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How to code : a step-by-step guide to computer coding / by Wainewright, Max,author.(CARDINAL)621350;
"Welcome to the world of computer coding! Become a master coder, with these step-by-step instructions and robot helpers too! How to Code teaches you all the basic concepts, including Loops, Variables, and Selection, and then develops your skills further until you can create your own website . . . and more! Learn how to use Logo, build games in Scratch, program projects in Python, experiment with HTML, and make interactive web pages with JavaScript"--
Subjects: Computer programming; Programming languages (Electronic computers);
Available copies: 9 / Total copies: 12
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The self-taught computer scientist : the beginner's guide to data structures & algorithms / by Althoff, Cory,author.;
Get a head start in a rapidly growing industry with help from a Silicon Valley insider. Computer science is one of the fastest growing industries in the world and shows no signs of slowing down. In The Self-Taught Computer Scientist: The Beginner's Guide to Computer Science, expert programmer and author Cory Althoff shows you the hands-on exercises, stories, and examples, you need to help you become a successful computer scientist. You'll discover how to: Understand computer science fundamentals, including how memory and compilers work, how the TCP/IP stack works, and how to pass a technical job interview Use data structures and algorithms, both of which are essential to a successful programming career Write your first programs in Python, an easy-to-use programming language ideal for beginners Perfect for self-taught programmers everywhere, The Self-Taught Computer Scientist will help you get up to speed and ready for a job in computer science whether you're brand new to coding or you've already learned a language or two.
Subjects: Handbooks and manuals.; Programmed instructional materials.; Computer science; Computer science; Data structures (Computer science); Algorithms.; Computer science;
Available copies: 3 / Total copies: 3
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Beginning programming : all-in-one / by Wang, Wally,author.(CARDINAL)766992;
Getting started with programming. Getting started programming a computer ; Different methods for writing programs ; Types of programming languages ; Programming tools -- Programming basics. How programs work ; Variables, data types, and constants ; Manipulating data ; Making decisions by branching ; Repeating commands by looping ; Breaking a large program into subprograms ; Breaking a large program into objects ; Reading and saving files ; Documenting your program ; Principles of user interface design ; Debugging and testing -- Data structures. Structures and arrays ; Sets and linked lists ; Collections and dictionaries ; Stacks, queues, and deques ; Graphs and trees -- Algorithms. Sorting algorithms ; Searching algorithms ; String searching ; Data compression algorithms ; Encryption algorithms -- Web programming. Hyper text markup language ; CSS ; JavaScript ; PHP ; Ruby -- Programming language syntax. C and C++ ; Java and C# ; Perl and Python ; Kotlin ; Swift and SwiftUI ; Flutter and Dart -- Applications. Database management ; Bioinformatics ; Computer security ; Artificial intelligence ; Mobile and wearable computing ; Game engines ; The future of computer programming.A guide to computer programming covers such topics as data structures, algorithms, Web programming, syntax, and applications.
Subjects: Handbooks and manuals.; Computer programming.; Programming languages (Electronic computers); Computer science.; Electronic data processing.;
Available copies: 7 / Total copies: 11
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Principles of robotics & artificial intelligence / by Renneboog, Richard,editor.(CARDINAL)891845;
Includes bibliographical references (pages 429-467) and index.Extreme Value Theorem -- F -- Facial Recognition Technology in Surveillance -- Fuzzy Logic -- G -- Game Theory -- Geoinformatics -- Go -- Grammatology -- Graphene -- Graphics Technologies -- H -- Holographic Technology -- Human-Computer Interaction (HCI) -- Hypertext Markup Language (HTML) -- I -- Integral -- Internet of Things (IoT) -- Interoperability -- K -- Kinematics -- L -- Language Model for Dialogue Applications (LaMDA) -- Limit of a Function -- Linear Programming -- Linux -- Local Area Network (LAN) -- M -- Machine Code -- Machine Learning -- Machine Translation -- Magnetic Storage -- Mechatronics -- Microcomputer -- Microprocessor -- Motion (Physics) -- Multitasking -- N -- Nanotechnology -- Network Interface Controller (NIC) -- Network Topology -- Neural Engineering -- Nouvelle Artificial Intelligence -- Numerical Analysis -- O -- Object-Oriented Programming (OOP) -- Optical Storage -- P -- Parallel Computing -- Pattern Recognition -- Photogrammetry -- Pneumatics -- Probability and Statistics -- Programming Languages for Artificial Intelligence -- Proportionality -- Public-Key Cryptography -- Python -- Q -- Quantum Computing -- R -- R -- Replication -- Robotic Arms -- Robotic Process Automation (RPA) -- Robotics -- Robotics and Robotic Systems -- Ruby -- S -- Scale Model -- Scratch -- Self-Management -- Semantic Web -- Sequence -- Series -- Set Notation -- Siri -- Smart City -- Smart Homes -- Smart Label -- Smartphone -- Soft Robotics -- Solar Cell -- Space Drone -- Space Robotics -- Speech Recognition -- Stem-and-Leaf Plots -- Structured Query Language (SQL) -- Stuxnet -- Supercomputer -- T Tablet Computer -- Turing Test -- U -- UNIX -- V -- Video Game Design and Programming -- Virtual Reality -- Z -- Z3 -- Zombie -- Bibliography -- Glossary -- Organizations -- Index.Table of Contents -- Publisher's Note -- Introduction -- Contributors -- A -- Abstraction -- Advanced Encryption Standard (AES) -- Agile Robotics -- Algorithmic Bias -- Algorithms -- Analysis of Variance (ANOVA) -- Application Programming Interface (API) -- Artificial Consciousness -- Artificial Intelligence (AI) -- Artificial Intelligence and Terrorism -- Artificial Intelligence Cold War -- Artificial Intelligence in Cognitive Psychology -- Artificial Intelligence in Education -- Artificial Intelligence and Robotics in Cinema -- Artificial Intelligence and Robotics in Gaming -- Artificial Intelligence and Robotics in Literature -- Augmented Reality (AR) -- Automated Processes and Servomechanisms -- Automatons, Mechanical Creatures, and Artificial Intelligence in Mythology -- Autonomous Car -- Avatars and Simulation -- B -- Behavioral Neuroscience -- Binary Pattern -- Biomechanical Engineering -- Biomechanics -- Biomimetics -- Bionics and Biomedical Engineering -- C -- C -- C++ -- Charles Babbage's Difference and Analytical Engines -- Chatbot -- ChatGPT (software) -- Client-Server Architecture -- CNC Milling -- Cognitive Science -- Combinatorics -- Computed Tomography -- Computer Engineering -- Computer Languages, Compilers, and Tools -- Computer Memory -- Computer Networks -- Computer Simulation -- Computer Software -- Computer Viruses and Worms -- Computer-Aided Design and Manufacturing (CAD/CAM) -- Computing Devices in History -- Continuous Random Variable -- Cryptography and Encryption -- Cybernetics -- Cybersecurity -- Cyberspace -- D -- The Dark Side of Artificial Intelligence -- Data Analytics (DA) -- Deep Learning -- Deep Reinforcement Learning (deep RL) -- Deepfake -- Digital Fraud -- Digital Logic -- DNA Computing -- Domain-Specific Language (DSL) -- E -- Evaluating Expressions -- Existential Risk from Artificial General Intelligence -- Expert System."This volume provides readers with the important information they need to understand the basic concepts of artificial intelligence as well as ways that both AI and robotics can be successfully incorporated into manufacturing, transportation, education, and medicine. This new edition has been updated and expanded to include the latest developments in artificial intelligence, including ChatGPT and other chatbots, machine learning, and open-source AI. The text also discusses the role AI and robotics play in popular culture and modern society, recent calls to regulate the artificial intelligence industry and how the industry is expected to evolve in the future. More than 120 easy-to-understand entries, many with illustrations and photographs, cover: Augmented Reality; Machine Learning; Knowledge Acquisition; Pattern Recognition; Self-Management; Virtual Reality. These entries cover many important aspects of AI and robotics, including basic principles of robotic motion and engineering, neural engineering and human-computer interaction, programming languages and operating systems, and the mathematics that govern computation. The role of robotics and AI in war, fraud, and terrorism is also examined, as well as how these fields are portrayed in popular culture, which ultimately reflects how we perceive the line between human and machine. Entries begin by specifying related Fields of Study, followed by an Abstract and then a list of Key Concepts summarizing important points; all entries end with a helpful Further Reading section." -From publisher.
