Results 31 to 40 of 433 | « previous | next »
- Learning at home / by Stocker, Shannon,author.(CARDINAL)814520;
Why we're staying home -- A need for routine -- Make it fun! -- Glossary -- Find out more."The COVID-19 pandemic introduced many changes into children's lives. Learning at Home looks at the disruption of their school routines and gives actionable suggestions to help young readers adapt as we navigate the current outbreak. This includes science content, based on current CDC recommendations, as well as social emotional content to help with personal wellness and development of empathy. All books in the 21st Century Junior Library encourage readers to think critically and creatively, and use their problem-solving skills. Book includes table of contents, sidebars, glossary, index, and author biography"--Grades 2-3710L
- Subjects: COVID-19 (Disease); Homebound instruction; Web-based instruction;
- Available copies: 3 / Total copies: 3
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- The ASD and me picture book : a visual guide to understanding challenges and strengths / by Shaul, Joel,author.(CARDINAL)429716;
Learn to build individual strengths and work through problems with this picture-based guide for children with ASD aged 7-14. The use of images and photocopiable worksheets creates a simple and fun resource for identifying what they are good at and how to use those skills to deal with personal challenges.Age: 7-14.Grade 7 to 8.
- Subjects: Autism spectrum disorders in children; Autism in children;
- Available copies: 3 / Total copies: 3
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- Daniel plays at school / by Pendergrass, Daphne,author.(CARDINAL)618127; Fruchter, Jason,illustrator.(CARDINAL)354366;
Daniel Tiger and Miss Elaina learn to compromise when they want to do different things while playing together and receive Teacher Harriet's gentle encouragement to try to fix the problem themselves.400LAccelerated Reader AR
- Subjects: Fiction.; Play; Problem solving; Schools; Tiger;
- Available copies: 19 / Total copies: 38
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- Inspired educator, inspired learner : experiential, brain-based activities and strategies to engage, motivate, build community, and create lasting lessons / by Stanchfield, Jennifer,author.;
Includes bibliographical references (pages 243-248) and index.Machine generated contents note: Evidence-Informed Practices That Inspire Educators and Engage Learners -- Enduring Themes and Supporting Science -- What is Experiential Education? -- What is Brain-Based Learning? -- Neuroplasticity: We Can Change Our Brains! -- Create Multiple Pathways to Learning -- Emotions are Integral to Learning -- Joyful Learning -- Get Their Attention and Keep It -- Get Them Moving: Physical Activity Improves Learning -- Get Them Talking and Keep Them Engaged -- Play and Executive Function -- Reflection Creates Meaningful Connections and Lasting Lessons -- Table 1.1 Principles of Experiential Education and Brain-Based Learning Tenets -- Activity List for Brain-Based Approaches to Learning -- A Framework for Participant-Centered Learning -- Experiential Education Connects the Dots Between ... -- Differentiated Instruction: Don't Dismiss It -- Learning for Real Life: 21st Century Skills Development -- Social-Emotional LearningNote continued: Recipe for a Positive Learning Environment -- Commonalities and Rapport-Building Activities -- The Importance of Names/Activities -- Collaborative Problem-Solving and Communication Activities -- Appreciating Others and Positive Group Norms Activities -- Time Management, Planning, and Goal Setting Activities -- Just for Fun With Some Learning on the Side: Large Group Games for Field Day After School, Family Night, and Recess -- Games for Transitions/Fun Filler Activities -- Creating Meaningful, Lasting Lessons With Reflective Practice -- The Key Ingredients -- The Challenges of Facilitating Reflection -- Student or Participant-Directed Reflection -- Environment and Sequencing -- Weaving Reflection Throughout -- Reflective Activities By Type -- Reflective Prompts and Context Setting Activities -- Pair Share: Partner and Small Group Reflection Strategies -- Re-Purposed Ice-Breakers: Games as