Results 31 to 40 of 57 | « previous | next »
- Cube arts. [manga] by Usui, Tomomi,author,artist.(CARDINAL)838796; Gaubatz, James,letterer.(CARDINAL)562858; King, Patrick,adapter.(CARDINAL)648210; Rymer, Nan,translator.(CARDINAL)469550;
Teen (13+)
- Subjects: Action and adventure comics.; Comics (Graphic works); Fantasy comics.; Graphic novels.; Young adult fiction.; Adventure video games; High school students; Shared virtual environments; Video gamers; Video games; Virtual reality;
- Available copies: 1 / Total copies: 4
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- Pivoting during the Pandemic : ideas for serving your community anytime, anywhere / by Hughes, Kathleen M.,editor.(CARDINAL)845958; Santoro, Jamie Wirsbinski,editor.(CARDINAL)848890;
Includes bibliographical references and index.Introduction: The Anytime, Anywhere Library -- Fostering Local Community During a Global Pandemic / Shaun Briley -- Engaging Your Community with Digital Author Events / Stesha Brandon -- Providing a Seamless Virtual Reference Experience / Lauren Seegmiller -- A Genealogy Library in The Pandemic Age / Cheryl A. Lang -- Hotspot Lending During a Pandemic / Suzanne Wulf -- Moving Health and Wellness Online at Your Library / Bobbi L. Newman -- Community Can Happen Anywhere / Kate Hall & Christophe Andersen -- Triage Librarianship and Reader's Advisory / Paige Knotts, Sarah Lane, & Stephanie Fruhling -- Improving Accessibility in Virtual Programs and Services / Carrie Banks & Barbara Klipper -- Storytime in the Summer of COVID-19 / Suzanne DeKeyzer James -- The Genealogy Roadshow: Using Partnerships to Enhance Virtual Programming Offerings / DeeDee Baldwin -- Moving Job Skills and Career Readiness Online / Ashley Welke -- Serving Older Adults During a Worldwide Pandemic / Allan M. Kleiman & Fatima Perkins -- Never Let A Crisis Go to Waste: Removing Customer Barriers During COVID-19 / Cordelia Anderson -- Helping Students Succeed During COVID-19 / Cindy Mediavilla -- Panic, Pivot, & Press Play: Launching Virtual Services for Businesses and Nonprofits / Gillian Robbins & Caitlin Seifritz -- Early Literacy Services During Library Closures / Rachel Payne & Jessica Ralli -- Tech Support in Public Libraries During the COVID-19 Shutdown / Luke Thompson -- Moving Book Clubs and Advisory Online / Becca Boland -- The Connecting Power of Social Media / Tiffany Breyne -- Continuing Cultural Inclusivity Programming During COVID-19 / Nicanor Diaz, Virginia Vassar Aggrey, & Naghem Swade -- Walk This Way: Service Design for Clarity in A Disaster / Jeffrey Davis -- Appendix A: Understanding Your Library's Impact: Assessment and Evaluation of Virtual Services."Offering real-life examples of what it means to be a 24/7 library, this collection from the Public Library Association and ALA Editions shares how several libraries transitioned to virtual and socially-distanced services when the pandemic hit. No matter your library's current situation or outlook for the future, you'll be inspired to adapt their ideas to suit the needs of your own organization"--
- Subjects: Case studies.; Shared virtual environments; Libraries and community; Public services (Libraries); Libraries and public health; COVID-19 Pandemic, 2020-;
- Available copies: 2 / Total copies: 2
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- Going virtual : programs and insights from a time of crisis / by Ostman, Sarah,author.(CARDINAL)805325;
"This book explores virtual programs created by library workers during the pandemic and also shares a handful of analog programs developed to serve communities using deliveries, take-home kits, window displays, and socially distanced interactions"--Includes bibliographical references and index.Learning -- Conversation -- Connection -- Entertainment.
