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Concurrent programming in Java : design principles and patterns / by Lea, Douglas.(CARDINAL)374898;
"The book targets intermediate to advanced programmers interested in mastering the complexities of concurrent programming. Taking a design pattern approach, the book offers standard design techniques for creating and implementing components that solve common concurrent programming challenges. The numerous code examples throughout help clarify the subtleties of the concurrent programming concepts discussed."--BOOK JACKET.
Subjects: Java (Computer program language); Parallel programming (Computer science);
Available copies: 1 / Total copies: 1
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How to program [videorecording]: computer science concepts and Python exercises / by Keyser, John,teacher.; Teaching Company,production company.(CARDINAL)349444;
Includes bibliographical references (p. 314-315) in course guidebook.Lecturer: Professor John Keyser, Texas A&M University."Learning a new language opens a wealth of opportunities. But there's one language family that provides benefits like no other: the languages of computer programming. Now widely taught in schools -- even in elementary schools -- programming is an eminently learnable skill that gives you unrivaled problem-solving power you can apply in all areas of life. Programming is also a fun, creative activity that imparts deep insights into how we control the devices that influence virtually every aspect of our lives."--provided by publisher.DVD.Title from disc surface.
Subjects: Filmed lectures.; Nonfiction films.; Educational films.; Video recordings for the hearing impaired.; Filmed lectures.; Python (Computer program language); Computer programming.; Object-oriented programming languages.; Computer science.; Computer programming.; Computers.; Python (Computer language.);
Available copies: 2 / Total copies: 2
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Secret coders. by Yang, Gene Luen,author.(CARDINAL)347178; Holmes, Mike(Comic book artist),artist.(CARDINAL)347176;
Dr. One-Zero won't stop until the whole town-- no, the whole world-- embraces the "true happiness" found in his poisonous potion, Green Pop. And now that he has the Turtle of Light, he's virtually unstoppable. There's one weapon that can defeat him: another Turtle of Light. Unfortunately, they can only be found in another dimension! To open a portal to this new world, Hopper, Eni, and Josh's coding skills will be put to the test.GN460LAccelerated Reader AR
Subjects: Detective and mystery comics.; Science fiction comics.; Graphic novels.; Comics (Graphic works); Fiction.; Gifted children; Computer programming; Schools; Parallel worlds;
Available copies: 2 / Total copies: 2
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Red Dwarf [videorecording] / by Barrie, Chris,1960-actor.; Bye, Ed.,television producer,television director.; Charles, Craig,1964-actor.; Grant, Rob(Robert Ray),screenwriter.; John-Jules, Danny,actor.(CARDINAL)529950; Lovett, Norman,1946-actor.; Naylor, Doug,screenwriter.; Grant Naylor Productions Ltd.; Warner Home Video (Firm)(CARDINAL)218485;
Grant Naylor Productions; written by Rob Grant and Doug Naylor ; produced and directed by Ed Bye.Chris Barrie, Craig Charles, Danny John-Jules, Norman Lovett.This sitcom follows the exploits of Lister, a deep-space miner who emerges from stasis 3 million years in the future to find that his only companions are Rimmer, a hologram of his dead bunkmate, Cat, a humanoid who evolved from his pet cat, and Holly, the ship's computer.Not rated.DVD, NTSC.