Subjects: Reference works.; Robotics.; Artificial intelligence.;
Available copies: 3 / Total copies: 3
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Beginning programming in 24 hours / by Perry, Greg M.,author.(CARDINAL)768463; Miller, Dean,1969-author.(CARDINAL)405251;
Start programming today. Hands-on programming ; Process and techniques ; Designing a program ; Getting input and displaying output ; Data processing with numbers and words -- Programming fundamentals. Controlling your programs ; Debugging tools ; Structured techniques ; Programming algorithms -- Java and object-oriented programming. Programming with Java ; Java's details ; Java has class -- Web development with HTML and JavaScript. HTML5 and CSS3 ; JavaScript ; Having fun with JavaScript ; JavaScript and AJAX -- Other programming languages. SQL ; Scripting with PHP ; Programming with C and C++ ; Programming with Visual Basic 2019 ; C# and the .NET core -- The business of programming. How companies program ; Distributing applications ; The future of programming -- Appendixes. Installing Python.Sams Teach Yourself Beginning Programming in 24 Hours explains the basics of programming in the successful 24 Hours format. The book's examples are easily readable and understandable by even those with no previous exposure to programming. This book covers the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? Readers will learn how to program the computer and will explore some of the most popular programming languages in use. This book will introduce the reader to common programming fundamentals using Python and will provide an overview of other common programming languages and their uses.
Subjects: Handbooks and manuals.; Computer programming;
Available copies: 5 / Total copies: 7
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Clean code cookbook : recipes to improve the design and quality of your code / by Contieri, Maximiliano.(CARDINAL)895368;
Foreword -- Preface -- Clean code -- Setting up the axioms -- Anemic models -- Primitive obsession -- Mutability -- Declarative code -- Naming -- Comments -- Standards -- Complexity -- Bloaters -- YAGNI -- Fail fast -- Ifs -- Null -- Premature optimization -- Coupling -- Globals -- Hierarchies -- Testing -- Technical debt -- Exceptions -- Metaprogramming -- Types -- Security.Software engineers and architects who work with large, complex code bases need to scale and maintain them effectively. With this cookbook, author Maximiliano Contieri takes you beyond the concept of clean code by showing you how to identify improvement opportunities and assess their impact on production code. When it comes to reliability and system evolution, these techniques provide benefits that pay off over time. Using real-world examples in JavaScript, PHP, Python, Java, and many other programming languages, this cookbook provides proven recipes to help you scale and maintain large systems. Every section covers fundamental concepts including readability, coupling, testability, security, and extensibility, as well as code smells and the corresponding recipes to address them.
Subjects: Software engineering.; Computer software; Computer programming.; Coding theory.;
Available copies: 1 / Total copies: 1
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Programming the Intel Edison: Getting Started with Processing and Python by Norris, Donald,Author.(CARDINAL)525514;
AnnotationTrade
Available for distribution in: USA, AUSTRALIA, NEW ZEALAND, UNITED KINGDOM.
Available copies: 0 / Total copies: 1
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Coding all-in-one / by Minnick, Chris,author.(CARDINAL)271046; Abraham, Nikhil,author.(CARDINAL)349116; Burd, Barry,author.(CARDINAL)355396; Holland, Eva,author.(CARDINAL)349114; Massaron, Luca,author.(CARDINAL)349112; Mueller, John,1958-author.(CARDINAL)203899;
Book 1: Getting started with coding -- What is coding? -- Programming for the web -- Becoming a programmer -- Book 2: Basic web coding -- Exploring basic HTML -- Getting more out of HTML -- Getting stylish with CSS -- Next steps with CSS -- Responsive layouts with Flexbox -- Styling with Bootstrap -- Book 3: Advanced web coding -- What is JavaScript? -- Writing your first JavaScript program -- Working with variables -- Understanding arrays -- Working with operators, expressions, and statements -- Getting into the flow with loops and branches -- Getting functional -- Making and using objects -- Controlling the browser with the window object -- Manipulating documents with the DOM -- Using events in JavaScript -- Integrating input and output -- Understanding callbacks and closures -- Embracing AJAX and JSON -- Book 4: Creating mobile apps -- What is Flutter? -- Setting up your computer for mobile app development -- "Hello" from Flutter -- Hello again -- Making things happen -- Laying things out -- Interacting with the user -- Navigation, lists, and other goodies -- Moving right along -- Book 5: Getting started with Python -- Wrapping your head around Python -- Installing a Python distribution -- Working with real data -- Book 6: Data analysis with Python -- Conditioning your data -- Shaping data -- Getting a crash course in MatPlotLib -- Visualizing the data -- Book 7: Career building with coding -- Exploring coding career paths -- Exploring Undergraduate and Graduate degrees -- Training on the Job -- Coding career myths."Adding some coding know-how to your skills can help launch a new career or bolster an old one. Coding All-in-One For Dummies offers an ideal starting place for learning the languages that make technology go. This edition gets you started with a helpful explanation of how coding works and how it's applied in the real-world before setting you on a path toward writing code for web building, mobile application development, and data analysis. Add coding to your skillset for your existing career, or begin the exciting transition into life as a professional developer--Dummies makes it easy." --
