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David by the hand of Michelangelo : the original model discovered / by Hartt, Frederick.(CARDINAL)150678;
Includes bibliographical references (pages 139-141) and index.A summons to Geneva -- Authenticity -- The purpose of the model -- Technique -- The model and the statue -- More history -- The heroic nude.In March, 1987, art historian Frederick Hartt announced the discovery of a small stucco torso which he believed to be Michelangelo's model for his famous "David." Hartt, the eminent Italian Renaissance scholar, recounts the commissioning of the David, Vasari's description of the model and Michelangelo's methods, and the inventorying of the model in the Medici apartments in the Palazzo Vecchio from the early sixteenth century until 1690, when a terrible fire swept the building. He reconstructs the probable chain of events the occurred after the fire, when the model, severely damaged, fell into the rubble and was lost for the next two centuries. This masterpiece of detection and deduction reads like a thriller.
Subjects: Art.; Michelangelo Buonarroti, 1475-1564.; David, King of Israel;
Available copies: 1 / Total copies: 1
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Crocheted mythical creatures : 15 makes from legends, folklore and fairytales / by Donhou, Jacki,author.;
Welcome -- Materials and tools -- Stitches and techniques -- Finishing touches -- Abbreviations -- Medusa the gorgon -- The kraken -- Cerberus -- Djinn -- Faun -- Chinese dragon -- Nessie the Loch Ness Monster -- Banshee -- Cherry blossom dryad -- Unicorn -- Griffin -- Mermaid -- Wolpertinger -- Water kelpie -- Manticore."From ferocious dragons to mischievous sprites, Crocheted Mythical Creatures is the perfect guide for readers who are looking to ignite their imagination by creating an array of fantastical projects from their stashes of colourful yarn. Each project comes with detailed and easy-to-follow instructions, perfect for beginner and more intermediate crocheters alike! Inspired by the Japanese crochet style of amigurumi, each project in this book is quick and fun to make and their smaller size makes for the perfect decoration or toy. Readers will be able to create creatures straight from the pages of a fairy tale or from myths across the world from a genie to Medusa, readers will be guided through step-by-step photography as their magical projects come to life! Projects include: Medusa, Dragon, Sprite, Banshee, Genie"--Publisher's description.
Subjects: Patterns (Instructional works); Crocheting; Crocheting; Animals, Mythical, in art.; Soft toy making.; Travaux au crochet; Travaux au crochet; Animaux fabuleux dans l'art.; Jouets de tissu;
Available copies: 1 / Total copies: 1
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Underwater claymation / by Reid, Emily(Author at Windmill Books (Firm : Rosen Publishing Group)),author.(CARDINAL)621624;
Includes bibliographical references (page 32) and index.What is claymation? ; Materials and techniques ; Body parts and armatures ; Shark puppet ; Fish puppet ; Turtle puppet ; Sea lion puppet ; Octopus puppet ; Sea horse puppet ; Stingray puppet ; The props ; The set ; Lights, camera ... ; ... Action! Making your movie ; Glossary ; For more information ; Index.Offers a guide to creating clay stop-motion animations featuring underwater creatures and scenery, with step-by-step instructions for creating the clay figures and backgrounds.840L
Subjects: Animation (Cinematography); Sculpture; Sea in art; Clay animation films; Modeling; Marine animals in art;
Available copies: 3 / Total copies: 3
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Detailing tips and techniques /
Subjects: Railroads;
Available copies: 1 / Total copies: 1
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Sculpting in ZBrush made simple : explore powerful modeling and character creation techniques used for VFX, games, and 3D printing / by Kutschera, Lukas,author.;
Part 1. The Adventure Begins : Sculpting in ZBrush: Chapter 1. Getting Started with ZBrush ; Technical requirements ; Loading models, navigation, and creating your first sculpture ; Exploring and customizing the ZBrush UI ; Understanding ZBrush file types ; Summary ; Further reading -- Chapter 2 Sculpting a Demon Bust with DynaMesh: Technical requirements, Concept sculpting with DynaMesh ; Sculpting a demon bust ; Exploring character art and design principles ; Summary -- Chapter 3. Exploring the Gizmo, PolyGroups, and Masking: Technical requirements ; Managing your 3D model ; Using the Gizmo to move objects ; Understanding PolyGroups ; Using the Selection and Masking tools ; Summary -- Chapter 4. Exploring Brushes and Alphas: Technical requirements ; Learning about brushes ; Learning about Alphas ; Creating our own Alpha for the demon bust ; Summary -- Chapter 5. Creating an Optimized Mesh Using ZRemesher and ZProject: Technical requirements ; Creating new topology with ZRemesher ; Adding