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Starting a successful business : start up and grow your own company / by Morris, M. J.(Michael John)(CARDINAL)354640;
Subjects: Entrepreneurship.; New business enterprises.;
Available copies: 1 / Total copies: 2
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The amazing world of video game development / by Galanin, Denis,author.(CARDINAL)862124;
Includes bibliographical references (page 31).Introduction -- Game Designer -- Game Programmer -- Game Artist -- Composer and Sound Designer -- Game Tester -- Game Director -- Team Size -- Stages of Video Game Development -- Why and For Whom? -- Pre-Production -- Production -- Release."[The author] dives deep into the world of video game development, from the art team to the music, from pre-development to release. With cool video-game style illustrations and simple, child-friendly information on the most essential topics in game design, The Amazing World of Video Game Development is the perfect introduction for young gamers and future developers. Whether your child wants to learn more about the process or enter into the game development universe, this book will put the controller in their hands!" --HL1110L
Subjects: Video games;
Available copies: 6 / Total copies: 6
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Scratch 2.0 programming for teens / by Ford, Jerry Lee,Jr.(CARDINAL)701809;
Introducing Scratch 2.0 -- Getting comfortable with the Scratch 2.0 development environment -- A review of the basic components of Scratch projects -- Mr. Wiggly's dance : a quick Scratch project -- Moving things around -- Sensing Sprite position and controlling environmental settings -- Storing and retrieving data -- Doing a little math -- Controlling script execution -- Changing the way Sprites look and behave -- Spicing things up with sounds -- Drawing lines and shapes -- Improving code organization -- Game development using collision detection.This tool is intended to make programming easier to learn for novice programmers and can be used to create computer games, interactive stories, graphic artwork, computer animation and other multimedia projects.
Subjects: Young adult literature.; Scratch (Computer program language); Computer programming.; Video games;
Available copies: 3 / Total copies: 4
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Bird migration : a general survey / by Berthold, P.(Peter),1939-(CARDINAL)321031;
Includes bibliographical references (pages 207-237)
Subjects: Birds;
Available copies: 1 / Total copies: 1
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The witness [large print] / by Roberts, Nora.(CARDINAL)341043;
Daughter of a cold, controlling mother and an anonymous donor, studious, obedient Elizabeth Fitch finally let loose one night, drinking too much at a nightclub and allowing a strange man's seductive Russian accent to lure her to a house on Lake Shore Drive. The events that followed changed her life forever. Twelve years later, the woman now known as Abigail Lowery lives alone on the outskirts of a small town in the Ozarks. A freelance programmer, she works at home designing sophisticated security systems. Her own security is supplemented by a fierce dog and an assortment of firearms. She keeps to herself, saying little, revealing nothing. Unfortunately, that seems to be the quickest way to get attention in a tiny southern town. The mystery of Abigail Lowery intrigues local police chief Brooks Gleason, on both a personal and a professional level. He suspects that Abigail needs protection from something. Gleason is about to walk into the sights of very powerful and dangerous men. And Abigail, who has built a life based on security and self-control, is at risk of losing both.
Subjects: Gangster fiction.; Large print books.; Thrillers (Fiction); Romance fiction.; Witnesses; Murder; Police chiefs;
Available copies: 27 / Total copies: 36
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The manual of museum planning / by Lord, Gail Dexter,1946-(CARDINAL)136858; Lord, Barry,1939-2017.(CARDINAL)279434;
Includes bibliographical references (pages 421-444) and index.Introduction: the museum planning process / Gail Dexter Lord and Barry Lord -- Museums and their communities / Mark O'Neill -- Institutional planning / Barry Lord -- Meeting the needs of museum visitors / Barbara J. Soren -- Visitors with special needs / Phillip Thompson -- The importance of market and financial feasibility analysis / Ted Silberberg -- Collections management / John Nicks -- Information technology / Kevin Gosling -- Exhibition development / Hugh A. D. Spencer -- Planning for preventive conservation / Murray Frost -- Safety and security / Peter Osborne -- Planning for collections during a building project / Martha Morris -- The role of the museum director, staff and trustees in a capital project / J. Patrick Greene -- Fund-raising feasibility studies / Stuart R. Grover -- Zoning as a museum planning tool / Gail Dexter Lord and Barry Lord -- The functional programme or brief / Heather Maximea -- Project management / Richard Harrison -- Selecting a site / Ted Silberberg -- Adapting existing buildings as museums / Harold Kalman -- Cost control / Chris Davies -- The architect's role in the implementation process / Susan Carmichael.
Subjects: Museums; Museums; Museums; Museum exhibits; Museum buildings;
Available copies: 2 / Total copies: 2
On-line resources: Suggest title for digitization;
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Ada's algorithm : how Lord Byron's daughter Ada Lovelace launched the digital age / by Essinger, James,1957-(CARDINAL)364403;
Includes bibliographical references (pages 239-244) and index.Poetic beginnings -- Lord Byron : a scandalous ancestry -- Annabella : Anglo-Saxon attitudes -- The manor of parallelograms -- The art of flying -- Love -- Silken threads -- When Ada met Charles -- The thinking machine -- Kinship -- Mad scientist -- The analytical engine -- The Jacquard loom -- A mind with a view -- Ada's offer to Babbage -- The Enchantress of Number -- A horrible death -- Redemption.Behind every great man, there's a great woman; no other adage more aptly describes the relationship between Charles Babbage, the man credited with thinking up the concept of the programmable computer, and mathematician Ada Lovelace, whose contributions, according to Essinger, proved indispensable to Babbage's invention. The Analytical Engine was a series of cogwheels, gear-shafts, camshafts, and power transmission rods controlled by a punch-card system based on the Jacquard loom. Lovelace, the only legitimate child of English poet Lord Byron, wrote extensive notes about the machine, including an algorithm to compute a long sequence of Bernoulli numbers, which some observers now consider to be the world's first computer program.
