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Designing multimedia : a visual guide to multimedia and online graphic design / by Lopuck, Lisa.(CARDINAL)333893;
Subjects: Interactive multimedia.; Computer graphics.; User interfaces (Computer systems);
Available copies: 1 / Total copies: 1
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Introduction to digital media design : transferable hacks, skills and tricks / by Hardy, David Leicester,author.;
Includes bibliographical references and index.Introduction: convergence with tech, divergence of media -- User interface and digital design -- User experience design -- Animation and motion graphics -- Interaction design -- Design for the Web -- Emerging technologies -- Epilogue.A hands-on exploration of digital design methods and tools, providing enough information to quickly learn the basics across web, interaction, interface, user experience, augmented and virtual reality design, as well as animation and motion graphics. Contemporary digital designers work across programs, platforms and disciplines, but there's not always enough time to become an expert in everything before having to get stuck in to your next project. This is a hands-on approach to take you through the building blocks, common skills and hacks across all forms of digital design so you understand the fundamentals and can start creating straight away. Includes exercises, full-colour examples and instructions so you can make connections and become familiar with topics from: User Experience (UX), User Interface (UI) and Interaction Design (IxD)- Animation and motion graphics- Virtual (VR), augmented (AR) and mixed reality.
Subjects: Digital media; Computer graphics.; User interfaces (Computer systems); Graphical user interfaces (Computer systems);
Available copies: 0 / Total copies: 1
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ArcPy and ArcGIS : automating ArcGIS for Desktop and ArcGIS Online with Python / by Toms, Silas,author.; O'Beirne, Dara,author.;
Includes index.
Subjects: ArcGIS.; Geographic information systems.; Graphical user interfaces (Computer systems); Python (Computer program language);
Available copies: 1 / Total copies: 1
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Windows XP hacks / by Gralla, Preston.(CARDINAL)273514;
Startup and shutdown -- The user interface -- Windows Explorer -- The Web -- Networking -- Email -- The registry -- Basic utilities -- Applications -- Graphics and multimedia -- System performance -- Hardware.
Subjects: Microsoft Windows (Computer file); Operating systems (Computers);
Available copies: 1 / Total copies: 1
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The story of West Asheville [electronic resource] : people, places, events / by Perkins, David.(CARDINAL)754703; West Asheville History Project.;
Narrator: David Perkins.Presents a variety of information about West Asheville. The narration gives an overview of the history of the area. More than 150 photos and paintings show West Asheville in the past and present.CD-ROM.System requirements: PC with Microsoft Windows 98 or Windows XP, a 300Mhz or faster processor, and at least a 16X CD-Rom drive; or a MAC with OS 9.2 or greater operating system and at least 16X CD-ROM drive.
Available copies: 1 / Total copies: 1
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Principles of cybersecurity / by Crelin, Joy,editor.(CARDINAL)885824;
Includes bibliographical references (pages 371-401) and index.Aadhaar Hack ; Access Control ; Advanced Encryption Standard ; Algorithm ; Android OS ; Anonymity and Anonymizers ; Anonymous ; Artificial Intelligence ; Artificial Intelligence and Terrorism ; Artificial Intelligence Cold War ; Autonomous Cars ; Big Data ; Biometric Identification Systems ; Blockchain ; Bots ; Browsers ; Cambridge Analytica Facebook Data Scandal ; Catfishing ; Changing Passwords ; China's Cyberinvasion ; Cloud Computing ; Combinatorics ; Computer and Technical Support Specialist ; Computer Crime Investigation ; Computer Fraud ; Computer Fraud and Abuse Act ; Computer Hardware Engineer ; Computer Hardware Security ; Computer Languages, Compilers, and Tools ; Computer Memory and Storage ; Computer Network Architect ; Computer Networks ; Computer Programmer ; Computer Security ; Computer Software ; Computer Viruses and Worms ; Cryptography ; Cyber Command ; Cyberbulling ; Cybercrime ; Cybercrime, Social Impacts of ; Cybersecurity Basics ; Cybersecurity Testing ; Cyberterrorism ; Cyberwarfare ; Cyberweapon ; Dark Web ; Data Breach ; Data Harvesting ; Data Mining ; Data Protection ; Database ; Database Design ; Debugging ; Deepfake ; Demon Dialing/War Dialing ; Device Drivers ; Digital Forensics ; Digital Watermarking ; Doxing ; E-banking ; Electronic Bugs ; Electronic Commerce Technology ; Email and Business ; Encryption ; End-User Cybersecurity Education ; Estonia Cyberattack ; Fax Machine, Copier, and Printer Analysis ; Firewalls ; Firmware ; Fuzzy Logic ; Graphical User Interface ; Hacking ; HTML ; HTTP Cookie ; Identity Theft ; ILOVEYOU Virus ; Industrial Espionage ; Information Security Analyst ; Information Techology ; Internet of Things ; Internet Protocol ; Internet Tracking and Tracing ; Intrusion Detection and Prevention ; iOS ; Mac OS ; Machine Learning ; Malware ; Marriott Starwood Hotels Hack ; Metadata ; Michelangelo Computer Virus ; Microprocessor ; Mobile Apps ; Mobile Web Technology ; Network and Computer Systems Administrator ; Online Piracy ; Operating System ; Personal Computers ; Phishing ; Privacy Breaches ; Privacy Rights ; Privacy Settings ; Public-Key Cryptography ; Random-Access Memory ; Ransomware ; Risk Management ; Russian Hacking Scandal ; Servers ; Smart City ; Social Engineering ; Software Developer/Quality Assurance Analyst/Tester ; Spam ; Spam Filters ; Spyware ; Stuxnet Virus ; Systems Security Engineering ; Targeted Advertising ; Usability ; Virtual Private Network ; Web Developer ; Windows Operating System ; Wireless Networks ; Workplace Monitoring ; XML ; Y2K Crisis ; Zero Trust Security."Cybersecurity is multifaceted, encompassing the protection of computers, mobile devices, networks, websites, clout services, and other computer and inter-connected technologies from a wide range of cyperattacks. This volume takes a broad view, covering security-enhancing technologies like encryption and zero trust as well as underlying hardware, software, and internet technologies. Topics discussed range from common cyberattacks and cybercrimes, famous computer viruses and hacking incidents, doxing, cyberbullying, and cyberwarfare and cyberterrorism."--
Subjects: Reference works.; Informational works.; Computer networks; Computer security; Data protection;
Available copies: 2 / Total copies: 2
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UX fundamentals for non-UX professionals : user experience principles for managers, writers, designers, and developers / by Stull, Edward,author.;
Includes bibliographical references and index.Part 1. UX principles. UX is unavoidable ; You are not the user ; You compete with everything ; The user is on a journey ; Keep it simple ; Users collect experiences ; Speak the user's language ; Favor the familiar ; Stability, reliability, and security ; Speed ; Usefulness ; The lives in front of interfaces -- Part 2. Being human. Perception ; Attention ; Flow ; Laziness ; Memory ; Rationalization ; Accessibility ; Storytelling -- Part 3. Persuasion. Empathy ; Authority ; Motivation ; Relevancy ; Reciprocity ; Product ; Price ; Promotion ; Place -- Part 4. Process. Waterfall, agile, and lean ; Problem statements ; The three searches ; Quantitative research ; Reconciliation ; Documentation ; Personas ; Journey mapping ; Knowledge mapping ; Kano modeling ; Heuristic review ; User testing ; Evaluation."Demystify UX and its rules, contradictions, and dilemmas. This book provides real-world examples of user experience concepts that empower teams to create compelling products and services, manage social media, interview UX candidates, and oversee product teams. From product decisions to performance reviews, your ability to participate in discussions about UX has become vital to your company's success as well as your own. However, UX concepts can seem complex. Many UX books are written by and for UX professionals. UX Fundamentals for Non-UX Professionals serves the needs of project managers, graphic designers, copyeditors, marketers, and others who wish to understand UX design and research. You will discover how UX has influenced history and continues to affect our daily lives. Entertaining real-world examples demonstrate what a massive, WWII-era tank teaches us about design, what a blue flower tells us about audiences, and what drunk marathoners show us about software. What You'll Learn Know the fundamentals of UX through real-world examples Acquire the skills to participate intelligently in discussions about UX design and research Understand how UX impacts business, including product, pricing, placement, and promotion as well as security, speed, and privacy Who This Book Is For Professionals who work alongside UX designers and researchers, including but not limited to: project managers, graphic designers, copyeditors, developers, and human resource professionals; and business, marketing, and computer science students seeking to understand how UX affects human cognition and memory, product pricing and promotion, and software security and privacy."--Publisher's description.
