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Beginning programming : all-in-one / by Wang, Wally,author.(CARDINAL)766992;
Getting started with programming. Getting started programming a computer ; Different methods for writing programs ; Types of programming languages ; Programming tools -- Programming basics. How programs work ; Variables, data types, and constants ; Manipulating data ; Making decisions by branching ; Repeating commands by looping ; Breaking a large program into subprograms ; Breaking a large program into objects ; Reading and saving files ; Documenting your program ; Principles of user interface design ; Debugging and testing -- Data structures. Structures and arrays ; Sets and linked lists ; Collections and dictionaries ; Stacks, queues, and deques ; Graphs and trees -- Algorithms. Sorting algorithms ; Searching algorithms ; String searching ; Data compression algorithms ; Encryption algorithms -- Web programming. Hyper text markup language ; CSS ; JavaScript ; PHP ; Ruby -- Programming language syntax. C and C++ ; Java and C# ; Perl and Python ; Kotlin ; Swift and SwiftUI ; Flutter and Dart -- Applications. Database management ; Bioinformatics ; Computer security ; Artificial intelligence ; Mobile and wearable computing ; Game engines ; The future of computer programming.A guide to computer programming covers such topics as data structures, algorithms, Web programming, syntax, and applications.
Subjects: Handbooks and manuals.; Computer programming.; Programming languages (Electronic computers); Computer science.; Electronic data processing.;
Available copies: 8 / Total copies: 11
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Invent to learn : making, tinkering, and engineering in the classroom / by Martinez, Sylvia Libow,author.(CARDINAL)615554; Stager, Gary,author.(CARDINAL)615587;
Includes bibliographical references (pages 227-232) and index.An insanely brief and incomplete history of making -- Learning -- Thinking about thinking -- What makes a good project? -- Teaching -- Making today -- The game changers -- Stuff -- Shaping the learning environment -- Student leadership -- Make your own maker day -- Making the case -- Do unto ourselves -- Resources to explore."Join the learning revolution sweeping the globe! 3D printers, robotics, programming, wearable computing, and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a makerspace where learning soars. The time is now to place invention and creativity ahead of worksheets and testing. Using technology to make, repair, or customize the things we need democratizes engineering, design, and computer science. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. Making, tinkering, and engineering are how people learn and work in the 21st Century. This book explores how you can join the exciting maker movement and turn any K-12 classroom into a center of innovation."--Back cover.
Subjects: Creative teaching.; Effective teaching.; Classroom environment.; Educational technology.; Makerspaces.;
Available copies: 4 / Total copies: 5
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Craft projects for Minecraft and pixel art fans : unofficial how to guide : 15 fun, easy-to-make projects / by Knight, Choly,author.(CARDINAL)397285; Design Originals (Firm)(CARDINAL)606449;
"Bring your Minecraft adventure to life with easy-to-make craft projects! Use this imaginative book to create instantly recognizable toys, jewelry, wearables, and accessories, based on one of the most popular video games of all time."--P. [4] of cover.
Subjects: Young adult literature.; Computer graphics.; Computer graphics; Handicraft.; Handicraft; Minecraft (Game); Minecraft (Game); Video game characters in art.; Video game characters in art; Video games in art.; Video games in art;
Available copies: 4 / Total copies: 5
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The maker's guide to Cricut : easy projects for creating fabulous home decor, wearables, and gifts / by Meketa, Megan,author.(CARDINAL)860486;
Introduction -- Home decor and more -- Wearables -- DIY gifting -- Let's party -- Conclusion.Cricut electric cutting machines have made it easy for anyone to make adorable, one-of-a-kind creations in their own home. In this book, crafting expert Megan Meketa, of Lovebird Heartworks, shares all her tips and tricks for making colorful, eye-catching projects that make every day a celebration.
