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- Go programming language / by Lee, Wei-Meng,author.(CARDINAL)845468;
Getting started with Go. Hello, Go! ; Working with different data types ; Making decisions ; Over and over and over: using loops ; Grouping code into functions -- Working with data structures. Slicing and dicing using arrays and slices ; Defining the blueprints of your data using structs ; Establishing relationships using maps ; Encoding and decoding data using JSON ; Defining method signatures using interfaces -- Multitasking in Go. Threading using Goroutines ; Communicating between Goroutines using channels -- Organizing your code. Using and creating packages in Go ; Grouping packages in modules -- Seeing Go in action. Consuming web APIs using Go ; Getting ready to serve using REST APIs ; Working with databases -- The part of tens. Ten useful Go packages to create applications ; Ten great Go resources.
- Subjects: Go (Computer program language); Open source software; Computer programming.;
- Available copies: 3 / Total copies: 3
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- Go programming : discover Google's Go language (golang) / by McGrath, Mike,1956-author.(CARDINAL)422694;
"GO Programming in easy steps instructs you how to write code to create your own computer programs. It contains separate chapters demonstrating how to store information in data structures, how to control program flow using control structures, and how to create re-usable blocks of code in program functions. There are complete step-by-step example programs that demonstrate each aspect of coding, together with screenshots that illustrate the actual output when each program is executed"--Google Books.
- Subjects: Go (Computer program language); Open source software;
- Available copies: 3 / Total copies: 3
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- Learn enough developer tools to be dangerous : command line, text editor, and Git version control essentials / by Hartl, Michaelauthor.; Hartl, Michael.Learn enough series.(CARDINAL)857625;
Includes bibliographical references and index."Three of the core tools needed for modern software development are the Unix command line, a text editor, and version control with Git. But you don't need to learn "everything" about them, just how to use them efficiently to solve real problems. In Learn Enough Developer Tools to Be Dangerous, renowned instructor Michael Hartl teaches the specific concepts, skills, and approaches you need so you can learn to write apps, get hired, collaborate, and maybe even launch your own company. Even if you've never used (or even heard of) these tools before, Hartl helps you quickly build technical sophistication and master the lore you need to succeed. Focused exercises help you internalize what matters, without wasting time on details pros don't care about. Soon, it'll be like you were born knowing this stuff--and you'll be suddenly, seriously dangerous. Learn enough about . . . Running a terminal, entering and editing commands, and using man pages -- Manipulating and inspecting files: from basic copying to finding patterns -- Organizing files with directories -- Learning Minimum Viable Vim -- Basic and advanced editing techniques with editors like Atom and VS Code -- Using the human-readable Markdown language for writing quick documentation -- Formatting source code and writing executable scripts -- Getting started with Git and GitHub -- Using key Git workflows: commit, push, branch, merge, and more -- Collaborating on Git projects and resolving code conflicts -- Setting up dev environments: macOS, Linux, Windows, and cloud."--Page 4 of cover.
- Subjects: Computer software; Computer programming.;
- Available copies: 2 / Total copies: 2
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- Coding for dummies / by Abraham, Nikhil.(CARDINAL)349116;
Presents an introduction to computer programming, describing the coding basics for HTML, CSS, Javascript, and Ruby, and the development process for putting together a Web application.
- Subjects: Application software; Computer programming.; Internet programming.;
- Available copies: 1 / Total copies: 3
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- Beginning C : from beginner to pro / by Gonzalez-Morris, German,author.; Horton, Ivor,author.;
Learn how to program using C, beginning from first principles and progressing through step-by-step examples to become a competent, C-language programmer. All you need are this book and any of the widely available C compilers, and you'll soon be writing real C programs. You'll discover that C is a foundation language that every programmer ought to know. Beginning C is written by renowned author Ivor Horton and expert programmer German Gonzalez-Morris. This book increases your programming expertise by guiding you through the development of fully working C applications that use what you've learned in a practical context. You'll also be able to strike out on your own by trying the exercises included at the end of each chapter. At the end of the book you'll be confident in your skills with all facets of the widely-used and powerful C language. What You Will Learn *Discover the C programming language *Program using C starting with first steps, then making decisions *Use loops, arrays, strings, text, pointers, functions, I/O, and more *Code applications with strings and text *Structure your programs efficiently *Work with data, files, facilities, and more. Who This Book Is For--Those new to C programming who may or may not have some prior programming experience.
- Subjects: C# (Computer program language); Computer programming.; Application software.;
- Available copies: 1 / Total copies: 1
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- Facebook unlocked : the key to developing custom applications / by Stevens, Timothy J.;
Introduction to Facebook platform development -- Finding and examining friends -- Getting viral : running inside of Facebook -- Feeds and messaging -- Viewing and displaying photos -- Finding, hosting and joining events -- FQL : the Facebook query language -- FBML : the Facebook markup language -- FBJS : Facebook's take on Javascript -- Extended permissions in detail -- Appendix A. Important links and locations -- Appendix B. User profile fields -- Appendix C. Graph API profile fields.
