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Kindergarten Common Core math. [electronic resource] by Findaway World, LLC(CARDINAL)345268;
Lesson 1: Puzzles -- Lesson 2: more amount -- Lesson 3: Numbers 0 to 3 -- Lesson 4: numbers 0 to 5 -- Lesson 5: patterns -- Lesson 6: most amount -- Lesson 7: add to 5 -- Lesson 8: commutative + -- Lesson 9: mental + -- Lesson 10: multi-op +"Kids will improve their understanding of quantitative thinking, numbers, and addition using these proven touch manipulatives. Spoken instructions and audio-visual feedback gently guide children's learning as they make their way through these interactive games, lessons, and animations. Complete shape puzzles and patterns; Practice quantitative thinking concepts including more and most; Count and add numbers up to 5; Learn commutative property and multi-operand sums up to 5."--Grades K-2.Ages 5-7.
Subjects: Educational games.; Mathematics; Addition; Subtraction; Numeracy; Problem solving in children; Common Core State Standards (Education); Video games.; Mobile apps.;
Available copies: 1 / Total copies: 2
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Our Social World: Introduction to Sociology. / by Ballantine, Jeanne H.(CARDINAL)722341; Roberts, Keith A.(CARDINAL)728694; Korgen, Kathleen Odell,1967-(CARDINAL)645330;
PART I Understanding Our Social World: The Scientific Study of Society Chapter 1: Sociology: A Unique Way to View the World What Is Sociology? Why Does Sociology Matter? The Social World Model Chapter 2: Examining the Social World: How Do We Know? The Development of Sociology Sociology's Major Theoretical Perspectives Ideas Underlying Science How Sociologists Study the Social World PART II Social Structure, Processes, and Control Chapter 3: Society and Culture: Hardware and Software of Our Social World Society: The Hardware Culture: The Software Society, Culture, and Our Social World Theories of Culture The Fit Between Hardware and Software Chapter 4: Socialization Becoming Human and Humane Nature Versus Nurture-or Both Working Together? The Importance of Socialization Socialization and the Social World Development of the Self: Micro-Level Analysis Agents of Socialization: The Micro-Meso Connection Socialization and Macro-Level Issues Policy and Practice Chapter 5: Interaction, Groups, and Organization: Connections That Work Networks and Connections in Our Social World The Process of Interaction: Connections at the Micro Level Groups in Our Social World: The Micro-Meso Connection Organizations and Bureaucracies: The Meso-Macro Connection National and Global Networks: The Macro Level Chapter 6: Deviance and Social Control: Sickos, Weirdos, Freaks, and Folks Like Us What Is Deviance? What Causes Deviant Behavior? Theoretical Perspectives Crime and Individuals: Micro-Level Analysis Crime and Organizations: Meso-Level Analysis National and Global Crime: Macro-Level Analysis Controlling Crime: Social Policy Considerations PART III Inequality Chapter 7: Stratification: Rich and Famous- or Rags and Famine? The Importance of Social Stratification Theoretical Explanations of Stratification Individuals' Social Status: The Micro Level Social Mobility: The Micro-Meso Connection Major Stratification Systems: Macro-Level Analysis Poverty and Social Policy National and Global Digital Divide: Macro-Level Stratification Chapter 8: Race and Ethnic Group Stratification: Beyond "Us" and "Them" What Characterizes Racial and Ethnic Groups? Prejudice: Micro-Level Analysis Discrimination: Meso-Level Analysis Dominant and Minority Group Contact: Macro-Level Analysis Policies Governing Minority and Dominant Group Relations Chapter 9: Gender Stratification: She/He-Who Goes First? Sex, Gender, and the Stratification System Gender Socialization: Micro- to Meso-Level Analyses Gender Stratification: Meso- and Macro-Level Processes Gender Stratification: Micro- to Macro-Level Theories Costs and Consequences of Gender Stratification Changing Gender Stratification and Social Policy PART IV Institutions The Importance of Institutions The Development of Modern Institutions The Interconnections Between Institutions Chapter 10: Family: Partner Taking, People Making, and Contract