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- The digital mindset : what it really takes to thrive in the age of data, algorithms, and AI / by Leonardi, Paul M.,1979-author.; Neeley, Tsedal,author.;
Includes bibliographical references (pages 219-234) index.Introduction: The 30% rule -- Part one: Collaboration. Working with machines: when human intelligence meets artificial intelligence ; Cultivating your digital presence: being there when you're not -- Part two: Computation. Data and analytics: what is counted ends up counting ; Drunks and lampposts: it's time to become conversant in statistics -- Part three: Change. Cybersecurity and privacy: why you can't just build a castle ; The experimentation imperative: you won't know until you try ; The only constant: leading as transitioning -- Conclusion: It's time! -- Appendix: Continuous learning case studies."The digital revolution is here. It's changing how work gets done, how industries are structured, and how people from all walks of life work, behave, and relate to each other. To thrive in a world driven by data and powered by algorithms, we must learn to see, think, and act in new ways. We need to develop a digital mindset. But what does that mean? Some fear it means that in the near future we will all need to become technologists who master the intricacies of coding, algorithms, AI, machine learning, robotics, and who-knows-what's-next. This book introduces three approaches-Collaboration, Computation, and Change-that you need for a digital mindset and the perspectives and actions within each approach that will enable you to develop the digital skills you need. With a digital mindset, you can ask the right questions, make smart decisions, and appreciate new possibilities for a digital future. Leaders who adopt these approaches will be able to develop their organization's talent to prepare their company for successful and continued digital transformation. Award-winning researchers and professors Paul Leonardi and Tsedal Neeley will show you how, and let you in on a surprising and welcome secret: developing a digital mindset isn't as hard as we think. Most people can become digitally savvy if they follow the "30% rule"-the minimum threshold that gives us just enough digital literacy to understand and take advantage of the digital threads woven into the fabric of our world"--
- Subjects: Technological innovations.; Computer literacy.; Numeracy.; Artificial intelligence.; Success in business.;
- Available copies: 2 / Total copies: 2
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- Meet the numbers 2 [videorecording] by Preschool Prep Company,publisher.(CARDINAL)557153;
Following up on "Meet the numbers," which taught numbers 0-10, children can now learn numbers from 11 to 20!Ages 9 months to 5 years.DVD, NTSC, region 1.
- Subjects: Animated films.; Children's films.; Educational films.; Instructional films.; Arithmetic; Numeracy;
- Available copies: 2 / Total copies: 2
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- Place value / by Dowdy, Penny.;
Counting -- Skip counting -- After ten -- Counting teens -- Larger numbers -- Tens and ones -- Which number is greater? -- Comparing tens -- Number order.450L
- Subjects: Place value (Mathematics); Counting; Numeracy; Mathematics;
- Available copies: 9 / Total copies: 9
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- You auto know! [video-enabled device] by Findaway World, LLC.(CARDINAL)345268;
Car games for kids: fun cartoon airplane, police --tConstruction alphabet for kids --"Preschoolers pick up speed in their favorite cars, trucks and trains as they go on an action-filled adventure that teaches creativity, critical thinking and more. Explore different vehicles and their parts; solve puzzles and play matching games; express creativity; strengthen critical thinking and problem-solving skills"--Publisher description.Ages 3-5.Grades Pre-K.Small parts, not for children under 3 years.
- Subjects: Launchpad.; Mobile apps.; Video games.; Educational games.; Alphabet; Numeracy; Problem solving; Transportation; Vehicles;
- Available copies: 2 / Total copies: 3
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- A calculating people : the spread of numeracy in early America / by Cohen, Patricia Cline,author.(CARDINAL)526219;
504 Includes bibliographical references (pages 227-263) and index.1. Numeracy in Seventeenth-Century England -- 2. Colonial Counting -- 3. Patterns and Providence -- 4. Republican Arithmetic -- 5. Statistics and the State -- 6. The Census of 1840.A Calculating People is an entertaining and informative history of the birth of the American passion for numbers, tracing the history of "numeracy" from its origins in the Enlightenment to its flowering in mid-19th century America. Patricia Cline Cohen focuses on episodes that illustrate the growing skill and enthusiasm for numbers in the colonies and early republic, from the controversial inauguration of the census in Jamestown and the West Indies to the role played by "statisticks" in politics and social reform. By examining the rising prestige of quantification, Cohen sheds light on the changing ways that Americans thought about their social, political and economic relations. Now back in print, A Calculating People reveals how numeracy profoundly shaped the character of society in the early republic and provides a wholly original perspective on the development of modern America
- Subjects: Numeracy;
- Available copies: 1 / Total copies: 1
- On-line resources: Suggest title for digitization;