Subjects: Science fiction television programs; Television comedies; Fiction television programs.; Science fiction television programs.; Television comedies.; Television series.; Video recordings for the hearing impaired.; Miners; Time travel;
Available copies: 2 / Total copies: 2
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Principles of robotics & artificial intelligence / by Renneboog, Richard,editor.(CARDINAL)891845;
Includes bibliographical references (pages 429-467) and index.Extreme Value Theorem -- F -- Facial Recognition Technology in Surveillance -- Fuzzy Logic -- G -- Game Theory -- Geoinformatics -- Go -- Grammatology -- Graphene -- Graphics Technologies -- H -- Holographic Technology -- Human-Computer Interaction (HCI) -- Hypertext Markup Language (HTML) -- I -- Integral -- Internet of Things (IoT) -- Interoperability -- K -- Kinematics -- L -- Language Model for Dialogue Applications (LaMDA) -- Limit of a Function -- Linear Programming -- Linux -- Local Area Network (LAN) -- M -- Machine Code -- Machine Learning -- Machine Translation -- Magnetic Storage -- Mechatronics -- Microcomputer -- Microprocessor -- Motion (Physics) -- Multitasking -- N -- Nanotechnology -- Network Interface Controller (NIC) -- Network Topology -- Neural Engineering -- Nouvelle Artificial Intelligence -- Numerical Analysis -- O -- Object-Oriented Programming (OOP) -- Optical Storage -- P -- Parallel Computing -- Pattern Recognition -- Photogrammetry -- Pneumatics -- Probability and Statistics -- Programming Languages for Artificial Intelligence -- Proportionality -- Public-Key Cryptography -- Python -- Q -- Quantum Computing -- R -- R -- Replication -- Robotic Arms -- Robotic Process Automation (RPA) -- Robotics -- Robotics and Robotic Systems -- Ruby -- S -- Scale Model -- Scratch -- Self-Management -- Semantic Web -- Sequence -- Series -- Set Notation -- Siri -- Smart City -- Smart Homes -- Smart Label -- Smartphone -- Soft Robotics -- Solar Cell -- Space Drone -- Space Robotics -- Speech Recognition -- Stem-and-Leaf Plots -- Structured Query Language (SQL) -- Stuxnet -- Supercomputer -- T Tablet Computer -- Turing Test -- U -- UNIX -- V -- Video Game Design and Programming -- Virtual Reality -- Z -- Z3 -- Zombie -- Bibliography -- Glossary -- Organizations -- Index.Table of Contents -- Publisher's Note -- Introduction -- Contributors -- A -- Abstraction -- Advanced Encryption Standard (AES) -- Agile Robotics -- Algorithmic Bias -- Algorithms -- Analysis of Variance (ANOVA) -- Application Programming Interface (API) -- Artificial Consciousness -- Artificial Intelligence (AI) -- Artificial Intelligence and Terrorism -- Artificial Intelligence Cold War -- Artificial Intelligence in Cognitive Psychology -- Artificial Intelligence in Education -- Artificial Intelligence and Robotics in Cinema -- Artificial Intelligence and Robotics in Gaming -- Artificial Intelligence and Robotics in Literature -- Augmented Reality (AR) -- Automated Processes and Servomechanisms -- Automatons, Mechanical Creatures, and Artificial Intelligence in Mythology -- Autonomous Car -- Avatars and Simulation -- B -- Behavioral Neuroscience -- Binary Pattern -- Biomechanical Engineering -- Biomechanics -- Biomimetics -- Bionics and Biomedical Engineering -- C -- C -- C++ -- Charles Babbage's Difference and Analytical Engines -- Chatbot -- ChatGPT (software) -- Client-Server Architecture -- CNC Milling -- Cognitive Science -- Combinatorics -- Computed Tomography -- Computer Engineering -- Computer Languages, Compilers, and Tools -- Computer Memory -- Computer Networks -- Computer Simulation -- Computer Software -- Computer Viruses and Worms -- Computer-Aided Design and Manufacturing (CAD/CAM) -- Computing Devices in History -- Continuous Random Variable -- Cryptography and Encryption -- Cybernetics -- Cybersecurity -- Cyberspace -- D -- The Dark Side of Artificial Intelligence -- Data Analytics (DA) -- Deep Learning -- Deep Reinforcement Learning (deep RL) -- Deepfake -- Digital Fraud -- Digital Logic -- DNA Computing -- Domain-Specific Language (DSL) -- E -- Evaluating Expressions -- Existential Risk from Artificial General Intelligence -- Expert System."This volume provides readers with the important information they need to understand the basic concepts of artificial intelligence as well as ways that both AI and robotics can be successfully incorporated into manufacturing, transportation, education, and medicine. This new edition has been updated and expanded to include the latest developments in artificial intelligence, including ChatGPT and other chatbots, machine learning, and open-source AI. The text also discusses the role AI and robotics play in popular culture and modern society, recent calls to regulate the artificial intelligence industry and how the industry is expected to evolve in the future. More than 120 easy-to-understand entries, many with illustrations and photographs, cover: Augmented Reality; Machine Learning; Knowledge Acquisition; Pattern Recognition; Self-Management; Virtual Reality. These entries cover many important aspects of AI and robotics, including basic principles of robotic motion and engineering, neural engineering and human-computer interaction, programming languages and operating systems, and the mathematics that govern computation. The role of robotics and AI in war, fraud, and terrorism is also examined, as well as how these fields are portrayed in popular culture, which ultimately reflects how we perceive the line between human and machine. Entries begin by specifying related Fields of Study, followed by an Abstract and then a list of Key Concepts summarizing important points; all entries end with a helpful Further Reading section." -From publisher.