Breaking What Is a Family? Theoretical Perspectives on Family Family Dynamics: Micro-Level Processes The Family as an Institution: Meso-Level Analysis National and Global Family Issues: Macro-Level Analysis National and Global Family Issues: Macro-Level Analysis Chapter 11: Education: What Are We Learning? State of the World's Education: An Overview The Ins and Outs of Local Schools: Micro-Level Interactions in Educational Organizations After the School Bell Rings: Meso-Level Analysis of Educational Organizations Education, Society, and the Road to Opportunity: The Macro Level Educational and Social Policy Issues Chapter 12: Religion: The Social Meaning of Sacred Meaning What Does Religion Do for Us? Becoming Part of a Faith Community: Micro-Level Analysis Religion and Modern Life: Meso-Level Analysis Religion in Society: Macro-Level Analysis Religion in the Modern World Social Policy: Same Sex Marriage and Gay/Lesbian Clergy Chapter 13: Politics and Economics: Penetrating Power and Privilege What Is Power? Power and Privilege in the Social World Theoretical Perspectives on Power and Privilege Micro-Level Analysis: Individuals, Power, and Participation Meso-Level Analysis: Distributions of Power and Privilege Within a Nation Macro-Level Analysis: National and Global Systems of Governance and Power Chapter 14: Health Care: An Anatomy of Health And Illness Why Is Health a Social Issue? Theoretical Perspectives on Health and Illness The Status and Roles of the Sick Person: Micro-Level Analysis Modern Health Care Systems: Meso-Level Analysis Health Care Issues at National And Global Levels: Macro-Level Analysis PART V: Social Dynamics Chapter 15: Population and Urbanization: Living on Planet Earth Macro-Level Patterns in World Population Growth Meso-Level Institutional Influences on Population Change Micro-Level Population Patterns Urbanization: Movement From Rural to Urban Areas Cities as Micro-Level Living Environments How Did Cities Evolve? Meso-Level Organizational Structures The Urban Environment and Social Policy: Macro-Level Perspectives Chapter 16: The Process of Change: We Can Make a Difference! The Complexity of Change in Our Social World Social Change: Process and Theories Collective Behavior: Micro- to Meso-Level Behavior and Change Planned Change in Organizations: Meso-Level Change Social Movements: Macro-Level Change Technology, Environment, and ChangeLatest edition of this popular undergraduate introduction to sociology. For the Fifth Edition, Kathleen Odell Korgen joins Jeanne Ballantine and Keith Roberts as a co-author to help make the edition more accessible with more contemporary examples, and to further develop the theme of public/practical sociology.
Subjects: Sociology.;
Available copies: 1 / Total copies: 1
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The quilter's catalog : a comprehensive resource guide / by Cox, Meg.(CARDINAL)648675;
Includes bibliographical references (pages 562-566) and index.Who quilts today and why -- Sewing now: tools, technology, techniques -- More revolutionary tools -- Fabulous fabric and where to find it -- Great teachers: so many ways to learn -- For the beginner -- Putting it together -- Shoot it, show it, ship it and more!The Bee-all and End-all: The complete quilter's companion and essential resource, jam-packed with information, supplies, expert interviews, techniques, community, and inspiration. All the tools of the trade: rotary cutters, sewing machines, longarms, and design software; fabulous fabrics and where to find them; and if you're just starting out, everything that belongs in a quilting basket. The online world made manageable with a guide to the most useful blogs, websites, e-mail lists, free patterns, and podcasts. National and regional shows, guilds, and the best retreats and quilt museums. Batting parties, tutorials on fabric dying, and a breezy history of the quilt boom. Profiles of twenty top teachers-including television's Ricky Tims and Alex Anderson, Esterita Austin and her award-winning landscape quilts, and Ruth B. McDowell, known for her bravura technique. This is a book to help every quilter deepen and grow-keep it as close by as your stash of fat quarters -Cover.
