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      - The story of science ; from the writings of Aristotle to the big bang theory / by Bauer, Susan Wise.(CARDINAL)347134; 
 Includes bibliographical references (pages 279-294) and index.Part I. The beginnings. The first science texts: The first written attempt to explain the physical world in physical terms -- Beyond man: The first big-picture accounts of the universe -- Change: The first theory of evolution -- Grains of sand: The first use of mathematics to measure the universe -- The void: The first treatise on nature to dispense entirely with the divine -- The Earth-centered universe: The most influential science book in history -- The last ancient astronomer: An alternate explanation for the universe, with better mathematics, but no more proof -- Part II. The birth of the method. A new proposal: A challenge to Aristotle, and the earliest articulation of the scientific method -- Demonstration: The refutation of one of the greatest ancient authorities through observation and experimentation -- The death of Aristotle: The overthrow of ancient authority in favor of observations and proofs -- Instruments and helps: Improving the experimental method by distorting nature and extending the senses -- Rules of reasoning: Extending the experimental method across the entire universe -- Part III. Reading the earth. The genesis of geology: The creation of the science of the earth -- The laws of the new science: Two different theories are proposed as explanations for the Earth's present form -- A long and steady history: Uniformitarianism becomes the norm -- The unanswered question: Calculating the age of the Earth -- The return of the grand theory: Continental drift -- Catastrophe, redux: Bringing extraordinary events back into Earth's history -- Part IV. Reading life (with special reference to us). -- Biology: The first systematic attempt to describe the history of life -- Natural selection: The first naturalistic explanation for the origin of species -- Inheritance: The laws, and mechanisms, of heredity revealed -- Synthesis: Bringing cell-level discoveries and the grand story of evolution together -- The secret of life: Biochemistry tackles the mystery of inheritance -- Biology and destiny: The rise of neo-Darwinist reductionism, and the resistance to it -- Part V. Reading the cosmos (reality). Relativity: The limits of Newtonian physics -- Damn quantum jumps: The discovery of subatomic random swerves -- The triumph of the Big Bang: Returning to the question of beginnings, and contemplating the end -- The butterfly effect: Complex systems, and the (present) limits of our understanding.Far too often, public discussion of science is carried out by journalists, voters, and politicians who have received their science secondhand. The Story of Science shows us the joy and importance of reading groundbreaking science writing for ourselves and guides us back to the masterpieces that have changed the way we think about our world, our cosmos, and ourselves. Able to be referenced individually, or read together as the narrative of Western scientific development, the book leads readers from the first science texts by the Greeks through 20th-century classics in biology, physics, and cosmology. The Story of Science illuminates everything from mankind's earliest inquiries to the butterfly effect. Each chapter recommends one or more classic books and provides accounts of crucial contributions to science, sketches of the scientist-writers, and explanations of the mechanics underlying each concept. The Story of Science reveals science to be a dramatic undertaking practiced by some of history's most memorable characters. It reminds us that scientific inquiry is a human pursuit -- an essential, often deeply personal, sometimes flawed, frequently brilliant way of understanding the world. Includes bibliographical references (pages 279-294) and index.Part I. The beginnings. The first science texts: The first written attempt to explain the physical world in physical terms -- Beyond man: The first big-picture accounts of the universe -- Change: The first theory of evolution -- Grains of sand: The first use of mathematics to measure the universe -- The void: The first treatise on nature to dispense entirely with the divine -- The Earth-centered universe: The most influential science book in history -- The last ancient astronomer: An alternate explanation for the universe, with better mathematics, but no more proof -- Part II. The birth of the method. A new proposal: A challenge to Aristotle, and the earliest articulation of the scientific method -- Demonstration: The refutation of one of the greatest ancient authorities through observation and experimentation -- The death of Aristotle: The overthrow of ancient authority in favor of observations and proofs -- Instruments and helps: Improving the experimental method by distorting nature and extending the senses -- Rules of reasoning: Extending the experimental method across the entire universe -- Part III. Reading the earth. The genesis of geology: The creation of the science of the earth -- The laws of the new science: Two different theories are proposed as explanations for the Earth's present form -- A long and steady history: Uniformitarianism becomes the norm -- The unanswered question: Calculating the age of the Earth -- The return of the grand theory: Continental drift -- Catastrophe, redux: Bringing extraordinary events back into Earth's history -- Part IV. Reading life (with special reference to us). -- Biology: The first systematic attempt to describe the history of life -- Natural selection: The first naturalistic explanation for the origin of species -- Inheritance: The laws, and mechanisms, of heredity revealed -- Synthesis: Bringing cell-level discoveries and the grand story of evolution together -- The secret of life: Biochemistry tackles the mystery of inheritance -- Biology and destiny: The rise of neo-Darwinist reductionism, and the resistance to it -- Part V. Reading the cosmos (reality). Relativity: The limits of Newtonian physics -- Damn quantum jumps: The discovery of subatomic random swerves -- The triumph of the Big Bang: Returning to the question of beginnings, and contemplating the end -- The butterfly effect: Complex systems, and the (present) limits of our understanding.Far too often, public discussion of science is carried out by journalists, voters, and politicians who have received their science secondhand. The Story of Science shows us the joy and importance of reading groundbreaking science writing for ourselves and guides us back to the masterpieces that have changed the way we think about our world, our cosmos, and ourselves. Able to be referenced individually, or read together as the narrative of Western scientific development, the book leads readers from the first science texts by the Greeks through 20th-century classics in biology, physics, and cosmology. The Story of Science illuminates everything from mankind's earliest inquiries to the butterfly effect. Each chapter recommends one or more classic books and provides accounts of crucial contributions to science, sketches of the scientist-writers, and explanations of the mechanics underlying each concept. The Story of Science reveals science to be a dramatic undertaking practiced by some of history's most memorable characters. It reminds us that scientific inquiry is a human pursuit -- an essential, often deeply personal, sometimes flawed, frequently brilliant way of understanding the world.
