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Sams teach yourself C++ in one hour a day / by Rao, Siddhartha,author.(CARDINAL)491800;
part I. The basics: Getting started ; The anatomy of a C++ program ; Using variables, declaring constants ; Managing arrays and strings ; Working with expressions, statements, and operations ; Controlling program flow ; Organizing code with functions ; Pointers and references explained -- part II. Fundamentals of object-oriented C++ programming: Classes and objects ; Implementing inheritance ; Polymorphism ; Operator types and operator overloading ; Casting operators ; An introduction to macros and templates -- part III. Learning the standard template library (STL): An introduction to the standard template library ; The STL string class ; STL dynamic array classes ; STL list and forward_list ; STL set classes ; STL map classes -- part IV. More STL ; Understanding function objects ; Lamda expressions ; STL algorithms ; Adaptive containers : stack and queue ; Working with bit flags using STL -- part V. Advanced C++ concepts: Understanding smart pointers ; Using streams for input and output ; Exception handling ; Going forward -- part VI. Appendixes: Appendix A: Working with numbers : binary and hexadecimal ; Appendix B: C++ keywords ; Appendix C: Operator precedence ; Appendix D: ASCII codes ; Appendix E: Answers."Updated and reworked to improve the introductory material and examples, this book is still one of the best hands-on tutorials for the C++ programming language. The book's numerous examples of syntax and detailed analysis of code provide solid instruction for beginning programmers. Readers new to programming will learn about such fundamentals as managing I/O, loops and arrays, object-orient programming, templates, and creating C++ applications -- all in well-structured and easy-to-follow lessons. Each lesson provides numerous code listings, complete with sample output and an analysis of the code, to illustrate the topics covered in the lesson. This new edition is non-compiler specific, is up to date with the latest C++ standard, C++14, with all examples fully tested against 2015 versions of Microsoft C++ and GNU C++ compilers." --
Subjects: C++ (Computer program language);
Available copies: 1 / Total copies: 2
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Learning Swift / by Manning, Jon,author.(CARDINAL)593868; Buttfield-Addison, Paris,author.(CARDINAL)593870; Nugent, Tim,author.(CARDINAL)614136;
Swift Basics -- Getting Started -- Apple Developer Program -- Creating Your First Project with Xcode -- Developing a Simple Swift Application -- Using the iOS Simulator -- Conclusion -- Basics of Swift -- Swift Programming Language -- Playgrounds -- Comments -- Control Flow -- Variables and Constants -- Operators -- Types -- Working with Strings -- Functions and Closures -- Conclusion -- Swift for Object-Oriented App Development -- Classes and Objects -- Structures -- Modules -- The Swift Standard Library, Foundation, Cocoa, and Cocoa Touch -- Data -- Error Handling -- Memory Management -- Design Patterns in Cocoa and Cocoa Touch -- Structuring an App -- Conclusion -- An OS X App -- Setting Up the OS X Notes App -- Designing the OS X Notes App -- Creating the OS X Project -- Defining a Document Type -- Adding the Icon -- Conclusion -- Working with -- Documents on OS X -- The NSDocument Class -- Storing Data in the Document -- Storing Text -- A Basic UI -- Conclusion -- User Interfaces and iCloud -- Updating the UI -- Document-Filetype-Extension UI -- Enhancing Attachments -- Adding Attachments via Drag-and-Drop -- iCloud -- The Basics of iCloud -- Conclusion -- An iOS App -- Setting Up the iOS Notes App -- Designing the iOS Notes App -- Creating the iOS Project -Enabling the iOS App for iCloud -- Defining a Document Type -- Conclusion -- Working with Files in iCloud -- App Sandbox -- iCloud Availability -- Creating the Document List View Controller -- Creating the Document Class -- Listing Documents -- Creating Documents -- Downloading from iCloud -- Deleting Documents -- Renaming Documents -- Conclusion -- Working with Documents on iOS -- Adding a View to Display Notes -- Editing and Saving Documents -- Conclusion -- Working with Files and File Types -- Setting Up the Interface for Attachments -- Listing Attachments -- Dealing with Conflicts -- Creating the Quick Look Thumbnail -- Conclusion -- Images and Deletion -- Adding Attachments -- Adding Image Attachments -- Viewing Attachments -- Deleting Attachment -- Conclusion -- Supporting the iOS Ecosystem -- Sharing with UIActivityController -- Handoffs -- Searchability -- Conclusion -- Extending iOS Apps -- Searching with a Spotlight Indexing Extension -- Today Widgets -- Conclusion -- Multimedia, Contacts, Location, and Notifications -- Location Attachments -- Audio Attachments -- Video Attachments -- Contact Attachments -- Notifications -- Conclusion -- Polishing the iOS App -- Speaking Text -- Opening Links in SFSafariViewController -- Settings -- Undo Support -- Images with Filters -- Worldwide Apps -- Accessibility -- Splitscreen Multitasking -- Conclusion -- Extending Your Apps -- Building a watchOS App -- Designing for the Watch -- Designing Our watchOS App -- Creating the watchOS Extension -- Conclusion -- Code Quality and Distribution -- Debugging -- Instruments -- Testing -- Using Objective-C and Swift in the Same Project -- The App Store -- ConclusionPart I. Swift basics. 1. Getting started ; 2. The basics of Swift ; 3. Swift for object-oriented app development -- Part II. An OS X App. 4. Setting up the OS X Notes app ; 5. Working with documents on OS X ; 6. User interfaces and iCloud -- Part III. An iOS App. 7. Setting up the iOS Notes app ; 8. Working with files in iCloud ; 9. Working with documents on iOS ; 10. Working with files and file types ; 11. Images and deletion ; 12. Supporting the iOS ecosystem ; 13. Extending iOS apps ; 14. Multimedia, contacts, location, and notifications ; 15. Polishing the iOS app -- Part IV. Extending your Apps. 16. Building a watchOS app ; 17. Code quality and distribution.Get hands-on experience with Apple's Swift programming language by building real working apps. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 2 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms. In the process, you'll learn Swift's fundamentals, including its syntax and features, along with the basics of the Cocoa, CocoaTouch, and WatchKit frameworks. This book teaches you how to use common design patterns for Swift, how to structure an application for Apple's platforms, and how to submit working apps to the App Store. -- Provided by publisher
Subjects: iOS (Electronic resource); Mac OS.; Swift (Computer program language); Application software; Mobile apps.; Apple computer;
Available copies: 1 / Total copies: 1
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Principles of robotics & artificial intelligence / by Renneboog, Richard,editor.(CARDINAL)891845;
Includes bibliographical references (pages 429-467) and index.Extreme Value Theorem -- F -- Facial Recognition Technology in Surveillance -- Fuzzy Logic -- G -- Game Theory -- Geoinformatics -- Go -- Grammatology -- Graphene -- Graphics Technologies -- H -- Holographic Technology -- Human-Computer Interaction (HCI) -- Hypertext Markup Language (HTML) -- I -- Integral -- Internet of Things (IoT) -- Interoperability -- K -- Kinematics -- L -- Language Model for Dialogue Applications (LaMDA) -- Limit of a Function -- Linear Programming -- Linux -- Local Area Network (LAN) -- M -- Machine Code -- Machine Learning -- Machine Translation -- Magnetic Storage -- Mechatronics -- Microcomputer -- Microprocessor -- Motion (Physics) -- Multitasking -- N -- Nanotechnology -- Network Interface Controller (NIC) -- Network Topology -- Neural Engineering -- Nouvelle Artificial Intelligence -- Numerical Analysis -- O -- Object-Oriented Programming (OOP) -- Optical Storage -- P -- Parallel Computing -- Pattern Recognition -- Photogrammetry -- Pneumatics -- Probability and Statistics -- Programming Languages for Artificial Intelligence -- Proportionality -- Public-Key Cryptography -- Python -- Q -- Quantum Computing -- R -- R -- Replication -- Robotic Arms -- Robotic Process Automation (RPA) -- Robotics -- Robotics and Robotic Systems -- Ruby -- S -- Scale Model -- Scratch -- Self-Management -- Semantic Web -- Sequence -- Series -- Set Notation -- Siri -- Smart City -- Smart Homes -- Smart Label -- Smartphone -- Soft Robotics -- Solar Cell -- Space Drone -- Space Robotics -- Speech Recognition -- Stem-and-Leaf Plots -- Structured Query Language (SQL) -- Stuxnet -- Supercomputer -- T Tablet Computer -- Turing Test -- U -- UNIX -- V -- Video Game Design and Programming -- Virtual Reality -- Z -- Z3 -- Zombie -- Bibliography -- Glossary -- Organizations -- Index.Table of Contents -- Publisher's Note -- Introduction -- Contributors -- A -- Abstraction -- Advanced Encryption Standard (AES) -- Agile Robotics -- Algorithmic Bias -- Algorithms -- Analysis of Variance (ANOVA) -- Application Programming Interface (API) -- Artificial Consciousness -- Artificial Intelligence (AI) -- Artificial Intelligence and Terrorism -- Artificial Intelligence Cold War -- Artificial Intelligence in Cognitive Psychology -- Artificial Intelligence in Education -- Artificial Intelligence and Robotics in Cinema -- Artificial Intelligence and Robotics in Gaming -- Artificial Intelligence and Robotics in Literature -- Augmented Reality (AR) -- Automated Processes and Servomechanisms -- Automatons, Mechanical Creatures, and Artificial Intelligence in Mythology -- Autonomous Car -- Avatars and Simulation -- B -- Behavioral Neuroscience -- Binary Pattern -- Biomechanical Engineering -- Biomechanics -- Biomimetics -- Bionics and Biomedical Engineering -- C -- C -- C++ -- Charles Babbage's Difference and Analytical Engines -- Chatbot -- ChatGPT (software) -- Client-Server Architecture -- CNC Milling -- Cognitive Science -- Combinatorics -- Computed Tomography -- Computer Engineering -- Computer Languages, Compilers, and Tools -- Computer Memory -- Computer Networks -- Computer Simulation -- Computer Software -- Computer Viruses and Worms -- Computer-Aided Design and Manufacturing (CAD/CAM) -- Computing Devices in History -- Continuous Random Variable -- Cryptography and Encryption -- Cybernetics -- Cybersecurity -- Cyberspace -- D -- The Dark Side of Artificial Intelligence -- Data Analytics (DA) -- Deep Learning -- Deep Reinforcement Learning (deep RL) -- Deepfake -- Digital Fraud -- Digital Logic -- DNA Computing -- Domain-Specific Language (DSL) -- E -- Evaluating Expressions -- Existential Risk from Artificial General Intelligence -- Expert System."This volume provides readers with the important information they need to understand the basic concepts of artificial intelligence as well as ways that both AI and robotics can be successfully incorporated into manufacturing, transportation, education, and medicine. This new edition has been updated and expanded to include the latest developments in artificial intelligence, including ChatGPT and other chatbots, machine learning, and open-source AI. The text also discusses the role AI and robotics play in popular culture and modern society, recent calls to regulate the artificial intelligence industry and how the industry is expected to evolve in the future. More than 120 easy-to-understand entries, many with illustrations and photographs, cover: Augmented Reality; Machine Learning; Knowledge Acquisition; Pattern Recognition; Self-Management; Virtual Reality. These entries cover many important aspects of AI and robotics, including basic principles of robotic motion and engineering, neural engineering and human-computer interaction, programming languages and operating systems, and the mathematics that govern computation. The role of robotics and AI in war, fraud, and terrorism is also examined, as well as how these fields are portrayed in popular culture, which ultimately reflects how we perceive the line between human and machine. Entries begin by specifying related Fields of Study, followed by an Abstract and then a list of Key Concepts summarizing important points; all entries end with a helpful Further Reading section." -From publisher.
