drills -- Common Student Questions -- Exercise 43: Basic Object-Oriented Analysis and Design -- The Analysis of a Simple Game Engine -- Top Down Versus Bottom Up -- The Code for "Gothons from Planet Percal #25" -- What You Should See -- Study Drills -- Common Student Question -- Exercise 44: Inheritance Versus Composition -- What Is Inheritance? -- Composition -- When to Use Inheritance or Composition -- Study Drills -- Common Student Questions -- Exercise 45: You Make a Game -- Evaluating Your Game -- Function Style -- Class Style -- Code Style -- Good Comments -- Evaluate Your Game -- Exercise 46: A Project Skeleton -- Creating the Skeleton Project Directory -- Testing Your Setup -- Using the Skeleton -- Required Quiz -- Common Student Questions -- Exercise 47: Automated Testing -- Writing a Test Case -- Testing Guidelines -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 48: Advanced User Input -- Our Game Lexicon -- A Test First Challenge -- What You Should Test -- Study Drills -- Common Student Questions -- Exercise 49: Making Sentences -- Match and Peek -- The Sentence Grammar -- A Word on Exceptions -- The Parser Code -- Playing with the Parser -- What You Should Test -- Study Drills -- Common Student Question -- Exercise 50: Your First Website -- Installing Sinatra -- Make a Simple "Hello World" Project -- What's Happening Here? -- Stopping and Reloading Sinatra -- Fixing Errors -- Create Basic Templates -- Study Drills -- Common Student Questions -- Exercise 51: Getting Input from a Browser -- How the Web Works -- How Forms Work -- Creating HTML Forms -- Creating a Layout Template -- Writing Automated Tests for Forms -- Study Drills -- Common Student Question -- Exercise 52: The Start of Your Web Game -- Refactoring the Exercise 43 Game -- Sessions and Tracking Users -- Creating an Engine -- Your Final Exam -- Next Steps -- How to Learn Any Programming Language -- Advice from an Old Programmer -- Appendix: Command Line Crash Course -- Introduction: Shut Up and Shell -- The Setup -- Paths, Folders, and Directories (pwd) -- If You Get Lost -- Make a Directory (mkdir) -- Change Directory (cd) -- List Directory (ls) -- Remove Directory (rmdir) -- Moving Around (pushd, popd) -- Making Empty Files (Touch, New-Item) -- Copy a File (cp) -- Moving a File (mv) -- View a File (less, MORE) -- Stream a File (cat) -- Removing a File (rm) -- Exiting Your Terminal (exit) -- Command Line Next Steps.You will learn Ruby! Zed Shaw has perfected the world's best system for learning Ruby. Follow it and you will succeed -- just like the hundreds of thousands of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Ruby the Hard Way, Third Edition, you'll learn Ruby by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you'll learn how software works; what good programs look like; how to read, write, and think about code; and how to find and fix your mistakes using tricks professional programmers use. Most importantly, you'll learn the following, which you need to start writing excellent Ruby software of your own: Installing your Ruby environment; Organizing and writing code; Ruby symbols and keywords; Basic mathematics; Variables and printing; Strings and text; Interacting with users; Working with files; Using and creating functions; Looping and logic; Arrays and elements; Hashmaps; Program design; Object-oriented programming; Inheritance and composition; Modules, classes, and objects; Project "skeleton" directories; Debugging and automated testing; Advanced user input; Text processing; Basic game development; Basic web development. It'll be hard at first. But soon, you'll just get it -- and that will feel great! This tutorial will reward you for every minute you put into it. Soon, you'll know one of the world's most powerful, popular programming languages. You'll be a Ruby programmer. Watch Zed, too! The accompanying DVD contains 5+ hours of passionate, powerful teaching: a complete Ruby video course! - Publisher.
