Results 1 to 7 of 7
- Call of Cthulhu : keeper rulebook / by Lovecraft, H. P.(Howard Phillips),1890-1937,author,author.(CARDINAL)510507; Fricker, Paul.; Mason, Mike.; Petersen, Sandy.(CARDINAL)772397; Willis, Lynn.(CARDINAL)772398;
"Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos ...This book, the Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game. It is intended for use by the Keeper of Arcane Lore (the Keeper) - that player who will present the adventure to the other players. You must have at least one copy of this book to play Call of Cthulhu. The other players, the Investigators, should have one or more copies of the Investigator Handbook, containing expanded rules for character creation, skills, occupations, equipment, and more."-- Publisher's web site.
- Subjects: Handbooks and manuals.; Adventure games.; Adventure games; Call of Cthulhu (Game); Fantasy games.; Fantasy games;
- Available copies: 1 / Total copies: 2
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- Call of Cthulhu : horror roleplaying in the worlds of H.P. Lovecraft / by Petersen, Sandy.(CARDINAL)772397; Lovecraft, H. P.(Howard Phillips),1890-1937.(CARDINAL)510507; Willis, Lynn.(CARDINAL)772398; Herber, Keith,1949-(CARDINAL)527749;
Includes bibliographical references (pages 294-296) and index."A roleplaying game based on the worlds of H.P. Lovecraft, in which ordinary people are confronted by the terrifying forces of the Cthulhu Mythos. To play, all you need are the book, some dice, and your friends"--P. [4] of cover.
- Subjects: Lovecraft, H. P. (Howard Phillips), 1890-1937.; Call of Cthulhu (Game); Fantasy games.; Role playing.; Roleplay.;
- Available copies: 0 / Total copies: 1
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- Call of Cthulhu [video game]. by Nintendo of America Inc.(CARDINAL)687757;
Game.Plunge into Call of Cthulhu, the official videogame inspired by Chaosium's classic pen and paper RPG. Uncover the chilling mysteries of this role-playing investigation game, descending deep into a world of creeping madness and shrouded Old Gods within Lovecraft's iconic universe. 1924. Private Investigator Edward Pierce is sent to investigate the tragic death of the Hawkins family in their imposing mansion on the isolated Dark water Island, off the shores of Boston. Between unfriendly locals and dubious police reports, it becomes clear there's more to the case than meets the eye. Soon enough, Pierce is pulled into a terrifying world of conspiracies, cultists, and cosmic horrors. In this world, nothing is as it seems. Sanity is an irregular bedfellow, all too often replaced by whisperings in the dark. Strange creatures, weird science, and sinister cults dominate the Cthulhu Mythos, intent on realizing their mad schemes to bring about the end of everything. Your mind will suffer -- balancing a razor-thin line between sanity and psychosis, your senses will be disrupted until you question the reality of everything around you. Trust no one. Slinking shadows hide lurking figures. and all the while, the Great Dreamer prepares for his awakening.ESRB Content Rating: M, Mature, 17+ (blood and gore, intense violence, strong language, use of alcohol).Cartridge compatible with Nintendo Switch video game system ; HDTV 720p/1080i/1080p ; in game surround sound ; Nintendo Switch Pro controller compatible.
- Subjects: Cthulhu (Fictitious character); Adventure video games.; Call of Cthulhu (Game); Cults; Good and evil; Private investigators;
- Available copies: 1 / Total copies: 1
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- Sandy Petersen's Cthulhu mythos / by Petersen, Sandy,author.;
"The most comprehensive guide to the Cthulhu Mythos ever written for 5E fantasy. Written by the father of Cthulhu in gaming, Sandy Petersen, author of the groundbreaking Call of Cthulhu RPG. More than 100 Mythos Monster stat blocks, and 26 Great Old Ones and Outer Gods included. Plus, four new playable races, new spells, and entirely new magic ruleset, new items and artifiacts, rules for insanity, detailed descriptions of Mythos Cults, and MORE!"