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- Ready for kindergarten [video-enabled device] by Findaway World, LLC.(CARDINAL)345268;
Alphabet aquarium upper and lower case letters: In this program, join young host, Julianna, as she journeys on an amazing, aquatic adventure, under the sea, through the alphabet from A to Z! You'll learn both upper and lower case letters and meet some of the most eye-catching and exotic fish in the world! A kid-friendly, interactive approach reinforces identification of letters.Counting around the house: Join 8-year-old Timmy and his trusty bloodhound, Sherlock, as they sniff out and count objects "around the house." From 1 doorbell to 10 windows, kids will learn to count to 10 and understand that numbers can be used to determine the quantity of a particular group of objects. On-screen graphics reinforce learning, and beautiful animation from professional animator Gene Hamm make this a program to "count on."Creating with crayons. Simple tips to amaze: In this program, young viewers will learn how to draw their favorite animals like dogs, cats and horses with professional animator Gene Hamm, who provides simple, fun instruction to create more advanced artwork and great tips on how to color that art appropriately.Days of the week & understanding our calendar: What are the days of the week? What is a week? What are the months of the year? How do I calculate how many days are in each month? What is a year? What is a leap year? The answers to these questions are covered in depth with detailed graphics, diagrams and exciting video. On-screen, multiple-choice reviews at the end of each segment reinforce important concepts and make learning fun.My fantastic field trip to the planets: Blast off with Jake on a live-action, musical, outer space adventure featuring ten original songs! Traveling inside his toy rocket, Jake's mission depends on the help of eight friendly planets and their pal Pluto, who magically talk and sing. Will Jake make it through the gigantic asteroid belt? Can he get back home before his mother discovers that he is gone? Songs combine fun lyrics about the planets with memorable melodies for one big whopping, planet-hopping experience that's out of this world!Ages 3-5.Grades Pre-K to K.
- Subjects: Children's films.; Educational films.; Juvenile works.; Video recordings.; Alphabet; Literacy; Numeracy;
- Available copies: 6 / Total copies: 7
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- Count on me! [video-enabled device] by Playaway Launchpad.; Playaway Products, LLC,issuing body.(CARDINAL)345268(CARDINAL)868990;
"Children will intereact with their favorite characters from Madagascar and more in a colorful world of number challenges and fun learning games." Interact with shapes and colors; Learn to recognize numbers; Practice counting, adding, and subtracting; Sharpen critical thinking skills.Ages 3-5.Grades Pre K to K.
- Subjects: Counting; Educational games.; Mathematics; Mobile apps.; Numeracy; Video games.;
- Available copies: 2 / Total copies: 4
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- Preschool prep collection [kit] by Oxley, Kathy, narrator(CARDINAL)480857; Preschool Prep Company.(CARDINAL)557153;
Disc 1.Meet the letters (41 min.) - Disc 2.Meet the numbers (30 min.) - Disc 3.Meet the shapes (30 min.) - Disc 4.Meet the colors (43 min.) - Disc 5.Meet the sight words, Level 1 (36 min) - Disc 6.Meet the sight words, Level 2 (34 min.) - Disc 7.Meet the sight words, Level 3 (40 min.) - Disc 8.Meet the phonics: letter sounds (35 min.) - Disc 9.Meet the phonics: digraphs (65 min.) Disc 10.Meet the phonics: blends (65 min.).Created by Kathy Oxley.Narrator, Kathy Oxley.Preschool Prep Company makes learning fun and easy, with adorable characters that your child will soon know and love! Children can easily learn to recognize all of the upper and lowercase letters in a few weeks. Numbers, shapes, colors, sight words, and phonics can be learned in a few viewings. Preschool Prep Series DVDs have won hundreds of awards and are used in millions of homes and schools around the world. You will be amazed at what your little one can lear\rn!0 months to 6 years.DVD, region 1, widescreen presentation, Dolby Digital 5.0.25 national awards.
- Subjects: Animated films.; Children's films.; Educational films.; Juvenile works.; Nonfiction films.; Video recordings for the hearing impaired.; Colors; Education, Preschool; English language; Numeracy; Reading readiness; Reading; Shapes;
- Available copies: 1 / Total copies: 1
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- Pirates at sea / by Hewitt, Sally.(CARDINAL)741436; Feneziani, Serena,illustrator.(CARDINAL)644889;
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- Subjects: Problems and exercises.; Counting; Mathematics;
- Available copies: 1 / Total copies: 1
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- Mighty math power! by Findaway World, LLC.(CARDINAL)345268;
Ages 3-5.Grades Pre K-K."Preschoolers will develop a strong set of fundamental math skills while counting, sorting, adding, subtracting, and playing all sorts of fun number games. Learn to recognize and write numbers; Practice counting; Explore basic math skills like sequencing, grouping, addition, and subtraction; Arrange numbers in ascending and descending order."--
- Subjects: Educational games.; Video games.; Mobile apps.; Mathematics; Numeracy; Counting; Addition; Subtraction;
- Available copies: 1 / Total copies: 2
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