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Minecrafter 2.0 advanced : the unofficial guide to Minecraft & other building games / by Funk, Joe,editor.(CARDINAL)557664; MacDonald, Barry,author.(CARDINAL)748424; Talley, Trevor,author.(CARDINAL)613073; Triumph Books (Firm)(CARDINAL)462182;
State of Minecraft -- What exactly do we mean by "biome?" -- Kill more mobs -- Advanced redstone & inventions -- Mine better -- Advanced farming -- Building advanced structures -- What to do when -- Beating the game -- Minecraft gallery -- More ways to play -- Mobile Minecraft -- Facts about notch -- Mojang personalities -- Minecraft community -- Other sandbox games.In Minecrafter 2.0 Advanced, those who mastered the basics laid out in the first Minecrafter strategy guide now find tips on more complex areas of game play, including Redstone circuitry and other inventions, and advice for beating "The End."
Subjects: Handbooks and manuals.; Minecraft (Game); Adventure video games; Community development; Video games;
Available copies: 1 / Total copies: 2
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Minecraft basics / by Stay, Jesse,author.(CARDINAL)560521; Stay, Alexander,author.(CARDINAL)862697; Stay, Joseph,author.(CARDINAL)862696;
Subjects: Handbooks and manuals.; Adventure video games; Community development; Minecraft (Game); Video games;
Available copies: 7 / Total copies: 8
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Need for speed underground 2 Prima official game guide / by Irish, Dan.(CARDINAL)637162; Prima Games (Firm)(CARDINAL)461714;
Subjects: Handbooks and manuals.; Automobile racing; Video games;
Available copies: 1 / Total copies: 1
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Understanding coding with Minecraft / by Harris, Patricia,1943 October 17-(CARDINAL)426411;
Coding with cubes -- Messing around with redstone -- Rules -- Without logic -- Let's get logical -- Build and test -- Get connected -- Open the gates!840L
Subjects: Video games; Minecraft (Game); Computer simulation; Computers and children;
Available copies: 10 / Total copies: 17
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Chainmail bikini : the anthology of women gamers / by Newlevant, Hazel,book editor,author,artist.(CARDINAL)598514;
"Chainmail Bikini is an anthology of comics by and about female gamers! Forty cartoonists have contributed comics about the games they’re passionate about -- from video games to tabletop role-playing to collectible card games. The comics in Chainmail Bikini explore the real-life impact of entering a fantasy world, and how games can connect us with each other and teach us about ourselves. Alliances are forged, dice get rolled, and dragons get slain! Chainmail Bikini shows that while women are not always the target market for gaming, they are a vital and thoroughly engaged part of it, and are eager to express their personal take as players, makers, and critics of games."--provided by Amazon.com.A certain kind of story / Molly Ostertag -- Let me do it / Sara Goetter -- Choose your own adventure / Rachel Ordway -- Better together / Hazel Newlevant -- Reticulating splines / Amanda Scurti -- Poppy the gnome and friends! / Katie Longua -- Tales of the crystals / written by Anna Anthropy ; illustrated by Jeremy Boydell -- Gamer grrrl / written by Kae Kelly-Colon ; illustrated by June Vigants -- Pocket worlds / Anna Rose -- Boy or girl? / Kori Michele Handwerker -- Delicious escapism / Sarah Winifred Searle -- Battle for Amtgard / Maggie Siegel-Berele -- LAIR / Natalie Dupille -- Girls who are boys / MK Reed -- Here comes a new challenger / Kinoko Evans -- Pretty paladin critical missy / Becca Hillburn -- Rush of blood / Hazel Newlevant -- Three weekends a year / Kate Craig -- I choose you / written by Merritt Kopas ; illustrated by Mia Schwartz -- Absolute domination / Diana Nock -- A kind of magic / Liane Pyper -- The natural / Sarah Stern -- She's the backbone of this facility / Laura Lannes -- Memoir of a part-time knight / Yao Xiao -- Project white mage / Sera Stanton -- Connections / Caitlin Rose Boyle -- Dream suite / Megan Brennan -- Life +1 / Buntoo -- Hang in there, Peach / Aatmaja Pandya -- Manic pixel dream girl Gaiden: guitar heroine / Elizabeth Simins -- Ikachan / Jane Mai -- Slinging cardboard / Sophie Yanow -- Stand-ins / Annie Mok -- Achievement unlocked / Jade F. Lee -- Hermia / Miranda Harmon -- Pocket / Carey Pietsch.
