Results 1 to 10 of 18 | next »
- A systemwide methodology for evaluating highway safety studies / by Pendleton, Olga.(CARDINAL)311467; United States.Federal Highway Administration.(CARDINAL)139839; Texas Transportation Institute.(CARDINAL)324243;
Includes bibliographical references (pages 103-105).Final report.Performed by Texas Transportation Institute under contract no.
- Subjects: Technical reports.; BEATS (Computer program); Traffic accidents; Traffic safety;
- Available copies: 1 / Total copies: 1
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- Beat the game / by Kelly, James F.(James Floyd),author.(CARDINAL)340993;
The game Knight's Peril takes players to a whole new level--inside the computer, but knights and dragons aren't the only dangers players face. Use knowledge of algorithms and programming to decide how the plot unfolds.600L
- Subjects: Action and adventure fiction.; Choose-your-own stories.; Algorithms; Computer programming;
- Available copies: 1 / Total copies: 1
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- True or false?. by Adams, Will,author.(CARDINAL)806338; Guibert, Grace,editor.(CARDINAL)794668; Evans, Tom(Art director),illustrator.(CARDINAL)794663; World Book, Inc.,issuing body.(CARDINAL)170438;
Did you know that Nintendo started as a card company? And that computer programs can beat even the best human players at such games as poker and chess? Or that there was once a video game about brushing your teeth? The engaging, play-along format makes learning exciting!1020L
- Subjects: Trivia and miscellanea.; Video games;
- Available copies: 4 / Total copies: 5
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- Understanding artificial intelligence / by Kim, Carol,author.(CARDINAL)793881; Doescher, Erik,illustrator.(CARDINAL)355202;
Includes bibliographical references."From the cars people drive to the phones in their pockets, computers are found everywhere in our world, and they're becoming smarter. But what makes a computer program intelligent? How can some programs beat humans at chess or trivia games? Can computersand robots really think and learn on their own? Or are they just following complex programming? In this nonfiction graphic novel, readers can follow Max Axiom and the Society of Super Scientists as they learn how artificial intelligence works and how AIis used in the world today"--Ages 8 to 11Grades 4-6GN670L
- Subjects: Graphic novels.; Comics (Graphic works); Artificial intelligence; Artificial intelligence;
- Available copies: 4 / Total copies: 4
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- The world of artificial intelligence / by Kim, CarolAuthor(DLC)no2018112950; Doescher, Erik,Illustrator(DLC)n 96103822;
Includes bibliographical references (page 31)."From the cars people drive to the phones in their pockets, computers are found everywhere in our world, and they're becoming smarter. But what makes a computer program intelligent? How can some programs beat humans at chess or trivia games? Can computers and robots really think and learn on their own? Or are they just following complex programming? In this nonfiction graphic novel, readers can follow Max Axiom and the Society of Super Scientists as they learn how artificial intelligence works and how AI is used in the world today"--Provided by publisher.
- Subjects: Comics (Graphic works); Nonfiction comics.; Educational comics; Juvenile works; Artificial intelligence; Artificial intelligence; Technology; Machine learning;
- Available copies: 1 / Total copies: 1
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- Coding games in Scratch : a step-by-step visual guide to building your own computer games / by Woodcock, Jon,author.(CARDINAL)352520;
If you like playing computer games, why not create your own? This book has all you need to learn coding skills from scratch and build four amazing games. Follow the simple steps to become an expert coder using the popular programming language Scratch. Improve your coding skills and learn to create, remix, and customize your own games. Share your games online and challenge friends and family to beat each other's scores.940L
- Subjects: Scratch (Computer program language); Video games; Computer programming; Video games;
- Available copies: 33 / Total copies: 40
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- Blue's clues & you! : [videorecording] by Dela Cruz, Joshua,1989-voice actor; Johnson, Traci Paigevoice actor(CARDINAL)431722; Nickelodeon (Firm)publisher(CARDINAL)344015;
Song time with Blue -- Blue's sing-along spectacular "Bluestock" -- Blue's big beat band -- Blue's big dance party.Voices: Joshua Dela Cruz, Traci Paige Johnson.Get ready to sing along with Josh, Magenta, The Mailtime Quartet, Slippery Soap, and of course Blue! Help Blue identify the sounds of musical instruments and form her own band. After the tune-tastic concert, join Josh and Blue's dance party and help figure out Blue's favorite dance!Not rated.DVD, region 1, NTSC, widescreen presentation, Dolby Digital 5.1 & 2.0.
