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- Survival analysis using primary and surrogate endpoints / by Tudor, Gail E.; University of North Carolina (System).Institute of Statistics.(CARDINAL)165205; University of North Carolina at Chapel Hill.Department of Biostatistics.(CARDINAL)167680;
Includes bibliographical references (pages 103-104).
- Subjects: Biometry.; Failure time data analysis.;
- Available copies: 2 / Total copies: 3
- On-line resources: Suggest title for digitization;
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- Auxiliary covariate measurement problem in failure time regression / by Zhou, Haibo.(CARDINAL)219305; Pepe, Margaret Sullivan,1961-(CARDINAL)194598; University of North Carolina (System).Institute of Statistics.(CARDINAL)165205; University of North Carolina at Chapel Hill.Department of Biostatistics.(CARDINAL)167680;
Includes bibliographical references (pages 15-16).
- Subjects: Analysis of covariance.; Failure time data analysis.;
- Available copies: 2 / Total copies: 3
- On-line resources: Suggest title for digitization;
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- Survival analysis for fixed or time-dependent strata using the stratified spline proportional hazards model / by Shen, Yuan-Li.; University of North Carolina (System).Institute of Statistics.(CARDINAL)165205; University of North Carolina at Chapel Hill.Department of Biostatistics.(CARDINAL)167680;
Includes bibliographical references (pages [172]-178).
- Subjects: Failure time data analysis.; Survival analysis (Biometry);
- Available copies: 2 / Total copies: 3
- On-line resources: Suggest title for digitization;
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- A comparison of test statistics for assessing the proportional hazards assumption of Cox's Model / by Ng'andu, Nicholas Hakavuna.; University of North Carolina (System).Institute of Statistics.(CARDINAL)165205; University of North Carolina at Chapel Hill.Department of Biostatistics.(CARDINAL)167680;
Includes bibliographical references (pages [170]-177).
- Subjects: Failure time data analysis.; Survival analysis (Biometry);
- Available copies: 2 / Total copies: 3
- On-line resources: Suggest title for digitization;
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- Censoring in theory and practice : statistical perspectives and controversies / by Sen, Pranab Kumar,1937-(CARDINAL)158125; University of North Carolina (System).Institute of Statistics.(CARDINAL)165205; University of North Carolina at Chapel Hill.Department of Biostatistics.(CARDINAL)167680;
Includes bibliographical references (pages 15-16).
- Subjects: Data editing.; Failure time data analysis.; Survival analysis (Biometry);
- Available copies: 2 / Total copies: 2
- On-line resources: Suggest title for digitization;
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- Proportional hazards models for multivariate failure time data with generalized competing risks / by DeMasi, Ralph Alphonse.; University of North Carolina (System).Institute of Statistics.(CARDINAL)165205; University of North Carolina at Chapel Hill.Department of Biostatistics.(CARDINAL)167680;
Includes bibliographical references (pages 148-152).
- Subjects: Competing risks.; Failure time data analysis.; Multivariate analysis.;
- Available copies: 2 / Total copies: 3
- On-line resources: Suggest title for digitization;
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- A semi-parametric matrix-valued counting process model for survival analysis / by Lima, A. C. Pedroso de.; University of North Carolina (System).Institute of Statistics.(CARDINAL)165205; University of North Carolina at Chapel Hill.Department of Biostatistics.(CARDINAL)167680;
Includes bibliographical references (pages 141-146).
