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- Think up! by Findaway World, LLC.;
2048 Winter -- 6th Grade Math Challenge -- 6th Grade Spelling Words Search, Vol. 1 -- 7th Grade Math Challenge -- Astraware Kriss Kross, Volume 53 -- Bass Cat -- Blox It -- Chess Puzzle -- Circles -- Defense: Evolution -- Microcosm -- Mystery Forest Match -- Neon Snap -- Puzzle Kebrakoko Numbers -- Pyramid Solitaire -- Reky -- Stone Crusher 11 x 11 -- Tangramz -- Three Towers -- Trash Toss: Paper Flings.Kids will learn to sharpen their minds and develop their critical thinking skills as they complete math exercises, word games, music challenges, puzzles, and more. Increase problem solving speed, improve understanding of patterns, sequencing, and physics, and develop math skills!Ages 10+.
- Subjects: Video games.; Mobile apps.; Educational games.; Problem solving in children; Logic; Imagination in children; Critical thinking in children; Launchpad (Playaway);
- © [2020], Findaway World, LLC,
- Available copies: 1 / Total copies: 1
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- Reading academy. [video-enabled device] : emerging. by Findaway World, LLC(CARDINAL)34526 (CARDINAL)345268;
Agnitus Preschool Reading & Writing -- Phonics 1 -- Basic Phonics 2 -- Learn to Read: Sight Words -- Sight Words Games in Candy Land -- Vowel Sounds: Long A -- Vowel Sounds: Long E -- Vowel Sounds: Long I -- Vowel Sounds: Long O -- Vowel Sounds: Long U CC Kindergarten Reading Sight Words 1-25 -- CC Kindergarten Reading Sight Words 26-50 -- Rob and the Pot -- It Is Big."Emerging packs are ideal for readers who have reached the following milestones: Asks questions to confirm understanding ; Knows letter sounds ; Identifies patterns of text with picture support ; Recognizes basic sight words ; Spells short vowel words and blends ; Uses drawing, dictating, and writing to compose text."--Ages 4+.
- Subjects: Launchpad.; Mobile apps.; Video games.; Educational games.; Literacy; Reading (Preschool);
- Available copies: 4 / Total copies: 6
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- Number wonder! [video-enabled device] by Findaway World, LLC(CARDINAL)345268;
Bingo for kids -- Dino Tim: preschool basic math -- Fun English: numbers -- I can count -- Kids learn shapes 2 -- Kids numbers and math -- Math tales friends: Sue the cow -- Nini learns to count -- Numbers and counting match games -- Puzzle shapes."These games and interactive learning tools are a fun way for kids to discover counting shapes, addition, subtraction, and other early learning math concepts. Practice numbers 1-20; Develop logic and memory skills; Identify, sort, find, and match geometrical shapes; Learn to recognize patterns."--Ages 3+.
- Subjects: Educational games.; Counting; Critical thinking in children; Mathematics; Mobile apps.; Numeracy; Problem solving in children; Shapes; Video games.;
- Available copies: 1 / Total copies: 3
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- Phase pack. [video-enabled device]: Emerging / by Findaway World, LLC.(CARDINAL)345268;
"This 5-level guided reading system helps kids to master verbal, reading, and writing skills - starting at any level. Every app, storybook, and video has been hand-selected to help kids gain the knowledge they need to transition from learning-to-read to reading-to-learn. Emerging packs are ideal for readers who have reached the following milestones: - Asks questions to confirm understanding - Knows letter sounds - Recognizes basic sight words - Identifies patterns of text with picture support - Spells short vowel word blends - Uses drawing, dictating, and writing to compose text" - Publisher description.Ages 4+.Pre-K to K.
