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- Teaching STEAM through hands-on crafts : real-world maker lessons for grades 3-8 / by Schnittka, Christine,author.; Haynes, Amanda(STEM teacher),author.;
Includes bibliographical references.Introduction to STEAM crafts -- Twisty twine -- Warp and weft -- Clean chemistry -- Practical paper -- Brilliant beeswax -- Plant pigments -- Milk metamorphosis -- Fungal food -- Clay creations -- Conclusion."Help your students connect historic technologies with today's STEAM concepts through the lens of crafting! This book, written by a science education professor and a middle school STEM teacher, provides guidance for turning classic crafts into transdisciplinary STEAM lessons for grades 3-8. Ready-to-use lessons outline the history, science, mathematics, and engineering embedded within ten hands-on crafts from around the world. Each chapter outlines the history of a craft, its social impact, and the mathematics, engineering, and scientific concepts and skills embedded in the craft. Content standards from art, history, English language arts, technology, mathematics, and science are embedded within each unit. Lessons are supplemented with ready-to- photocopy handouts, guiding questions, and logistical support such as shopping lists and safety procedures. Activities have all been classroom-tested to ensure appropriate leveling and applicability across STEAM disciplines. Ideal for any STEM or STEAM classroom across upper elementary and middle schools, this book helps make STEM concepts meaningful and tangible for your students. Rather than just reading about science, technology, mathematics, or engineering, students will become makers and engage in STEAM directly, just as original crafters have done for centuries. Additional instructional materials available: https://steamcrafts.weebly.com/"--Description based on print version record and CIP data provided by publisher; resource not viewed.
- Subjects: Science; Technology; Engineering; Arts; Mathematics; Arts in education.; Handicraft.;
- Available copies: 0 / Total copies: 1
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- Left brain! Right brain! [electronic resource]. by Findaway World, LLC.(CARDINAL)345268;
Ages 8-10.Grades 3-5."Kids will play and strategize their way through games and challenges focused on science, technology, engineering, art, and math! Explore the concept of weight; Develop problem solving accuracy and speed; Explore basic physics concepts; Test math and logic skills."--
- Subjects: Playaway (Preloaded audio player).; Electronic book readers.; Educational games.; Video games.; Mobile apps.; Critical thinking in children; Problem solving in children; Mathematics; Physics; Art;
- Available copies: 1 / Total copies: 3
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- Simple STEAM : 50+ science technology engineering art and math activities for ages 3 to 6 / by Mitchell, Debby,1953-author.; Forestieri, Marnie,author.; Gomez, Abel,photographer.;
Includes bibliographical references (page 88) and index.Parents are eager to help their children learn, but teaching young children complicated scientific and mathematical concepts can be intimidating. Simple STEAM helps parents realize they don't need to be engineers or scientists to support STEAM learning. Help children explore STEAM concepts with fun and engaging activities; discover STEAM learning opportunities in everyday activities and experiences; prepare children for kindergarten; build crucial 21st century learning skills, including collaboration, communication, creativity and problem solving, curiosity, and critical thinking.Parents of children ages 3-6.
- Subjects: Art; Early childhood education; Engineering; Interdisciplinary approach in education.; Mathematics; Science; Technology;
- Available copies: 3 / Total copies: 3
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- Problem solver! : by Findaway World, LLC.(CARDINAL)345268;
"Kids will push thinking to new levels and solve real word problems with challenges that encourage them to combine art with science, technology, engineering and math skills! Play and build your way through puzzles and games; learn about the importance of water preservation; explore force, acceleration, buoyancy, heat, elasticity; practice fractions, spelling, graphs, division, geometry, grammar and more."--Ages 8-10.Grades3-5.
- Subjects: Problem solving in children; Art and science; Mathematics; Playaway (Preloaded audio player); Educational games.; Video games.; Mobile apps.;
- Available copies: 0 / Total copies: 2
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- Improving instruction in North Carolina public schools through the National Defense Education Act, Title III-A : natural sciences, mathematics, social sciences, modern foreign languages, English and reading, industrial arts, arts and humanities, 1970-71. by North Carolina.Department of Public Instruction.(CARDINAL)143029; United States.National Defense Education Act.Title III-A.;
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- Subjects: Education and state; Federal aid to education;
- Available copies: 1 / Total copies: 2
- On-line resources: Suggest title for digitization;
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- Whoa! Let's explore [video-enabled device] by Findaway World, LLC.(CARDINAL)345268;
"Kids will dive into a land of discovery while building a foundation of knowledge in science, technology, engineering, art, and math. Build early reading skills with favorite characters; Develop a love of science; Improve hand-eye coordination; Put your imagination and creativity to work."--Ages 3+.
- Subjects: Art; Creative ability in children; Engineering; Eye-hand coordination; Imagination in children; Mathematics; Science; Technology;
- Available copies: 1 / Total copies: 1
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- Awesome kitchen science experiments for kids : 50 STEAM projects you can eat / by Hall, Megan Olivia,author.(CARDINAL)834143; Green, Paige,photographer.(CARDINAL)557723;
Let's dig in -- How to use this book -- Science -- Technology -- Engineering -- Art -- Mathematics -- It's a wrap. "50 educational (and edible) science experiments you can do at home. In laboratories, at school and even in your house--science happens everywhere. Awesome Kitchen Science Experiments for Kids brings the excitement of scientific investigation to your kitchen with a heaping helping of experiments that you can really sink your teeth into!"--Publisher's description.940L
- Subjects: Instructional and educational works.; Laboratory manuals.; Science projects; Science; Cooking;
- Available copies: 15 / Total copies: 19
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- Pop quiz whiz! [video-enabled device] school review & prep - ages 10+ by Findaway World, LLC.(CARDINAL)345268;
6th Grade Math Testing Prep -- 6th Grade Spelling & Vocabulary Words Search, Vol. 1 -- Chess Puzzle -- French Word Wizard -- Just Tap 10 -- Math Burger -- Real Mandala - Coloring Book -- Speedy English Basic Grammar -- Tic Tac Toe -- US States and Capitals Quiz."Students will stay engaged with learning all summer long with these interactive games and books. Develop math and strategic thinking skills. Improve spelling and grammar. Explore art. Learn about geography."--Ages 10+.
- Subjects: Educational games.; Art; Critical thinking in children; Geography; Grammar; Mathematics; Mobile apps.; Video games.;
- Available copies: 1 / Total copies: 1
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- Pawsitively scientific : Steam Superpack / by Findaway World, LLC,publisher.(CARDINAL)345268;
"Kids will develop an understanding of biology, history, robotics, and more as they work through these learning games, puzzles, and challenges focused on science, technology, engineering, art and math ... Explore living species from bugs to elephants; Discover the prehistoric world of dinosaurs; Develop creativity"--Publisher description.Ages 3+.Title from label.
- Subjects: Mobile apps.; Video games.; Educational games.; Art; Creative ability in children; Dinosaurs; Engineering; Mathematics; Robotics; Science; Technology;
- Available copies: 2 / Total copies: 2
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- When pugs fly! by Playaway Launchpad.; Findaway World, LLC.(CARDINAL)345268;
Ages 5-7.Grades K-2."Children join their animal friends in game play, problem-solving, and interactive storybook adventures to learn reading, math, foreign languages and more! Develop reading and math proficiency ; Practice early phonics ; Explore shapes, colors, and numbers ; Build puzzle and problem-solving skills"--Publisher description.
- Subjects: Educational games.; Video games.; Mobile apps.; Animals; Problem solving in children; Reading comprehension; Mathematics; Language arts (Early childhood);
- Available copies: 1 / Total copies: 3
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