- Subjects: Maps.; Handbooks and manuals.; Young adult literature.; Dungeons and Dragons (Game); Fantasy games.; Fantasy games; Role playing.; Imaginary places; Roleplay.;
- Available copies: 0 / Total copies: 1
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- Call of Cthulhu [video game] / by Lovecraft, H. P.(Howard Phillips),1890-1937.Call of Cthulhu.(CARDINAL)609623; Chaosium, Inc.,game developer.; Cyanide Studio (Firm),game developer.; Focus Home Interactive,publisher.;
Call of Cthulhu: The Official Video Game, an RPG exploration game developed by Cyanide Studios, captivates with psychological horror, creep mechanics and an immersive and oppressive world. 1924. Private detective Edward Pierce seeks to expose the truth behind the death of an artist and her family on Blackwater Island. When Pierce is dealing with whale mutations and vanishing corpses on the island, he realizes that this is only the beginning of a distorting reality. As the investigation leads deeper and deeper into the realm of the "Great Dreamer", Pierce begins to question everything seen and experienced. He is forced to maintain the right balance between his health and what lurks in the shadows. It is said that madness is the only way to fathom the truth. On his way to enlighten the death of the artist and her family, Pierce will soon come across something that is far more disturbing. The "Great Dreamer," Cthulhu, announces his awakening.ESRB rating: M, Mature 17+ (blood and gore, intense violence, strong language, use of alcohol).System requirements: PlayStation 4 game system; HDD 11 GB minimum hard drive.
- Subjects: Role playing video games.; Video games.; Cthulhu (Fictitious character); Horror; Insanity (Law); Murder; Sony video games.;
- Available copies: 1 / Total copies: 2
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- 52 ready-to-use gaming programs for libraries / by Kroski, Ellyssa,editor.(CARDINAL)285708;
Part I. Tabletop Game Programs. Beyond Dungeons & Dragons: building a roleplaying program / Robert Taylor and Danielle Costello -- How to start tabletop gaming programs at your library, for absolute beginners / Mark Halvorsen and James Tyner -- Brush & shield: pain & take miniature day at the public library / Mark Halvorsen -- Recurring game events for older adults / Mark Halvorsen -- How to develop socioeconomic literacies with the landlord game / Randal Sean Harrison -- Hero's handbook: steps for creating a pathfinder RPG beginner's program / Delaney Bullinger and Allison Rand -- Dewey and dragons: Dungeons & Dragons at the library / Jamey Rorie -- How to build a circulating board game collection for a commuter campus / Tiffanie Ford-Baxter, Daniel Palodichuk, and Jennifer Selga -- Developing science literacy through science-themed board games / Bryce Van Ross and Tiffanie Ford-Baxter -- Call of Cthulhu: hosting roleplaying events in the world of H.P. Lovecraft / Michael Furlong -- How to host a large-scale board games event for new student orientation / Annette M. Vadnais -- Not so trivial pursuit: board game creation in your library / Kristen Cinar -- How to organize a tabletop gaming convention / Tiffany Polfer and James Tyner -- Play your cards right: an information literacy card game for undergrads / Martha Attridge Bufton, Colin Harkness, and Ryan Tucci -- Advanced D&G (donations and grants): building your game library without breaking your budget / Matthew Morrison -- RPG writing workshop: lead patrons in writing their own games / Christopher Bussman and Shea'la Finch -- How to highlight locally designed board games in your library / Maggie Block.Part II. Video Game Programs. Exam cram: providing video games for final exam study breaks / Kyle Neill and Brad Casselberry -- How to start a Kerbal Space Program club / Jacqueline Lockwood -- Game and learn: how to create a library augmented reality tour / Yingqi Tang and Charlcie Vann -- Level up! Library orientation with a phone-based exploration game / Beth Jane Toren -- Smash your programming goals with a Super Smash Bros. ultimate tournament / Sarah Prosser -- Get the most out of VR / Haley T. Lee -- How to create and sustain a gamer's club even if you are not a gamer / Maya Berry -- How to create an arcade program in the library / Nicholas Dease -- How to create a video game recreational league / Leah Canner -- Culper spies: choose your own adventure online gamification / Kristen Cinar -- Hosting Pokémon GO PVP tournaments in your library / Emily Burkot -- Building a video game collection for programming (and keeping it current!) / Emily Burkot -- It's locked: combining video games with real-life STEM challenges / Selenia Paz -- How to explore STEM programming through VR / Zachary Stier -- Teach young patrons cybersecurity using Minecraft / Chris Markman.Part III. Live Action Game Programs. How to run a Vampire LARP in the library / Errol Logan -- How to run an Instagram scavenger hunt for new student orientation / Susan M. Hansen -- How to create a life-sized Game of Life / Lindsey Tomsu -- How to organize an escape room for faculty / Maya Berry and Melissa Wright -- Live video games: library battle royale / Sarah Amazing -- Hunger Games: survival challenge / Sarah Amazing -- How to create a live Clue game / Jonathan Dolce -- Scavenger hunt: Zombie Tag / Karlene Tura Clark -- How to create a mini-golf mini-tour / Kaitlyn May, Mary Atwell, and Emily Hampton Haynes -- Spy hunt: a library research scavenger hunt / Kristen Cinar -- How to run a fandom LARP / Elizabeth R. Strauss -- Anything Bingo / Elizabeth R. Strauss -- Stop the mad librarian: a library orientation escape room / Susan M. Hansen -- How to run a library research gamification program / Lisa Njoku -- Laser tag in the stacks / Steven Wade, Julie Hornick, Randall M. MacDonald, and Marina Morgan -- Save Lewis the Librarian! An information literacy escape room / Ruth Cho -- How to run a history mystery program for teens / Ruth Covington / How to create life-sized board games / Lindsey Tomsu -- Just try to escape your training! Using escape rooms to develop a cohesive student worker team / Melanie Bopp -- The Amazing Race: STEAM to the finish line / Sandra Calemme McCarthy and Maureen Perault."Ellyssa Kroski has gathered 52 creative programming ideas from public, school, and academic libraries. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and kids"--
- Subjects: Libraries; Libraries;
- Available copies: 3 / Total copies: 3
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- Literary wonderlands : a journey through the greatest fictional worlds ever created / by Miller, Laura,1960-editor.(CARDINAL)491522;
Ancient myth & legend. Anonymous : The epic of Gilgamesh, c.1750 BCE -- Homer : The odyssey, c.725-675BCE -- Ovid : Metamorphoses, c.8 -- Anonymous : Beowulf, c.700-1100 -- Anonymous : The thousand and one nights, c.700-947 -- Anonymous : The mabinogion, 12th-14th century -- Snorri Sturluson : The prose Edda, c.1220 -- Dante Alighieri : The divine comedy, c.1308-21 -- Thomas Malory : Le morte d'Arthur, 1485 -- Ludovico Ariosto : Orlando Furioso, c.1516/32 -- Thomas More : Utopia, 1516 -- Edmund Spenser : The faerie queene, 1590-1609 -- Wu Cheng'en : Journey to the west (Xiyouji), c.1592 -- Tommaso Campanella : The city of the sun, 1602 -- Miguel de Cervantes : Don Quixote, 1605/15 -- William Shakespeare : The tempest, 1611 -- Cyrano de Bergerac : A voyage to the moon, 1657 -- Margaret Cavendish : The description of a new world, called the Blazing-World, 1666 -- Science & romanticism. Jonathan Swift : Gulliver's travels -- Ludvig Holberg : The journey of Niels Klim to the world underground, 1741 -- Charles Kingsley : The water-babies : a fairy tale for a land baby, 1863 -- Lewis Carroll : Alice's adventures in Wonderland, 1865 -- Jules Verne : Twenty thousand leagues under the sea, 1870 -- Samuel Butler : Erewhon, 1872 -- Richard Wagner : The ring of the Nibelung, 1876 -- Robert Louis Stevenson : Treasure island, 1883 -- Edwin A. Abbott : Flatland : a romance of many dimensions, 1884 -- Edward Bellamy : Looking backward : 2000-1887, 1888 -- Mark Twain : A