Subjects: Biographies.; Babbage, Charles, 1791-1871.; Lovelace, Ada King, Countess of, 1815-1852.; Computers; Mathematicians; Women mathematicians;
Available copies: 1 / Total copies: 2
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Countdown to Zero Day : Stuxnet and the launch of the world's first digital weapon / by Zetter, Kim.(CARDINAL)657659;
Includes bibliographical references and index."Top cybersecurity journalist Kim Zetter tells the story behind the virus that sabotaged Iran's nuclear efforts and shows how its existence has ushered in a new age of warfare--one in which a digital attack can have the same destructive capability as a megaton bomb. In January 2010, inspectors with the International Atomic Energy Agency noticed that centrifuges at an Iranian uranium enrichment plant were failing at an unprecedented rate. The cause was a complete mystery--apparently as much to the technicians replacing the centrifuges as to the inspectors observing them. Then, five months later, a seemingly unrelated event occurred: A computer security firm in Belarus was called in to troubleshoot some computers in Iran that were crashing and rebooting repeatedly. At first, the firm's programmers believed the malicious code on the machines was a simple, routine piece of malware. But as they and other experts around the world investigated, they discovered a mysterious virus of unparalleled complexity. They had, they soon learned, stumbled upon the world's first digital weapon. For Stuxnet, as it came to be known, was unlike any other virus or worm built before: Rather than simply hijacking targeted computers or stealing information from them, it escaped the digital realm to wreak actual, physical destruction on a nuclear facility. In these pages, Wired journalist Kim Zetter draws on her extensive sources and expertise to tell the story behind Stuxnet's planning, execution, and discovery, covering its genesis in the corridors of Bush's White House and its unleashing on systems in Iran--and telling the spectacular, unlikely tale of the security geeks who managed to unravel a sabotage campaign years in the making. But Countdown to Zero Day ranges far beyond Stuxnet itself. Here, Zetter shows us how digital warfare developed in the US. She takes us inside today's flourishing zero-day "grey markets," in which intelligence agencies and militaries pay huge sums for the malicious code they need to carry out infiltrations and attacks. She reveals just how vulnerable many of our own critical systems are to Stuxnet-like strikes, from nation-state adversaries and anonymous hackers alike--and shows us just what might happen should our infrastructure be targeted by such an attack. Propelled by Zetter's unique knowledge and access, and filled with eye-opening explanations of the technologies involved, Countdown to Zero Day is a comprehensive and prescient portrait of a world at the edge of a new kind of war. "--"This story of the virus that destroyed Iran's nuclear centrifuges, by top cybersecurity journalist Kim Zetter, shows that the door has been opened on a new age of warfare--one in which a digital attack can have the same destructive capability as a megaton bomb dropped from an airplane"--
Subjects: Case studies.; United States.; Cyberspace operations (Military science); Network-centric operations (Military science); Network-centric operations (Military science); Computer crimes; Rootkits (Computer software); Uranium enrichment; Sabotage; Nuclear arms control; Nuclear nonproliferation;
Available copies: 6 / Total copies: 6
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Learning JavaScript / by Brown, Ethan,1975-author.(CARDINAL)617001;
Includes bibliographical references and index.Your first application -- JavaScript development tools -- Literals, variables, constants and data types -- Control flow -- Expressions and operators -- Functions -- Scope -- Arrays and array processing -- Objects and object-oriented programming -- Maps and sets -- Exceptions and error handling -- Iterators and generators -- Functions and the power of abstract thinking -- Asynchronous programming -- Date and time -- Math -- Regular expressions -- JavaScript in the browser -- jQuery -- Node -- Object property configuration and proxies -- Additional resources."This is an exciting time to learn JavaScript. Now that the latest JavaScript specification--ECMAScript 6.0 (ES6)--has been finalized, learning how to develop high-quality applications with this language is easier and more satisfying than ever. This practical book takes programmers (amateurs and pros alike) on a no-nonsense tour of ES6, along with some related tools and techniques." -- From back cover.
Subjects: JavaScript (Computer program language); Programming languages (Electronic computers);
Available copies: 1 / Total copies: 1
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Super Scratch programming adventure! : learn to program by making cool games! / by LEAD Project.(CARDINAL)401602;
"Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms, libraries, and homes worldwide. By dragging together colorful blocks of code, kids quickly learn computer programming concepts and make cool games and animations.In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. The book's patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time.This full-color comic book makes programming concepts like flow control, subroutines, and data types effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer"--Lexile not available
Subjects: Video games; Scratch (Computer program language);
Available copies: 1 / Total copies: 1
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