Subjects: Autobiographical comics.; Nonfiction comics.; Comics (Graphic works); Graphic novels.; Women fantasy gamers; Video games; Board games; Fantasy games; Simulation games;
Available copies: 4 / Total copies: 4
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Absolute beginner's guide to Minecraft Mods programming / by Cadenhead, Rogers,author.(CARDINAL)640131;
Java from the ground up. Dig into Minecraft programming with Java ; Use NetBeans for Minecraft programming ; Create a Minecraft Mod ; Start writing Java programs ; Understand how Java programs work ; Store and change information in a Mod ; Use strings to communicate ; Use conditional tests to make decisions ; Repeat an action with loops ; Store information with arrays -- The world of Java objects. Create your first object ; Describe what your object is like ; Make the most of existing objects ; Store objects in data structures ; Handle errors in a Mod ; Create a threaded Mod ; Read and write files -- Create killer Minecraft Mods. Spawn a Mob ; Make one Mob ride another ; Take a census of Mobs and villages ; Transmute materials in an inventory ; Dig a giant hole ; Chop down a forest of trees ; Respond to events in the game ; Display a Mob's health during combat ; Make a world change over time ; Befriend the God of lightning.Now you can mod your Minecraft game environment into anything you can imagine, without becoming a technical expert! This book is the fastest way to master Minecraft modding and use Java to transform the Minecraft game's worlds, tools, behavior, weapons, structures, mobs... everything! Plus, you'll learn Java programming skills you can use anywhere. Learn how to do what you want, the way you want, one incredibly easy step at a time. Modding the Minecraft game has never been this simple! --Publisher's description.
Subjects: Minecraft (Game); Java (Computer program language); Electric controllers; Virtual reality; Video games;
Available copies: 0 / Total copies: 1
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Starter guide to Animal crossing / by Gregory, Josh,author.(CARDINAL)345750;
Includes bibliographical references and index.A fun world -- Starting the game -- Your character -- Island time -- Your island's layout -- Settling in -- Creating a home -- Supplies -- What's next? -- Glossary -- Find out more -- Index -- About the Author."Young gamers will uncover everything they need to know to start exploring the world of Animal Crossing! Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter"--Grades 4-6630L
Subjects: Informational works.; Handbooks and manuals.; Animal Crossing video games; Social interaction; Social exchange; Time;
Available copies: 3 / Total copies: 3
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War play : video games and the future of armed conflict / by Mead, Corey.(CARDINAL)356041;
Includes bibliographical references (pages 179-184) and index.The rise of the military-entertainment complex -- Building the classroom arsenal: the military's influence on American education -- "Everybody must think": the military's post-9/11 turn to video games -- America's Army: the game -- All but war is simulation -- WILL interactive and the military's serious games -- The aftermath: medical virtual reality and the treatment of trauma -- Conclusion: America's Army invades our classrooms.A behind-the-scenes look at how the military uses cutting-edge video game technology to train soldiers for new forms of armed conflict, treat veterans, and entice new recruits. Researcher Corey Mead shows us training sessions where soldiers undertake multiplayer "missions" that test combat skills, develop unit cohesion, and teach cultural awareness. He immerses himself in 3-D battle simulations so convincing that they leave his heart racing. And he shows how the military fuels the adoption of games as learning tools--and recruitment come-ons. Mead also details how the military uses games to prepare soldiers for their return to the home front, and to treat PTSD. Military-funded researchers were closely involved with the invention of the Internet; now, as Mead proves, we are at the brink of a similar explosion in game technology. War Play reveals that many of tomorrow's teaching tools, therapies, and entertainments can be found in today's military.--From publisher description.
Subjects: Combat; Military art and science; Video games; War games;
Available copies: 2 / Total copies: 2
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The simulation hypothesis : an MIT computer scientist shows why AI, quantum physics, and Eastern mystics all agree we are in a video game / by Virk, Rizwan,author.;
Includes bibliographical references and index.Foreword to the second edition -- Part 0: Overview. Introduction to the simulation hypothesis -- Part I: How to build the matrix: The computer science -- Computer games: From Pong to MMORPGs -- The Metaverse: Virtual and augmented realities -- Mind games and interfaces -- AI, the singularity, and downloadable consciousness -- The simulation point, ancestor simulations, and beyond -- Part II: How simulation explains our world: The physics. Conditional rendering and the collapse of the probability wave -- Parallel universes, future selves, and video games -- Pixels, quanta, and the structure of space-time -- Part III: How simulation explains the unexplainable: The mystics. Spirits in an illusory, video game-like dream world -- Multiple lives and karma as quests in video games -- God, angels, and the simulation: The Western traditions -- Some unexplained areas -- Part IV: Putting it all together. Skeptics and believers: Evidence of computation -- The great simulation and its implications -- Appendix: Frequently asked questions (FAQ) -- Acknowledgments -- Notes -- Index -- About the author.The Simulation Hypothesis by Rizwan Virk explores the idea that we may be living in a computer-generated reality. Drawing on concepts from computer science, quantum physics, video games, and ancient philosophy, Virk argues that advances in technology point toward a future--and likely present--where fully immersive simulations are possible. By connecting scientific theories with spiritual traditions, the book presents a compelling case that our universe may be more like The Matrix than we think.
Subjects: Reality.; Consciousness.; Quantum theory; Artificial intelligence; Virtual reality; Computer science; Computers and civilization.; Quantum theory.; Artificial intelligence.; Virtual reality.;
Available copies: 0 / Total copies: 2
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Simulation and event modeling for game developers / by Flynt, John P.(CARDINAL)424256; Vinson, Ben.(CARDINAL)661051;
Includes bibliographical references and index.Vinson, Ben
Subjects: Video games; Video games;
Available copies: 1 / Total copies: 1
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