Subjects: Cut-out craft; Paper work; Paper-cutting machines.;
Available copies: 8 / Total copies: 9
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Digital literacy : skills & strategies / by Nicosia, Laura M.,editor.; Nicosia, James F.,editor.(CARDINAL)863220;
Includes bibliographical references (pages 669-730) and index.3D Printing -- Access to Communication Technology -- Algorithms -- Anchored Instruction -- Android OS -- Anonymity and Anonymizers -- Apple -- Apps/Applications -- Artificial Intelligence -- Assessing Digital Literacy -- Assistive and Adaptive Technology -- Assistive Technology in Education -- Audio Streaming -- Augmented Reality -- Avatars and Simulation -- Bandcamp -- Binary Hexadecimal Representations -- Blended Learning -- Bloom's Taxonomy -- Bots -- Boyd, Danah Michele -- Brain-Computer Interfacing (BCI) -- Browsers -- Catfishing -- Children's Online Privacy Protection Act -- Clickbait -- Cloud Computing -- Coding in the Curriculum -- Collaborative Software (Groupware) -- Community of Practice -- Computer Addiction -- Computer-Aided Design -- Computer-Aided Design in Education -- Computer-Assisted Instruction -- Computer Ethics -- Computer Fraud -- Computer Fraud and Abuse Act -- Computer Viruses and Worms -- Constructivism -- Creative Commons -- Cyberbullying -- Cybercrime -- The Cyber Intelligence Sharing and Protection Act -- Cyber Monday -- Cybersecurity -- Cyberstalking -- Cyberterrorism -- Dark Web -- Data Harvesting -- Data Literacy -- Data Management -- Data Protection -- Deepfake -- Desktop and E-publishing -- Digital Citizenship -- Digital Divide -- Digital Economy -- Digital Footprint -- Digital Forensics -- Digital Libraries and Artifacts -- Digital Natives and Digital Immigrants -- Digitial Storytelling -- Discord -- Doxing -- DVDs -- E-books and Education -- Encrypton -- Ethics of algorithms -- Ethics of Social Media: Free Speech -- Facebook -- File Transfer Protocol -- Firewalls -- Firmware -- Freedom of Information Act -- Game-Based Learning -- Gee, James Paul -- Gmail -- Google -- Google Slides -- Graphical User Interface -- Graphics Formats -- Graphics Technologies -- Green Computing -- Hacking -- Holographic Technology -- HTML -- Human-Computer Interaction -- Hypermedia in Education -- Identity Theft -- Image Editing -- IMGUR -- Information Ethics -- Information Technology -- Instagram -- Instructional Design -- Intellectual Property -- Intelligent Tutoring Systems -- Internet Privacy -- Internet Safety -- Intranet -- iOS -- iPads in the Classroom - iTunes -- Jenkins, Henry -- Keynote -- Light-Emitting Diodes -- LinkedIn -- Liquid Crystal Technology -- Mac OS -- Malware -- Media Literacy -- Microscale 3D Printing -- Microsoft Excel -- Microsoft PowerPoint -- Microsoft Word -- Mobile Operating Systems -- Music Editing -- Myspace -- Online Anonymity -- Online Communication -- Online Entertainment and Music Databases -- Online Games: Roles, Rules, and Etiquette -- Online Privacy -- Online Safety -- Open Source -- Optical Storage -- Peer-to-Peer Payment Apps -- Phishing -- Privacy Settings -- QR Codes -- Random-Access Memory -- Ransomware -- Reddit -- Scientific Literacy -- Search Engines -- Sexting -- Snapchat -- Social Impacts of Cybercrime -- Social Media -- Social Media Addiction -- Social Media and Depression -- Social Media and Isolation -- Social Media and Job Hunting -- Social Media and Law Enforcement -- Social Media and Religion -- Social Media and the Self-Esteem of Its Users -- Social Media as a Teaching and Learning Tool -- Social Media Mining -- Social Networking Services -- Software Architecture -- Spam -- Spam Filters -- Speech-Recognition Software -- Spotify -- Spyware -- Technical Drawing -- Technoethics and Society -- Telecommunications -- TikTok -- Touch Screens -- Transmedia Storytelling -- Tumblr -- Turkle, Sherry -- Twitch -- Twitter -- Universal Design for Learning -- UNIX -- Virtual Reality -- Wearable Technology -- Web 2.0 in the Schools -- Wikipedia -- Windows Operating System -- XML (Extensible Markup Language) -- YouTubeAims to introduce users to explanations of cutting-edge, as well as everyday, technology, explaining these technologies and their primary elements through clear prose informed by expert analysis.