Subjects: Reference works.; Robotics.; Artificial intelligence.;
Available copies: 3 / Total copies: 3
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C++ programming / by Ullman, Larry E.(Larry Edward),1972-(CARDINAL)539208; Signer, Andreas,1974-(CARDINAL)463024;
Subjects: C++ (Computer program language);
Available copies: 1 / Total copies: 1
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Learn C++ by making games / by Yuzwa, Erik.(CARDINAL)476055; Laramée, François Dominic.(CARDINAL)667703;
Subjects: C++ (Computer program language); Video games;
Available copies: 1 / Total copies: 8
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Assembly language step-by-step : programming with DOS and Linux / by Duntemann, Jeff.;
System requirements for accompanying computer disc: DOS V5 or later; Linux (kernel V2) or later.
Subjects: Assembly languages (Electronic computers);
Available copies: 1 / Total copies: 1
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C# : a beginner's guide / by McGee, Pat,(Software development instructor)author.;
Machine generated contents note: PART I: Programming Basics -- Ch 1. Introduction to C# Coding and Debugging -- Ch 2. Variables, Constants, Enumerations and Arrays -- Ch 3. Numeric Operators and Basic Math Methods -- Ch 4. Methods and Scope -- Ch 5. Conditional Structures and Loops -- Ch 6. String Manipulation -- Ch 7. Date and Time Handling PART II: Object-Oriented Programming -- Ch 8. Class and Structs -- Ch 9. Inheritance -- Ch 10. Generic Types and CollectionsPART III: Advanced Structures -- Ch 11. Delegates, Anonymous Functions and Events -- Ch 12. Interfaces -- Ch 13. Attributes -- Ch 14. Operator OverloadingPART IV: Data-Driven Development -- Ch 15. Database Setup -- Ch 16. The Entity Framework -- Ch 17. LINQ to Entities - Query Syntax -- Ch 18. LINQ to Entities - Method-Based Syntax -- Ch 19. Traditional Database Development -- Ch 20. Join Queries with LINQ to Entities -- Ch 21. File Input Output -- Ch 22. XML Handling -- Ch 23. JSON Handling."C#: A Beginner's Guide offers a step-by-step approach to learning object-oriented programming with C# and the .NET Framework while preparing you for data driven-development. More than 150 easy-to-follow examples are included. The book covers Visual Studio for development and debugging, collections and advanced C# structures, LINQ and traditional database development, as well as file, XML, and JSON handling. By the end of the book, you'll have the foundation you need to begin developing advanced data-driven applications in any C#-based platform"--"Essential C# programming skills--made easy! C# 5.0: A Beginner's Guide provides a hands-on, easy-to-follow introduction to object-oriented programming with C#. The book presents 150+ examples with uncluttered console applications, preparing you to master the core concepts and techniques necessary for advanced C# programming in ASP.NET, Windows PC, or Windows mobile platforms. This practical guide offers in-depth coverage of basic and advanced query types to truly provide you with the skills and control needed to properly manage data in a commercial application. Ready-to-use sample code from the book is available for download.Designed for Easy Learning: Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Cautions--Errors and pitfalls to avoid Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated "--
Subjects: C++ (Computer program language);
Available copies: 1 / Total copies: 1
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Learn Ruby the hard way : a simple and idiomatic introduction to the imaginative world of computational thinking with code / by Shaw, Zed,author.(CARDINAL)552563;
The Hard Way Is Easier -- Reading and Writing -- Attention to Detail -- Spotting Differences -- Do Not Copy-Paste -- Using the Included Videos -- A Note on Practice and Persistence -- A Warning for the Smarties -- Exercise 0: The Setup -- Mac OS X -- Windows -- Linux -- Finding Things on the Internet -- Warnings for Beginners -- Exercise 1: A Good First Program -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 2: Comments and Pound Characters -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 3: Numbers and Math -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 4: Variables and Names -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 5: More Variables and Printing -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 6: Strings and Text -- What You Should See -- Study Drills -- Common Student Question -- Exercise 7: More Printing -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 