- Subjects: Failure time data analysis; Survival analysis (Biometry);
- Available copies: 3 / Total copies: 3
- On-line resources: Suggest title for digitization;
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- Design and analysis of ecological experiments / by Scheiner, Samuel M.,1956-(CARDINAL)333479; Gurevitch, Jessica.(CARDINAL)333478;
Includes bibliographical references (pages 399-425) and indexes.Exploratory data analysis and graphic display / Aaron M. Ellison -- ANOVA : Experiments in controlled environments / Catherine Potvin -- ANOVA and ANCOVA : Field competition experiments / Deborah E. Goldberg and Samuel M. Scheiner -- MANOVA : Multiple response variables and multispecies interactions / Samuel M. Scheiner -- Repeated-measures analysis : growth and other time-dependent measures / Carl N. von Ende -- Time-series intervention analysis : unreplicated large-scale experiments / Paul W. Rasmussen [and others] -- Nonlinear curve fitting : predation and functional response curves / Steven A. Juliano -- Multiple regression : herbivory / Thomas E. Philippi -- Path analysis : pollination / Randall J. Mitchell -- Population sampling and bootstrapping in complex designs : demographic analysis / Mark A. McPeek and Susan Kalisz -- Failure-time analysis : emergence, flowering, survivorship, and other waiting times / Gordon A. Fox -- The bootstrap and the jackknife : describing the precision of ecological indices / Philip M. Dixon -- Spatial statistics : analysis of field experiments / Jay M. Ver Hoef and Noel Cressie -- Mantel tests : spatial structure in field experiments / Marie-Josée Fortin and Jessica Gurevitch -- Model validation : optimal foraging theory / Joel S. Brown -- Meta-analysis : combining the results of independent experiments / Jessica Gurevitch and Larry V. Hedges.
- Subjects: Ecology; Experimental design.;
- Available copies: 1 / Total copies: 1
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- Analytical procedures for determining the impacts of reliability mitigation strategies / by Cambridge Systematics.(CARDINAL)157647; National Research Council (U.S.).Transportation Research Board.(CARDINAL)141287; Second Strategic Highway Research Program (U.S.)(CARDINAL)307610;
Includes bibliographical references.Executive summary -- ch. 1. Introduction -- ch. 2. Preparatory analyses -- ch. 3. Data collection, assembly, and fusion -- ch. 4. Empirical measurement of reliability -- ch. 5. Estimating congestion by source: the cause of congestion -- ch. 6. Before-and-after studies of reliability improvements -- ch. 7. Cross-sectional statistical analysis of reliability -- ch. 8. Application guidelines -- ch. 9. Conclusions and recommendations."Reliability of transport, especially the ability to reach a destination within a certain amount of time, is a regular concern of travelers and shippers. The definition of reliability used in this research is how travel time varies over time. The variability can apply to the travel times observed over a road segment during a specific time slice (e.g., 3 to 6 p.m.) over a fairly long period of time, say a year. The variability can also pertain to the travel times of repeated trips made by a person or a truck between a given origin and destination. Agencies are increasingly aware of the issue of reliability, although the transportation industry as a whole as yet lacks a firm understanding of the causes and solutions to failures of reliability. As the agenda for the SHRP 2 research on travel time reliability took shape, it became clear a fundamental study was required to be able to talk about travel time reliability in a meaningful way"--Foreword.
- Subjects: Technical reports.; Transportation; Transportation; Travel time (Traffic engineering);
- Available copies: 1 / Total copies: 1
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- The VR book : human-centered design for virtual reality / by Jerald, Jason,author.(CARDINAL)849970;
Includes bibliographical references (pages 541-566) and index.Part I. Introduction and background : What is virtual reality? : The definition of virtual reality ; VR is communication ; What is VR good for? -- A history of VR : The 1800s ; The 1900s ; The 2000s -- An overview of various realities : Forms of reality ; Reality systems -- Immersion, presence, and reality trade-offs : Immersion ; Presence ; Illusions of presence ; Reality trade-offs -- The basics: design guidelines : Introduction and background ; VR is communication ; An overview of various realities ; Immersion, presence, and reality trade-offs.Part II. Perception : Objective and subjective reality : Reality is subjective ; Perceptual illusions -- Perceptual models and processes : Distal and proximal stimuli ; Sensation vs. perception ; Bottom-up and top-down processing ; Afference and efference ; Iterative perceptual processing ; The subconscious and conscious ; Visceral, behavioral, reflective, and emotional processes ; Mental models ; Neuro-linguistic programming -- Perceptual modalities : Sight ; Hearing ; Touch ; Proprioception ; Balance and physical motion ; Smell and taste ; Multimodal perceptions -- Perception of space and time : Space perception ; Time perception ; Motion perception -- Perceptual stability, attention, and action : Perceptual constancies ; Adaptation ; Attention ; Action -- Perception: design guidelines : Objective and subjective reality ; Perceptual models and processes ; Perceptual modalities ; Perception of space and time ; Perceptual stability, attention, and action.Part III. Adverse health effects : Motion sickness : Scene motion ; Motion sickness and vection ; Theories of motion sickness ; A unified model of motion sickness -- Eye strain, seizures, and aftereffects : Accommodation-vergence conflict ; Binocular-occlusion conflict ; Flicker ; Aftereffects -- Hardware challenges : Physical fatigue ; Headset fit ; Injury ; Hygiene -- Latency : Negative effects of latency ; Latency thresholds ; Delayed perception as a function of dark adaptation ; Sources of delay ; Timing analysis -- Measuring sickness : The Kennedy simulator sickness questionnaire ; Postural stability ; Physiological measures -- Summary of factors that contribute to adverse effects : System factors ; Individual user factors ; Application design factors ; Presence vs. motion sickness -- Examples of reducing adverse effects : Optimize adaptation ; Real-world stabilized cues ; Manipulate the world as an object ; Leading indicators ; Minimize visual accelerations and rotations ; Ratcheting ; Delay compensation ; Motion platforms ; Reducing gorilla arm ; Warning grids and fade-outs ; Medication -- Adverse health effects: design guidelines : Hardware ; System calibration ; Latency reduction ; General design ; Motion design ; Interaction design ; Usage ; Measuring sickness.Part IV. Content creation : High-level concepts of content creation : Experiencing the story ; The core experience ; Conceptual integrity ; Gestalt perceptual organization -- Environmental design : The scene ; Color and lighting ; Audio ; Sampling and aliasing ; Environmental wayfinding aids ; Real-world content -- Affecting behavior : Personal wayfinding aids ; Center of action ; Field of view ; Casual vs. high-end VR ; Characters, avatars, and social networking -- Transitioning to VR content creation : Paradigm shifts from traditional development to VR development ; Reusing existing content -- Content creation: design guidelines : High-level concepts of content creation ; Environmental design ; Affecting behavior ; Transitioning to VR content creation.Part V. Interaction : Human-centered interaction : Intuitiveness ; Norman's principles of interaction design ; Direct vs. indirect interaction ; The cycle of interaction ; The human hands -- VR interaction concepts : Interaction fidelity ; Proprioceptive and egocentric interaction ; Reference frames ; Speech and gestures ; Modes and flow ; Multimodal interaction ; Beware of sickness and fatigue ; Visual-physical conflict and sensory substitution -- Input devices : Input device characteristics ; Classes of hand input devices ; Classes of non-hand input devices -- Interaction patterns and techniques : Selection patterns ; Manipulation patterns ; Viewpoint control patterns ; Indirect control patterns ; Compound patterns -- Interaction: design guidelines : Human-centered interaction ; VR interaction concepts ; Input devices ; Interaction patterns and techniques.Part VI. Iterative design : Philosophy of iterative design : VR is both an art and a science ; Human-centered design ; Continuous discovery through iteration ; There is no one way, processes are project dependent ; Teams -- The define stage : The vision ; Questions ; Assessment and feasibility ; High-level design considerations ; Objectives ; Key players ; Time and costs ; Risks ; Assumptions ; Project constraints ; Personas ; User stories ; Storyboards ; Scope ; Requirements -- The make stage : Task analysis ; Design specification ; System considerations ; Simulation ; Networked environments ; Prototypes ; Final production ; Delivery -- The learn stage : Communication and attitude ; Research concepts ; Constructivist approaches ; The scientific method ; Data analysis -- Iterative design: design guidelines : Philosophy of iterative design ; The define stage ; The make stage ; The learn stage.Part VII. The future starts now : The present and future state of VR : Selling VR to the masses ; Culture of the VR community ; Communication ; Standards and open source ; Hardware ; The convergence of AR and VR -- Getting started -- Appendix A. Example questionnaire -- Appendix B. Example interview guidelines -- Glossary.Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only do users get frustrated, but they can get sick. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design toward innovative experiences.
- Subjects: Human-computer interaction.; Virtual reality.;
- Available copies: 1 / Total copies: 1
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Results 1 to 10 of 12 | next »