Subjects: User interfaces (Computer systems); User-centered system design.; Web sites;
Available copies: 1 / Total copies: 1
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Principles of computer-aided design / by Crelin, Joy,editor.(CARDINAL)885824; Salem Press,issuing body.(CARDINAL)521037;
Includes bibliographical references and index.Aeronautics and Aviation -- Aerospace Design -- Algorithm -- Applied Mathematics -- Applied Physics -- Archaeology -- Architecture and Architectural Engineering -- Architecture Software -- Artificial Organs -- Audiology and Hearing Aids -- AutoCAD -- Automated Processes and Servomechanisms -- Avionics and Aircraft Instrumentation -- Biomechanical Engineering -- Bridge Design and Barodynamics -- Building Information Modeling (BIM) -- CATIA -- Cell and Tissue Engineering -- Civil Engineering -- Communications Satellite Technology -- Computer-aided Design (CAD) in Education -- CAD Research and Theory -- Computer-aided Engineering (CAE) -- Computer-aided Mechanical Design (CAM) -- CAD/CAM, Popularization of -- CAD/CAM Software, Overview of -- Computer Animation -- Computer Languages, Compilers, and Tools -- Computer Memory and Storage -- Computer Modeling -- Computer Numerical Control (CNC) Milling -- Computer Simulation -- Contract Manufacturing -- Control of Manufacturing Systems -- DAC-1 -- Deep Submergence Vehicle Design -- Dentistry -- Design -- Design for Manufacturability -- Design Thinking -- Ecodesign -- Electric Automobile Technology -- Electrical Engineering -- Electronic Design Automation (EDA) -- Electronics and Electronic Engineering -- Engineering Design -- Engineering Tolerances -- Environmental Engineering -- Epoxies and Resin Technologies -- Ergonomics -- Fossil Fuel Power Plants -- Fuel Cell Technologies -- Functional Design -- Game Programming -- Gas Turbine Technology -- Generative Design -- Geometry -- Graphical User Interface (GUI) -- Graphics Formats -- Graphics Technologies -- Heat-Exchanger Technologies -- Hybrid Vehicle Technologies -- Hydraulic Engineering -- Hydroponics -- Integrated-Circuit Design -- International System of Units -- Isometric Drawing -- Jet Engine Technology -- Just-In-Time Manufacturing -- Kinematics -- Lean Manufacturing -- Manufacturing, Energy Use in -- Manufacturing Processes -- Manufacturing Strategies -- Manufacturing Systems Design -- Measurement and Units -- Microscale 3D Printing -- Naval Architecture and Marine Engineering -- NX -- Open-Source CAD Software -- Optics -- Plastics Engineering -- Polymer Science -- Process Management for Manufacturing -- Product Design -- Product Lifecycle Management (PLM) -- Propulsion Technologies -- Prosthetics -- Prototyping -- Quality Control -- Random-Access Memory (RAM) -- Reconfigurable Agile Manufacturing -- Reconfigurable Manufacturing Systems -- Robotics -- Roller-Coaster Design -- Douglas T. Ross -- Scandinavian Design -- Sketchpad -- Solar Panel Design -- SolidWorks -- Spacecraft Engineering -- Sports Engineering -- Submarine Engineering -- Technical Drawing -- 3D Printing -- UNISURF -- Urban Planning and Engineering -- Vectors -- Web Graphic Design -- Wireframes.Explores the use of computers in the design process of many products and applications. Initially used by only a small number of industries, CAD in the twenty-first century has become a part of nearly every facet of modern life. It is a valuable tool not only for engineers but also for artists, doctors, and entertainers. This volume includes 110 entries arranged in A to Z order to help make finding a topic of interest easy. Entries related to basic principles and concepts include a list of the fields of study covered by the article; an abstract that provides a brief, concrete summary of the topic and its significance; a list of key concepts with definitions, important to a proper understanding of the topic; a detailed essay that provides extensive background on the topic and explores its significance to the field of computer-aided design; and a list of further reading for those who wish to pursue the topic in more depth. --
Subjects: Computer-aided design.; Computer-aided engineering.;
Available copies: 1 / Total copies: 1
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Principles of programming & coding / by Franceschetti, Donald R.,1947-editor.(CARDINAL)651222;
