Results 11 to 20 of 990 | « previous | next »
- The think master! by Findaway World, LLC.(CARDINAL)345268;
"Kids will learn all sorts of ways to sharpen their minds and develop their critical thinking skills as they complete challenges, master memory games, find hidden objects, make their way through mazes, and more. Improve memory and problem-solving skills; Develop hand-eye coordination; Sharpen logic and critical-thinking; Strengthen concentration"--Ages 5-7.Grades Pre K-2.
- Subjects: Critical thinking in children; Problem solving in children; Eye-hand coordination; Memory in children; Playaway (Preloaded audio player); Educational games.; Video games.; Mobile apps.;
- Available copies: 1 / Total copies: 2
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- Little scholar!. by Findaway World, LLC.(CARDINAL)345268;
Ages 3-5.Grades Pre K-K."Kids will have fun learning as they make new discoveries and build a solid foundation of skills needed to prepare for pre-school and kindergarten. Master preschool skills; Practice letter, number and shape recognition; Strengthen problem-solving skills and hand-eye coordination; Explore different emotions."--
- Subjects: Educational games.; Video games.; Mobile apps.; Academic theses.; Readiness for school; Literacy; Numeracy; Problem solving in children; Educational games.; Video games.; Mobile apps.;
- Available copies: 1 / Total copies: 2
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- Rainbow City! by Findaway World, LLC. (CARDINAL)345268;
"Kids will play in fantasy worlds with mystical creatures, tasty treats, and exciting characters to learn skills including drawing, coloring, building, cooking and more! Learn about music and what it means ; Discover colors ; Explore imaginary play spaces ; Draw, paint, and show your creativity"--Publisher description. Grades K-2. Ages 5-7.
- Subjects: Art; Creative ability in children; Educational games. ; Imagination in children; Mobile apps. ; Music; Video games. ;
- Available copies: 1 / Total copies: 1
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- Unofficial STEM quest for Minecrafters : grades 3-4 / by Morris, Stephanie J.,author.(CARDINAL)839682; Brack, Amanda,illustrator.(CARDINAL)351585;
A book of problem-solving challenges for young minecrafters to apply their natural creativity and reasoning skills to real-world situations. Science, technology, engineering, and math come to life on the pages of each colorfully illustrated lesson. Third and fourth graders will discover new ways to stretch their brains, build their confidence, and satisfy their appetite for hands-on learning.Ages 7-11.
- Subjects: Minecraft (Game); Video games in education; Science; Technology; Engineering; Mathematics;
- Available copies: 2 / Total copies: 2
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- Unofficial STEM quest for Minecrafters : grades 1-2 / by Morris, Stephanie J.,author.(CARDINAL)839682; Brack, Amanda,illustrator.(CARDINAL)351585;
This colorfully-illustrated, video-game themed learning tool is focused on four critical domains for young, 21st century learners: Science, Technology, Engineering, and Math. These can be taught in isolation, but teaching them together (using diamond swords, zombies, creepers and redstone traps for added fun) allows for deeper understanding and authentic connections to the world where kids live and play. There are over thirty S.T.E.M. challenges. Each lesson invites gamers to use the same kinds of creativity, critical thinking and problem-solving skills they enjoy using in their favourite video game. Stand back as they go beyond rote learning and enjoy having the freedom to take risks, form theories, and pose unique solutions to complex real-world problems. Whether they're learning binary code, considering the laws of physics, or delving into architectural design, they're finding new interests and building confidence in the classroom and beyond.Ages 6-10.
- Subjects: Minecraft (Game); Video games in education; Science; Technology; Engineering; Mathematics;
- Available copies: 2 / Total copies: 2
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- Problem solver! : by Findaway World, LLC.(CARDINAL)345268;
"Kids will push thinking to new levels and solve real word problems with challenges that encourage them to combine art with science, technology, engineering and math skills! Play and build your way through puzzles and games; learn about the importance of water preservation; explore force, acceleration, buoyancy, heat, elasticity; practice fractions, spelling, graphs, division, geometry, grammar and more."--Ages 8-10.Grades3-5.
- Subjects: Problem solving in children; Art and science; Mathematics; Playaway (Preloaded audio player); Educational games.; Video games.; Mobile apps.;
- Available copies: 0 / Total copies: 2
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- Matheversity! by Findaway World, LLC.(CARDINAL)345268;
"Practice makes perfect with these lessons designed to teach math skills from fractions and decimals to multi-digit multiplication and more! Practice addition and subtraction with decimals; Learn to work with fractions; Memorize multiplication tables; Strengthen problem-solving and critical thinking skills."--Ages 8-10.Grades 3-5.
- Subjects: Mathematics; Multiplication; Critical thinking in children; Problem solving in children; Video games.; Mobile apps.; Educational games.;
- Available copies: 1 / Total copies: 1
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- Brain waves! : by Findaway World, LLC.(CARDINAL)345268;
"Kids will improve their critical thinking and problem-solving skills with this collection of games, puzzles, stories that are designed to ignite their learning potential. Practice lower and uppercase letters; Learn parts of the body; Strengthen memory and problem-solving skills; Interact with books that come to life"--Publisher description.Ages 3-5.Grades Pre K to K.
- Subjects: Alphabet; Critical thinking in children; Educational games.; Literacy; Mobile apps.; Problem solving in children; Video games.;
- Available copies: 1 / Total copies: 1
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- Play with numbers! by Findaway World, LLC.(CARDINAL)345268;
"Children will play games, solve problems, and learn new concepts as they advance their math skills and practice concepts learned in the classroom. Learn addition, subtraction, multiplication and division; Explore measurement; Practice basic math facts; Get an introduction to money"--Ages 5-7.Grades K-2.
- Subjects: Mathematics; Addition; Subtraction; Measurement; Money; Problem solving in children; Educational games.; Video games.; Mobile apps.;
- Available copies: 1 / Total copies: 1
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- Reading academy. [video-enabled device] : early developing. by Findaway World, LLC(CARDINAL)345268;
Basic phonics 1 -- Writing wizard -- Seahorses -- Jumbled words -- Blue whale -- Polar bears -- Sight words flash cards -- Aquatic mammals -- Meet the phonics: Digraphs -- Wonster words spelling phonics -- Deep ocean -- The day punctuation came to town."This 5-level guided reading system helps kids master verbal, reading, and writing skills - starting at any level. Every app, storybook, and video has been hand-selected to help kids gain the knowledge they need to transition from learning-to-read to reading-to-learn. Early Developing packs are ideal for readers who have reached the following milestones: participates in conversation; asks questions to clarify uncertainty; understands the organization of print; distinguishes long versus short vowel words; writes text with simple facts; begins to spell long vowel words with patterns."--Ages 5+.
- Subjects: Launchpads.; Educational films.; Educational games.; Critical thinking in children; Education, Elementary; Education, Primay; Electronic books.; English language; Literacy; Mobile apps.; Readiness for school; Reading readiness; Reading; Video games.; Video games.;
- Available copies: 0 / Total copies: 1
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Results 11 to 20 of 990 | « previous | next »