- Subjects: Ruby (Computer program language);
- Available copies: 1 / Total copies: 1
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- Beginning Ruby : From Novice to Professional / by Cooper, Peter(Computer software developer)(CARDINAL)628233;
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- Subjects: Ruby (Computer program language);
- Available copies: 1 / Total copies: 1
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- Mission Ruby / by Preuitt, Sheela,author.(CARDINAL)814341;
Includes bibliographical references (page 31) and index.Introduction: The history of Ruby -- What is programming? -- Dive into the data -- Storing data -- Conditionals, loops, and methods.Your mission, should you choose to accept it, is to learn Ruby and use it to code fun activities. Ruby is a type of code that you can use to create games, study guides, websites, and more. Learn the basics of this coding language to complete your Ruby mission! Ruby is a programming language used by popular brands such as Hulu and Airbnb that lets coders build amazing websites and apps. A Page Plus features invites readers to try coding activities on their own.Age 8-12.Grade 4 to 6.790LLexile
- Subjects: Instructional and educational works.; Ruby (Computer program language); Ruby (Computer program language);
- Available copies: 1 / Total copies: 1
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- The Ruby programming language / by Flanagan, David.(CARDINAL)207438; Matsumoto, Yukihiro.(CARDINAL)687483;
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- Subjects: Object-oriented programming (Computer science); Ruby (Computer program language);
- Available copies: 1 / Total copies: 1
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- Head first Ruby / by McGavren, Jay,author.(CARDINAL)623907;
Includes bibliographical references (page 513) and index."What will you learn from this book? What's all the buzz about this Ruby language? Is it right for you? Well, ask yourself: are you tired of all those extra declarations, keywords, and compilation steps in your other languages? Do you want to be a more productive programmer? Then you'll love Ruby. WIth this unique hands-on learning experience, you'll discover how Ruby takes care of all the details for you, so you can simply have fun and get more done with less code. What's so special about this book? Based on the latest research in cognitive science and learning theory, Head First Ruby uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works."--More with less : code the way you want -- Methods and classes : getting organized -- Inheritance : relying on your parents -- Initializing instances : off to a great start -- Arrays and blocks : better than loops -- Block return values : how should I handle this? -- Hashes : labeling data -- References : crossed signals -- Mixins : mix it up -- Comparable and enumerable : ready-made mixes -- Documentation : read the manual -- Exceptions : handling the unexpected -- Unit testing : code quality assurance -- Web apps : serving HTML -- Saving and loading data : keep it around -- Leftovers : the top ten topics (we didn't cover).
- Subjects: Ruby (Computer program language); Object-oriented programming (Computer science);
- Available copies: 3 / Total copies: 3
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- Getting to know Hackety Hack / by Rauf, Don,author.(CARDINAL)464132;
Includes bibliographical references (pages 59-61) and index.Why the lucky stiff -- How to start Hackety Hacking? -- Look what I made -- Taking it to the next level.
- Subjects: Ruby (Computer program language); Computer programming;
- Available copies: 1 / Total copies: 2
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- Ruby for kids for dummies / by Haupt, Christopher,author.(CARDINAL)625252;
Includes bibliographical references and index.Introduction -- The most basic building blocks. Getting started with Ruby ; Big numbers ; Bigger hello world -- Programmers are lazy! Stop typing so much! Shapes ; Simple adventure ; Number guessing -- Working with lots of your own data. Short straw ; Code breaker ; Acey deucey -- Using shared code to get graphical. A-maze-ing ; Tower ; Game of Life."Programming is fun, and you can create some really cool stuff when you know how. If you haven't had a chance to learn Ruby yet, this book is for you! Follow the steps, and you'll learn to code while you build games and other projects to impress your friends!" -- Cover.
- Subjects: Computer programming; Ruby (Computer program language);
- Available copies: 1 / Total copies: 2
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- Coding for dummies / by Abraham, Nikhil.(CARDINAL)349116;
Getting started with coding. What is coding? ; Programming for the web ; Becoming a programmer -- Building the silent and interactive web page. Exploring basic HTML ; Getting more out of HTML ; Getting stylish with CSS ; Next steps with CSS ; Working faster with Twitter Bootstrap ; Adding in JavaScript -- Putting together a web application. Building your own app ; Researching your first web application ; Coding and debugging your first web application -- Developing your coding skills further. Getting familiar with Ruby ; Wrapping your head around Python -- The part of tens. Ten free resources for coding and coders ; Ten tips for novice coders.No coding experience is required for Coding For Dummies, your one-stop guide to building a foundation of knowledge in writing computer code for web, application, and software development. It doesn't matter if you've dabbled in coding or never written a line of code, this book guides you through the basics. Using foundational web development languages like HTML, CSS, and JavaScript, it explains in plain English how coding works and why it's needed. Online exercises developed by Codecademy, a leading online code training site, help hone coding skills and demonstrate results as you practice.