subdivision levels and transferring detail using ZProject ; Adding detail to the demon bust ; Summary -- Chapter 6. Texturing Your Sculpture with Materials, Polypaint, and UVs: Technical requirements ; Exploring ZBrush's Materials ; Adding color to your model with Polypaint ; Creating UVs and exporting textures ; Summary. Chapter 7. Lighting and Rendering Your Model: Technical requirements ; Managing lights in ZBrush ; Rendering in ZBrush ; Creating turntable videos ; Summary.Part 2. Creating Characters from Scratch : A Comprehensive Guide: Chapter 8. Sculpting Human Anatomy: Technical requirements ; Preparing anatomy references ; Blocking out the anatomy ; Refining the anatomy ; Finalizing the sculpture's anatomy ; Summary -- Chapter 9. Creating Costumes, Armor, and Accessories with Classic Modeling Techniques: Technical requirements ; Creating simple costume pieces using the ZModeler brush and primitive shapes ; Creating complex costume pieces using DynaMesh, IMM brushes, and kitbashing ; Adding detail to the costume pieces ; Summary -- Chapter 10. Preparing and Exporting Our Model for 3D Printing: Technical requirements ; Creating watertight models and troubleshooting errors ; Merging and cutting your model ; Adding keys, scaling, and exporting your model ; Summary -- Part 3. Sculpting a Female Head : Tips and Techniques: Chapter 11. Sculpting a Female Head: Technical requirements ; Blocking out the head ; Refining the head ; Reviewing tips for sculpting likeness ; Avoiding beginner sculpting mistakes ; Summary -- Chapter 12. Adding Skin Detail, Sculpting Hair, and Using FiberMesh: Technical requirements ; Applying skin detail using NoiseMaker, brushes, and Alphas ; Sculpting hair, eyebrows, and eyelashes with brushes ; Sculpting hair with FiberMesh ; Summary -- Chapter 13. Building a Portfolio and Leveraging Social Media: Picking your subjects ; Presenting your artwork ; Sharing your art on social media ; Summary -- Index -- Other Books You May Enjoy.Embark on a creative journey with ZBrush, the leading software for creating characters, creatures, and props in films, games, and 3D printing. This guide will take you through its powerful yet user-friendly workflows, allowing you to explore its dynamic organic sculpting, painting, and hard-surface modeling tools. The first part of this book is dedicated to helping you become familiar with ZBrush’s user interface and learning the very basics, from sculpting brushes and painting the model with Polypaint to setting up lights and rendering images. You’ll also create a demon bust with the help of ZBrush’s concept sculpting tool, DynaMesh. In the second part, you’ll get to grips with the creation of a humanoid character that is optimized for 3D printing. Focusing on anatomy, poly-modeling, and preparing the model for 3D printing, you’ll acquire the skills essential for sculptors. The final part delves into portrait sculpting, where you’ll learn everything from basic facial anatomy to hair creation with FiberMesh. By the end of this book, you'll have developed the expertise necessary to succeed in the ever-evolving world of 3D character modeling, complemented by portfolio and social media tips for showcasing your standout work"--Amazon.com.
Subjects: ZBrush.; Computer graphics; Computer art;
Available copies: 1 / Total copies: 1
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Figure drawing without a model / by Tiner, Ron.(CARDINAL)373494;
Subjects: Figure drawing.; Figure drawing;
Available copies: 0 / Total copies: 2
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Sewing techniques and patterns / by Bayard, Marie-Noëlle.(CARDINAL)377224; Abad, Charlie.(CARDINAL)485052;
Subjects: Machine sewing.;
Available copies: 6 / Total copies: 7
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Draw fashion models! / by Hammond, Lee,1957-(CARDINAL)388196;
An illustrated step-by-step guide to drawing fashion models.
Subjects: Fashion drawing; Drawing;
Available copies: 2 / Total copies: 2
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Model cars and trucks and how to build them. by Weiss, Harvey.(CARDINAL)148849;
Introduces the tools, materials, and techniques for creating a variety of model trucks.
Subjects: Automobiles; Trucks;
Available copies: 1 / Total copies: 1
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Are those animals real? : how museums prepare wildlife exhibits / by Cutchins, Judy.(CARDINAL)266498; Johnston, Ginny.(CARDINAL)266497;
Wildlife for exhibit -- Mounting the king of beasts -- A brown pelican flies again -- Casting a rattler -- A six-foot-long praying mantis -- A baby orangutan for the rain forest -- Bringing back a prehistoric Dimetrodon -- Dioramas: natural settings for museum wildlife.Explains methods of preparing animal specimens and models for exhibits.
Subjects: Taxidermy; Zoological models; Zoological specimens; Museum techniques;
Available copies: 2 / Total copies: 2
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