Reflection ActivitiesNote continued: Strength-Based Teaching: The Power of a Positive Mindset -- Example Activity List for Innovative Educational Models -- The Why Behind Using Interactive Activities and Games to Teach -- Playful Learning -- Harnessing the Power of Play to Teach -- Play as a Teaching Tool in the College Classroom -- Free Play -- Learning Together -- Sources of the Games and Activities in This Book -- More Than the Games -- The Art and Science of Teaching and Group Facilitation -- Tips, Tools, and Mindset -- Attitude is Everything -- Adaptation -- Allowing for Labor in Learning -- Educator as Guide -- Principles of Learner-Centered Teaching and Group Facilitation -- The Collaborative Educator -- Practicing What We Preach -- Co-Teaching -- Exploring Healthy Group Norms -- The Right Ingredients at the Right Time/Sequencing and Scaffolding -- Choice, Control, and a Sense of Ownership -- Ownership and Buy-In -- Involving Reluctant ParticipantsNote continued: The Practice of Ongoing Reflection -- Don't Be Afraid to Try Something New! -- Designing and Re-Imagining the Classroom Space -- Group Discussions Versus Hand Raising -- Attention Getters -- Innovative Strategies for Dividing Groups -- Facilitating Healthy Competition -- Cultivating Creativity -- Engaging Learners From the Moment They Walk in the Door -- Starting Off With Style -- Find a Hook! -- Activities -- Summary -- Multiple Pathways to Learning -- Experiential Activities, Academic Content Review, and Formative Assessment -- Activities -- Can a Lecture Be Experiential? -- Review and Formative Assessment -- Multiple-Purpose Activities That Teach -- Integrating Community Building, Social-Emotional Learning, and Academics -- Activities -- Benefits of Using Collaborative Activities for Academic Content Review -- Collaborative Games and Activities to Promote Social-Emotional Learning Community Building and 21st Century SkillsNote continued: Twists on the Traditional Sharing Circle and Q & A Sessions -- Creating Meaning Through Metaphor -- Art and Creative Expression in Reflection -- Self-Reflection Techniques -- Mementos of Experience: Carrying the Lesson Forward -- Principles of Effective Reflection -- Meaningful Self-Reflection and Record Keeping to Improve Your Practice -- Experiential Lesson Planning Questionnaire -- The Practice of Teaching.This book explores experiential, brain-based techniques for engaging learners emotionally, physically and intellectually in academic or training content while practicing important social-emotional skills and building a productive and supportive learning community. Educators will find creative strategies to differentiate instruction and cultivate 21st century learning strategies that will get participants moving, talking, reflecting and keep them engaged with multiple pathways to learning, reviewing, and synthesizing lessons. The innovative reflective techniques offered throughout increase relevancy, meaning, depth of understanding, and create connections between educational experiences and real life.
- Subjects: Experiential learning.; Active learning.;
- Available copies: 1 / Total copies: 1
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- Partners in learning : teachers and children in reading recovery / by Lyons, Carol A.(CARDINAL)774702; Pinnell, Gay Su.(CARDINAL)721945; DeFord, Diane E.(CARDINAL)774701; Pinnell, Gay Sue.; DeFord, Diane E.(CARDINAL)774701;
Includes bibliographical references (pages 207-214) and index.
- Subjects: Reading; Reading; Teaching.; Learning.;
- Available copies: 1 / Total copies: 1
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- Brain Quest grade 4 workbook / by Gregorich, Barbara.(CARDINAL)753113; McGee, Patricia,1953-(CARDINAL)800896;
Jam-packed with hundreds of curriculum-based activities, exercises and games in every subject, Brain Quest Grade 4 Workbook reinforces what kids are learning in the classroom. The workbook's lively layout and easy-to-follow explanations make learning fun, interactive, and concrete. Plus it's written to help parents follow and explain key concepts. Includes language arts, word searches and crosswords, idea clusters, multiplication and division, story problems, geometry, graphs, time lines, Brain Boxes, and much more.
