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Video games / by Kim, Cheryl,author.; Lee, Olga,illustrator.;
"Games have been around for thousands of years, but with the first blips on a screen, they really got electric. Now video games are better than ever, ready for on-the-go, great for sharing with friends, and even with immersive virtual reality. Video Games is an entertaining and informative look at the development of an invention that keeps kids of all ages entertained"--Grades K-1Ages 4-8
Subjects: Illustrated works.; Informational works.; Video games;
Available copies: 2 / Total copies: 2
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Video games / by Sturm, Jeanne.(CARDINAL)490803;
Includes bibliographical references (pages 52-53) and index.1030LAccelerated Reader AR
Subjects: Video games; Video games;
Available copies: 1 / Total copies: 1
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Video games / by Parks, Peggy J.,1951-(CARDINAL)650343;
Includes bibliographical references and index.Are video games harmful? -- Do video games cause violent crime? -- How do video games affect mental and physical health? -- Should video games be regulated?
Subjects: Video games; Video games;
Available copies: 1 / Total copies: 1
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Video game victors / by Mauleón, Daniel,1991-author.(CARDINAL)805110; Muñiz, Berenice,artist.(CARDINAL)396911;
When a local esports team asks Valentina to join them for an upcoming tournament she realizes she needs to learn teamwork to succeed.Grades 2-3Ages 8-11
Subjects: Graphic novels.; Graphic novels.; eSports (Contests); Teamwork (Sports); eSports (Contests); Teamwork (Sports);
© [2022], Stone Arch Books, Capstone imprint,
Available copies: 4 / Total copies: 4
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Video games / by Neuenfeldt, Elizabeth,author.(CARDINAL)846454;
Includes bibliographical references and index.Game on! -- The history of video games -- Video games today -- More than a toy -- Glossary -- To learn more"Engaging images accompany information about video games. The combination of high-interest subject matter and light text is intended for students in grades 2 through 7"--Ages 7-12Grades 4-6600LAccelerated Reader AR
Subjects: Video games;
Available copies: 2 / Total copies: 2
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Happy Feet. by Nintendo of America.;
Subjects: Video games; Nintendo video games.;
Available copies: 1 / Total copies: 1
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Scene it? [board game]: the family trivia game with magical Disney clips. by Mattel,distributor; Screenlife,publisher.;
Contents: 1 game DVD, 1 six-sided numbered die, 1 eight-sided category die, 4 category reference cards, 4 metal Disney tokens, 1 Flextime game board, 30 buzz cards, 160 trivia cards (110 adult, 50 kids), and 1 instruction sheetJust pop the game disc into your DVD player and let the movie magic begin! Classic characters. Unforgettable songs. Favorite scenes from you favorite classics, old and new. Enjoy them all in real movie clips from your favorite films as you answer trivia questions and race around the game board.Ages 6-adult; 2 or more players or teams
Subjects: Board games.; Card games.; Puzzles and games.; Games; Indoor games.; Video games.;
Available copies: 1 / Total copies: 1
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Video games : from idea to market / by Doty, Abby,author.;
"This book describes how companies come up with new video game ideas, create the video games, and advertise them to customers"--Grades 2-3
Subjects: Video games; Video games;
Available copies: 1 / Total copies: 1
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Video games : a graphic history / by Tulien, Sean,writer.(CARDINAL)497755; Buisán, David M.,illustrator.(CARDINAL)430926;
Includes bibliographical references and index."Video games evolved from simple consoles to cutting-edge home entertainment to some of the world's most popular apps. Find out more about the technological innovations, major players, and controversies that have made video-game history"--Ages 8-12Grades 4-6GN720LAccelerated Reader AR
Subjects: Comics (Graphic works); Educational comics.; Graphic novels.; Technological innovations; Technological innovations; Video games; Video games;
Available copies: 3 / Total copies: 7
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Video games : from concept to consumer / by Cunningham, Kevin,1966-(CARDINAL)468319;
Includes bibliographical references (page 61) and index.Game on -- Epic win -- What it takes -- Tomorrow's games.With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.1130LAccelerated Reader AR
Subjects: Video games industry; Video games; Video games;
Available copies: 5 / Total copies: 5
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