8: Printing, Printing -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 9: Printing, Printing, Printing -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 10: What Was That? -- What You Should See -- Escape Sequences -- Study Drills -- Common Student Questions -- Exercise 11: Asking Questions -- What You Should See -- Study Drills -- Common Student Question -- Exercise 12: Prompting People for Numbers -- What You Should See -- Study Drills -- Exercise 13: Parameters, Unpacking, Variables -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 14: Prompting and Passing -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 15: Reading Files -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 16: Reading and Writing Files -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 17: More Files -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 18: Names, Variables, Code, Functions -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 19: Functions and Variables -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 20: Functions and Files -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 21: Functions Can Return Something -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 22: What Do You Know So Far? -- What You Are Learning -- Exercise 23: Read Some Code -- Exercise 24: More Practice -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 25: Even More Practice -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 26: Congratulations, Take a Test! -- Common Student Questions -- Exercise 27: Memorizing Logic -- The Truth Terms -- The Truth Tables -- Common Student Question -- Exercise 28: Boolean Practice -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 29: What If -- What You Should See -- Study Drills -- Common Student Question -- Exercise 30: Else and If -- What You Should See -- Study Drills -- Common Student Question -- Exercise 31: Making Decisions -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 32: Loops and Arrays -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 33: While Loops -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 34: Accessing Elements of Arrays -- Study Drills -- Exercise 35: Branches and Functions -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 36: Designing and Debugging -- Rules for If-Statements -- Rules for Loops -- Tips for Debugging -- Homework -- Exercise 37: Symbol Review -- Keywords -- Data Types -- String Escape Sequences -- Operators -- Reading Code -- Study Drills -- Common Student Question -- Exercise 38: Doing Things to Arrays -- What You Should See -- What Arrays Can Do -- When to Use Arrays -- Study Drills -- Common Student Questions -- Exercise 39: Hashes, Oh Lovely Hashes -- A Hash Example -- What You Should See -- What Hashes Can Do -- Making Your Own Hash Module -- The Code Description -- Three Levels of Arrays -- What You Should See (Again) -- When to Use Hashes or Arrays -- Study Drills -- Common Student Questions -- Exercise 40: Modules, Classes, and Objects -- Modules Are Like Hashes -- What You Should See -- Study Drills -- Common Student Question -- Exercise 41: Learning to Speak Object Oriented -- Word Drills -- Phrase Drills -- Combined Drills -- A Reading Test -- Practice English to Code -- Reading More Code -- Common Student Questions -- Exercise 42: Is-A, Has-A, Objects, and Classes -- How This Looks in Code -- Study Drills -- Common Student Questions -- Exercise 43: Basic Object-Oriented Analysis and Design -- The Analysis of a Simple Game Engine -- Top Down Versus Bottom Up -- The Code for "Gothons from Planet Percal #25" -- What You Should See -- Study Drills -- Common Student Question -- Exercise 44: Inheritance Versus Composition -- What Is Inheritance? -- Composition -- When to Use Inheritance or Composition -- Study Drills -- Common Student Questions -- Exercise 45: You Make a Game -- Evaluating Your Game -- Function Style -- Class Style -- Code Style -- Good Comments -- Evaluate Your Game -- Exercise 46: A Project Skeleton -- Creating the Skeleton Project Directory -- Testing Your Setup -- Using the Skeleton -- Required Quiz -- Common Student Questions -- Exercise 47: Automated Testing -- Writing a Test Case -- Testing Guidelines -- What You Should See -- Study Drills -- Common Student Questions -- Exercise 48: Advanced User Input -- Our Game Lexicon -- A Test First Challenge -- What You Should Test -- Study Drills -- Common Student Questions -- Exercise 49: Making Sentences -- Match and Peek -- The Sentence Grammar -- A Word on Exceptions -- The Parser Code -- Playing