- Subjects: JavaScript (Computer program language); Python (Computer program language); Ruby (Computer program language); Computer programming.; HTML (Document markup language); Cascading style sheets.;
- Available copies: 6 / Total copies: 11
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- Getting to know Ruby / by Niver, Heather Moore,author.(CARDINAL)502364;
Includes bibliographical references and index.Beautiful, artful Ruby -- The not-so-surprising history of Ruby -- Ruby shines: programming in action -- Web development that doesn?t hurt: Ruby on rails.
- Subjects: Ruby (Computer program language); Object-oriented programming (Computer science);
- Available copies: 1 / Total copies: 2
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- Ruby wizardry : an introduction to programming for kids / by Weinstein, Eric,author.(CARDINAL)618604;
Includes bibliographical references and index.1. What this book's about : Why learn programming (and why Ruby)? ; All adults on deck: installing Ruby ; Achievement unlocked: Ruby installed! ; Putting on the Ruby slippers ; Getting to know IRB ; Using a text editor and the Ruby command ; When to use IRB and when to use a text editor ; The prompts used in this book ; Into the shiny red yonder -- 2. The king and his string : A short yarn ; A bit more about variables ; Ruby operators ; A smallish project for you -- 3. Pipe dreams : The apprentice plumber's dilemma ; Writing and running Ruby scripts ; His majesty's flow control ; Improving flow_rate.rb with fancier logical operators ; A biggerish project for you -- 4. Staying in the loop : Ruby on monorails ; While loops ; Arrays ; Putting arrays and loops into action ; Your project, should you choose to accept it -- 5. Array of sunshine and hash on the range : Big Hank's hashery ; Arrays within arrays ; Even more array methods! ; Shift! Pop! Insert! ; Iterating with arrays ; Hash in the hashery ; Rollicking ranges ; Order up! -- 6. The (chunky) bacon to Ruby's hash : Symbols! ; The skinny on symbols ; Symbols and hashes, together at last ; The mid-morning rush ; What else can you do with symbols? -- 7. The magic of methods and blocks : A method to the madness ; Defining your own methods ; What is nil? ; Splat parameters ; Block methods ; Into the dragon's lair -- 8. Everything is an object (almost) : The subject of our story is an object ; Classes and objects ; Creating our first class, minstrel ; Variable scope ; Objects and self ; Methods and instance variables ; Dial-a-ballad, or the minstrel's delivery service -- 9. Inheriting the magic of Ruby : Her majesty's managerie ; A brush-up on classes ; Subclass and superclass ; Protecting the kingdom with GuardDogs and FlyingMonkeys ; The queen's machine -- 10. A horse of a different color : Utter panda-monium ; Creating modules ; Constants ; Extending your knowledge ; Mixins and inheritance ; Requiring another file ; Looking up constants ; A horse of a different color -- 11. Second time's the charm : Refactoring at the refactory ; Variable assignment tricks ; Crystal-clear conditionals ; When you need a case statement ; Simplifying methods ; De-duplicating code ; Re-refactoring -- 12. Reading, writing, and Ruby magic : File input and output ; Opening a file with Ruby ; Writing and adding to files ; Avoiding errors while working with files ; All loading docks, report for duty! -- 13. Follow the WEBrick road : Ruby and the Internet ; Using the open-uri Ruby Gem ; Investigating the kingdom's web server ; Beyond the kingdom walls -- 14. Where to go next : The big picture: what you know ; Additional resources and further reading ; Online and multimedia ; Additional topics -- A. Installing Ruby on Mac and Linux : Installing on Mac ; Installing on Linux -- B. Troubleshooting : Errors running Ruby scripts ; Errors using IRB."A playful, illustrated tale that will teach you how to program in Ruby by taking you on a fantastical journey. As you follow the adventures of young heroes Ruben and Scarlet, you'll learn real programming skills"--Page 4 of cover.870L
- Subjects: Computer programming; Object-oriented programming (Computer science); Ruby (Computer program language);
- Available copies: 6 / Total copies: 7
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