Results 101 to 110 of 188 | « previous | next »
- Functional programming for dummies / by Mueller, John,1958-author.(CARDINAL)203899;
Includes bibliographical references and index.Introducing functional programming -- Getting and using Python -- Getting and using Haskell -- Defining the functional differences -- Understanding the role of Lambda calculus -- Working with lists and strings -- Performing pattern matching -- Using recursive functions -- Advancing with higher-order functions -- Dealing with types -- Performing basic I/O -- Handling the command line -- Dealing with files -- Working with binary data -- Dealing with common datasets -- Handling errors in Haskell -- Handling errors in Python -- Ten must-have Haskell libraries -- Ten (plus) must-have Python packages -- Ten occupation areas that use functional programming."Especially for nondevelopers, functional programing can be the perfect tool for coding an endless variety of problems. If you've been afraid that the paradigm was too complex, this book will quickly dispel those fears. You'll see how functional programming processes are used to derive, analyze, and prove the worth of algorithms; explore the differences in Haskell abd Python and learn when to use pure and impure approaches; see why functional programming is vital for AI and gaming applications; and put your new skills to work."--
- Subjects: Instructional and educational works.; Handbooks and manuals.; Functional programming (Computer science); Software engineering;
- Available copies: 1 / Total copies: 2
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- The innovators : how a group of hackers, geniuses, and geeks created the digital revolution / by Isaacson, Walter.(CARDINAL)170977;
Includes bibliographical references (pages 493-523) and index."Following his blockbuster biography of Steve Jobs, The Innovators is Walter Isaacson's revealing story of the people who created the computer and the Internet. It is destined to be the standard history of the digital revolution and an indispensable guide to how innovation really happens. What were the talents that allowed certain inventors and entrepreneurs to turn their visionary ideas into disruptive realities? What led to their creative leaps? Why did some succeed and others fail? In his masterly saga, Isaacson begins with Ada Lovelace, Lord Byron's daughter, who pioneered computer programming in the 1840s. He explores the fascinating personalities that created our current digital revolution, such as Vannevar Bush, Alan Turing, John von Neumann, J.C.R. Licklider, Doug Engelbart, Robert Noyce, Bill Gates, Steve Wozniak, Steve Jobs, Tim Berners-Lee, and Larry Page. This is the story of how their minds worked and what made them so inventive. It's also a narrative of how their ability to collaborate and master the art of teamwork made them even more creative. For an era that seeks to foster innovation, creativity, and teamwork, The Innovators shows how they happen"--A revelatory history of the people who created the computer and the Internet discusses the process through which innovation happens in the modern world, citing the pivotal contributions of such figures as Ada Lovelace, Alan Turing, Bill Gates, and Tim Berners-Lee.
- Subjects: Biographies.; Computer scientists; Computer science; Internet;
- Available copies: 6 / Total copies: 9
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- Artificial intelligence programming with Python : from zero to hero / by Xiao, Perry,author.;
Part I--Introduction -- Chapter 1: Introduction to AI -- Chapter 2: AI Development Tools -- Part II--Machine Learning and Deep Learning -- Chapter 3: Machine Learning -- Chapter 4: Deep Learning -- Part III--AI Applications -- Chapter 5: Image Classification -- Chapter 6: Face Detection and Face Recognition -- Chapter 7: Object Detections and Image Segmentations -- Chapter 8: Pose Detection -- Chapter 9: GAN and Neural-Style Transfer -- Chapter 10: Natural Language Processing -- Chapter 11: Data Analysis -- Chapter 12: Advanced AI Computing.A hands-on roadmap to using Python for artificial intelligence programming In Practical Artificial Intelligence Programming with Python: From Zero to Hero, veteran educator and photophysicist Dr. Perry Xiao delivers a thorough introduction to one of the most exciting areas of computer science in modern history. The book demystifies artificial intelligence and teaches readers its fundamentals from scratch in simple and plain language and with illustrative code examples. Divided into three parts, the author explains artificial intelligence generally, machine learning, and deep learning. It tackles a wide variety of useful topics, from classification and regression in machine learning to generative adversarial networks. He also includes: Fulsome introductions to MATLAB, Python, AI, machine learning, and deep learning Expansive discussions on supervised and unsupervised machine learning, as well as semi-supervised learning Practical AI and Python "cheat sheet" quick references This hands-on AI programming guide is perfect for anyone with a basic knowledge of programming--including familiarity with variables, arrays, loops, if-else statements, and file input and output--who seeks to understand foundational concepts in AI and AI development.