with the Parser -- What You Should Test -- Study Drills -- Common Student Question -- Exercise 50: Your First Website -- Installing Sinatra -- Make a Simple "Hello World" Project -- What's Happening Here? -- Stopping and Reloading Sinatra -- Fixing Errors -- Create Basic Templates -- Study Drills -- Common Student Questions -- Exercise 51: Getting Input from a Browser -- How the Web Works -- How Forms Work -- Creating HTML Forms -- Creating a Layout Template -- Writing Automated Tests for Forms -- Study Drills -- Common Student Question -- Exercise 52: The Start of Your Web Game -- Refactoring the Exercise 43 Game -- Sessions and Tracking Users -- Creating an Engine -- Your Final Exam -- Next Steps -- How to Learn Any Programming Language -- Advice from an Old Programmer -- Appendix: Command Line Crash Course -- Introduction: Shut Up and Shell -- The Setup -- Paths, Folders, and Directories (pwd) -- If You Get Lost -- Make a Directory (mkdir) -- Change Directory (cd) -- List Directory (ls) -- Remove Directory (rmdir) -- Moving Around (pushd, popd) -- Making Empty Files (Touch, New-Item) -- Copy a File (cp) -- Moving a File (mv) -- View a File (less, MORE) -- Stream a File (cat) -- Removing a File (rm) -- Exiting Your Terminal (exit) -- Command Line Next Steps.You will learn Ruby! Zed Shaw has perfected the world's best system for learning Ruby. Follow it and you will succeed -- just like the hundreds of thousands of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Ruby the Hard Way, Third Edition, you'll learn Ruby by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you'll learn how software works; what good programs look like; how to read, write, and think about code; and how to find and fix your mistakes using tricks professional programmers use. Most importantly, you'll learn the following, which you need to start writing excellent Ruby software of your own: Installing your Ruby environment; Organizing and writing code; Ruby symbols and keywords; Basic mathematics; Variables and printing; Strings and text; Interacting with users; Working with files; Using and creating functions; Looping and logic; Arrays and elements; Hashmaps; Program design; Object-oriented programming; Inheritance and composition; Modules, classes, and objects; Project "skeleton" directories; Debugging and automated testing; Advanced user input; Text processing; Basic game development; Basic web development. It'll be hard at first. But soon, you'll just get it -- and that will feel great! This tutorial will reward you for every minute you put into it. Soon, you'll know one of the world's most powerful, popular programming languages. You'll be a Ruby programmer. Watch Zed, too! The accompanying DVD contains 5+ hours of passionate, powerful teaching: a complete Ruby video course! - Publisher.
Subjects: Ruby (Computer program language);
Available copies: 1 / Total copies: 1
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Résumé magic : trade secrets of a professional résumé writer / by Whitcomb, Susan Britton,1957-(CARDINAL)654339;
1. A résumé primer -- Tools for the task -- The résumé tool : asset or liability? -- Employers and candidates usually view résumés as having different purposes -- A résumé is most effective when it follows face-to-face or voice contact with a hiring manager -- A support person or computer program will probably be the one to screen your résumé -- Résumés are not read thoroughly -- You won't always need a résumé to land a job -- Then why write a résumé? -- And why this book? -- Some success stories -- Your most important tool -- Top 10 tips to create résumé magic --10. Cover letters and other parts of the puzzle -- Strategy and style -- The value mantra -- Sell, don't tell -- Reveal a secret -- The segments of a cover letter -- The carrot -- The corroboration -- The close -- The anatomy of the cover letter -- Sticky wickets -- To whom it may concern? -- Missed a filing deadline? -- Terminated from a job? -- Relocating? -- Dealing with salary -- Other types of letters -- Direct-mail campaigns -- Writing to a recruiting firm -- Thank-you letters, a chance to resell yourself -- Other pieces of the puzzle -- References -- When to send references -- When and how to ask for references -- Rethinking the 'reference page" with some creative persuasion -- Networking cards -- Addenda -- Paper -- Sending your cover letter and résumé -- By surface mail -- By fax -- By e-mail -- Futurist career management -- Top 10 cover letter tips -- Appendix A. Worksheets to catalog professional history -- Appendix