- Subjects: Case studies.; Shared virtual environments; Libraries; Libraries and community; Libraries and public health; COVID-19 Pandemic, 2020-;
- Available copies: 4 / Total copies: 4
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- Beasts & behemoths : a young adventurer's guide / by Zub, Jim,author.; King, Stacy,author.; Wheeler, Andrew,1976-author.; Conceptopolis,illustrator.;
Tiny & small -- Medium -- Large & huge -- Gargantuan."This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unusual creatures, from the minuscule to the massive, that fill the fantastic world of the game. This guide features easy-to-follow and entertaining explanations of where to find each beast, their strange abilities and magical powers, and how to defeat them, along with amazing illustrations that will ignite your imagination. Organized by size from small to large, bigger and more dangerous monsters are introduced with every turn of the page."--Ages 8-12.
- Subjects: Handbooks and manuals.; Illustrated works.; Dungeons and Dragons (Game); Dungeons and Dragons (Game); Animals; Animals, Mythical; Adventure games; Fantasy games; Role playing; Monsters; Shared virtual environments.; Roleplay.;
- Available copies: 9 / Total copies: 12
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- Ctrl+S / by Briggs, Andy,1972-author.(CARDINAL)493569;
In near-future London, Theo must navigate the darkest corners of a virtual universe to rescue his kidnapped mother. Life in the near future's not all bad. We've reversed global warming, and fixed the collapsing bee population. We even created SPACE, a virtual-sensory universe where average guys like Theo Wilson can do almost anything they desire. But almost anything isn't enough for some. Every day, normal people are being taken, their emotions harvested - and lives traded - to create death-defying thrills for the rich and twisted. Now Theo's mother has disappeared. And as he follows her breadcrumb trail of clues, he'll come up against the most dangerous SPACE has to offer: vPolice, AI Bots and anarchists - as well as a criminal empire that will kill to stop him finding her.
- Subjects: Dystopian fiction.; Thrillers (Fiction); Science fiction.; Abduction; Rescues; Imaginary places; Quests (Expeditions); Video games; Alternative histories (Fiction); Shared virtual environments; Future, The; Alternate reality games; Mothers and sons; Virtual reality; Missing persons;
- Available copies: 1 / Total copies: 1
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- Shangri-La frontier. [manga] by Katarina,author.; Fuji, Ryosuke,artist.(CARDINAL)627963; Gifford, Kevin,translator.(CARDINAL)341492;
"Fresh from hours of level grinding, Sunraku embarks on a quest with fellow gamers Pencilgon and OiKatzo to defeat Wethermon the Tombguard, one of the mighty Seven Colossi. Pencilgon introduces them to an NPC known as Setsuna of Bygone Days, who begs them to put Wethermon's soul to rest. Though the three friends vow to fulfill Setsuna's wish, the undead swordsman will prove more terrifying than they could ever imagine."--Rated: Older Teen, Ages 16+.
- Subjects: Action and adventure comics.; Science fiction comics.; Fantasy comics.; Manga.; Graphic novels.; Comics (Graphic works); High school students; High school boys; Imaginary wars and battles; Imaginary places; Video gamers; Avatars (Virtual reality); Virtual reality; Adventure and adventurers; Shared virtual environments;
- Available copies: 1 / Total copies: 1
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- Shangri-La Frontier. [manga] by Katarina,author.; Fuji, Ryosuke,artist.(CARDINAL)627963; Gifford, Kevin,translator.(CARDINAL)341492;
"Having survived a fierce attack by one of the Shangri-La Frontier PK clans, Sunraku goes into the fighting ring against ten powerful monsters as part of a unique scenario. He barely escapes with his life, only to then receive an invitation from his gamer friend Pencilgon to help her take down a unique monster known as Wethermon the Tombguard. With Wethermon still undefeated by any of the game's 30 million players, Sunraku may have bitten off more than he can chew!"--Rated: Older Teen, Ages 16+.