Subjects: Reference works.; Computer literacy.; Digital media.; Information technology.;
Available copies: 3 / Total copies: 3
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The cybrarian's web 2 : an A-Z guide to free social media tools, apps, and other resources / by Peltier-Davis, Cheryl Ann,author.(CARDINAL)540942;
Includes bibliographical references and index.Adobe : productivity and creativity tools -- Amazon CreateSpace : self-publishing platform -- Aurasma : augmented reality service -- BrandYourself : online reputation management service -- Camtasia : screen recording and video editing software -- Codecademy : online education platform (programming) -- Coursera : massive open online courses (MOOCs) platform -- Digital public library of America : digital library -- Diigo : social bookmarking service -- Dropbox : cloud storage/file hosting/sharing service -- Ebooks : ebook collections and services -- Ebook readers : ebook reading devices -- Evernote : note-taking software -- Flipboard : social news aggregator -- Google drive : cloud storage/file hosting/sharing service -- Google glass : augmented reality/wearable technology -- Google hangouts : video conferencing service -- GoToMeeting : video conferencing service -- Hootsuite : social media management service -- Infogr.am : infographics creator -- Instagram : photo and video sharing service -- Issuu : digital publishing service -- Jumpshare : cloud storage/file hosting/sharing service -- Kaywa : qr code scanner and generator -- Kickstarter : crowdfunding platform -- Learnist : digital learning board -- LiveBinders : social bookmarking service -- Makerspaces : DIY collaborative workspaces -- Mendeley : reference management and collaboration service -- Microsoft Office online : productivity tool -- Mobile apps for libraries : mobile applications -- Netvibes : social media management service -- OneDrive : cloud storage/file hosting/sharing service -- Paper.li : social news aggregator -- Pinterest : social bookmarking service -- Poll everywhere : audience response/polling service -- Popplet : visualization service -- Project Gutenberg self-publishing press : self-publishing platform -- Quick response (QR) codes : barcode scanning and generator software -- Readability : Web and mobile reading application -- Scoop.it : social news aggregator -- Scribd : digital library/self-publishing platform -- Smashwords : digital library/self-publishing platform -- Snapchat : photo and video sharing service -- Storify : social news aggregator -- Technology, entertainment, design (TED) : global conference/ideas sharing platform -- Text 2 mind map : visualization service -- TodaysMeet : microblogging service -- Tumblr : microblogging/social networking service -- Tweetdeck : social media management service -- Udutu : course management system -- Unglue.it : crowdfunding platform -- Vine : video sharing service -- Voki : avatar creation service -- Wattpad : social networking service -- Weebly : web hosting service -- WhatsApp : instant messaging service -- Wikispaces : wiki hosting service -- XPRIZE : philanthropic competition -- Yammer : social networking service -- Zinio : digital publishing service -- Appendix I. Tips and teaching tools for keeping up-to-date with emerging technologies and new resources -- Appendix II. Social media tools, apps and other resources -- brief summaries -- Appendix III. Referenced websites -- Appendix IV. Tools by type of service -- Appendix V. Tools availability by mobile device.In volume 2 of her popular guide, Cheryl Ann Peltier-Davis presents more that 60 free tech tools and demonstrates their successful use in libraries and information centers.
Subjects: Directories.; Web sites; Free computer software; Libraries and the Internet.;
Available copies: 5 / Total copies: 5
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Privacy rights in the Digital Age / by Kirtley, Jane E.,editor.(CARDINAL)202631; Shally-Jensen, Michael,editor.(CARDINAL)682936;
Includes bibliographical references (pages 705-737) and index.Customer proprietary network information (CPNI) -- The Cyber Intelligence Sharing and Protection Act (CISPA) H.R. 3523 (112th Congress), H.R. 624 (113th Congress), H.R. 234 (114th Congress) -- Cybersecurity -- Dark web -- Data Breach Notification Laws -- Data breaches -- Data brokers -- Data harvesting -- Data protection regimes -- Data science -- Debt collection -- Defence and Security Media Advisory Committee (DSMA Committee) -- Descartes, Rene -- DNA databases -- Do-not-track legislation -- Douglas, William Orville -- Doxing -- Driver's Privacy Protection Act of 1994 (DDPA), 18 U.S.C. 2271-2725 -- Drones -- Drug and alcohol testing -- Economic arguments for privacy rights -- Education Data Exchange Network (EDEN) -- Educational setting, privacy in an -- Electoral interference and privacy -- Electronic Communications Privacy