B. Survey : what employers really want in a résumé and cover letter -- Résumés -- Cover letters -- Appendix C. Action verbs with sample phrases.2. How to use branding and advertising strategies to get an interview -- Using brand and ad agency strategies to win an interview -- Elements of your career brand -- Authentic image -- Advantages -- Awareness -- The proven ad agency formula -- Step 1 : how to grab your reader's attention -- Headlines and hard-hitting leads -- Visual appeal -- Step 2 : how to capture your reader's interest -- Selling points, front and center -- Where's the center of the page? -- Place supporting information below the visual center -- Skimmable material goes at the bottom of the page -- Step 3 : how to create desire for your product, you! -- Why you buy -- Why employers buy -- Prove your superiority -- Step 4 : call to action -- Top 10 résumé strategy tips --3. How to choose the most flattering format -- Two tried-and-true winning formats : chronological and functional -- The chronological format -- The functional format -- Genetic variants of the two main résumé types -- The accomplishments format -- The combination format -- The creative format -- The curriculum vitae (CV) -- The dateless chronological format -- The international résumé -- The linear format -- The newsletter format -- The reordered chronological format -- The targeted format -- If it works, it's right -- Top 10 résumé formatting tips --4. The blueprint for a blockbuster résumé -- Data bits, or contact info -- To list or not to list your business telephone number -- Other solutions for daytime contacts -- Sample résumé headers -- Dealing with relocation on your résumé -- Objective, or focus statement -- Key features, or qualifications summary -- Professional experience -- Skills -- Education, credentials, and licenses -- Affiliations -- Publications, presentations, or patents -- Awards and honors -- Bio bites -- Endorsements -- What not to include -- Putting it all together -- Top 10 résumé blueprint tips --5. How to write great copy -- Keywords -- What are keywords? -- Where to find keywords -- Off-line resources for keywords -- Online resources for keywords -- How to position keywords -- How to improve your "hit" ratio -- Top 10 résumé keyword tips -- The objective or focus statement -- Cover letter focus statement -- Title statement -- Traditional objective -- Exercise for assembling a focus statement -- The qualifications summary -- Professional experience -- How far back? -- Where to find material for your job descriptions -- How long is too long? -- Solutions for downplaying less-relevant positions -- Skills -- Education, credentials, licensure -- Recent high school graduate -- Recent college graduate -- Degree obtained a number of years ago -- Degree in a field different from your major -- Degree not completed -- Two-year degree -- Degree equivalent -- No degree -- Including credentials, licenses, and certificates -- Affiliations -- Publications, presentations, and patents -- Publications -- Presentations -- Patents -- Awards and honors -- Bio bites -- Endorsements -- Top 10 tips for writing great copy --6. Accomplishments : the linchpin of a great résumé -- What's in it for me? -- Words to woo employers -- Buying motivator #1 : make money -- Buying motivator #2 : save money -- Buying motivator #3 : save time -- Buying motivator #4 : make work easier -- Buying motivator #5 : solve a specific problem -- Buying motivator #6 : be more competitive -- Buying motivator #7 : build relationships/image with internal/external customers, vendors, and the public -- Buying motivator #8 : expand business -- Buying motivator #9 : attract new customers -- Buying motivator #10 : retain existing customers -- Strategies for presenting accomplishments -- Numbers : the universal language -- Comparison, a powerful form of communication -- ROI, how quickly can you deliver? -- The company's mission statement, make it your mission -- The CAR technique, challenge, action, and result -- Where to find material for your accomplishments -- Performance appraisals -- Your career management file -- Impact-mining : probing questions to unearth hidden treasures -- Sifting through the accomplishments you've gathered -- Use impact statements to portray yourself as the right fit -- Top 10 tips for writing accomplishments --7. Editing : résumé-speak 101 -- Development editing : a primer in power writing -- Top 10 tenets of developing your résumé -- Examples of résumé-speak -- The keys to writing compelling copy -- Address the needs of your audience -- Summarize by using the ABC method -- Focus on transferable skills -- Résumé-speak 101 -- Deliver the goods up front -- Start sentences with action verbs or noun phrases -- Sidestep potential negatives -- Give outdated experience a feeling of real time -- Avoid an employer pet peeve : baseless personality attributes -- Convey confidential information without giving away proprietary/trade secrets -- Technical editing/copyediting : the mechanics of résumé-speak -- Abbreviations -- Acronyms -- Active voice -- Articles (in absentia) -- Auxiliary or helping verbs -- Capitalization -- Colons and semicolons -- Commas -- Commas that separate -- Commas that set off -- Comma trauma -- Contractions -- Dashes -- Ellipsis marks -- Elliptical sentences -- Gender equity -- Hyphenation -- Numbers -- Parallel sentence structure -- Parentheses -- Parts of speech -- Passive voice -- Periods -- Possessives -- Prepositions -- Quotation marks -- Sentence fragments -- Slashes -- Split infinitives -- Tense -- Verbs -- Writing in the first person -- Prune, prune, prune -- Proof, proof, proof -- Top 10 résumé proofreading tips --8. Visual artistry : the missing link -- Design elements -- Create a visual pattern -- Consistency counts -- Use tab stops sparingly -- Apply white space liberally -- Make bullets work for you -- Think in threes -- Keep headings to a minimum -- Segment paragraphs -- Balance is beautiful -- Pay attention to vertical balance -- Balancing a two-column format -- Balancing a full-width layout -- Balancing unevenly distributed copy -- Balancing impact statements -- Justification, ragged right or full justification? -- Hang it on the wall! -- Use typefaces tastefully -- Choosing a font -- Fonts that buy more space -- Use discretion in mixing fonts -- Go easy on bold, underline, and italic -- Establish a logical sizing hierarchy -- Tweaking tips -- Technical tools to create tables -- Add white space -- Adding space between paragraphs in MS Word -- Adding space between paragraphs in Corel WordPerfect -- Change line height -- Adjusting vertical space between lines within paragraphs in MS Word -- Adjusting vertical space between lines within paragraphs in Corel WordPerfect -- Expand character spacing -- Expanding text in MS Word -- Expanding text in Corel WordPerfect -- Tricks to make text fit -- Shrinking text in MS Word -- Shrinking text in Corel WordPerfect -- Use bullets strategically -- Creating bullets in MS Word -- Creating bullets in Corel WordPerfect -- Adding or subtracting spacing between bullets and text in MS Word -- Adding or subtracting spacing between bullets and text in Corel WordPerfect -- Changing the type of bullet in MS Word -- Changing the type of bullet in Corel WordPerfect -- Size of bullets -- Use rule lines -- Inserting a rule line in MS Word -- Inserting a rule line in Corel WordPerfect -- Other graphic elements -- Top 10 visual appeal tips --9. E-résumés, e-portfolios, and blogs -- ASCII text résumés -- The advantages and disadvantages of ASCII résumés -- ASCII résumé do's and don'ts -- Steps for ASCII conversion -- Converting to ASCII for e-mailing using MS Word or Corel WordPerfect -- Converting to ASCII for pasting into e-forms -- Quick cleanup of an ASCII conversion -- How to post an ASCII résumé to a Web site -- Web résumés, e-portfolios, and blogs -- The advantages and disadvantages of Web résumés -- The technical how-tos of Web résumés -- Online résumé-builder services -- Do-it-yourself Web résumés -- Hire a pro -- Web résumé do's and don'ts -- What to include in an e-portfolio -- Hyperlinks or hyperjinx? -- Using your Web résumé -- Marketing your Web résumé -- Getting on the blog bandwagon -- What to include in a blog -- Creating a blog -- Using RSS (really simple syndication) technology -- Marketing your blog -- Scannable résumés -- Scannable résumé do's and don'ts -- Applicant-tracking systems : what happens after you e-mail or post your résumé? -- Positive aspects of applicant-tracking technology -- Negative aspects of applicant-tracking technology -- Conflicting advice -- Résumés of the future -- Top 10 technology tips for e-résumés, e-portfolios, and blogs --
Subjects: Résumés (Employment); Community Foundation of Western North Carolina;
Available copies: 5 / Total copies: 15
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Using Borland C++ / by Atkinson, Lee.(CARDINAL)361195; Atkinson, Mark.(CARDINAL)361196;
Subjects: Fiction.; Turbo C++.; C++ (Computer program language);
Available copies: 1 / Total copies: 1
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