Results 1 to 6 of 6
- Assembly language step-by-step : programming with DOS and Linux / by Duntemann, Jeff.;
System requirements for accompanying computer disc: DOS V5 or later; Linux (kernel V2) or later.
- Subjects: Assembly languages (Electronic computers);
- Available copies: 1 / Total copies: 1
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- Programming FPGAs : getting started with Verilog / by Monk, Simon,author.(CARDINAL)357194;
"This fun guide shows how to get started with FPGA technology using the popular Mojo, Papilio One, and Elbert 2 boards. Written by electronics guru Simon Monk, Programming FPGAs: Getting Started with Verilog features clear explanations, easy-to-follow examples, and downloadable sample programs. You'll get start-to-finish assembly and programming instructions for numerous projects, including an LED decoder, a timer, a tone generator - even a memory-mapped video display! The book serves both as a hobbyists' guide and as an introduction for professional developers." --Publisher's description.
- Subjects: Field programmable gate arrays.; Verilog (Computer hardware description language);
- Available copies: 1 / Total copies: 1
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- Marvel Avengers [video game] / by Crystal Dynamics (Firm),software developer.; Square Enix (Firm),publisher.(CARDINAL)691138;
"Embrace your powers. In a future with Super Heroes outlawed, you must reassemble, rebuild and customize the disbanded Avengers to stop AIM. Then, defend the Eart from escalating threats on an ongoing basis. Play an original Avengers story. Assemble online in teams of up to four players"--Container.ESRB content rating: T, Teen (content is generally suitable for ages 13 and up) for language, mild blood, violence.Disc characteristics: Blu-ray Disc; all regions.Online requirements: online multiplayer on Xbox consoles requires Xbox Live Gold membership (sold separately).Supported features: Xbox One enhanced; 4K Ultra HD; high dynamic range (HDR).System requirements: Xbox One game system; up to 90 GB console storage required (subject to change); additional storage, hardware, broadband (ISP fees apply), and subscriptions may be required for some functionality and updates; 4K Ultra HD on Xbox One X consoles only, HDR on Xbox One S and X consoles only; compatible TV required.Title from disc label.
- Subjects: Video games.; Xbox video games.; Action video games.; Role playing video games.; Beat 'em up video games.; Third person video games.; Video games.; Avengers (Fictitious characters); Comic strip characters; Superheroes; Hand-to-hand fighting; Good and evil;
- Available copies: 1 / Total copies: 1
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- The walking dead [video game]. by Flux Games (Firm),game developer.; GameMill Entertainment, Inc.,publisher.;
"Begin your journey as Rick Grimes, waking alone in a hospital surrounded by the dead. Assemble allies and fight your way through the walker apocalypse across iconic locations from The Walking Dead, including Atlanta, the Greene family farm, the prison, and Woodbury. In crucial choice-driven moments, you'll forever shape the destiny of your team of characters from the series. Heroes and villains, living and dead - it's up to you to decide whether to stay the course of history or forge your own path through the world of AMC's The Walking Dead."--Gamestop.comESRB content rating: M, Mature 17+ (intense violence, blood and gore, strong language)."Online features require an account and are subject to PlayStation Network Terms of Service..."--Container.System requirements: PlayStation 4 console system ; 12 GB minimum.