- Subjects: Action and adventure comics.; Science fiction comics.; Fantasy comics.; Manga.; Graphic novels.; Comics (Graphic works); Mangas.; High school students; High school boys; Imaginary wars and battles; Imaginary places; Video gamers; Avatars (Virtual reality); Virtual reality; Adventure and adventurers; Shared virtual environments;
- Available copies: 1 / Total copies: 1
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- Shangri-La frontier. [manga] by Katarina,author.; Fuji, Ryosuke,artist.(CARDINAL)627963; Gifford, Kevin,translator.(CARDINAL)341492;
"Second-year high school student Rakuro Hizutome loves nothing more than finding so-called trash games and beating the crap out of them. When he decides to change things up by playing a new, god-tier VR game known as Shangri-La Frontier (a.k.a. SLF), he does what he does best: min-maxes, skips the prologue, and jumps straight into action! Rakuro may be a seasoned gamer, but a meeting with an old rival will change the fate of every SLF player forever. Clad in nothing but shorts and a bird mask, Rakuro (player name: Sunraku) launches into the world of SLF. Things are going well at first as he takes down a goblin, a bunny, and even a python. But then Sunraku comes up against a huge, hard-hitting wolf known as Lycagon the Nightslayer. Will Sunraku's years of trash game experience be enough, or is he about to suffer a rude awakening just a few hours into his SLF adventure?"--Rated: OT, Ages 16+.
- Subjects: Action and adventure comics.; Science fiction comics.; Fantasy comics.; Shōnen manga.; Manga.; Graphic novels.; Comics (Graphic works); High school students; High school boys; Imaginary wars and battles; Imaginary places; Video gamers; Avatars (Virtual reality); Virtual reality; Adventure and adventurers; Shared virtual environments;
- Available copies: 1 / Total copies: 1
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- Shangri-La frontier. [manga] by Katarina,author.; Fuji, Ryosuke,artist.(CARDINAL)627963; Gifford, Kevin,translator.(CARDINAL)341492;
"Sunraku can't help but get side-tracked by the allure of challenging overpowered monsters for loot. By exploiting the game-breaking abilities of his Inventoria equipment, Sunraku collects a massive haul of valuable drops from the impossibly strong crystal scorpions. With his precious loot squared away, Sunraku can focus on searching for the magic application unit in order to advance his main quest, but his clanmates have other ominous plans for him..."--Rated: Older Teen, Ages 16+
- Subjects: Action and adventure comics.; Science fiction comics.; Fantasy comics.; Manga.; Graphic novel adaptations.; Graphic novels.; Comics (Graphic works); High school students; High school boys; Imaginary wars and battles; Imaginary places; Video gamers; Avatars (Virtual reality); Virtual reality; Adventure and adventurers; Shared virtual environments; Comic books, strips, etc.; Graphic novels;
- Available copies: 1 / Total copies: 1
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- Shangri-La frontier. [manga] by Katarina,author.; Fuji, Ryosuke,artist.(CARDINAL)627963; Gifford, Kevin,translator.(CARDINAL)341492;
"Sunaku's squad's unprecedented victory over one of the Seven Colossi sends the game developers into a frenzied panic. The defeat of Wethermon the Tombguard has unlocked a new chapter in the story of Shangri-La Frontier before it was intended and now the developers must adjust to this unexpected situation. Meanwhile, Sunraku and his pals reap the rewards from beating Weathermon and plan their next moves. Sunraku is eager to advance his unique scenario and charges face down dangerous paths to unravel mysteries of the ancients"--Rated: Older Teen, Ages 16+
- Subjects: Action and adventure comics.; Science fiction comics.; Fantasy comics.; Manga.; Graphic novel adaptations.; Graphic novels.; High school students; High school boys; Imaginary wars and battles; Imaginary places; Video gamers; Avatars (Virtual reality); Virtual reality; Adventure and adventurers; Shared virtual environments; Comic books, strips, etc.; Graphic novels;
- Available copies: 1 / Total copies: 1
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Results 31 to 40 of 57 | « previous | next »