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- Become an app inventor : the official guide from MIT App Inventor : your guide to designing, building, and sharing apps / by Lang, Karen,author.; Tezel, Selim,author.;
Includes bibliographical references (pages 218-219) and index.Foreword / Gitanjali Rao -- Introduction -- Let's get started ; Two sisters -- Hello, it's me! ; Apa Pura -- Translation app ; Vanessa's story -- My piano ; Potholes of Malden -- Find the gold ; Arjun's story -- Tour guide ; Hello Navi -- Chat app ; Chinmayi's story -- Conclusions."Have you ever wanted to build your own mobile apps? App Inventor, a free and revolutionary online program from MIT, lets you do just that. With the help of this companion guide chock-full of colorful graphics and easy-to-follow instructions, readers can learn how to create six different apps, including a working piano, a maze game, and even their own chat app to communicate with friends--then use what they've learned to build apps of their own imagination. User-friendly code blocks that snap together allow even beginners to quickly create working apps. Readers will also learn about young inventors already using their own apps to make a difference in their communities, such as the girls from Moldova whose app helps alert residents when local well water is contaminated. Or the boys from Malden, Massachusetts, whose app lets users geotag potholes to alert city hall when repairs are needed. With this inspiring guide, curious young dreamers can become real inventors with real-world impact."--Ages 12+.
- Subjects: Handbooks and manuals.; Young adult literature.; Android (Electronic resource); App inventor.; Mobile apps; Mobile apps;
- Available copies: 26 / Total copies: 30
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- Coding for kids : create your own app with app inventor / by Oriani Cauduro, Monica,author.; Stroppi, Laura,illustrator.;
8+.
- Subjects: Application software; Coding theory.;
- Available copies: 3 / Total copies: 3
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Base inventor kit [kit] /
Create: Build a voice-activated robotic hand using electronic building blocks. Play: Transform your robo-hand into a new invention that helps those around you. Get ideas in the app! Invent: Design solutions to problems in your community using Bits. Find inspiration in the app from real-world inventors.Ages 8+
- Available copies: 1 / Total copies: 1
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- The Lego Mindstorms robot inventor idea book : 128 simple machines and clever contraptions / by Isogawa, Yoshihito,1962-Author(DLC)n 2010042103;
A follow-up to the best-selling LEGO℗® Technic Idea Book series by master builder and LEGO luminary Yoshihito Isogawa, readers learn to create their own robots from the LEGO MINDSTORMS Robot Inventor Set. If you've had your fun building programmable, intelligent creations with the LEGO℗® MINDSTORMS℗® Robot Inventor set, it's time to take your bot-building to the next level! With over 125 new models, the LEGO MINDSTORMS Robot Inventor Idea Book will unleash your imagination and open up limitless possibilities for unique robotic designs. You'll learn how to build basic mechanisms with motors and sensors, robots that can walk or drive themselves, and practical tools for lifting, opening doors, drawing, and even launching projectiles. Then, bring them all to life with the LEGO MINDSTORMS Robot Inventor App, which lets you program your bots to perform tasks and missions. Each model is paired with an illustrated list of parts and multi-angled color photographs, so you can easily reproduce the projects without the need for step-by-step instructions. Best of all, you'll also be inspired to combine various mechanisms into your own interactive inventions, toys, cars, games, and more! To build the book's models, all you need is the LEGO℗® MINDSTORMS℗® Robot Inventor set (#51515) and a smart device that can run the MINDSTORMS App.
- Subjects: Robots; LEGO Mindstorms toys; Robots; LEGO Mindstorms toys;
- Available copies: 1 / Total copies: 1
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- Communications / by Hobbs, Mike,1954-(CARDINAL)402143;
Includes bibliographical references and index.The communications world -- The secrets of entrepreneurship -- Can your ideas make a difference? -- Conducting your market research -- Getting the money together -- Spending time on product development -- Do you have any rivals? -- Using new technological breakthroughs -- Making a financial plan -- Putting together a strong team -- Guiding everyone in the right direction -- Working out a marketing plan -- Gaining publicity -- Out into the world -- Keep on looking to improve -- Setbacks can be useful -- So what's next? -- Glossary -- Further information -- Index."Students interested in communication technology learn what it takes to become young entrepreneurs in the industry. Successful inventors of apps and social media sites are spotlighted, and instructions are given to jumpstart ideas and business plans. Questions throughout the book challenge critical thinking"--Provided by publisher.