- Subjects: Fourth grade (Education);
- Available copies: 1 / Total copies: 3
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- Learn and grow! [video-enabled device] STEAM Superpack - ages 3+ by Findaway World, LLC.,issuing body.(CARDINAL)345268;
Animal Number Games -- Arty Mouse Shapes -- BeeAmazed! -- Car City: Kindergarten Toddler Learning Games -- Coloring Farm Touch To color -- Dino Tim: Preschool Basic Math -- Dino Ranch yee haw! -- Dive Olly Dive - Musical Shell Fishes -- Farm Story Maker -- Hot, cold, Wet -- Kids Insect Letter Number and logic Games -- Kids Kindergarten - Math -- Kids Musical Connect the Dots Puzzle ABCs -- Mazaam Intensity -- Mazaam Pitch -- Monkey Preschool Animals -- My Terrific Spaceship -- Science Games for Kids: Space Exploration Jigsaw -- Tonka: Trucks Around Town.Interactive science, technology, engineering, art and math based games will help children develop their imagination, creativity, thinking skills, and so much more! This SuperPack contains 2X as many apps as the standard Launchpad, strengthen problem-solving and critical thinking skills, develop creativity through color, music and sound exploration, explore living species from insects to farm animals.
- Subjects: Children's audiobooks.; Educational games.; Arithmetic Study and teaching; Colors Study and teaching; Counting Study and teaching; Electronic books.; Mobile apps.; Video games.;
- Available copies: 1 / Total copies: 2
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- Full catastrophe living [sound recording] : using the wisdom of your body and mind to face stress, pain, and illness by Kabat-Zinn, Jon.;
Read by the author.Using Dr. Jon Kabat-Zinn's mindfullness- based stress reduction program you can learn to not only reduce the stress in your life but also learn how to manage chronic pain, reducce anxiety and feelings of panic and generally improve the overall quality of your life.
- Subjects: Audiobooks.; Mental health.; Stress (Psychology); Stress (Psychology); Stress management.;
- Available copies: 1 / Total copies: 3
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- Creative block play : a comprehensive guide to learning through building / by Hansel, Rosanne Regan,author.(CARDINAL)837156;
Includes bibliographical references (pages 143-150) and index.Understanding the benefits of block play -- Preparing the environment for block play -- Exploring possibilities through block play -- Supporting children during block play -- Guiding deeper engagement in block play.Blocks are a timeless toy. They never stop challenging, stimulating, and engaging young children. Open ended and play based, blocks are essential to every child's creative, social-emotional, cognitive, and physical development. In addition, they nurture in young children important 21st-century skills such as initiative, persistence, critical thinking, problem solving, and collaboration. Creative Block Play covers everything you need to encourage a child's development in a variety of domains through block play. This book is full of photos that illustrate block play in real classrooms and stories from teachers who have successfully used block play to encourage children's development.
- Subjects: Block building (Children's activity); Early childhood education.;
- Available copies: 1 / Total copies: 1
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- Playing games in the school library : developing game-based lessons and using gamification concepts / by Pavey, Sarah,Author(DLC)no2011148513;
Includes bibiographical references (pages 151-160) and index.Playing Games in the School Library is a comprehensive resource for those looking to explore the use of game-based learning and gamification in the library setting. It illustrates how game play can be developed through applying learning theory to practice, exemplified by case studies taken from a variety of international contexts. The book begins by applying prominent learning theories, in particular the use of games to nurture natural curiosity, problem solving and creativity. It then looks at the effect of playful learning upon individual students and groups. Motivation, engagement and the development of self-esteem are explored alongside social skills such as team working, oracy, communication, motor skills and emotional intelligence. Separate chapters outline the practical use of different types of games including digital, mixed media, physical and active learning and live games, discussing the advantages and disadvantages of each within a teaching and learning context. Finally, consideration is given to how game-based learning and gamification can be used to promote library resources and services for impact and how collaboration on this approach with subject teachers, senior leadership teams and the wider community, including parents can be beneficial. Written in a comprehensive but accessible manner, Playing Games in the School Library will give readers a means of engaging with distance learning, as well as providing a more challenging environment within their physical space. It will equip them with both a practical and theoretical rationale for including the game-based approach in their work while supporting their school's aims and objectives.
- Subjects: Educational games.; School libraries.; Motivation in education.;
- Available copies: 1 / Total copies: 1
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