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Just add water [large print] / by Ledecky, Katie,1997-author(CARDINAL)629462;
Introduction -- Palisades -- Michael -- Yuri -- London -- Dad -- Kazan -- Technique, training, tenacity, tedium -- Grandpa Jerry -- Bruce -- Rio -- Grandma Hagan -- Stanford and Greg -- Rules -- Korea -- Grandpa Hagan -- Covid -- Mom -- Tokyo -- Grandma Berta -- Gainesville and Nesty -- Friends and neighbors -- Swim like a girl -- End -- Postscript -- Acknowledgments."I never imagined I would make it to the Olympics, or be at this level, or write a book about this unlikely career that I've had. But I've really enjoyed the ride, this journey." Katie Ledecky is one of the best swimmers ever to compete. She has won more individual Olympic races than any female swimmer in history. A three-time Olympian, a seven-time gold medalist, a twenty-one-time world champion, eight-time NCAA Champion, and world record-holder in individual swimming events, Ledecky shares what it takes to compete at an elite level. Again and again, Katie Ledecky has broken records: those of others and, increasingly, her own. She is both consistent and innovative--consistent at setting goals and shattering them, and innovative in the way she approaches her training. A true competitor, she sets her goals by choosing the ones that feel the scariest. But, crucially, she never sacrifices the joy of competition, even in the face of adversity. Her positive mental outlook and a great support system provides the springboard to her success. This candid and inspiring memoir charts Ledecky's life in swimming. It details her start in Bethesda, Maryland, where she played sharks and minnows and first discovered the joy of the pool; her early foray into the Olympics at the tender age of fifteen where, as the youngest member of the American team, she stunned everyone by winning her first gold medal; her time balancing competition and her education at Stanford University; how she developed a champion's mindset that has allowed her to persevere through so many meets, even under intense pressure; and how she has maintained her dominance in a sport where success depends on milliseconds. You learn how every element of her life--from the support of her family to the tutelage of her coaches, from her childhood spent in summer league swimming to the bright lights of Olympic pools in London, Rio, and Tokyo--set her up to become the champion she is. In the end, Katie's story is about testing yourself against the difficult, and seeing who you become on the other side"--
Subjects: Autobiographies.; Large print books.; Ledecky, Katie, 1997-; Women swimmers; Swimmers; Women Olympic athletes; Olympic athletes;
Available copies: 6 / Total copies: 6
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Observe pack. by Findaway World, LLC.;
Beeamazed! -- Pango Kumo. Weather -- Exploring dinosaurs -- Green Kids Club. The green spring -- saving our planet -- My planet and me -- Yoohoo & friends Animal rescue -- Who am i? Solar engineer -- Who am I? Marine biologist -- Did you know? Water -- Did you know?: Amazon rainforest -- Conservation -- Endangered animals.Children will enjoyslearning about all the bees in the hive! Offering a fun, interactive, and educational experience designed to spark a child's curiosity about nature.In this final lesson on Flight, your child will have mastered 23 vocabulary words including conservationist, captivity, and reptile. Your child will also earn a new Thinking Cap.Science-themed videos explore fascinating facts about topics kids will love, like space and dinosaurs! These animated videos entertain while challenging kids to think deeper about the world around them.Science-themed videos explore fascinating facts about topics kids will love, like space and dinosaurs! These animated videos entertain while challenging kids to think deeper about the world around them.This first lesson of the Marvelous Mammals pack helps children master seven vocabulary words: endangered, extinct, pollution, wildlife, captive, zoologists, and habitat.Slide and touch to learn facts about different dinosaurs. Imagine a world full of dinosaurs by creating, spelling, searching, and playing games.In this program, the animals of the world realize that they need the help of humans to protect their homes. They choose Victor and Maya to be the "Green Kids" and teach others the importance of protecting and conserving our environment. Young viewers will be inspired to do their part to preserve the planet and its important wildlife.You are never too young to help the planet. This story for early readers has great Earth Day ideas!Watch the world change before your eyes! by Become Kumo the Cloud and create different weather conditions and learn about the water cycle.Quiz themed videos, presents all the aspects of cool and inspirational jobs. Can you guess the career, before the answer is revealed?Quiz themed videos, presents all the aspects of cool and inspirational jobs. Can you guess the career, before the answer is revealed?Join the team of YooHoo and his friends to help the animals of the Earth."The goal of the Nature & Environment Module is to ignite kids' curiosity to explore the connectedness of the natural world around them. Topics in this module include cause and effect, biology, plants, weather, geology, wildlife. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."--Ages 5+.