- Subjects: Business communication; Entrepreneurship; Strategic planning;
- Available copies: 2 / Total copies: 2
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- The Lego Mindstorms robot inventor activity book : a beginner's guide to building and programming Lego robots / by Benedettelli, Daniele,1984-author.(CARDINAL)557483;
An introduction to the LEGO Mindstorms Robot Inventor Kit through seven engaging projects. With its amazing assortment of bricks, motors, and smart sensors, the LEGO® MINDSTORMS® Robot Inventor set opens the door to a physical-meets-digital world. The LEGO MINDSTORMS Robot Inventor Activity Book expands that world into an entire universe of incredibly fun, uniquely interactive robotic creations! Using the Robot Inventor set and a device that can run the companion app, you'll learn how to build bots beyond your imagination--from a magical monster that gobbles up paper and answers written questions, to a remote-controlled transformer car that you can drive, steer, and shape-shift into a walking humanoid robot at the press of a button. Author and MINDSTORMS master Daniele Benedettelli, a robotics expert, takes a project-based approach as he leads you through an increasingly sophisticated collection of his most captivating robot models, chapter by chapter. Each project features illustrated step-by-step building instructions, as well as detailed explanations on programming your robots through the MINDSTORMS App--no coding experience required. As you build and program an adorable pet turtle, an electric guitar that lets you shred out solos, a fully functional, whiz-bang pinball machine and more, you'll discover dozens of cool building and programming techniques to apply to your own LEGO creations, from working with gears and motors, to smoothing out sensor measurement errors, storing data in variables and lists, and beyond. By the end of this book, you'll have all the tools, talent and inspiration you need to invent your own LEGO MINDSTORMS robots.Ages 10 and up.
- Subjects: LEGO toys; Robots; LEGO (Jouets);
- Available copies: 1 / Total copies: 1
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- The sonic breach / by Appleton, Victor,author.(CARDINAL)374466;
When someone steals an "app" that Amy wrote and profits from it, Tom and his friends use a robot to help catch the thief.650LAccelerated Reader AR
- Subjects: Fiction.; Inventors; Hackers; Theft; Robots; Schools; Friendship; Science fiction; Friendships.;
- Available copies: 1 / Total copies: 1
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- Imagination station! by Findaway World, LLC.;
"Interactive science, technology, engineering, art and math based games will help children develop their imagination, creativity, thinking skills, and so much more! This SuperPack contains 2X as many apps as the standard Launchpad; Build clever inventions; Explore modeling and animation; Strengthen problem-solving and critical thinking skills."--Ages 5+.Grades K - 2.
- Subjects: Video games.; Mobile apps.; Launchpad (Playaway); Educational games.; Critical thinking in children; Problem solving in children; Mathematics; Science;
- © [2020], Findaway World, LLC,
- Available copies: 3 / Total copies: 3
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- Virtual vacation! [video-enabled device] by Findaway World, LLC.(CARDINAL)345268;
"Kids will explore the world around them with these interactive games, puzzles, and storybooks. Discover facts about ancient civilizations; Expand knowledge about geography; Learn U.S. States and capitals; Explore different cultures."--Ages 8+.
- Subjects: Civilization, Ancient; Geography; Multiculturalism; Travel;
- Available copies: 1 / Total copies: 1
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- Churchill on leadership : executive success in the face of adversity / by Hayward, Steven F.(CARDINAL)642532;
Includes bibliographical references (pages 192-194) and index.Introduction: The World of Politics and the World of Commerce -- What Business Leaders Can Learn from the Great Statesmen -- Ch. 1. The Keys to Understanding Churchill -- Ch. 2. The Executive Churchill: A Brief Survey of His Career in Public Office -- Ch. 3. Confronting Failure and Learning from Mistakes -- Ch. 4. Churchill on Administration: Responsibility and Organization -- Ch. 5. Churchill on Personnel: Managing People and Managing Yourself -- Ch. 6. The Power of Decision: Churchill's Thought Process -- Ch. 7. Churchill the Communicator -- Ch. 8. Churchill's Personal Traits: The Completion of Leadership -- Ch. 9. Churchill the Inventor and Innovator -- Ch. 10. Substance over Style -- Moral Purpose, Destiny, and the Force of Personal Leadership -- App. A Biographical Sketch of Churchill's Executive Career.Failure. Hayward concludes each chapter with a brief summary of the extraordinary lessons learned.This book examines, for the first time, Churchill's executive side. Here he's portrayed not as a mythic historical figure but rather as a role model for today's executives and managers. With wit and insight, historian Steven F. Hayward reveals Churchill's secrets for business success - from assembling and inspiring a first-rate team for preparing a wise budget, from communicating a vision to structuring effective meetings, from acting decisively to rebounding from.
- Subjects: Biographies.; Churchill, Winston, 1874-1965.; Leadership.; Management.; Prime ministers;
- Available copies: 3 / Total copies: 3
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Results 1 to 10 of 27 | next »