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Sonic and the black knight, [video game]
ESRB rating: E10+(fantasy violence). Genre: Action. Players: 4.System requirements: Wii console.
Subjects: VIDEO GAMES. ;
Available copies: 1 / Total copies: 1
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Goosebumps [video game] : the game by GameMill Entertainment;
"The monsters have been released from their books and only you can stop them from wreaking havoc! Werewolves prowl the woods, gnomes roam underfoot, and scarecrows walk at midnight. It's your job to investigate with this point-and-click adventure game and outsmart the monsters before it's too late!" --ESRB rating: E 10+, Everyone 10+ for fantasy violence. System requirements: Nintendo Switch game system
Subjects: Adventure video games; Video games.; Video games. ;
Available copies: 1 / Total copies: 1
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Video game design / by Endsley, Kezia,1968-(CARDINAL)407686;
Includes bibliographical references (pages 92-93) and index.A career in video game design : the big picture -- Preparing for a career in video game design -- A day in the life of a video game designer -- The video game developer's benefits and salary.
Subjects: Video games; Video games;
Available copies: 2 / Total copies: 2
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The video game / by Smith, Claire,author.;
Join Ladybird Class on another imaginative learning adventure! Nia Hedgehog, Noah Panda and friends find themselves in Zap Land, a magical video game world where they can create wonderful buildings and hunt for treasure. But some pesky witches and wizards have other ideas! Can Ladybird Class defeat them and win the game?380L
Subjects: Video games; Animals;
Available copies: 1 / Total copies: 1
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The video game bandit / by Dixon, Franklin W.,author.(CARDINAL)515316; David, Matt,illustrator.(CARDINAL)625740;
When someone steals a gaming system from the Bayport Elementary fundraiser, Frank and Joe set out to find who stole the fundraiser's grand prize.Ages 6 to 9 years.620LAccelerated Reader AR
Subjects: Detective and mystery fiction.; Fiction.; Theft; Brothers;
Available copies: 18 / Total copies: 27
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Video games : from Pong to the PS5 / by Mulas Marcello, Nicolò,author.; Bertolazzi, Alberto,1960-author.(CARDINAL)477539; Hine, Jonathan T.,translator.;
First generation 1972-1980: From the arcade to the living room -- Second generation 1976-1982: The heyday and collapse of the video game industry -- Third generation 1983-1990: 8-bits and the Far East -- Fourth generation 1987-1996: More detailed and realistic animation -- Fifth generation 1993-1999: The advent of the CD-ROM and the LAN Party -- Sixth generation 1998-2005: Polygons, textures, and multiplayer online games -- Seventh generation 2004-2012: The video game as art -- Eighth generation 2011-2021: Motion capture and virtual reality -- Ninth generation 2020-: Imagination becomes reality."Over the past fifty years, video games have evolved from primitive computer-lab experiments into one of the world's most popular forms of entertainment and many would say an important new art form. Video Games traces every step of this fascinating journey, from Pong to the Atari 2600; to the 8-bit and 16-bit consoles; to Wolfenstein 3D and Doom; to Playstation and Xbox; to MMORPGs; to Minecraft and Fortnite; to Twitch streaming. The lively text gives equal attention to the games, the gaming platforms, and the personalities and subcultures of the gaming world. It is illustrated throughout with beautiful color photographs of mint-condition retro hardware and cartridges from one of the world's finest collections, and with screenshots of classic games. Video Games is the perfect nostalgic gift for gamers of every generation."--Amazon.com.
Subjects: Illustrated works.; Video games;
Available copies: 3 / Total copies: 3
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Video game writing : from macro to micro / by Suckling, Maurice,author.(CARDINAL)879455; Walton, Marek,author.(CARDINAL)879456;
Includes bibliographical references and index.pt. I. Games writing in context. A brief history of game stories -- pt. II. What do game writers do? and how do they do it? Decoding and devising the brief -- NDAs & contracts -- Collaboration : team us -- Narrative design -- Outlines & treatments -- Character documents -- Environmental storytelling -- Writing scripts -- Editing -- Consultancy -- Adaptations : turning other things into games -- Other roles of the games writer -- pt. III. Beyond the basics. Why have stories at all? -- What is plot and how does it work? -- Other resources for writers : more than movies -- Marrying design and story : Driver 76 case study -- Storyloading -- Shifting agency -- Time gates and act stimulants -- Aristotle, games writing, and games -- Choice or enlightenment? -- The future of games writing -- pt. IV. What's it like being a games writer? What's it like being a games writer? -- Appendix A: Rating systems -- Appendix B: Sample non-disclosure agreement -- Appendix C: Sample writing services contract -- Appendix D: Selected exercise solutions (Chapters 9 and 10).
Subjects: Video games; Video games;
Available copies: 1 / Total copies: 1
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Video game secrets : Unlock tons of hidden codes and cheats to help you win / by Munson, Terry.(CARDINAL)561363;
Nintendo Wii, Xbox 360 & Xbox, Nintendo GameCube, Game Boy Advance, PSP, PlayStation 2, PlayStation 3, Nintendo DS.
Subjects: Video games.; Games.;
Available copies: 0 / Total copies: 1
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Super monkey ball 2 [electronic resource]. by Nintendo of America.;
Subjects: Nintendo video games;
Available copies: 1 / Total copies: 1
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Game art : the graphic art of computer games / by Morris, Dave,1957-(CARDINAL)659512; Hartas, Leo.(CARDINAL)780527;
Subjects: Digital art.; Video games;
Available copies: 1 / Total copies: 1
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