- Subjects: Video games.; Action adventure video games.; Survival horror video games.; Science fiction video games.; Zombies; Survival; Virus diseases;
- Available copies: 1 / Total copies: 1
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- The complete idiot's guide to electronics 101 / by Westcott, Sean.(CARDINAL)492735; Westcott, Jean Riescher.(CARDINAL)492736;
Includes bibliographical references (pages 309-312) and index.Part 1: Fundamentals: -- Theory behind electricity: -- Atoms and their structure -- Electrons -- Valence shell -- Conductors, insulators, and semiconductors -- Conductors -- Insulators -- Semiconductors -- Electron flow versus hole flow -- How electricity works: -- Circuits -- Electromotive force or voltage -- Current -- Resistance -- Ohm's law -- Power -- Joule's law -- Putting it all together -- Lab 2-1: Constructing a simple circuit -- Currents and circuits: -- Direct current -- Alternating current -- War of currents -- Waveforms -- Sine wave -- Other waveforms -- Phase -- Using waves to measure AC voltage -- Direct current waveforms -- More about circuits -- Circuit diagrams -- Short circuits -- Fuses and circuit breakers -- Serial and parallel circuits -- Learning the language of electronics -- Part 2: Your Workspace And Tools: -- Tools of the trade: -- Essential hand tools -- Essential instruments -- Electronic specialty items -- Essential safety items -- Lab 4-1: Taking a DC voltage reading -- Lab 4-2: Taking an AC voltage reading -- Lab 4-3: Measuring resistance -- Lab 4-4: Measuring current -- Shop setup and safety: -- Clean, well-lit workshop -- Claim your space -- Your workbench -- Adequate power -- Lighting -- Ventilation -- Storage -- Safety equipment -- Good work habits are good safety habits -- Come ready to work -- Dress for the job -- Be neat and work deliberately -- Know how electricity flows -- First aid for electrical shock -- Part 3: Electronic Components: -- Switches: -- Switches symbols -- Mechanical switches -- Poles and throws -- Push-button switches -- Knife switches -- Bi-metal switches -- Mercury switches -- Other mechanical switches -- DIP switches -- Electromagnetic switches or replays -- Lab 6-1: SPDT switch -- Resistors: -- Mighty resistor -- Fixed-value resistors -- Resistor color codes and power ratings -- Reading the code -- Power ratings -- Surface mount resistors -- Single in line resistors -- Variable resistors -- Kirchhoff's law -- Calculating resistance -- Resistors in series circuits -- Resistors in parallel circuits -- Voltage division circuits -- Lab 7-1: Using Ohm's & Kirchhoff's laws to determine the proper resistor -- Lab 7-2: Resistors in a series circuit -- Lab 7-3: Resistors in a parallel circuit -- Lab 7-4: Voltage division using fixed-value resistors -- Lab 7-5: Voltage division using a variable resistor -- Capacitors: -- How a capacitor works -- Farads -- Relative permittivity -- Capacitor ratings -- Nominal value and tolerance -- Temperature coefficients -- Breakdown voltage or DC working voltage -- Polarized capacitor types -- Electrolytic capacitors -- Tantalum capacitors -- Nonpolarized capacitor types -- Variable capacitors -- Capacitors in a circuit -- Transient time of capacitors in A DC RC circuit -- Lab 8-1: Charging capacitance -- Diodes: -- How diodes work -- Types of semiconductor diodes -- Common silicon diodes -- Zener diodes -- Schottky diodes -- Power rectifiers -- Light-emitting diodes (LEDs) -- Photodiodes -- Handling diodes -- Transistors: -- Bipolar junction transistors (BJTs) -- How amplifiers work -- BJTs under varying voltages -- Gain -- Darlington pairs -- Field effect transistors -- Lab 10-1: Using a transistor to amplify current -- Power sources and power supplies: -- Batteries -- How batteries produce energy -- Primary vs secondary batteries -- Voltages in batteries -- Batteries in series and in parallel -- Amp-hours -- AC-to-DC power supplies -- Transformers -- Variable DC power supplies -- Uninterruptible power supplies -- Switched-mode power supplies -- Lab 11-1: Making a potato battery --Part 4: Getting To