Connecticut Yankee in King Arthur's Court, 1889 -- H.G. Wells : The time machine, 1895 -- L. Frank Baum : The wonderful wizard of Oz, 1900 -- Golden age of fantasy. J.M. Barrie : Peter Pan in Kensington Gardens, 1906 -- Arthur Conan Doyle : The lost world, 1912 -- Edgar Rice Burroughs : At the earth's core, 1914 -- Charlotte Perkins Gilman : Herland, 1915 -- Cecilia May Gibbs : Tales of Snugglepot and Cuddlepie : their adventures wonderful, 1918 -- Yevgeny Zamyatin : We, 1924 -- Frank Kafka : The castle, 1926 -- H.P. Lovecraft : The Cthulhu mythos, 1928-37 -- Aldous Huxley : Brave new world, 1932 -- Robert E. Howard : Conan the Barbarian, 1932-36 -- Vlladimir Bartol : Alamut, 1938 -- Jorge Luis Borges : Tlön, Uqbar, Orbis Tertius, 1941 -- Austin Tappan Wright : Islandia, 1942 -- Antoine de Saint-Exuéry : The little prince, 1943 -- Tove Jansson : The Moomins and the great flood, 1945 -- New world order. Mervyn Peake : Gormenghast, 1946-59 --George Orwell : Nineteen eighty-four, 1949 -- C.S. Lewis : The Chronicles of Narnia, 1950-56 -- Isaac Asimov : I, Robot, 1950 -- Ray Bradbury : Fahrenheit 451, 1953 -- J.R.R. Tolkien : The lord of the rings, 1954-55 -- Juan Rulfo : Pedro Páramo, 1955 -- Stanisław Lem : Solaris, 1961 -- Anthony Burgess : A clockwork orange, 1962 -- Vladimir Nabokov : Pale fire, 1962 -- Pierre Boulle : Planet of the apes, 1963 -- Gabriel García Márquez : One hundred years of solitude, 1967 -- Ursula K. Le Guin : A wizard of Earthsea, 1968 -- Philip K. Dick : Do androids dream of electric sheep?, 1968 -- Peter S. Beagle : The last unicorn, 1968 -- Kurt Vonnegut : Slaughterhouse-five, 1969 -- Larry Niven : Ringworld, 1970 -- Italo Calvino : Invisible cities, 1972 -- William Goldman : The princess bride, 1973 -- Samuel R. Delany : Dhalgraen, 1975 -- Georges Perec : W or the memory of childhood, 1975 -- Gerd Mjøen Brantenberg : Egalia's daughters : a satire of the sexes, 1977 -- Angela Carter : The bloody chamber and other stories, 1979 -- Octavia E. Butler : Kindred, 1979 -- Douglas Adams : The hitchhiker's guide to the galaxy, 1979 -- The computer age. Stephen King : The dark tower series, 1982-2012 -- Terry Pratchett : The Discworld series, 1983-2015 -- William Gibson : Neuromancer, 1984 -- Margaret Atwood : The handmaid's tale, 1985 -- Iain M. Banks : The culture series, 1987-2012 -- Bernardo Atxaga : Obabakoak, 1988 -- Neil Gaiman et al. : The sandman, 1988-2015 -- Neal Stephenson : Snow crash, 1992 -- Lois Lowry : The giver, 1993 -- Philip Pullman : His dark materials, 1995-2000 -- George R.R. Martin : A game of thrones, 1996 -- David Foster Wallace : Infinite jest, 1996 -- J.K. Rowling : Harry Potter and the philosopher's stone, 1997 -- China Miéville : The Bas-lag cycle, 2000-04 -- Jasper Fforde : The Eyre affair, 2001 -- Cornelia Funke : Inkheart, 2003 -- Susanna Clarke : Jonathan Strange & Mr. Norrell, 2004 -- David Mitchell : Cloud Atlas, 2004 -- Kazuo Ishiguro : Never let me go, 2005 -- Ngũgĩ Wa Thiong'o : Wizard of the Crow, 2006 -- Michael Chabon : The Yiddish Policemen's Union, 2007 -- Suzanne Collins : The hunger games, 2008 -- Haruki Murakami : IQ84, 2009-10 -- Wu Ming-Yi : The man with the compound eyes, 2011 -- Ann Leckie : The imperial Radch trilogy, 2013-15 -- Nnedi Okorafor : Lagoon, 2014 -- Salman Rushdie : Two years eight months and twenty-eight nights, 2015.From the epic of Gilgamesh, almost two thousand years BCE, to the modern fantasies of Stephen King's Dark Tower series and J.K. Rowling's Harry Potter, authors have created fictional realms that have captivated audiences. Miller has guided a team of writers to unlock the mysteries and meanings of nearly 100 fantastical and awe-inspiring lands. The essays explore the contemporary events and circumstances that influenced each work, and examine how elements of the author's life were relevant to the creation of the story.
- Subjects: Literature; Imaginary places.; English fiction; American fiction;
- Available copies: 9 / Total copies: 11
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Results 1 to 7 of 7