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- Penworthy STEAM to Go! [kit] by Penworthy Company, LLC,publisher.;
Our world runs on energy and the Green Energy kit teaches kids about alternate energy sources that are clean and renewable. This kit introduces users to energy and promotes hands-on exploration of energy concepts. Users will learn about solar, wind, and geothermal power through the building of over 125 different projects using alternate energy sources.Grades 4+.
- Subjects: Educational games.; Green energy; Energy; Problem solving in children.;
- Available copies: 0 / Total copies: 1
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- Raising a thinking pre-teen : the "I can problem solve" program for 8- to 12- year-olds / by Shure, Myrna B.(CARDINAL)374211; Israeloff, Roberta,1952-(CARDINAL)737270;
Includes bibliographical references (pages 242-246) and index.
- Subjects: Preteens; Interpersonal conflict in children.; Problem solving in children.; Social skills in children.; Child rearing.;
- Available copies: 5 / Total copies: 6
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- Teaching kids to think : raising confident, independent, & thoughtful children in the age of instant gratification / by Sweetland, Darlene,author.(CARDINAL)408799; Stolberg, Ronald A.,author.(CARDINAL)503122;
Includes bibliographical references (pages 275-282) and index.Introduction: The Instant Gratification Generation -- Chapter 1. The Parent Traps: Do You Take the Bait? -- Chapter 2. Missed Opportunities When Parents Rescue Their Children -- Chapter 3. Make No Mistake about It: Everyone Makes Mistakes -- Chapter 4. Understanding Developmental Stages -- Chapter 5. Take Advantage of the Critical Periods of Brain Development -- Chapter 6. Ivy League or Bust: Are We Providing Children What They Really Need to Succeed? -- Chapter 7. The Phones Might Be Smart, but What about Us? -- Chapter 8. The Trouble with Technology: Video Games, Social Networking, and Television -- Chapter 9. Athletics Provides More Than Just Fun -- Chapter 10. Why Drugs and Alcohol Are So Appealing -- Chapter 11. Will Your Child Be Ready to Launch? -- Chapter 12. Parents Have Grown Accustomed to Instant Gratification Too -- Chapter 13. Lessons Learned -- Acknowledgments -- Notes -- Index -- About the Authors."Today's kids don't know how to read a map. They can Google the answer to any question at lightning speed. If a teen forgets his homework, a quick call to mom or dad has it hand-delivered in minutes. Fueled by the rapid pace of technology, the Instant Gratification Generation not only expects immediate solutions to problems--they're more dependent than ever on adults. Today's kids are being denied opportunities to make mistakes, and more importantly, to learn from them. They are being taught not to think. In Teaching Kids to Think, Dr. Darlene Sweetland and Dr. Ron Stolberg offer insight into the social, emotional, and neurological challenges unique to this generation. They identify the five parent traps that cause adults to unknowingly increase their children's need for instant gratification, and offer practical tips and easy-to-implement solutions to address topics relevant to children of all ages. A must-read for parents and educators, Teaching Kids to Think will help you understand where this sense of entitlement comes from--and how to turn it around in order to raise children who are confident, independent, and thoughtful,"--page [4] of cover.
- Subjects: Problem solving in children.; Frustration in children.; Parenting.; Parent and child.; Internet;
- Available copies: 6 / Total copies: 10
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- Penworthy STEAM to Go! [kit] by Penworthy Company, LLC,publisher.;
This Engineering focused STEM kit encourages young readers to become interested in construction and engineering while they are still learning basic life skills. This fun reader following a ninja visiting a construction site, paired with constructions blocks can keep little ones happy and busy while channeling their inner engineers.PK -3.
- Subjects: Educational games.; Blocks (Toys); Building; Motor ability in children.; Problem solving in children.;
- Available copies: 1 / Total copies: 1
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- Blue's clues: [videorecording] / by Allen, Aleisha.(CARDINAL)783680; Balaban, Nick.(CARDINAL)783682; Burns, Steven,1973-; Caines, Bruce.; Clowdis, Dale.; Davis, Douglas G.; Del Coro, Christopher.(CARDINAL)783675; Gauthier, Paula.; Harris, Wendy.(CARDINAL)704153; Johnson, Traci Paige,(CARDINAL)431722; Kayden, Spencer.(CARDINAL)783676; Kessler, Todd.(CARDINAL)662905; Kim, Kenny.; Levy, David B.(CARDINAL)374590; Nigh, Kelly.(CARDINAL)783679; O'Hickory, Seth.(CARDINAL)783681; Perello, Jennifer Twomey.(CARDINAL)662903; Roessel, Skip.; Rubin, Michael.; Santomero, Angela C.(CARDINAL)356888; Wilson, Jeff.(CARDINAL)394794; Nick Jr. Productions.; Nickelodeon (Firm)(CARDINAL)344015; Paramount Pictures Corporation.(CARDINAL)141482;
Directors of photography, Skip Roessel, Jeff Wilson ; animation directors, Dale Clowdis, David B. Levy ; senior art director, Ian Chernichaw ; editors, Douglas G. David, Paula Gauthier ; music, Nick Balaban, Michael Rubin ; costume designer, Christopher Del Coro.Voices: Traci Paige Johnson, LaNaé Allen, Kelly Nigh, Nick Balaban, Seth O'Hickory, Kenny Kim, Spencer Kayden.Steve Burns.Blue's school: Blue and Steve are playing school. Something to do: Blue and Steve are looking for something to do and Mr. Salt has just the right recipe.Not rated.VHS, full screen presentation; Dolby Digital stereo.