Includes bibliographical references and index3D printing -- Algorithms -- American Standard Code for Information -- Interchange (ASCII) -- Android OS -- Application -- Autonomic computing -- Avatars and simulation -- Binary hexadecimal representations -- Boolean operators -- Branching logic -- Characters and strings -- Cloud computing -- Coding and encryption -- Color coding -- Combinatorics -- Comment programming -- Comparison operators -- Computer animation -- Computer memory -- Computer modeling -- Computer security -- Computer-aided design (CAD) -- Computer-aided design and computer-aided manufacturing software (CAD/CAM) -- Computer-assisted instruction (CAI) -- Conditional operators -- Constraint programming -- Control systems -- Cowboy coding -- CPU design -- Crowdfunding -- Crowdsourcing -- Cryptography -- Data mining -- Data warehouse -- Database design -- Database structuring conventions -- Debugging -- Device drivers -- Diffusion of innovations -- Digital divide -- Digital forensics -- Digital libraries -- Digital native -- Digital photography -- Digital signal processors (DSP) -- Digital watermarking -- Disk operating system (DOS) -- Drone warfare -- Drones -- E-banking -- E-learning -- Electronic circuits -- Electronic communication software -- Encryption -- Error handling -- Event-driven marketing (EDM) -- Expectancy theory -- Experimenter's bias -- Extreme programming -- Firewalls -- Firmware -- Functional electrical stimulation (FES) -- Game programming -- Gamification -- Graphical user interface (GUI) -- Graphics formats -- Guard clause -- HTTP cookie -- Imagined communities -- Incremental development -- Informational technology (IT) -- Information visualization -- Internet Protocol (IP) -- Inversion of control (Hollywood Principle) -- iOS -- Iterative constructs -- Java programming language -- JavaScript -- Knowledge worker -- Levels of processing theory -- Logic synthesis -- Logistics -- Machine learning -- Malware -- Massive open online course (MOOC) -- Meta-analysis -- Metacomputing -- Metadata -- Microprocessors -- Mixed methods research (MMR) -- Mobile apps -- Mobile technology -- Motherboards -- Multiprocessing operating systems (OS) -- Multi-user operating system (OS) -- Naming conventions -- Net neutrality -- Network security -- Neuro-linguistic programming (NLP) -- Neuromarketing -- Neuromorphic chips -- Objectivity -- Object-oriented design (OOD) -- Object-oriented programming (OOP) -- Privacy rights -- Programming languages -- Prototyping -- Quantum computing -- Random access memory (RAM) -- Rapid application development (RAD) -- Rational choice theory -- Search engine optimization (SEO) -- Semantic memory -- Semantics -- Signal processing -- Source code comments -- Spiral development -- Standard deviation -- Standpoint theory -- Statistical inference -- String-oriented symbolic languages (SNOBOL) -- Structural equation modeling (SEM) -- Technology in education -- Test doubles -- Theory of multiple intelligences -- Theory X and Theory Y -- Transformation priority premise (TPP) -- Tree structures -- Turing test -- Uncertainty reduction theory (URT) -- Unicode -- UNIX -- Variables and values -- Waterfall development -- Web design -- Web graphic design -- Working memory -- Worse-is-better -- Time Line of Inventions and Advancements in Programming and CodingThis new volume makes sense of the jumble of techno-jargon and programming acronyms for high school and undergraduate students. More than 125 entries explain the fundamental concepts, popular languages, systems, and protocols that go into computer programming.
Subjects: Computer programming.; Coding theory.;
Available copies: 1 / Total copies: 1
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Learning blender : a hands-on guide to creating 3D animated characters / by Villar, Oliver,Author(DLC)n 2011074311;
Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.83 LTS (Long-Term Support) and beyond, Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website ( blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media -- and you'll have up-to-date skills for any 3D project, whether it involves characters or not. *Learn Blender's updated user interface and navigation *Create your first scene with Blender and the Blender Render and Cycles render engines *Organize an efficient, step-by-step pipeline to streamline workflow in any project *Master modeling, unwrapping, and texturing *Bring your character to life with materials and shading in both Cycles and EEVEE (the new real-time render engine included in Blender) *Create your character's skeleton and make it walk *Use Camera Tracking to mix 3D objects into a real-world video *Transform a raw rendered scene into the final result using Blender's compositing nodes. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Subjects: Blender (Computer file); Computer animation.; Computer graphics.; Three-dimensional display systems.;
Available copies: 1 / Total copies: 1
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