- Subjects: Application program interfaces (Computer software); Application software; Internet programming.;
- Available copies: 1 / Total copies: 1
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- Get programming with JavaScript / by Larsen, John R.,author.;
Includes bibliographical references and index.Summary Get Programming with JavaScript is a hands-on introduction to programming for readers who have never programmed. You'll be writing your own web apps, games, and programs in no time! Foreword by Remy Sharp. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Are you ready to start writing your own web apps, games, and programs? Youre in the right place! Get Programming with JavaScript is a hands-on introduction to programming for readers who have never written a line of code. Since youre just getting started, this friendly book offers you lots of examples backed by careful explanations. As you go along, youll find exercises to check your understanding and plenty of opportunities to practice your new skills. You dont need anything special to follow the examples just the text editor and web browser already installed on your computer. We even give you links to working online code so you can see how everything should look live on your screen. Whats Inside All the basics objects, functions, responding to users, and more Think like a coder and design your own programs Create a text-based adventure game Enhance web pages with JavaScript Run your programs in a web browser Four bonus chapters available online About the Reader No experience required! All you need is a web browser and an internet connection. About the Author John Larsen is a mathematics and computing teacher with an interest in educational research. He has an MA in mathematics and an MSc in information technology. He started programming in 1982, writing simple programs for teaching mathematics in 1993, building websites in 2001, and developing data-driven web-based applications for education in 2006. Table of Contents PART 1 CORE CONCEPTS ON THE CONSOLE Programming, JavaScript, and JS Bin Variables: storing data in your program Objects: grouping your data Functions: code on demand Arguments: passing data to functions Return values: getting data from functions Object arguments: functions working with objects Arrays: putting data into lists Constructors: building objects with functions Bracket notation: flexible property names PART 2 ORGANIZING YOUR PROGRAMS Scope: hiding information Conditions: choosing code to run Modules: breaking a program into pieces Models: working with data Views: displaying data Controllers: linking models and views PART 3 JAVASCRIPT IN THE BROWSER HTML: building web pages Controls: getting user input Templates: filling placeholders with data XHR: loading data Conclusion: get pr
- Subjects: JavaScript (Computer program language); Computer programming.; Computer software;
- Available copies: 1 / Total copies: 1
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- BlackBerry application development for dummies / by Kowalski, Karl G.(CARDINAL)595351;
Provides information on creating an application for the BlackBerry, covering such topics as setting up screens and user interfaces, storing user data, writing for the Enterprise, networking, running code, debugging, and application deployment.
- Subjects: Application software; BlackBerry (Smartphone); Smartphones;
- Available copies: 1 / Total copies: 1
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- Coding all-in-one / by Minnick, Chris,author.(CARDINAL)271046; Abraham, Nikhil,author.(CARDINAL)349116; Burd, Barry,author.(CARDINAL)355396; Holland, Eva,author.(CARDINAL)349114; Massaron, Luca,author.(CARDINAL)349112; Mueller, John,1958-author.(CARDINAL)203899;
Book 1: Getting started with coding -- What is coding? -- Programming for the web -- Becoming a programmer -- Book 2: Basic web coding -- Exploring basic HTML -- Getting more out of HTML -- Getting stylish with CSS -- Next steps with CSS -- Responsive layouts with Flexbox -- Styling with Bootstrap -- Book 3: Advanced web coding -- What is JavaScript? -- Writing your first JavaScript program -- Working with variables -- Understanding arrays -- Working with operators, expressions, and statements -- Getting into the flow with loops and branches -- Getting functional -- Making and using objects -- Controlling the browser with the window object -- Manipulating documents with the DOM -- Using events in JavaScript -- Integrating input and output -- Understanding callbacks and closures -- Embracing AJAX and JSON -- Book 4: Creating mobile apps -- What is Flutter? -- Setting up your computer for mobile app development -- "Hello" from Flutter -- Hello again -- Making things happen -- Laying things out -- Interacting with the user -- Navigation, lists, and other goodies -- Moving right along -- Book 5: Getting started with Python -- Wrapping your head around Python -- Installing a Python distribution -- Working with real data -- Book 6: Data analysis with Python -- Conditioning your data -- Shaping data -- Getting a crash course in MatPlotLib -- Visualizing the data -- Book 7: Career building with coding -- Exploring coding career paths -- Exploring Undergraduate and Graduate degrees -- Training on the Job -- Coding career myths."Adding some coding know-how to your skills can help launch a new career or bolster an old one. Coding All-in-One For Dummies offers an ideal starting place for learning the languages that make technology go. This edition gets you started with a helpful explanation of how coding works and how it's applied in the real-world before setting you on a path toward writing code for web building, mobile application development, and data analysis. Add coding to your skillset for your existing career, or begin the exciting transition into life as a professional developer--Dummies makes it easy." --
- Subjects: Handbooks and manuals.; Computer programming.; Internet programming.; Technology.; Application software;
- Available copies: 15 / Total copies: 23
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- Head First design patterns : building extensible and maintainable object-oriented software / by Freeman, Eric,1965-author.(CARDINAL)278743; Robson, Elisabeth,author.; Sierra, Kathy,author.(CARDINAL)543406; Bates, Bert,author.(CARDINAL)543405; Cronin, Michele,editor.; Duffield, Melissa,editor.;
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- Subjects: Java (Computer program language); Computer software; Software patterns.;
- Available copies: 3 / Total copies: 3
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