Work: -- Soldering: -- Solder -- Lead-free solder -- Flux -- Soldering iron and tips -- Heat sink -- Circuit boards -- Printed circuit boards -- Prepping for soldering -- Place the items on the board -- Prepare your solder gun -- Soldering technique -- Desoldering -- Constructing a power supply: -- Power supply kit and construction -- Safety first -- Powering on -- Getting acquainted with your power supply -- Creating a positive DC wave -- Seeing caps and voltage regulators in action -- Using your variable DC power supply -- It's time for some comic relief -- Part 5: Going Digital: -- Digital theory: -- Ideas behind digital concepts -- Analog vs digital -- Truth tables -- Binary numbers -- Application to electronics -- Logic gates -- Lab 14-1: AND gate -- Lab 14-2: OR gate -- Integrated circuits: -- Analog ICs -- Digital ICs -- Flip-flops -- 555 and 556 timers -- Counters -- Encoders and decoders -- Mixed signal ICs -- Lab 15-1: Building a decoder circuit, part 1 -- Lab 15-2: Building a decoder circuit, part 2 -- Lab 15-3: Guitar amplifier -- Memory: -- Digital vs analog memory storage -- Parity bits and other error detection -- Hexadecimal -- Data and address -- Von Neumann computer model -- Memory registers -- Writing and reading -- Volatile and nonvolatile memory -- Storage media -- Microcontrollers: -- What are microcontroller? -- Microcontroller components -- Input/outputs -- Programming microcontrollers -- Microcontrollers for hobbyists -- Open source hardware -- Arduino microcontroller platform -- Netduino microcontroller -- Part 6: Constructing A Robot: -- Building your robot: -- Shopping for your robot -- Get the software you need -- Connecting your Netduino and getting to work -- Downloading to the Netduino microcontroller -- Motor and controllers: -- Brushed DC motors -- Brushless DC motors -- Stepper motors -- Servo motors -- Controllers -- Pulse width modulation -- H-bridge -- Getting your robot moving: -- Get your motor on board -- Assembling the motor driver shield -- Building a platform and mounting the parts -- Power it up -- Programming your robot to start and stop -- Identifying the I/O pins -- Adding speed control -- Sensors: -- What is a sensor? -- Electronic sensors -- Accelerometers -- Digital compasses or magnetometers -- Light and color sensors -- Microphones -- Alcohol and other environmental gas sensors -- GPS sensors -- Electronic communication: -- Basic of electronic communication -- Electomagnetic spectrum, revisited -- Radio waves -- Microwaves -- Infrared -- Visible light -- Ultraviolet, x-rays, and gamma rays -- Encoding and decoding a signal -- Amplitude modulation -- Frequency modulation -- Phase modulation -- Rasterization -- Lab 22-1: Building an FM stereo transmitter -- Adding sensors to your robot: -- Adding collision control -- Ultrasonic range finder -- Adding the sensor to your robot -- Adding a power switch -- Planning and writing the code -- Letting your robot roam -- Lab 23-1: Sensing distance -- Appendixes: -- A: Glossary -- B: Component shopping list -- C: Electronics timeline -- D: Mathematics for electronics -- E: Careers in electronics -- F: Resources -- Index.Overview: A creative spark for electronic enthusiasts. The Complete Idiot's Guide(r) to Electronics 101 teaches readers the fundamentals of electronics in an engaging, hands-on way. Appropriate for students and aspiring hobbyists alike, this book is loaded with more than a dozen projects that start simple and progressively get more involved as the reader moves through the book. Topics include: fundamentals of electronics: electrons, voltage, current, power, conductors, insulators, semiconductors, etc.; designing, building, and modifying circuit boards; sensors and controllers; and transmitters and receivers. Community college enrollment-where basic courses in electronics are most often taught-is at an all time high, up 8% from 2008 enrollment to 3.4 million new students per year. Specifically designed to appeal to both students and hobbyists with lost of fun, hands-on projects to aid in the learning process.