- Subjects: Python (Computer program language); Artificial intelligence.;
- Available copies: 1 / Total copies: 1
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- Using tools and building a city in Minecraft : Science / by Hellebuyck, Adam,author.(CARDINAL)814316; Medvinsky, Michael,author.(CARDINAL)831466;
Includes bibliographical references (page 30) and index.Tools : building a city -- Cartography : mapping out the city -- Material : brick and mortar -- Find out more -- Extension activity."Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity"--Provided by publisher.890L
- Subjects: Municipal engineering; Cities and towns; Minecraft (Game);
- Available copies: 1 / Total copies: 1
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- The complete idiot's guide to PC basics : Windows 7 edition / by Kraynak, Joe.(CARDINAL)360401;
Getting started. Buying the right computer for you ; Setting up, starting, and turning off your PC ; Taking control with input devices ; Getting around in Windows 7 ; Getting help -- Taking control of your PC. Changing the look and feel of Windows ; Creating and managing user accounts ; Managing discs, files, and folders ; Running, installing, and uninstalling programs ; Installing and managing additional hardware devices ; Networking your PC at home and on the road -- Getting down to business. Typing and other word processing chores ; Working with graphics ; Crunching numbers with spreadsheets ; Creating an address book and printing mailing labels ; Managing your finances ; Printing documents and other creations -- Tapping the power of the Internet. Getting wired to the Internet ; Poking around on the World Wide Web -- Searching the Web Google style -- Sending and receiving e-mail -- Connecting with friends and family on Facebook ; Sharing video on YouTube ; Passing notes on Twitter ; Communicating one-on-one in Real Time ; Buying and selling stuff online ; Touring message boards, mailing lists, and more ; Publishing your own Web page or blog ; Protecting your PC from viruses and other online threats -- Going digital with music, photos, and video. Playing, growing, and managing your music collection ; Snapping, enhancing, and sharing digital photos ; Playing and making DVDs -- Maintaining and troubleshooting your computer. Keeping your PC clean ; Giving your PC a tune-up ; PC problems: preparation and troubleshooting.Guides beginning users through basic PC operations, with coverage of the fundamentals of software programs, graphics and media files, green computing initiatives, newsgroups, message boards, mailing lists, networking, and other key topics.
- Subjects: Handbooks and manuals.; Microsoft Windows (Computer file); Microcomputers.; Operating systems (Computers); Microcomputers; Computer science.;
- Available copies: 2 / Total copies: 3
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- Peterson's guide to graduate programs in engineering and applied sciences. by Peterson's Guides, Inc.(CARDINAL)138428;
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- Subjects: Directories.; Universities and colleges; Universities and colleges; Engineering; Engineering; Technical education; Technical education;
- Available copies: 2 / Total copies: 2
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- Technology-based training : the art and science of design, development, and delivery / by Kruse, Kevin,1967-(CARDINAL)213969; Keil, Jason.(CARDINAL)213970;
Includes bibliographical references (pages 367-368) and index.System requirements for accompanying computer disc: 486 or Pentium processor-based PC; Microsoft Windows 95, or Windows NT 3.51 or later.
- Subjects: Employees; Computer-assisted instruction.; Occupational training;
- Available copies: 1 / Total copies: 1
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- Bedeviled : a shadow history of demons in science / by Canales, Jimena,author,author.(CARDINAL)559351;
Includes bibliographical references (pages 361-382) and index."Thought experiments have long been a vital part of the creative, intellectual process in modern science-and, by extension, so have "demons." Demons are hypothetical beings imagined by scientists to perform specific roles within thought experiments-embodying special powers or abilities and personifying tough intellectual challenges or highlighting apparent paradoxes. They are used as a way of exploring what would happen if one fiddled with or upset the sturdiest of physical laws, or experimented with physical or natural processes or phenomena in ways that the scientist imagining them otherwise could not. As such, they help clarify the limits of what is possible in the physical world, or show weaknesses in our understanding of an observable phenomenon, or highlight cracks in a hypothesis or theory. Unencumbered by the physicality of our concrete world, demons are thus useful to scientists in their intellectual quest to understand how nature works, and in the creative exploration of the frontiers of science"--
- Subjects: Creative ability in science; Imagination.; Demonology.;
- Available copies: 1 / Total copies: 1
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- Scholarships, grants & prizes. by Peterson's (Firm)(CARDINAL)531293;