- Subjects: Educational games.; Electronic books.; Mobile apps.; Video games.;
- Available copies: 2 / Total copies: 3
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- Principles of robotics & artificial intelligence / by Renneboog, Richard,editor.(CARDINAL)891845;
Includes bibliographical references (pages 429-467) and index.Extreme Value Theorem -- F -- Facial Recognition Technology in Surveillance -- Fuzzy Logic -- G -- Game Theory -- Geoinformatics -- Go -- Grammatology -- Graphene -- Graphics Technologies -- H -- Holographic Technology -- Human-Computer Interaction (HCI) -- Hypertext Markup Language (HTML) -- I -- Integral -- Internet of Things (IoT) -- Interoperability -- K -- Kinematics -- L -- Language Model for Dialogue Applications (LaMDA) -- Limit of a Function -- Linear Programming -- Linux -- Local Area Network (LAN) -- M -- Machine Code -- Machine Learning -- Machine Translation -- Magnetic Storage -- Mechatronics -- Microcomputer -- Microprocessor -- Motion (Physics) -- Multitasking -- N -- Nanotechnology -- Network Interface Controller (NIC) -- Network Topology -- Neural Engineering -- Nouvelle Artificial Intelligence -- Numerical Analysis -- O -- Object-Oriented Programming (OOP) -- Optical Storage -- P -- Parallel Computing -- Pattern Recognition -- Photogrammetry -- Pneumatics -- Probability and Statistics -- Programming Languages for Artificial Intelligence -- Proportionality -- Public-Key Cryptography -- Python -- Q -- Quantum Computing -- R -- R -- Replication -- Robotic Arms -- Robotic Process Automation (RPA) -- Robotics -- Robotics and Robotic Systems -- Ruby -- S -- Scale Model -- Scratch -- Self-Management -- Semantic Web -- Sequence -- Series -- Set Notation -- Siri -- Smart City -- Smart Homes -- Smart Label -- Smartphone -- Soft Robotics -- Solar Cell -- Space Drone -- Space Robotics -- Speech Recognition -- Stem-and-Leaf Plots -- Structured Query Language (SQL) -- Stuxnet -- Supercomputer -- T Tablet Computer -- Turing Test -- U -- UNIX -- V -- Video Game Design and Programming -- Virtual Reality -- Z -- Z3 -- Zombie -- Bibliography -- Glossary -- Organizations -- Index.Table of Contents -- Publisher's Note -- Introduction -- Contributors -- A -- Abstraction -- Advanced Encryption Standard (AES) -- Agile Robotics -- Algorithmic Bias -- Algorithms -- Analysis of Variance (ANOVA) -- Application Programming Interface (API) -- Artificial Consciousness -- Artificial Intelligence (AI) -- Artificial Intelligence and Terrorism -- Artificial Intelligence Cold War -- Artificial Intelligence in Cognitive Psychology -- Artificial Intelligence in Education -- Artificial Intelligence and Robotics in Cinema -- Artificial Intelligence and Robotics in Gaming -- Artificial Intelligence and Robotics in Literature -- Augmented Reality (AR) -- Automated Processes and Servomechanisms -- Automatons, Mechanical Creatures, and Artificial Intelligence in Mythology -- Autonomous Car -- Avatars and Simulation -- B -- Behavioral Neuroscience -- Binary Pattern -- Biomechanical Engineering -- Biomechanics -- Biomimetics -- Bionics and Biomedical Engineering -- C -- C -- C++ -- Charles Babbage's Difference and Analytical Engines -- Chatbot -- ChatGPT (software) -- Client-Server Architecture -- CNC Milling -- Cognitive Science -- Combinatorics -- Computed Tomography -- Computer Engineering -- Computer Languages, Compilers, and Tools -- Computer Memory -- Computer Networks -- Computer Simulation -- Computer Software -- Computer Viruses and Worms -- Computer-Aided Design and Manufacturing (CAD/CAM) -- Computing Devices in History -- Continuous Random Variable -- Cryptography and Encryption -- Cybernetics -- Cybersecurity -- Cyberspace -- D -- The Dark Side of Artificial Intelligence -- Data Analytics (DA) -- Deep Learning -- Deep