Subjects: Directories.; Quilting.; Quilts.; Quilting; Quilting;
Available copies: 2 / Total copies: 2
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Digital landscape photography : step by step / by Perkins, Michelle.(CARDINAL)270595;
Subjects: Digital cameras.; Landscape photography.; Photography;
Available copies: 1 / Total copies: 1
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Compute pack [video-enabled device] by Findaway World, LLC.(CARDINAL)345268;
"The goal of the Evaluation & Calculation Module is to teach kids to identify and analyze the details, data, and patterns that define the world around them. Topics in this module include quantification, research, algebraic thinking, statistics, association, and measurement. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day." - Publisher description.Ages 5+.Grades K - 2.Issued on Playaway Launchpad, a pre-loaded learning tablet.
Subjects: Children's audiobooks.; Educational games.; Mobile apps.; Evaluation; Mathematics; Problem solving;
Available copies: 4 / Total copies: 5
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60 Ready-to-Use Coding Projects / by Kroski, Ellyssa,editor.(CARDINAL)285708;
Includes bibliographical references (pages 389-390) and index.Creating circulating collections. Rotating kits for easy STEM programming / Kelsey Hughes -- Creating a tech-related circulating collection / Michael P. Sauers.Programs for adults. Scratch coding for adults: creating a collectible game / Karlene Tura Clark -- Learn with Lynda.com: an introduction to JavaScript / Joanna Schofield -- Meetup.com and libraries: programming partnerships to teach adults / Esther Jackson and Rashad Bell -- MakeCode with Circuit Playground Express: physical computing for adults / Chad Clark.Programs for kids (ages 3-7). Make your own cartoon with PBS Kids ScratchJr / Joanna Schofield -- Before you plug in, analog games to play with young children: story mapping / Stacy Hurt -- Before you plug in, analog games to play with young children: the human robot / Stacy Hurt -- Mommy and me coding: learning coding concepts together with Code-a-Pillar / Bianca Rivera -- Coding storytime for families / Kristine Techavanich -- Using Spheros to retell a story / Sharon McCubbins -- Demonstrating characterization with ScratchJr / Sharon McCubbins -- Computational thinking in storytime: robots / Claudia Haines -- Pattern play: analog activities to explore patterns with preschoolers and families / Paula Langsam -- Mazes and games: how to integrate algorithm design with analog preschool and family activities / Paula Langsam and Amy Steinbauer -- Program the human robot: decomposition activities for preschoolers and families / Paula Langsam -- IF you can imagine it, THEN you can code it: mini-stories with Dash robotics / Alessandra Affinito -- Tell me a story with ScratchJr / Lisa O'Shaughnessy -- Storytime coding / Marissa Guidara -- TechTacular / Marissa Guidara -- Bee-Bot Bowling / Marissa Guidara -- Preschool coding: how to teach coding to children / Katie Clausen -- Screen-free coding for preschoolers / Katie Clausen -- Great books for teaching coding to preschoolers / Katie Clausen -- Coding stations in a K-3 school library / Danielle Arnold -- Integrate picture books to teach computational thinking skills / Danielle Arnold.Programs for tweens (ages 8-12). Scratch coding for tweens: creating cartoons / Karlene Tura Clark -- Bring your LEGOs to life with LEGO Education WeDo / Joanna Schofield -- Program a Mad Libs game with Python / Connor McNamara -- Program a number guessing game with Python / Connor McNamara -- Program a SUPER number guessing game with Python / Connor McNamara -- Coding music with exceptional learners: mission possible / Melanie Toran -- Build an automated puppet with Arduino / Jamie Bair -- Coding camp for tweens / Annamarie Carlson -- Beginner video game coding and design / Annamarie Carlson -- Outreach programming with robots and coding / Annamarie Carlson -- Scratch art: create and animate characters using Scratch / Mary Carrier -- Program A-mazing Finch Robots with Scratch / Mary Carrier -- A crash course in robotics / Loren McClain -- Unstructured learning: using drop-in technology programs to engage more patrons and support learning through play / Julia Clark -- Choose your own adventure: bring coding to life with interactive storytelling / Kaitlin Frick and Grace Zell -- LEGO Sumobots: programming robots with LEGO MINDSTORMS / Chad Clark -- Digital dress-up: creating drag-and-drop games in Scratch / Olivia Horvath -- Remix a meme using Scratch / Olivia Horvath -- Using Bloxels to teach storytelling and video game design / Danielle