- Subjects: Electronics.;
- Available copies: 4 / Total copies: 5
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- The total inventor's manual / by Ragan, Sean Michael,author.(CARDINAL)430677;
MAKING ONE: ON THE CARE AND FEEDING OF IDEAS. Give yourself permission ; Clear space in your head ; Write it down right away ; Protect your ideas with a notebook ; Peruse the patents ; Honor mother necessity ; Start close to home ; Work with what you've got ; Go on a "junket" ; Find your tribe ; Take a cue from the CueCat ; Determine if you idea is a good one ; Discover brainstorming ; Brainstorm with a group ; Hone your drawing skills to develop your ideas ; Pick the best view for your sketch ; Draw a concept sketch of your invention ; Try your hand at classic drawing exercises ; Meet Dr. Nakamats ; Hear inventor's thoughts on ideation ; Dive into computer-aided design (CAD) ; Get the full benefit of CAD ; Learn how computers think about solids ; Make your first 3D CAD model -- THE PROTOTYPING CYCLE. Ride the prototyping spiral ; Work toward major milestones ; Check out famous prototypes ; Make it quick and dirty ; Save time with off-the-shelf building systems ; Tap the power of your paper printer ; Set your prototype aside ; Come back to it ; Try and try again ; Ask the big questions ; Start learning how to make stuff ; Match material, method, and scale ; Crank up some mechanisms ; Know what you're getting into ; Assemble an inventor's tool kit ; Meet the laser cutter ; Find one in the wild ; Make your first laser-cut parts ; Don't shoot your eye out ; Meet Steve Sasson ; Get the big-picture view of electronics ; Imagine water flowing ; Learn electrical terms ; Get comfortable with components ; Build your first circuit ; Rev up the actuators ; Meet Limor Fried ; Make your invention move ; Bone up on basic mechanical design ; Build a lazier Susan ; Improvise a power source ; Get prototyping tips from the masters -- THE TESTING PROCESS. Test in the real world ; Pay for hard science ; Conduct qualitative testing ; Host a focus group ; Find some good testees ; Master the questionnaire ; Craft your user stories ; Dissect a competing product ; Don't get caught in the iridium trap ; Meet the 3D printer ; Pick the best printing method ; Buy or borrow a 3D printer ; Print you first 3D model ; Hunt for 3D models online ; Meet Meg Crane ; Start out in software ; Get to know embedded systems ; Try out a development board ; Speak your computer's language ; Decode different programming languages ; Program your first board ; Don't reinvent the wheelSELLING ONE: FINDING FUNDING. Join the crowdfunding craze ; Take it to the bank ; Check out the top kickstarters ; Get an angel on your shoulder ; Play the venture capital game ; Call Uncle Sam ; Decipher financial statements ; Start your business plan ; Avoid crashing and burning like the Zano ; Pick a crowdfunding platform ; Run a winning crowdfunding campaign ; Make a killer kickstarter video ; Just add cats ; Meet Helen Greiner ; Get industry advice on getting funded ; Meet Peter Homer -- SWIMMING WITH THE SHARKS. Listen to the grapevine ; Protect your brand ; Protect your hardware ; Protect your software ; Protect your posterior ; Discover the first patent laws ; Start a company (in Delaware) ; Pick the best type of business for you ; Protect your people ; Drill for profits better than the Drake Oil Well ; Meet Julio Palmaz ; Understand what's patentable ; Know your patent types ; Stall with a provisional patent application ; Enforce your patent ; Apply for a utility patent ; Nail your patent specifications ; Meet Bre Pettis -- MAKING IT PRETTY. Show some ID ; Understand the importance of styling ; Get inspired by classic designs ; Remember usability ; Opt for functionalism ; Get to the Holy Grail: The works-like-looks-like prototype ; Practice human-centered design ; Enhance your ergonomics ; Consider CMF ; Discover the Pantone System ; Go old school with foam modeling ; Explore different modeling materials ; Sculpt a mockup in foam ; Craft details like a scale modeler ; Meet Ayah Bdeir ; Get inspired by leaders in design -- MAKING MANY: DESIGN FOR MANUFACTURE. Treat industrial and manufacturing design as one step ; Learn from the locals ; Watch how it's made ; Consider kitting ; Find a factory ; Make things easy to make ; Take a trip