- Subjects: Animated television programs; Television programs for children; Video recordings for the hearing impaired; Blue (Fictitious character); Problem solving in children;
- Available copies: 1 / Total copies: 2
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- Bridge to creativity! [video-enabled device] by Findaway World, LLC.(CARDINAL)345268;
Benjamin Franklin: inventor -- Bridge constructor playground -- Frosby species creature lab -- Kidbot -- Pango build park -- Qixel animate -- School lunch maker -- Spiral mixer -- Tiny builders -- Toc and roll."Innovation and creativity come together to help kids build new things, solve problems, and explore the world around them. Design everything from bridges to new creatures; Learn about basic programming; Develop logical thinking and problem-solving skills; Explore music and instruments."--Publisher description.Ages 5+.
- Subjects: Mobile apps.; Video games.; Educational games.; Launchpad.; Building; Mathematics; Problem solving in children;
- Available copies: 1 / Total copies: 2
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- Solving sleep problems in children with autism spectrum disorders : a guide for frazzled families / by Katz, Terry.(CARDINAL)406885; Malow, Beth A.(CARDINAL)662667;
The basics of sleep -- Autism spectrum disorders and sleep: what is the connection? what are the causes? -- Research that documents the effectiveness of sleep education -- Evaluating daily routines and sleep habits -- Partnering with your child's health care provider -- Getting ready for bed: things can get better! -- Falling asleep and staying asleep -- Are we there yet? -- Sleeping away from home -- Appendices -- Appendix A: sleep surveys and questionnaires -- Appendix B: BEARS -- Appendix C: children's sleep habits questionnaire (CSHQ) -- Appendix D: family inventory of sleep habits (FISH) -- Appendix E: bedtime routines worksheet -- Appendix F: visual supports for bedtime routines -- Appendix G: bedtime pass -- Appendix H: sleep record.
- Subjects: Children with autism spectrum disorders.; Children; Parents of autistic children.; Sleep disorders in children.; Children.;
- Available copies: 4 / Total copies: 4
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- Launchpad Move the mind! [video-enabled device] : Critical thinking by Findaway World, LLC.(CARDINAL)345268;
7th grade math games -- Astraware word search, Geography Vol. 2 -- Cross wind -- Hidden objects: Washington DC -- Solitaire Pro 2 -- Star Walk - Map of the sky -- Verb smash english grammar -- Word slide endangered species -- Word wow -- WordUp! the Italian word gameHow many skills can one kid master? These games, challenges, and learning apps will help them develop critical thinking skills, improve problem-solving speed, and explore subjects from math to language. Improve problem-solving speed; Learn essential math skills from ratios to statistics; Explore the night sky; Learn a new language."--Publisher description.Ages 10+.Grades 5+.
- Subjects: Launchpads.; Educational games.; Critical thinking in children; Problem solving in children; Puzzles;
- Available copies: 1 / Total copies: 1
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- Thought starter!. [electronic resource] by Findaway World, LLC.(CARDINAL)345268;
"Kids will play their way through different puzzles and games designed to expand their minds, change the way they think about the world around them, and deepen their understanding of everything from language to math. Practice addition, subtraction, multiplication, and division; Develop early literacy skills; Improve logic and critical thinking; Explore the Spanish language."--Ages 5-7.Grades K-2.
- Subjects: Educational games.; Critical thinking in children; Problem solving in children; Puzzles;
- Available copies: 0 / Total copies: 1
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- Once upon a mind! [video-enabled device] by Findaway World, LLC.(CARDINAL)345268;
"Children will embark on an exciting journey into fairytales, imagination, animal habitats, and more where they'll discover lands filled with early educational fundamentals and adventure! Explore different habitats and the animals that live there; Learn to count in Spanish; Practice numbers and the alphabet; Read-along with books."--Ages 3+.
- Subjects: Educational games.; Counting; Critical thinking in children; Problem solving in children;
- Available copies: 1 / Total copies: 1
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Results 21 to 30 of 1,005 | « previous | next »