Arnold -- How to give successful coding workshops for ages 8-12 / Karima Kafif.Programs for young adults (ages 13-18). Form a Hacker Club and Hacker Club Jr. / Jessica Franco and Emily Sheehan -- Host a teen and tween app development camp in your library / Jessica Franco and Emily Sheehan -- Host an escape room with a robotic twist / Joanna Schofield -- Advancing beyond Scratch to text-based coding with Pencil Code / Jamie Bair -- Program a Scratch guessing machine / David Vance -- Use HTML, JavaScript, and CSS to create an interactive online Greet-Bot 3000 / David Vance -- Player ready: making your first video game / Loren McClain -- Partners in technology: how to create a successful technology mentorship program / Julia Clark -- Walk through my world: create a virtual reality digital world / Lisa O'Shaughnessy -- Living in fairyland: explore fairy tales with VR technology / Lisa O'Shaughnessy -- Create and choreograph original music videos / Jessica Franco and Emily Sheehan -- After Scratch: connecting teen patrons with next steps / Olivia Horvath -- Programming stories: how to animate with code / Austin Olney."The lessons of ALA's Libraries Ready to Code initiative are conclusive: your library can make a difference in developing computational thinking in children, teens, and even adults. And you don't even need to be a techie to make it happen; in fact, many activities in this new book from tech champion Kroski dispense with a screen altogether in favor of twister boards, masking tape grids, or bowling pins. Other activities are built around affordable software or tech toys like Scratch Jr., Scratch, Bee-Bot, or Code-a-Pillar.
Subjects: Libraries; Computer programming; Computer literacy;
Available copies: 6 / Total copies: 6
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Knitter's stash / by Albright, Barbara.(CARDINAL)742067;
Subjects: Knitting.; Knitting;
Available copies: 1 / Total copies: 1
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Evaluation & calculation module. [video-enabled device]. by Playaway Products, LLC,issuing body.(CARDINAL)868990;
7 Days Of The Week -- Baby Einstein: Let's Count Together -- Hickory Dickory Dock -- I Can Tell Time -- Kids Telling Time -- Marvie's Days of the Week Song -- Monday Monsters -- Months of the Year -- Telling Time with the Smurfs -- What Time Is It? -- Xander English Time 1 -- Xander English Time 2.The goal of the Evaluation & Calculation Module is to teach kids to identify and analyze the details, data, and patterns that define the world around them. Topics in this module include quantification, research, algebraic thinking, statistics, association, and measurement. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day.Ages 3+.Pre-K to K.
Subjects: Educational games.; Research; Quantitative research; Mathematics; Statistics; Measurement;
Available copies: 1 / Total copies: 1
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Unicorn overlord [video game]. by Sega of America (Firm),publisher.;
"Fight against fate and embark on a royal adventure to regain your reign alongside trustworthy allies. Unicorn Overlord combines the timeless tactical RPG genre with overworld exploration and innovative battle system for a unique epic fantasy experience in the iconic Vanillaware style."ESRB rating: T (Fantasy violence, Blood, Mild language, Mild suggestive themes).Supported features: vibration function supported; network features.System requirements: PlayStation 5; 6 GB minimum hard drive space.Title from disc label.
Subjects: Sony Playstation video games.; Video games.; Tactical role-playing video games.; Action adventure video games.; Fantasy video games.; Strategy video games.; Video games.; Princes; Imaginary wars and battles;
Available copies: 1 / Total copies: 1
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Potionomics [video game] : masterworks edition. by XSEED JKS Games (Firm),publisher.;
"Sylvia has inherited her uncle's potion shop...and his massive debt. As a new arrival in Rafta she has her work cut out for her to build new skills and make her shop the number one potion destination. Along the way she'll encounter a colorful group of friends, rivals, and romantic possibilities who will help her reach her goals. This is how you master Potionomics!"ESRB rating: E 10+, Everyone 10+ (Suggestive themes, mild language, drug reference, use of alcohol, crude humor).System requirements: Nintendo Switch; Nintendo Switch Pro Controller compatible;
Subjects: Video games.; Fantasy video games.; Video games.; Witches; Nintendo video games.;
Available copies: 0 / Total copies: 1
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