Reinforcement Learning (deep RL) -- Deepfake -- Digital Fraud -- Digital Logic -- DNA Computing -- Domain-Specific Language (DSL) -- E -- Evaluating Expressions -- Existential Risk from Artificial General Intelligence -- Expert System."This volume provides readers with the important information they need to understand the basic concepts of artificial intelligence as well as ways that both AI and robotics can be successfully incorporated into manufacturing, transportation, education, and medicine. This new edition has been updated and expanded to include the latest developments in artificial intelligence, including ChatGPT and other chatbots, machine learning, and open-source AI. The text also discusses the role AI and robotics play in popular culture and modern society, recent calls to regulate the artificial intelligence industry and how the industry is expected to evolve in the future. More than 120 easy-to-understand entries, many with illustrations and photographs, cover: Augmented Reality; Machine Learning; Knowledge Acquisition; Pattern Recognition; Self-Management; Virtual Reality. These entries cover many important aspects of AI and robotics, including basic principles of robotic motion and engineering, neural engineering and human-computer interaction, programming languages and operating systems, and the mathematics that govern computation. The role of robotics and AI in war, fraud, and terrorism is also examined, as well as how these fields are portrayed in popular culture, which ultimately reflects how we perceive the line between human and machine. Entries begin by specifying related Fields of Study, followed by an Abstract and then a list of Key Concepts summarizing important points; all entries end with a helpful Further Reading section." -From publisher.
- Subjects: Reference works.; Robotics.; Artificial intelligence.;
- Available copies: 3 / Total copies: 3
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- Creepy & crawly / by Miller, Tessa,author.(CARDINAL)793675;
Introduction -- Spiny-headed worms & skin grafts -- Termite mounds & buildings -- Spider webs & bulletproof vests -- Geckos & adhesive -- Snakes & robots -- Ants & antivirus software."Floating through space, a robot crawls along a space station. The skin covering the robot's parts lets it stick to the metal like a gecko sticks to a tree. This is not science fiction - it is science fact, the product of a long process of observation, study, and mimicry of the animal world. In Animal Tech: Creepy and Crawley, readers will learn the story of Geckskin and five other technologies inspired by reptiles and insects. Students will follow the stories of remarkable people working in STEM fields who have developed these life-changing technologies." -- back cover.690LAccelerated Reader AR
- Subjects: Technology; Worms; Termites; Naultinus gemmeus; Body armor; Snakes; Biotechnology; Biomimicry; Biomimetics; Engineering design; Robotics; Pattern formation (Physical sciences);
- Available copies: 2 / Total copies: 2
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- Teenage Mutant Ninja Turtles arcade [video game]. by Cradle Games (Firm),game developer.; GameMill Entertainment, Inc.,publisher.; Raw Thrills (Firm),game developer.;
Re-experience the 2017 arcade classic on consoles and PC with 3 additional stages and 6 additional boss battles! Take control of Leonardo, Michelangelo, Donatello or Raphael in this classic beat-em-up inspired by the cult favorite Turtles in Time. Play with your friends through local co-op and dominate the Foot Clan to foil the Shredder's maniacal plan.ESRB content rating: E 10+, Everyone 10+ (Fantasy violence).System requirements: PlayStation 4; 3 GB minimum; PS4 Pro enhanced, online features require an account.Title from disc label.