Act (ECPA), 18 U.S.C. 2510 et seq -- Electronic Frontier Foundation -- Electronic Privacy Information Center (EPIC) -- Electronic surveillance -- Email -- Employment eligibility verification systems -- End-of-life care -- The Enlightenment -- Espionage Act -- Facebook -- Facial recognition technology -- Fair Credit Reporting Act -- Fair information practice principles -- Family Educational Rights and Privacy Act -- Federal Communications Commission -- Federal Communications Commission v. AT&T Inc., 562 U.S. 397 (2011) -- Federal Trade Commission -- Financial information, privacy rights in -- First Amendment to the U.S. Constitution -- Florida Star v. B.J.F., 491 U.S. 524 (1989) -- Foreign Intelligence Surveillance Act of 1978 -- Foreign Intelligence Surveillance Court -- Fourth Amendment to the U.S. Constitution -- Freedom of Information Act --Genome sequencing -- General Data Protection Regulation -- Global positioning system (GPS) tracking -- Godkin, Edwin Lawrence (1831-1902) -- Gonzaga University v. Doe, 536 U.S. 273 (2002) -- Google -- Government Communications Headquarters (GCHQ) -- Gramm-Leach-Bliley Act -- Greenwald, Glenn (1967-) -- Griswold v. State of Connecticut 381 U.S. 479 (1965) -- Hacking, computer -- Harassment -- Health care information -- Health Insurance Portability and Accountability Act -- HIV testing -- Home, privacy of the -- Homeland Security, U.S. Department of -- Homeless people, right to privacy of -- Hustler Magazine v. Falwell, 485 U.S. 46 (1988) -- Identity theft -- In re iPhone Application Litigation, 844 F.Supp.2d 1040 (E.D. Cal. 2012) -- Information Awareness Office (IAO) -- Informative asymmetries -- Instagram -- Integrated Automated Fingerprint Identification System (IAFIS) -- Intellectual property -- International Center for Information Ethics (ICIE) -- Internet cafes -- Internet Service Providers and privacy -- Interrogations -- Invasion of privacy -- Journalism and the protection of sources -- Katz v. United States, 389 U.S. 347 (1967) -- Kyllo v. United States, 533 U.S. 27 (2001) -- Law enforcement -- Lawrence v. Texas, 539 U.S. 558 (2003) -- Legal evolution of privacy rights in the United States -- License plate reader system -- Locke, John (1632-1704) -- Magic Lantern -- Malware -- Manning, Chelsea Elizabeth -- Mapp v. Ohio, 367 U.S. 495 (1961) -- Marketing -- Mass media -- Medical confidentiality, privacy right to -- Metadata -- Meyer v. Nebraska, 262 U.S. 390 (1923) -- Migrants and refugees in the United States, privacy rights of -- Mobile devices -- Model legislation on privacy -- National Archives and Records Aministration v. Favish, 541 U.S. 157 (2004) -- National Instant Criminal Background Check System (NICS) -- National Security Agency (NSA) -- New Jersey v. TLO, 469 U.S. 325 (1985) -- New York Times Co. v. Sullivan, Abernathy, et. al., 376 U.S. 254 (1964) -- New leaks -- Next Generation Identification (NGI) --Obscenity -- Official Secrets Act -- Olmstead v. United States, 277 U.S. 438 (1928) -- Online privacy and protection -- Open data movement -- Open source -- Patient Safety and Quality Improvement Act of 2005 (PSQIA) -- Personal autonomy -- Philosophical basis of privacy -- The Plame Affair -- Poitras, Laura -- Pornography -- PRISM -- Privacy Act of 1974 -- Privacy and Civil Liberties Oversight Board (PCLOB) -- Privacy laws, federal -- Privacy laws, state -- Privacy Protection Act, 42 U.S.C. section aa et seq --Privacy settings -- Privacy torts -- Privacy sphere -- Prosser, William Lloyd (1898-1972) -- Protect America Act of 2007 -- Public morality -- Public records -- Publicity, right of -- Reno v. Condon, 528 U.S. 141 (2000) -- Repository for Individuals of Special Concern (RICS) -- Right to be forgotten -- Right to be let alone -- Riley v. California, 134 S. Ct. 2473 (2014) -- Safe Harbor -- Scientific and medical data sharing -- Search engines -- Search warrants -- Security flaws, computers -- September 11 -- Sexting -- Sexual orientation -- Smart moves -- Smartphones -- Snapchat -- Snooper's Charter -- Snowden, Edward Joseph -- Social media -- Social media profiling -- Social networking technologies -- Social Security numbers -- (SSNs) -- Sorrell v. IMS Health, 131 S. Ct. 2653 (2011) -- Spam -- Spyware -- Stalking -- Stanley v. Georgia, 394 U.S. 557 (1969) -- Stop and frisk policy -- Stored Communications Act (SCA) -- Subpoenas -- Supreme Court of the United States -- Surveillance cameras -- Telephones -- Tempora -- Terrorism and privacy -- Text messaging --- Theoretical basis for privacy -- Time, Inc. v. Hill, 385 U.S. 374 (1967) -- Twitter --Publisher's Note -- Contributors -- Editor's Introduction -- Cross-Cultural Perspectives on Privacy -- Abortion -- Administrative searches -- Airport security systems -- Amazon -- American Civil Liberties Union (ACLU) -- Anonymity and anonymizers -- Anti-Forensics -- APEC Cross Border Privacy Rules System -- Apple, Inc -- Apps -- Assange, Julian -- Automated teller machines (ATMs) -- Background checks -- Bartnicki et ano v. Vopper, et al., 532 U.S. 514 (2001) -- Beliefs, privacy of -- Big data -- Bioethics -- Biometric Center of Excellence -- Biometric Optical Surveillance System -- Biometrics -- Blockchain technologies -- Body, privacy of the -- Border Security, Immigration Reform, and Privacy -- Bots -- Boundless Informant -- Brain-computer interfacing (BCI) -- Brandeis, Louis Dembitz -- Caller ID -- Cantrell v. Forest City Publishing Company, 419 U.S. 245 (1974) -- Cellphones -- Center for Democracy and Technology (CDT) -- Central Security Service -- Children's Online Privacy Protection Act, 15 U.S.C. 6501-6508 -- Children's right to privacy -- City of Ontario, Cal. v. Quon, 506 U.S. 746 (2010) -- City of Sherman v. Otis Henry, 928 S.W.2d 464 (1996) -- Cloud computing -- Computer Fraud and Abuse Act (CFAA) -- Computer harvesting -- Computers and privacy -- Confidential informants -- Confidential Information Protection and Statistical Efficiency Act of 2002 -- Consent -- Constitutional law -- Consumer privacy -- Cookies -- Cox Broadcasting Corporation v. Cohn, 420 U.S. 469 (1975) -- Credit and debit cards -- Credit reporting agencies (CRAs) -- Criminal justice (criminal procedure) -- Cruzan v. Director, Missouri Department of Health, 497 U.S. 261 (1990) --U.S. Department of Justice v. Reporters Committee for Freedom of the Press, 489 U.S. 749 (1989) -- U.S. Department of Justice v. Reporters Committee for Freedom of the Press, 489 U.S. 749 (1989) -- Unenumerated constitutional right, privacy as an -- United States v. Jones, 132 S. Ct. 945 (2012) -- USA FREEDOM Act, Pub. L No. 114-23 -- USA PATRIOT Act, Pub. L. No. 107-52 -- Video Privacy Protection Act (18 USCA section 2710) -- Voting and privacy rights -- Warren, Earl -- Washington v. Glucksberg, 521 U.S. 702 (1997) -- "We are watching you" Act -- Wearable technology -- Whistleblowers -- WikiLeaks -- Wikipedia -- Wilson v. Layne, 526 U.S. 603 (1999) -- Wiretapping -- Workplace, privacy in the -- Zacchini v. Scripps-Howard Broadcasting Co., 433 U.S. 562 (1977).Discusses the practical, political, psychological, and philosophical challenges of technological advances have changed the landscape of traditional notions of privacy.
Subjects: Encyclopedias.; Privacy, Right of; Electronic surveillance; Computer security; Data protection; Electronic government information;
Available copies: 1 / Total copies: 1
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The makerspace librarian's sourcebook / by Kroski, Ellyssa,editor.(CARDINAL)285708;
Includes bibliographical references and index.Library makerspaces continue to thrive, drawing new patrons in and engaging them as never before. This hands-on sourcebook edited by technology expert Kroski includes everything libraries need to know about the major topics, tools, and technologies relevant to makerspaces today. This collection leads librarians through how to start their own makerspace from the ground up, covering strategic planning, funding sources, starter equipment lists, space design, and safety guidelines; discusses the transformative teaching and learning opportunities that makerspaces offer, with tips on how to empower and encourage a diverse maker culture within the library; delves into 11 of the most essential technologies and tools most commonly found in makerspaces, ranging from 3D printers, Raspberry Pi, Arduino, and wearable electronics to CNC, Legos, drones, and circuitry kits; and includes an assortment of project ideas that are ready to implement. As useful for those just entering the "what if" stage as it is for those with makerspaces already up and running, this book will help libraries engage the community in their makerspaces.
Subjects: Makerspaces in libraries.; Makerspaces; Maker movement.;
Available copies: 3 / Total copies: 3
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Craft projects for Minecraft and pixel art fans : unoffical how to guide : 15 fun, easy-to-make projects / by Knight, Choly.(CARDINAL)397285; Design Originals (Firm)(CARDINAL)606449;
"Bring your Minecraft adventure to life with easy-to-make craft projects! Use this imaginative book to create instantly recognizable toys, jewelry, wearables, and accessories, based on one of the most popular video games of all time."--P. [4] of cover.
Subjects: Handicraft; Minecraft (Game); Video games in art; Video game characters in art; Computer graphics;
Available copies: 3 / Total copies: 4
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Programming the Intel Edison: Getting Started with Processing and Python by Norris, Donald,Author.(CARDINAL)525514;
AnnotationTrade
Available for distribution in: USA, AUSTRALIA, NEW ZEALAND, UNITED KINGDOM.
Available copies: 0 / Total copies: 1
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