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Computer graphics from scratch : a programmer's introduction to 3D rendering / by Gambetta, Gabriel,1980-Author(DLC)n 2020069548;
"An introduction to computer graphics that focuses on raytracing and rasterization. Topics and algorithms are presented without the use of external libraries or APIs and with pseudocode that is not specific to a programming language. Includes links to interactive demonstrations for each algorithm"--.
Subjects: Computer graphics.; Computer drawing.; Three-dimensional modeling.;
Available copies: 1 / Total copies: 1
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Beginner's guide to digital painting in Photoshop / by Baarle, Lois van,contributor.(CARDINAL)806665; Bazán-Lazcano, Ignacio,contributor.; Choi,Avant,contributor.; Gaboleps,contributor.; Gawrońska, Bogna,contributor.; Ghailan, Atey,contributor.(CARDINAL)895355; Gort, Ilse,contributor.; Ilnytska, Helen,contributor.; Javora, Jakub,contributor.; Jurgens, Mandy,contributor.; Kozhevnikov, Maxim,contributor.; Lanfranconi, Lorenzo,contributor.; Muir, Jodie,contributor.(CARDINAL)896441; Neimeister, Jon,contributor.; Nelson, Gina,contributor.; Podedworna, Anna,contributor.; Remenar, Valentina,contributor.; Strehle, James Wolf,contributor.; Yinfaowei,Harrison Tombra,contributor.; Vo, Kenny,contributor.; Wang, Steve Chinhsuan,contributor.; Yu, Donglu,contributor.; Zakirov, Eldar,contributor.; Zand, Amir,contributor.; 3dtotal Publishing,publisher.(CARDINAL)873591;
Includes bibliographical references (page 281) and index. About this book -- Getting started. Introduction to digital painting ; Hardware and software ; Basic tools and techniques ; Advanced techniques -- Tutorials -- Textures and effects -- Inspiration gallery -- Art fundamentals -- Tool directory."Adobe Photoshop is a powerful tool for digital artists, and this book is the newcomer's indispensable manual for getting started and developing into a versatile digital artist. A definitive update of the bestselling Beginner's Guide to Digital Painting in Photoshop, this second edition is packed with new content using the software's latest tools. From the basics of brushes and blending modes to the dynamic potential of layer masks and photobashing, professional artists from across the concept art and illustration industries share accessible step-by-step guides. Learn how to create stunning digital paintings with creativity, skill, and confidence."--
Subjects: Digital art.; Handbooks and manuals.; Young adult literature.; Adobe Photoshop.; Computer animation.; Computer graphics; Image processing; Painting; Rendering (Computer graphics);
Available copies: 2 / Total copies: 2
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The complete guide to photorealism for visual effects, visualization and games / by Dinur, Eran,Author(DLC)n 2016054227;
Reality and photorealism -- Photorealism in digital media -- Color -- Light essentials -- Light interaction -- Daylight -- Nighttime and artificial lighting -- Shadows -- Basic material properties -- Lens and camera characteristics -- Rending and lighting -- Shading -- Texturing -- Modeling -- Integrating 2D elements -- Integrating 3D elements -- Lighting in 2D -- Lens and camera effects -- Epilogue: The future."This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media"--.
Subjects: Rendering (Computer graphics); Photo-realism.; Digital images; Digital cinematography.; Architectural rendering; Video games; Cinematography;
Available copies: 1 / Total copies: 1
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Blender / by Van Gumster, Jason,author.(CARDINAL)787377;
Disovering Blender -- Understanding how Blender thinks -- Getting your hands dirty working in Blender -- Working in edit mode and object mode -- Creating anything you can imagine with meshes -- Sculpting in virtual space -- Using Blender's non-mesh primitives -- Changing that boring gray default material -- Giving models texture -- Lighting and environment -- Animating objects -- Rigging: the art of building an animatable puppet -- Animating object deformations -- Letting Blender do the work for you -- Making 2D and 2.5D animation with grease pencil -- Exporting and rendering scenes -- Editing video animation -- Compositing images and video -- Mixing video and 3D with motion tracking -- Ten tips for working more effectively in Blender -- Ten excellent community resources."Some of the dramatic visual effects you've seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool." --
Subjects: Blender (Computer file); Computer graphics.; Computer animation.; Three-dimensional display systems.;
Available copies: 3 / Total copies: 8
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Test drive Blender : a starter manual for new users / by Blain, John M.,1942-author.;
Includes bibliographical references and index."This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The objects and characters can be animated and then, again, captured by camera and rendered to video files. Video files can then be compiled into movies. This book will show you how to make the Blender program go through some of its paces and give you an insight into this fantastic world. You will be shown the controls and given operation instructions allowing you to activate a variety of features."--
Subjects: Blender (Computer file); Three-dimensional display systems.; Computer animation.; Computer graphics.;
Available copies: 1 / Total copies: 1
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The complete guide to digital illustration / by Caplin, Steve.(CARDINAL)701911; Banks, Adam.(CARDINAL)673465;
Includes bibliographical references (page 186) and index.
Subjects: Digital art.; Computer graphics.;
Available copies: 2 / Total copies: 2
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Blender all-in-one / by Van Gumster, Jason,author.(CARDINAL)787377;
"Blender, the free software for creating anything in 3D from scratch, is a dream come true for digital artists. This book is a treasure trove of information for anyone who wants to create their own animations. Explore every step in the 3D creation process with jargon-free instructions and walkthroughs. Ever if you've never created in 3D before, you can start building models, working with light and texture, rendering images, editing video, and finalizing your finished product."--Page 4 of cover.
Subjects: Blender (Computer file); Computer animation.; Three-dimensional display systems.; Computer graphics.;
Available copies: 5 / Total copies: 5
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Learning blender : a hands-on guide to creating 3D animated characters / by Villar, Oliver,Author(DLC)n 2011074311;
Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.83 LTS (Long-Term Support) and beyond, Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website ( blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media -- and you'll have up-to-date skills for any 3D project, whether it involves characters or not. *Learn Blender's updated user interface and navigation *Create your first scene with Blender and the Blender Render and Cycles render engines *Organize an efficient, step-by-step pipeline to streamline workflow in any project *Master modeling, unwrapping, and texturing *Bring your character to life with materials and shading in both Cycles and EEVEE (the new real-time render engine included in Blender) *Create your character's skeleton and make it walk *Use Camera Tracking to mix 3D objects into a real-world video *Transform a raw rendered scene into the final result using Blender's compositing nodes. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Subjects: Blender (Computer file); Computer animation.; Computer graphics.; Three-dimensional display systems.;
Available copies: 1 / Total copies: 1
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Beginning illustration and storyboarding for games / by Pardew, Les.(CARDINAL)546659;
Subjects: Digital art.; Computer animation.; Computer graphics.; Video games;
Available copies: 1 / Total copies: 1
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Beginner's guide to Adobe Photoshop / by Perkins, Michelle.(CARDINAL)270595;
Designed especially for photographers.
Subjects: Adobe Photoshop.; Computer graphics.;
Available copies: 1 / Total copies: 1
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