Results 11 to 20 of 2,304 | « previous | next »
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Phonics, phonics, phonics.
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- Subjects: Word games;
- Available copies: 1 / Total copies: 1
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- Wacky words. by World Book, Inc.(CARDINAL)170438;
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- Subjects: Word games;
- Available copies: 5 / Total copies: 5
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- C D B!. by Steig, William,1907-2003.(CARDINAL)149013;
Letters and numbers are used to create the sounds of words and simple sentences 4 u 2 figure out with the aid of illustrations.
- Subjects: Word games;
- Available copies: 1 / Total copies: 1
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- Wumbers : it's a word cr8ed with a number! / by Rosenthal, Amy Krouse.(CARDINAL)346266; Lichtenheld, Tom,illustrator.(CARDINAL)345768;
Shares illustrated clues and alphanumeric combinations that substitute numbers for letters with the same sound.
- Subjects: Word games;
- Available copies: 10 / Total copies: 11
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- Wumbers : it's a word cr8ed with numbers! / by Rosenthal, Amy Krouse.(CARDINAL)346266; Lichtenheld, Tom,illustrator.(CARDINAL)345768; Lichtenheld, Tom.(CARDINAL)345768;
Shares illustrated clues and alphanumeric combinations that substitute numbers for letters with the same sound.NP
- Subjects: Word games;
- Available copies: 11 / Total copies: 13
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- Wavelength [board game] by Warsch, Wolfgang,game designer.; Hague, Alex,game designer.; Vickers, Justin,game designer.; CMYK,publisher. ; Palm Court LLC,game distributor.;
Contents: 1 wheel, 84 wavelength cards, 42 advanced wavelength cards, 1 guessing token for non-Psychic team, 1 left brain scoring token, 1 right brain scoring token, and instructions. "Wavelength is a party game where two teams compete to read each other's minds. It's a thrilling experience of talking, and thinking, and high fiving that anyone can play-but it also has some of that deep word game sorcery, where your decisions feel tense, strategic, meaningful. When your team guesses exactly right, it feels like you all just performed an impossible magic trick together. Success feels awesome and unlike any game you'll ever play. Everyone screams and high fives. Other people in the room look over to see what just happened. Sometimes people hug. It's wild. Wavelength's theme may be telepathy, but it's secretly all about empathy: to win, your team will have to figure out how each of you thinks about the world. And talking through that will lead to oddly profound discussions." --Ages 12+
- Subjects: Puzzles and games.; Board games.; Card games.; Word games.; Games.; Indoor games.; Guessing games;
- Available copies: 1 / Total copies: 1
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- Beat the parents [board game]. by Spin Master (Firm)(CARDINAL)355150;
Family trivia battle. Go head to head in this supercharged family trivia game that is more than just a battle for the finish line.Ages 6+.
- Subjects: Games.; Questions and answers.; Word games.;
- Available copies: 2 / Total copies: 2
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- Puzzle challenge: crosswords and more! by Crave Entertainment;
ESRB rating: E (Everyone). Genre: Puzzles. Players: 1.
- Subjects: VIDEO GAMES. CROSSWORD PUZZLES -- COMPUTER GAMES. WORD GAMES -- COMPUTER GAMES;
- Available copies: 1 / Total copies: 1
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- Seven games [sound recording] : a human history / by Roeder, Oliver,author.; Sarris, William,narrator.;
Read by William Sarris.A group biography of seven enduring and beloved games, and the story of why--and how--we play them.
- Subjects: Audiobooks.; Board games; Card games; Word games;
- Available copies: 1 / Total copies: 1
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- Seven games : a human history / by Roeder, Oliver,author.;
Includes bibliographical references (pages 285-296) and index.Prologue -- Introduction -- Checkers -- Chess -- Go -- Backgammon -- Poker -- Scrabble -- Bridge -- Epilogue."A group biography of seven enduring and beloved games, and the story of why-and how-we play them. Checkers, Backgammon, Chess, and Go. Poker, Scrabble, and Bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the behavioral design that make them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai the Master, the last Go champion of Imperial Japan, defending tradition against "modern rationalism"; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the Space Shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games-and for us. Funny, fascinating and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human"--
- Subjects: Board games; Card games; Word games;
- Available copies: 6 / Total copies: 6
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Results 11 to 20 of 2,304 | « previous | next »