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- StoryTime STEM : folk & fairy tales / by Rhodes, Immacula A.,author.(CARDINAL)559320;
Many favorite folk and fairy tales offer a perfect segue for introducing young children to early STEM concepts. Children explore ways to help the Gingerbread Man cross the river, design sturdy homes for the Three Little Pigs, build a wolf-proof fence for Little Red Riding Hood's grandmother, and more. Each folk and fairy tale comes with three STEM activities and companion recording sheets. A joyful way to spark a love of science in little learners!Grades K-2
- Subjects: Fairy tales.; Folk literature; Fairy tales; Problem solving; Science; Activity programs in education.;
- Available copies: 1 / Total copies: 2
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- Saved by smarts! [video-enabled device] STEAM - Ages 8-10, Grades 3-5. by Findaway World, LLC.(CARDINAL)345268;
Hidden pictures -- How do you know? -- Lost on infinity (part one) -- Lost on infinity (part two) -- Lost on infinity (part three) -- Lost on infinity (part four) -- Math bakery 3: multiply/divide -- Sputnik eyes -- Toc and roll -- Zap zap math."Kids learn about the world through a scientific lens with these award-winning stories, challenges, and games that encourage them to explore science, technology, engineering, art, and math. This pack includes apps that have won industry awards including Academic's Choice Award, Best Mobile App Award; Children and Toddlers, Digital Ehon Award, Parents' Choice Award, and more! Improve critical thinking skills; Learn about extinction and ecology; Build math skills; Develop scientific literacy."--Ages 8-10Grades 3-5
- Subjects: Mobile apps.; Educational games.; Critical thinking in children; Ecology; Mathematics; Problem solving in children; Science;
- Available copies: 3 / Total copies: 4
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- Global genius! [video-enabled device] School Review & Prep - Ages 5+. by Findaway World, LLC(CARDINAL)345268;
A Day with Kid-E-Cats -- Bingo for kigs -- Growing about the power --- Gus on the go: French fo rkids -- Leaning tower of pizza -- Math planet grade 2 --- Mondy math school sunshine -- Pango Halloween memory -- Pet escape 2: math drill games for kindergarten -- Word farm."Students will stay engaged with learning all summer with these ineractive learning games. Advance math skills, explore physics concepts, develop reading and comprehension skills, enhance critical thinking."--Ages 5+
- Subjects: Educational games.; Launchpad.; Critical thinking in children; Mathematics; Mobile apps.; Problem solving in children; Video games.;
- Available copies: 1 / Total copies: 2
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- STEAM academy. [video-enabled device] evaluation & calculation module : by Findaway World, LLC.(CARDINAL)345268;
2048 number saga -- Astraware number cross, volume 1 -- Battle station -- Chess puzzle -- Dr. Girder's bones -- Hexologic -- Numberz -- Percent bingo -- Basic math tutor: multiplication problems -- BrainPlay: brain TV -- Understanding science: scientific problem solving -- Who am I? genealogist."The goal of the Evaluation & Calculation Module is to teach kids to identify and analyze the details, data, and patterns that define the world around them. Topics in this module include quantification, research, algebraic thinking, statistics, association, and measurement. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."--Ages 8+.
- Subjects: Children's audiobooks.; Educational films.; Educational games.; Critical thinking; Electronic books.; Mathematics; Mobile apps.; Problem solving; Video games.;
- Available copies: 3 / Total copies: 3
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- Left brain! Right brain! [electronic resource]. by Findaway World, LLC.(CARDINAL)345268;
Ages 8-10.Grades 3-5."Kids will play and strategize their way through games and challenges focused on science, technology, engineering, art, and math! Explore the concept of weight; Develop problem solving accuracy and speed; Explore basic physics concepts; Test math and logic skills."--
- Subjects: Playaway (Preloaded audio player).; Electronic book readers.; Educational games.; Video games.; Mobile apps.; Critical thinking in children; Problem solving in children; Mathematics; Physics; Art;
- Available copies: 1 / Total copies: 3
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- Think up! by Findaway World, LLC.;
2048 Winter -- 6th Grade Math Challenge -- 6th Grade Spelling Words Search, Vol. 1 -- 7th Grade Math Challenge -- Astraware Kriss Kross, Volume 53 -- Bass Cat -- Blox It -- Chess Puzzle -- Circles -- Defense: Evolution -- Microcosm -- Mystery Forest Match -- Neon Snap -- Puzzle Kebrakoko Numbers -- Pyramid Solitaire -- Reky -- Stone Crusher 11 x 11 -- Tangramz -- Three Towers -- Trash Toss: Paper Flings.Kids will learn to sharpen their minds and develop their critical thinking skills as they complete math exercises, word games, music challenges, puzzles, and more. Increase problem solving speed, improve understanding of patterns, sequencing, and physics, and develop math skills!Ages 10+.
- Subjects: Video games.; Mobile apps.; Educational games.; Problem solving in children; Logic; Imagination in children; Critical thinking in children; Launchpad (Playaway);
- © [2020], Findaway World, LLC,
- Available copies: 1 / Total copies: 1
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- Math action! by Findaway World, LLC.(CARDINAL)345268;
"Children will master math challenges from multi-digit addition and subtraction to multiplication and division with activities perfect for practice outside the classroom! Add and subtract with fractions; Increase problem-solving speed; Complete difficult multiplication and division problems; Strengthen critical thinking skills."--Ages 8-10.Grades 3-5.
- Subjects: Video games.; Mobile apps.; Educational games.; Mathematics; Multiplication; Division; Fractions; Critical thinking in children; Problem solving in children;
- Available copies: 1 / Total copies: 1
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- I'm here. I'm there! [electronic resource] by Findaway World, LLC.(CARDINAL)345268;
"These award-winning activities and games will help kids explore destinations all around the world while learning new ways to think about their surroundings and new situations. This pack includes apps that have won industry awards including Academics' Choice, Children's Technology Review: Editor's Choice, and Parents' Choice. Explore different roadside attractions and landmarks; Learn to problem solve in difficult situations; Practice following directions; Read-along with stories."--Ages 5-7.Grades K-2.
- Subjects: Educational games.; Imagination in children; Problem solving in children; Geography; Adventure and adventurers; Video games.; Mobile apps.;
- Available copies: 2 / Total copies: 2
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- Mission Accepted! [video-enabled device] by Findaway World, LLC.(CARDINAL)345268;
"Kids will dig, fly and drive through science, technology, engineering, art, and math games that teach them about animals, natural resources, environmental issues, and more. Learn about natural resources; Play with different animals; Discover force, acceleration, buoyancy, heat, and elasticity; Explore natural energy sources."--Ages 5-7.Grades K-2.
- Subjects: Educational games.; Mobile apps.; Critical thinking in children; Problem solving in children; Science; Technology; Video games.; Mobile apps.;
- Available copies: 1 / Total copies: 1
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- Addicted to puzzles! [video-enabled device] by Findaway World, LLC.(CARDINAL)345268;
"Kids will develop their critical thinking skills, solve complicated puzzles, and advance their thinking with these brain games and challenges. Increase problem solving speed; Improve critical thinking skills; Solve complex challenges; Learn the fundamentals of programming."--Ages 8+.
- Subjects: Educational games.; Critical thinking in children; Eye-hand coordination; Problem solving in children; Programming (Computers); Puzzles;
- Available copies: 1 / Total copies: 1
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Results 31 to 40 of 138 | « previous | next »