Subjects: Educational games.; Educational films.; Children's audiobooks.; Video Launchpads.; Mobile apps.; Launchpad.; Launchpads.; Launch pad.; Launch pads.; Nature; Animals; Plants; Conservation; Video games.; Mobile apps.; Electronic books.;
© [2021], Findaway World, LLC,
Available copies: 5 / Total copies: 6
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The new cool : a visionary teacher, his FIRST robotics team, and the ultimate battle of smarts / by Bascomb, Neal.(CARDINAL)674535;
Includes bibliographical references.Dramatis personae -- Time line -- Prologue -- Kickoff -- Strategy -- Week one: 43 days until robot ship -- Week two: 36 days until robot ship -- Competition: the ThunderChickens, Team 217 -- Week three: 29 days until robot ship -- Week four: 22 days until robot ship -- Competition: 2Train Robotics, Team 395 -- Week five: 15 days until robot ship -- Week six: 8 days until robot ship -- 96 hours until ship -- Los Angeles Regional Competition: Long Beach Arena, March 12-14, part I -- Los Angeles Regional Competition: Long Beach Arena, March 12-14, part II -- Competition: Heroes of Tomorrow, Team 67 -- Sacramento Regional Competition: the Pavilion, University of California, Davis, March 26-28, part I -- Sacramento Regional Competition: the Pavilion, University of California, Davis, March 26-28, part II -- FIRST championship: Georgia Dome, Atlanta, April 16-18, part I -- FIRST championship: Georgia Dome, Atlanta, April 16-18, part II -- Epilogue -- Notes -- Game glossary -- Acknowledgments.Overview: That Monday afternoon, in high-school gyms across America, kids were battling for the only glory American culture seems to want to dispense to the young these days: sports glory. But at Dos Pueblos High School in Goleta, California, in a gear-cluttered classroom, a different type of "cool" was brewing. A physics teacher with a dream-the first public high-school teacher ever to win a MacArthur Genius Award -- had rounded up a band of high-I.Q students who wanted to put their technical know-how to work. If you asked these brainiacs what the stakes were that first week of their project, they'd have told you it was all about winning a robotics competition-building the ultimate robot and prevailing in a machine-to-machine contest in front of 25,000 screaming fans at Atlanta's Georgia Dome. But for their mentor, Amir Abo-Shaeer, much more hung in the balance. The fact was, Amir had in mind a different vision for education, one based not on rote learning -- on absorbing facts and figures -- but on active creation. In his mind's eye, he saw an even more robust academy within Dos Pueblos that would make science, technology, engineering, and math (STEM) cool again, and he knew he was poised on the edge of making that dream a reality. All he needed to get the necessary funding was one flashy win-a triumph that would firmly put his Engineering Academy at Dos Pueblos on the map. He imagined that one day there would be a nation filled with such academies, and a new popular veneration for STEM-a "new cool"-that would return America to its former innovative glory. It was a dream shared by Dean Kamen, a modern-day inventing wizard-often-called "the Edison of his time"-who'd concocted the very same FIRST Robotics Competition that had lured the kids at Dos Pueblos. Kamen had created FIRST (For Inspiration and Recognition of Science and Technology) nearly twenty years prior. And now, with a participant alumni base approaching a million strong, he felt that awareness was about to hit critical mass. But before the Dos Pueblos D'Penguineers could do their part in bringing a new cool to America, they'd have to vanquish an intimidating lineup of "super-teams"-high-school technology goliaths that hailed from engineering hot spots such as Silicon Valley, Massachusetts' Route 128 technology corridor, and Michigan's auto-design belt. Some of these teams were so good that winning wasn't just hoped for every year, it was expected. In The New Cool, Neal Bascomb manages to make even those who know little about-or are vaguely suspicious of-technology care passionately about a team of kids questing after a different kind of glory. In these kids' heartaches and headaches-and yes, high-five triumphs -- we glimpse the path not just to a new way of educating our youth but of honoring the crucial skills a society needs to prosper. A new cool.