How to find an award that's right for you -- All about scholarships -- A strategy for finding awards -- Scholarship management organizations -- Scholarship scams : what they are and what to watch out for -- Searching for scholarships, grants & prizes online -- How to use this guide -- Quick-reference chart -- Scholarships, grants & prizes at-a-glance -- Profiles of scholarships, grants & prizes -- Academic fields/career goals -- Accounting -- African studies -- Agribusiness -- Agriculture -- American studies -- Animal/veterinary sciences -- Anthropology -- Applied sciences -- Archaeology -- Architecture -- Area/ethnic studies -- Art history -- Arts -- Asian studies -- Audiology-- Aviation/aerospace -- Behavioral science -- Biology -- Business/consumer services -- Campus activities -- Canadian studies -- Chemical engineering -- Child and family studies -- Civil engineering -- Classics -- Communications -- Computer science/data processing -- Construction engineering/management -- Cosmetology -- Criminal justice/criminology -- Culinary arts -- Dental health/services -- Drafting -- Earth science -- Economics -- Education -- Electrical engineering/electronics -- Energy and power engineering -- Engineering/technology -- Engineering-related technologies -- Entomology -- Environmental health -- Environmental science -- European studies -- Fashion design -- Filmmaking/video -- Fire sciences -- Flexography -- Food science/nutrition -- Food service/hospitality -- Foreign language -- Funeral services/mortuary science -- Gemology -- Geography -- German studies -- Graphics/graphic arts/printing -- Health administration -- Health and medical sciences -- Health information management/technology -- Heating, air-conditioning, and refrigeration mechanics -- Historic preservation and conservation -- History -- Home economics -- Horticulture/floriculture -- Hospitality management -- Human resources -- Humanities -- Hydrology -- Industrial design -- Insurance and actuarial science -- Interior design -- International migration -- International studies -- Journalism -- Landscape architecture -- Law enforcement/police administration -- Law/legal services -- Library and information sciences -- Literature/English/writing -- Marine biology -- Marine/ocean engineering -- Materials science, engineering, and metallurgy -- Mathematics -- Mechanical engineering -- Meteorology/atmospheric science -- Military and defense studies -- Museum studies -- Music -- Natural resources -- Natural sciences -- Neurobiology -- Nuclear science -- Nursing -- Occupational safety and health -- Oceanography -- Oncology -- Optometry -- Osteopathy -- Paper and pulp engineering -- Peace and conflict studies -- Performing arts -- Pharmacy -- Philosophy -- Photojournalism/photography -- Physical sciences and math -- Political science -- Psychology -- Public health -- Public policy and administration -- Radiology -- Real estate -- Recreation, parks, leisure studies -- Religion/theology -- Science, technology, and society -- Social sciences -- Social services -- Special education -- Sports-related/exercise science -- Surveying ; surveying technology, cartography, or geographic information science -- Therapy/rehabilitation -- Trade/technical specialties -- Transportation -- Travel/tourism -- TV/radio broadcasting -- Urban and regional planning -- Women's studies -- Nonacademic/noncareer criteria -- Civic, professional, social, or union affiliation -- Corporate affiliation -- Employment/volunteer experience -- Impairment -- Military service : Air Force -- Military service : Air Force National Guard -- Military service : Army -- Military service : Army National Guard -- Military service : Coast Guard -- Military service : general -- Military service : Marines -- Military service : Navy -- Nationality of ethnic background -- Religious affiliation -- Residence -- Talent/interest area -- Miscellaneous criteria -- Indexes -- Award name -- Sponsor -- Academic fields/career goals -- Civic, professional, social, or union affiliation -- Corporate affiliation -- Employment/volunteer experience -- Impairment -- Military service -- Nationality or ethnic heritage -- Religious affiliation -- Residence -- Location of study -- Talent/interest ares.
- Subjects: Directories.; Awards; Grants-in-aid; Scholarships; Student aid;
- Available copies: 2 / Total copies: 2
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- War play : video games and the future of armed conflict / by Mead, Corey.(CARDINAL)356041;
Includes bibliographical references (pages 179-184) and index.The rise of the military-entertainment complex -- Building the classroom arsenal: the military's influence on American education -- "Everybody must think": the military's post-9/11 turn to video games -- America's Army: the game -- All but war is simulation -- WILL interactive and the military's serious games -- The aftermath: medical virtual reality and the treatment of trauma -- Conclusion: America's Army invades our classrooms.A behind-the-scenes look at how the military uses cutting-edge video game technology to train soldiers for new forms of armed conflict, treat veterans, and entice new recruits. Researcher Corey Mead shows us training sessions where soldiers undertake multiplayer "missions" that test combat skills, develop unit cohesion, and teach cultural awareness. He immerses himself in 3-D battle simulations so convincing that they leave his heart racing. And he shows how the military fuels the adoption of games as learning tools--and recruitment come-ons. Mead also details how the military uses games to prepare soldiers for their return to the home front, and to treat PTSD. Military-funded researchers were closely involved with the invention of the Internet; now, as Mead proves, we are at the brink of a similar explosion in game technology. War Play reveals that many of tomorrow's teaching tools, therapies, and entertainments can be found in today's military.--From publisher description.
- Subjects: Combat; Military art and science; Video games; War games;
- Available copies: 2 / Total copies: 2
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Results 101 to 110 of 188 | « previous | next »