- Subjects: Video games.; 2D video games.; Arcade-style video games.; Action adventure video games.; Beat 'em up video games.; Teenage Mutant Ninja Turtles (Fictitious characters); Turtles; Hand-to-hand fighting; Sony video games.;
- Available copies: 1 / Total copies: 2
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- Flying blind : the 737 MAX tragedy and the fall of Boeing / by Robison, Peter,author.;
Includes bibliographical references (pages 309-310) and index.The Incredibles -- Mea Culpa -- "Jack Welch, Look Out" -- Hunter Killer Assassins -- "Everybody Thinks They're Different" -- The Corporate Playbook -- The Forrest Gumps -- The Countdown Clock -- Human Factors -- Crash -- "The Death Jet" -- Blood Money -- "Go Back to the Farm!" -- "The Guy Most Like Jack" -- Epilogue."A fast-paced look at the corporate dysfunction--the ruthless cost-cutting, toxic workplaces, and cutthroat management--that contributed to one of the worst tragedies in modern aviation"--Publisher."The largest exporter in the US, Boeing played a central role in the early days of commercial flight, World War II bombing missions, and moon landings. It remains a linchpin in the awesome routine of air travel today. But the two crashes of its 737 MAX 8, in 2018 and 2019, exposed a shocking pattern of malfeasance, leading to the biggest crisis in the company's history. Flying Blind is the definitive exposé of a corporate scandal that has transfixed the world. Drawing from aviation insiders, as well as exclusive interviews with senior Boeing staff, past and present, it shows how in its race to beat Airbus, Boeing skimped on testing, outsourced critical software to unreliable third-parties, and convinced regulators to put planes into service without properly equipping pilots to fly them. In the chill that it cast over its workplace, it offers a parable for a corporate America that puts the interests of shareholders over customers, employees, and communities"--
- Subjects: Boeing Company; Boeing 737 (Jet transport); Aircraft industry; Aircraft industry; Corporate culture.;
- Available copies: 22 / Total copies: 23
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- Booster pack [video-enabled device] by Findaway World, LLC.(CARDINAL)345268;
Happi Connect & Collect -- Letter Tales -- Phonics Flashcards -- Phonics Word Finder -- Word Wizard -- I Don't Like the Crust -- How to Be a Best Friend -- Aggie and Ben: The Surprise -- The Worst First Day Ever -- Toot the Bird -- CC 1st Grade Reading - Vol 1 - Sight Words 1 - 22 -- CC 1st Grade Reading - Vol 2 - Sight Words 23 - 45 -- Storybook Animations: A New Flamingo in Town -- Storybook Animations: Bear's Plum Tree -- Storybook Animations: Bella's Pizza Pie."Early Developing packs are ideal for readers who have reached the following milestones: ; Participates in conversation ; Asks questions to clarify uncertainty ; Understands the organization of print ; Distinguishes long versus short vowel words ; Writes text with simple facts ; Begins to spell long vowel words with patterns."--Ages 5+Issued on Playaway Launchpad, a pre-loaded learning tablet.
- Subjects: Children's audiobooks.; Educational games.; Literacy; Reading (Preschool);
- Available copies: 5 / Total copies: 9
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- Making data visual : a practical guide to using visualization for insight / by Fisher, Danyel,1975-author.(CARDINAL)811445;
Preface -- Getting to an effective visualization -- From questions to tasks -- Data counseling, exploration, and prototyping -- Components of a visualization -- Single views -- Multiple and coordinated views -- Case study 1: Visualizing telemetry to improve software -- Case study 2: Visualizing biological data -- Conclusions."You have a mound of data sitting in front of you and a suite of computation tools at your disposal. And yet, you're stumped as to how to turn that data into insight. Which part of that data actually matters, and where is this insight hidden? If you're a data scientist who struggles to navigate the murky space between data and insight, this book will help you think about and reshape data for visual data exploration. It's ideal for relatively new data scientists, who may be computer-knowledgeable and data-knowledgeable, but do not yet know how to create effective, explorable representations of data. With this book, you'll learn: Task analysis, driven by a series of leading questions that draw out the important aspects of the data to be explored; Visualization patterns, each of which take a different perspective on data and answer different questions; A taxonomy of visualizations for common data types; Techniques for gathering design requirements; When and where to make use of statistical methods."--Includes bibliographical references and index.
- Subjects: Databases.; Information visualization.; Data mining.; Visualization;
- Available copies: 2 / Total copies: 2
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Results 61 to 70 of 147 | « previous | next »