Subjects: Reference works.; Robotics.; Artificial intelligence.;
Available copies: 3 / Total copies: 3
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Mathematics : powerful patterns into nature and society / by Henderson, Harry,1951-(CARDINAL)766549;
Includes bibliographical references (pages 159-162) and index.How nature counts: Leonardo of Pisa discovers fibonacci numbers: Those useful Arabic numerals -- Practical mathematics -- Reviving mathematics in Europe -- Number theory -- Other mathematicians: Arab mathematicians -- Problem with rabbits -- Fibonacci numbers in nature -- Golden ratio -- Inner harmony? -- Parallels: Mathematics and Greek philosophy -- Leonardo's legacy -- Tools for pattern-finders: Karl Pearson and statistics: Roving mind -- Grammer of science -- Other scientists: Francis Galton -- Statistical tools -- Eugenics and the Galton Laboratory -- Issues: Evaluating experiments -- Issues: Political use of science -- Later life -- Surmises and simulations: John von Neumann puts the computer in play: Young genius in a brilliant city -- Finding a career -- Contributions to physics and mathematics -- Economics and game theory -- Issues: Von Neumann and "The Bomb" -- Need for speed -- Designing the digital computer -- Self-reproducing automaton -- Difficult fate -- Other scientists: Stanisław Ulam -- Delicate equilibrium: John Nash and game theory: "Diffferent" child -- Wayward path to math -- Life at Princeton-- Game theory and the Nash equilibrium -- Falling short -- I was there: Infuriating but so brilliant -- Breakdown -- In the shadowlands -- Connections: Math and madness? -- Long climb back -- Nobel triumph -- Endless structure: Benoît Mandelbrot opens the fractal portal -- Learning in the shadow of war -- Different mathematical path -- Mysterious clumps -- Chaos and fractals -- Mandelbrot set -- Finding applications -- Connections: Generating and applying fractals -- Other scientists: Christopher Scholz -- Popularizing fractals -- I was there: Ego or necessity? -- Achievements -- On butterfly wings: Edward Lorenz and chaos theory: Clouds and calculations -- Forecasting and meteorology -- New approach to weather -- Berserk computer? -- Limits of forecasting -- Trends: Weather forecasting today -- Demonstrations of chaos -- Strange attractors -- Other scientists: Mitchell Feigenbaum -- Chaos: A new paradigm? -- Achieving recognition -- Issues: Theories and fads -- Games of emergence: John H. Conway, "Life," and other pastimes: "I want to be a mathematician" -- Cambridge and "surreal numbers" -- Packed in 24 dimensions -- Puzzles and pastimes -- Game of life -- Life without end? -- Seriously weird? -- Other mathematicians: Martin Gardner -- Other mathematicians: William Gosper -- From cosmos to mind: Roger Penrose suggests hidden connections: Talented family -- Turning to mathematics -- Mathematical physics -- Black holes and hawking -- Twisted space and tricky tiles -- Other scientists: Stephen Hawking --Physics of consciousness -- Connections: Unifying relativity and quantum mechanics -- Is the mind a quantum computer? -- Issues: Penrose and his critics -- Major achievements -- Artificial evolution: Christopher Langton creates virtual life: Dilettante gets a computer -- Discovering "Life" -- Genetic programming -- In Von Neumann's footsteps -- "Langton Loop" -- Field without a name -- Virtual ant colony -- Parallels: Artificial life and computer animation -- Information is life -- Los Alamos Conference -- Connections: Artificial intelligence and artificial life -- Artificial life and consciousness -- A new kind of science? Stephen Wolfram and the universal automaton: Teenage physicist -- Computers at Caltech -- Studying cellular automata -- Mathematica -- Shortcut to complexity? -- Connections: Applying Wolfram's ideas -- Universal automaton -- A new kind of science? -- Issues: Is Wolfram's work pseudoscience? -- Assessing Wolfram's science -- Chronology -- Glossary -- Further resources -- Index.
Subjects: Mathematics.; Mathematics; Mathematics;
Available copies: 3 / Total copies: 3
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