Subjects: FIRST (Organization); Engineering; Physics; Robotics; Robotics;
Available copies: 11 / Total copies: 13
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Architecture pack. by Playaway Products, LLC,issuing body.(CARDINAL)868990;
Pettson's Inventions 1 -- All About Amusement Parks -- Pango Build City -- Bangalore Metro Train Simulator -- Pango Build Park -- Three Towers -- Clean The Road -- Elevators and Escalators -- STEAM for 21st Century Learners "The goal of the Engineering & Design Module is to teach kids to recognize challenges, turn them into opportunities, and identify scalable solutions to solve them. Topics in this module include puzzles, invention, construction, machines, architecture, curiosity. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."Help Pettson and Findus build their inventions! In this tricky game, help build clever inventions. Figure out which objects should be included and where to put them in the machinery. Drag and drop the objects to their right spot and watch the invention start. Pettson's Inventions is a pedagogic app that practices logic and stimulates creativity.For more than 65 years, Highlights for Children has been helping kids become their best selves through Fun with a PurposeTM magazines, games, books, and digital products. Children will find exciting interactive play encouraging creativity and learning with an Amusement park theme!A world to build at the tip of a child's finger! Explore, create and be fascinated all at the same time! Build a city complete with roads, rails, buildings, parks and more. Organize the city, travel from place to place and then return home to sleep.Show skills by driving a metro train, picking up passengers, and getting to the stations on time! Don't exceed the speed limits, unlock each level and become a driving master.Children can build and re-build with Pango Park! Free rein to a child's creativity to drive logical thinking and motor skills by building, arranging, creating, exploring and more-opening up a fascinating world for kids to discover!Click on the bricks to build successfully build the towers. Arrange the colored blocks in the colored brackets within the allotted amount of moves.Use your finger to swipe and drive the plow truck to clean all of the obstacles in the road, collect coins, and advance to the next level.Elevators and escalators! Mister Rogers shows a toy garage with ramps and an elevator. He rides an escalator and an open-glass elevator. In the Neighborhood of Make-Believe, Mr.McFeely delivers a hydraulic lift to the Museum-Go-Round.Parks, and public spaces give everyone opportunities to enjoy the outdoors. In this activity, you will observe how people use public spaces and then design parks and playgrounds that are attractive, fun, and functional.Designers and engineers create new products by identifying unmet needs. Then defining, exploring, and assessing solutions. This activity uses the IDEA Design Thinking Process to re-imagine and improve items used every day at home, school or in your community.STEAM Teams include scientists, tech experts, engineers, artists and mathematicians who solve real-world problems, knowing there is always more than one right answer. In this video, children modify everyday objects that could be used in new ways to solve real-life problems.Scientists, tech experts, engineers, artists and mathematicians get excited when they think of good ideas and blend them with other ideas. In this activity, children will create a board game and work together to make it better.Grades 3 - 5.
Subjects: Educational games.; Creative ability in children; Problem solving in children; Mathematics; Nature study; Science; Technology; Engineering; Video games.; Mobile apps.;
Available copies: 0 / Total copies: 2
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Start your own tutoring & test prep business : your step-by-step guide to sucess / by Mintzer, Richard.(CARDINAL)757550; Entrepreneur Press.(CARDINAL)462711;
Includes bibliographical references (pages 149-150) and index.
Subjects: Tutors and tutoring.; Education and training services industry.; Small business;
Available copies: 1 / Total copies: 1
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The ADD/ADHD checklist / by Rief, Sandra F.(CARDINAL)206673;
Includes bibliographical references (pages 249-250) and index.