Subjects: Handbooks and manuals.; Computer programming.; Internet programming.; Technology.; Application software;
Available copies: 14 / Total copies: 23
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Understanding the digital world : what you need to know about computers, the Internet, privacy, and security / by Kernighan, Brian W.,author.(CARDINAL)350451;
Includes bibliographical references and index.pt.1: Hardware -- What is a computer? -- Bits, bytes, and representation of information -- Inside the processor -- Wrap-up on hardware -- pt.2: Software -- Algorithms -- Programming and programming languages -- Software systems -- Learning to program -- Wrap-up on software -- pt.3: Communications -- Networks -- The internet -- The world wide web -- pt.4: Data -- Data and information -- Artificial intelligence and machine learning -- Privacy and security -- What comes next?Computers are everywhere. Some are highly visible, in laptops, tablets, cell phones, and smart watches. But most are invisible, like those in appliances, cars, medical equipment, transportation systems, power grids, and weapons. We never see the myriad computers that quietly collect, share, and sometimes leak personal data about us. Governments and companies increasingly use computers to monitor what we do. Social networks and advertisers know more about us than we should be comfortable with. Criminals have all-too-easy access to our data. Do we truly understand the power of computers in our world? In this updated edition of Understanding the Digital World, Brian Kernighan explains how computer hardware, software, and networks work. Topics include how computers are built and how they compute; what programming is; how the Internet and web operate; and how all of these affect security, privacy, property, and other important social, political, and economic issues. Kernighan touches on fundamental ideas from computer science and some of the inherent limitations of computers, and new sections in the book explore Python programming, big data, machine learning, and much more. Numerous color illustrations, notes on sources for further exploration, and a glossary explaining technical terms and buzzwords are included. Understanding the Digital World is a must-read for readers of all backgrounds who want to know more about computers and communications
Subjects: Computer networks; Computer science;
Available copies: 1 / Total copies: 1
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Raspberry Pi user guide / by Upton, Eben,author.(CARDINAL)465667; Halfacree, Gareth,author.(CARDINAL)606218;
Learn the Raspberry Pi 3 from the experts! Raspberry Pi User Guide, 4th Edition is the "unofficial official" guide to everything Raspberry Pi 3. Written by the Pi's creator and a leading Pi guru, this book goes straight to the source to bring you the ultimate Raspberry Pi 3 manual. This new fourth edition has been updated to cover the Raspberry Pi 3 board and software, with detailed discussion on its wide array of configurations, languages, and applications. You'll learn how to take full advantage of the mighty Pi's full capabilities, and then expand those capabilities even more with add-on technologies. You'll write productivity and multimedia programs, and learn flexible programming languages that allow you to shape your Raspberry Pi into whatever you want it to be. If you're ready to jump right in, this book gets you started with clear, step-by-step instruction from software installation to system customization. The Raspberry Pi's tremendous popularity has spawned an entire industry of add-ons, parts, hacks, ideas, and inventions. The movement is growing, and pushing the boundaries of possibility along with it&#x;are you ready to be a part of it? This book is your ideal companion for claiming your piece of the Pi. Get all set up with software, and connect to other devices Understand Linux System Admin nomenclature and conventions Write your own programs using Python and Scratch Extend the Pi's capabilities with add-ons like Wi-Fi dongles, a touch screen, and more The credit-card sized Raspberry Pi has become a global phenomenon. Created by the Raspberry Pi Foundation to get kids interested in programming, this tiny computer kick-started a movement of tinkerers, thinkers, experimenters, and inventors. Where will your Raspberry Pi 3 take you? The Raspberry Pi User Guide, 3rd Edition is your ultimate roadmap to discovery. -- ONIX annotation.
Subjects: Raspberry Pi (Computer); Microcomputers; Computer programming.;
Available copies: 1 / Total copies: 1
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