down the assembly line ; Master manufacturing processes ; Stamp parts with a four-slide machine ; Geek out on specialized machines ; Go local or overseas ; Assess life cycle ; Practice design for disassembly ; Embrace the tenets of ecodesign ; Get to know PCB fabrication ; Learn what lives inside a PCB ; Find facts on datasheets ; Design your own printed circuit board ; Wield a soldering iron like a pro ; Meet Samantha Rose ; Say hello to the CNC Mill ; Meet papa, mama, and baby bear ; Play it safe when CNC milling ; Mill you printed circuit board ; Buy or borrow a PCB mill ; Get manufacturing tips form pros who knowWORKING WITH A MANUFACTURER. Insist on a pilot build ; Be smart about quality control ; Drop a BOM (bill of materials) ; Run a final design review ; Pay a visit to the plant ; Get the backstory on injection molding ; Avoid Nike's ethical manufacturing woes ; Seek certifications ; Prevent highway robbery ; Meet the injection-molding machine ; Mold it right ; Check out the world of plastic parts ; Cast a themoset facsimile part ; Meed Ashok Gadgil -- SUPPLY-CHAIN MANAGEMENT. Choose parts with an eye to supply ; Outsource outsource outsource ; Put a bar code on it ; Count parts with a counting scale ; Run a tight ship ; Manage your inventory with software ; Take a lesson form LEGO ; Pack a pallet ; Avoid Apple's Power Mac problems ; Manage your warehouse space ; Pick a warehouse floor plan ; Pack a kit -- SELLING MANY: MAKE IT TO MARKET. Sell the right product ; Set the right price ; Grok basic marketing dos and don'ts ; Be seen in the right places ; Sell your product as seen on TV ; Promote online ; See the flaws in the jewel case ; Pitch you product to influencers ; Understand package design basics ; Discover different packaging types ; Ace your product's packaging ; Get marketing tips form the pros ; Meet Massimo Banzi -- CUSTOMER SUPPORT. Don't be that guy ; Help those who help themselves ; Help those who ask for help ; Humanize and empower support staff ; Set up a call center ; Heed the ten commandments of customer support ; Exceed expectations on social media ; Let software help manage customers ; Don't confuse service with sales like Comcast ; Plan a killer instruction manual ; Show don't tell ; Write simply and clearly ; Make an instruction manual ; Balance online and in-the-box help ; Meet Eric Stackpole -- SELL OUT...OR SELL ON. Pick your moment ; Look for a hired gun ; Prep before selling ; Perform a SWOT analysis ; Set the best value ; Find the right buyers ; Negotiate like a pro ; Study up on massive IPOs ; Decide if you should stay or go ; Cash out with an IPO ; Give licensing a go ; Be savvy about selling ; Study up on mergers and acquisitions ; Sell you company ; Ask for an NDA upfront ; Meet Lonnie Johnson.Contrary to popular wisdom, you don't have to be an ace electrician, a coding prodigy, or a mechanical master to come up with a game-changing invention! You just need curiosity, a strong desire to fix a problem that you see in the world, and the determination to see your ideas become reality - and this book, which will teach you everything you need to go from zero to inventor. Everyone wants to be the next Bill Gates or Steve Jobs, but there's never been a clear road map to becoming a wildly successful innovator - until now. In The Total Inventor's Manual, you'll learn to MAKE ONE: Get that great idea out of your brain and into the real world with a crash course in ideation, prototyping, and testing. Includes clever, can-do lessons in CAD, 3D-printing, laser-cutting, electronics, robotics, coding, and more; SELL ONE: Whether you're riding the Kickstarter wave or hitting the venture capital beat, get your idea funded--and protect it with a proper patent. Then learn to refine your prototype's look and feel to give it a boost in the market; MAKE MANY: Bring your invention to the masses with tips on manufacturing processes and best practices, plus solid advice for beginners on running a supply chain; SELL MANY: You've built it - time to make them come. Discover how to effectively position your product in the marketplace, deal with consumer feedback, and run--or sell--your newly successful company.
- Subjects: Handbooks and manuals.; Inventions; Inventions;
- Available copies: 2 / Total copies: 3
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