Subjects: Children with attention-deficit hyperactivity disorder; Children with attention-deficit hyperactivity disorder; Children with attention-deficit hyperactivity disorder; Children with attention-deficit hyperactivity disorder;
Available copies: 2 / Total copies: 2
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Reading academy. [video-enabled device] : developing. by Findaway World, LLC.(CARDINAL)345268;
Harry and the haunted house -- 2nd & 3rd grade spelling & vocabulary words search. Vol. 2 -- Rocket speller PLUS -- Sight Words. Bundle -- Basic phonics. 2 -- Writing cursive from A to Z! Upper and lower vase -- Dallas, Dog Detective. The case of the tumbling bunny -- The legend of Sleepy Hollow -- The magician's assistant -- Zombie Elementary. Monster hockey -- Common Core 2nd grade reading. Sight words, Volume 3.Find all the words in the fastest time! Featuring 24 built-in word search puzzles, different word themes, varied word lists and many puzzles to choose from. Search vertically, horizontally or diagonally and enjoy hours of word search fun!Practice phonemic awareness skills with short segments of fun. Choose your language pattern and make pairs, drag and drop letter combinations, tap the words, rhyme words, sound hunt, and make pairs.This third in a series of Common Core programs teaches sight words covered in weeks 10 through 18 of 2nd Grade, where kids learn words such as "small," "draw," "clean," "grow," "left," etc. Join young host Kristin who explains what sight words are, and enthusiastically presents each word, sounds it out slowly, and uses it in a simple sentence with on-screen graphics and illustrations that reinforce the use of the particular sight word.Will Dallas Dog Detective solve the mystery and save the day? Read the story to find out! Like every FarFaria ebook, this title includes professional audio narration with word highlighting and a standards-aligned reading level, independently measured using the Lexile framework.Read and play along with Harry and his friends as they retrieve their baseball lost in the "haunted" house across the field. Enjoy this imaginative, interactive, and slightly spooky reading experience with fully animated content loved by children, parents and teachers alike.A spelling and phonics adventure that is out-of-this-world! Children will join Zip the Alien and spell words to help him fly to different planets and collect rockets!This app bundle contains sight word flash cards, sentences and stories to help young children practice and develop early reading skills.Ichabod Crane has just arrived in Sleepy Hollow. He soon learns that the town is haunted by an evil spirit. Like every FarFaria ebook, this title includes professional audio narration with word highlighting and a standards-aligned reading level, independently measured using the Lexile framework.Gilroy tries his hand at magic and finds himself in deep trouble. Like every FarFaria ebook, this title includes professional audio narration with word highlighting and a standards-aligned reading level, independently measured using the Lexile framework.In this program, animated character, Professor Curt Cursive, an efficiency expert, introduces young viewers to the most efficient way to write quickly ... writing cursive. Viewers will understand why cursive is important and understand how to properly form all the letters of the alphabet in cursive. Both upper case and lower case letters are covered with a kid-friendly, follow-along approach that reinforces technique through repetition. So, grab your writing practice book and a pencil and get ready to learn all about cursive letters.Tina wants a chance to play on the hockey team, but the werewolves won't let her play. Like every FarFaria ebook, this title includes professional audio narration with word highlighting and a standards-aligned reading level, independently measured using the Lexile framework."This 5-level guided reading system helps kids master verbal, reading, and writing skills; starting at any level. Every app, storybook, and video has been hand-selected to help kids gain the knowledge they need to transition from learning-to-read to reading-to-learn. Developing packs are ideal for readers who have reached the following milestones: Can recount a story with descriptive detail; Asks for clarification when needed; Starting to decode unknown long vowel words; Reads text with accuracy; Writes using a topic; Will spell more complex, long vowel words."--Ages 7+.Fountas & PinnellLexile
Subjects: Mobile apps.; Video games.; Children's audiobooks.; Educational films.; Educational games.; Literacy; Penmanship; Reading (Primary);
Available copies: 6 / Total copies: 8
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The Everything Parent's Guide to Children with Asperger's Syndrome : help, hope, and guidance / by Stillman, William,1963-(CARDINAL)673254;
Includes bibliographical references (pages 289-291) and index.1. Defining Asperger's syndrome -- Background and history -- On the autism spectrum -- Asperger's defined -- Asperger's and autistic-like commonalities -- Prevalence and misdiagnosis -- 2. Positive perspectives -- We're all more alike -- Similar habits -- Confronting negative feelings -- Offering encouragement and support -- Positive philosophies -- Comfort zones -- 3. Seeking diagnosis -- Is a diagnosis necessary? -- Making the decision -- Local resources for diagnosis -- Intervention -- Disclosure and self-understanding -- 4. Discipline -- Your approach to discipline -- Setting rules -- Communicating expectations -- Seeing your child's point of view -- Knowing when to discipline -- Meltdowns -- 5. Communication -- How would you feel? -- Communicating visually -- Extra processing time -- Eye contact -- Creating trust -- Helping your child crack the "social code" -- Additional social strategies --11. Educational programming -- Your child's school experience -- Individuals with Disabilities Education Act -- Special education -- Creating the individual education plan -- Resolving disagreements -- Alternative education programs -- 12. School-related issues -- The school day -- How your child learns -- Environmental issues -- Homework -- Bullying -- Unstructured school environments -- 13. Extracurricular activities -- Athletic options -- Playing on a team -- Being a good sport -- School-sponsored activities -- Summer camp -- 14. Significant transitions and change -- Attending a new school -- Transition to new home -- Transition to college -- Handling divorce -- Loss of loved ones -- Follow-up support -- 15. Traveling and vacations -- Fun vacations -- A role in planning -- Vacation anxieties -- Flying -- Amusement parks --16. Sexuality -- The birds and the bees -- Masturbation -- Infatuation -- Dating -- Same-sex attraction -- 17. Strategies of lifelong value -- Personal schedules -- The touchstone -- The social out -- Acting and music -- Written narratives -- Spirituality -- 18. Employment -- Identifying job interests -- Part-time and after-school work -- Applying for the job -- The job interview -- If your child doesn't get the job -- On-the-job issues -- 19. Transitioning to adulthood -- Planning for the future -- The person-centered planning process -- Independent living -- Learning new responsibilities -- Don't get taken -- Mark's strategies -- 20. Law enforcement -- Understanding justice -- Misunderstandings -- Calling the police -- 21. The rewards of being an Asperger's parent -- What have you learned? -- The desire to give back -- Asperger's and the world -- The future -- Appendix A. Further reading -- Appendix B. Web site resources.6. Physical health -- Recognizing pain -- Allergies -- Gastrointestinal issues -- Why does pain go unreported? -- Stories for reporting pain -- 7. Mental health -- Prevention not intervention -- Depression -- Bipolar disorder -- Anxiety and post-traumatic stress disorder -- Ways to approach mental health -- Fostering mental health self-advocacy -- 8. Passions -- Identifying and valuing personal passions -- How others perceive passions -- Passions and relationship-building -- Passions as bridges to learning -- Passions as bridges to employment -- When is a passion an OCD? -- 9. Family dynamics -- Parents with Asperger's -- Recognizing Asperger's in you or your spouse -- Sibling relationships -- Extended family -- Your community -- 10. Fostering relationships -- Your child's interactions -- The dance of reciprocal flow -- Conversational "bag of tricks" -- Opportunities for bonding -- Finding allies -- Is it okay to be alone? --While children with Asperger's are generally of average or above average intelligence, they experience challenges with social skills, communication, and coordination, among other issues. The Everything Parent's Guide to Children with Asperger's Syndrome is an informative resource that helps parents to recognize areas in which their child needs support. Filled with helpful hints and practical guidance, this authoritative work is designed to provide parents with the latest information on the best treatments and therapies available, education options, and ways to make life easier for parent and child on a day to day basis. Parents learn how to begin the process of seeking diagnosis, introduce their child to social settings, build positive relationships inside and outside the family unit, prepare their child for adolescence and adulthood.
Subjects: Asperger's syndrome.; Asperger's syndrome; Parents of autistic children.;
Available copies: 4 / Total copies: 6
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A visual guide to the universe [videorecording] / by Meyer, David Michael,1958-author,speaker.(CARDINAL)808897; Teaching Company,production company.(CARDINAL)349444; Smithsonian Institution,sponsoring body.(CARDINAL)141176; Northwestern University.;
Couse guidebook includes bibliographical references.Lecturer: David M. Meyer, professor of physics and astronomy at Northwestern University.Designed for astronomy novices and practiced observers alike, A Visual Guide to the Universe covers a wide range of telling phenomena that have made our era a golden age of astronomical discovery. In selecting the images, Professor Meyer has aimed for variety and scientific significance, while also focusing on key concepts in astronomy, making this course an ideal visual tour through today's thrilling science of the universe.DVD format; full screen.
Subjects: Filmed lectures.; Educational films.; Cosmology.; Astronomy.; Galaxies.; Planets.;
Available copies: 0 / Total copies: 1
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The patient's playbook : how to save your life and the lives of those you love / by Michelson, Leslie D.(CARDINAL)411206;
"The Patient's Playbook is a compelling narrative of personal stories that imparts lessons and illuminates strategies for better, and even life-saving, medical decision-making. With clarity and as a call to action, the book presents the most effective approach to getting the best from a broken system: sourcing excellent doctors, choosing the right treatment protocols in the "no mistake zone," researching with precision, and structuring the ideal support team. Leslie D. Michelson has devoted his life's work to helping people access the best quality medical care--serving as an expert navigator for hundreds of clients. As the former head of the Prostate Cancer Foundation and the CEO of Private Health Management he has dedicated his life's work to helping individuals find the courage and confidence to get what they need in a challenging health system"--
Subjects: Patient advocacy.; Patient education.; Medical errors; Medicine; Self-care, Health.;
Available copies: 13 / Total copies: 16
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