- Subjects: Television programs.; Fiction television programs.; Television series.; Children's television programs.; Animated television programs.; Live-action/animation television programs.; Computer animation television programs.; Educational television programs.; Television musicals.; Video recordings for the hearing impaired.; Blue (Fictitious character); Dogs; Music; Singing;
- Available copies: 36 / Total copies: 39
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- Sophie Washington : code one / by Ellis, Tonya Duncan,author.(CARDINAL)826670;
"Xavier Academy is having a computer coding competition with a huge cash prize! Sixth grader Sophie Washington and her friend Chloe can't wait to enter with their other classmates, Nathan and Toby. The only problem is that the boys don't think the girls are smart enough for their team and have already asked two other kids to work with them. Determined to beat the boys, Sophie and Chloe join forces with classmates Mariama, Valentina, and ٢brainiac,٣ Rani Patel, to form their own all-girl team called ٢Code One.٣ Computer coding isn't easy, and the young ladies get more than they bargain for when hilarious mishaps stand in their way. It's girls versus boys in the computer coding competition as Sophie and her friends work day and night to prove that anything boys can do girls can do better!"--Page [4] of cover.
- Subjects: Fiction.; Preteen girls; Middle school students; Computer programming; Computers and women; African Americans;
- Available copies: 2 / Total copies: 2
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- GarageBand / by LeVitus, Bob,author.(CARDINAL)352701;
Introduction -- PART 1: Starting on a good note. Introducing GarageBand for Macs and iDevices ; Equipping and setting up your recording space ; Introducing multitrack recording with GarageBand -- PART 2: Making music on a Mac. Getting started ; Using loops to make music ; Recording with MIDI and software instruments ; Recording vocals and acoustic instruments with a Mic ; Recording electric guitars and other electric instruments -- PART 3: Postproduction: finishing songs on a Mac. Editing and polishing tracks ; Mixing tracks into songs ; Mastering mastering -- PART 4: Making music with your iDevice. Getting started ; Making music with Live Loops ; Laying down software instrument tracks ; Recording vocals and acoustic instruments with a Mic ; Recording guitars and basses -- PART 5: Postproduction: finishing songs on an iDevice. Editing and polishing tracks ; Mixing tracks into songs ; Mastering mastering ; File compression and your music -- PART 6: The part of tens. Ten ways to improve GarageBand's performance ; Ten ways to take your recordings to the next level ; Ten useful websites."GarageBand For Dummies" gets you started with the popular audio software included with Apple devices. This simple app lets you do everything from building basic beats to creating multi-track recordings. You'll learn how to build a song from the ground up in this beginner-friendly Dummies guide. Follow simple, step-by-step instructions that guide you through building percussion loops, adding melodies, and recording live vocals or other instruments. When your masterpiece is complete, this book shows you how to mix and master your tracks and get them ready to share with the world. You, GarageBand, and GarageBand For Dummies are about to make beautiful music together.
- Subjects: Handbooks and manuals.; Instructional and educational works.; GarageBand (Computer file); Computer sound processing.; Digital audio editors.; Music; Music; Sound;
- Available copies: 3 / Total copies: 4
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- Swap'd [sound recording] / by Stone, Tamara Ireland,author.(CARDINAL)354599; Jackson, Suzy,narrator.(CARDINAL)348513; Recorded Books, Inc.(CARDINAL)340508;
Narrated by Suzy Jackson.After her Click'd catastrophe, Allie Navarro is determined to redeem herself. So when the class gets an assignment to create a mobile game from recycled code, Allie pairs up with Courtney, her best friend from CodeGirls camp, to create the perfect app: Swap'd. Kids buy, sell, and trade stuff at school all the time. Candy. Clothes. Video games. Slime. Why not make a fiercely competitive, totally anonymous, beat-the-clock game out of it? Once Swap'd is in full-swing, Allie is certain that it's the answer to all her problems. She's making quick cash to help Courtney buy that really expensive plane ticket to come visit her. It's giving her an excuse to have an actual conversation with her super-secret crush. And it looks like she might finally beat her archenemy-turned-friend, Nathan. She's thought of everything. Or has she?9 years and up.
- Subjects: Children's audiobooks.; Children's stories.; Application software; Computer games; Computer programming; Friendship; Middle schools; Moneymaking projects; Schools;
- Available copies: 2 / Total copies: 2
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