- Subjects: Science; 
- Available copies: 11 / Total copies: 13
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      - Full STEAM Ahead! [video-enabled device] by Playaway Products, LLC,issuing body.(CARDINAL)868990; 
 Gingerbread House: Make & Bake -- Monkey Math School Sunshine -- YodelOh Math Mountain -- Kids Tangrams -- Duckie Deck Homemade Orchestra -- Everyday Short Stories: Instruments -- Bremen Town Musicians Story -- Intro to Math -- Eggs Away -- Hello Kitty -- Agnitus Kindergarten Math -- BeeAmazed! -- Math Bakery: Regrouping -- Colorbox -- The Glue Monkeys Build a Big Rig -- Gilly and the Oodle Doodles -- Man-Made Marvels-- Polygons: Math Games -- Moved by Math/More or Less -- Moved by Math/Draw a Code."Interactive science, technology, engineering, art and math based activities will help children develop their imagination, creativity, thinking skills, and so much more! This SuperPack contains 2X as many apps as the standard Launchpad!"--Ages 5+.Grades K - 2. Gingerbread House: Make & Bake -- Monkey Math School Sunshine -- YodelOh Math Mountain -- Kids Tangrams -- Duckie Deck Homemade Orchestra -- Everyday Short Stories: Instruments -- Bremen Town Musicians Story -- Intro to Math -- Eggs Away -- Hello Kitty -- Agnitus Kindergarten Math -- BeeAmazed! -- Math Bakery: Regrouping -- Colorbox -- The Glue Monkeys Build a Big Rig -- Gilly and the Oodle Doodles -- Man-Made Marvels-- Polygons: Math Games -- Moved by Math/More or Less -- Moved by Math/Draw a Code."Interactive science, technology, engineering, art and math based activities will help children develop their imagination, creativity, thinking skills, and so much more! This SuperPack contains 2X as many apps as the standard Launchpad!"--Ages 5+.Grades K - 2.
- Subjects: Educational games.; Mobile apps.; Science; Technology; Mathematics; Engineering; Art; Educational games.; 
- Available copies: 8 / Total copies: 8
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      - Great scientific ideas that changed the world [sound recording] / by Goldman, Steven L.,1941-,author,teacher.(CARDINAL)771897; Teaching Company,publisher.(CARDINAL)349444; 
 pt. 1: disc 1. lecture 1. Knowledge, know-how, and social change ; lecture 2. Writing makes science possible -- disc 2. lecture 3. Inventing reason and knowledge ; lecture 4. The birth of natural science -- disc 3. lecture 5. Mathematics as the order of nature ; lecture 6. The birth of techno-science -- disc 4. lecture 7. Universities relaunch the idea of knowledge ; lecture 8. The Medieval revolution in know-how -- disc 5. lecture 9. Progress enters into history ; lecture 10. The printed book : Gutenberg to Galileo -- disc 6. lecture 11. Renaissance painting and techno-science ; lecture 12. Copernicus moves the earth --pt. 2: disc 7. lecture 13. The birth of modern science ; lecture 14. Algebra, calculus, and probability -- disc 8. lecture 15. Conservation and symmetry ; lecture 16. Instruments as extensions of the mind -- disc 9. lecture 17. Time, change, and novelty ; lecture 18. The atomic theory of matter -- disc 10. lecture 19. The cell theory of life ; lecture 20. The germ theory of disease -- disc 11. lecture 21. The gene theory of inheritance ; lecture 22. Energy challenges matter -- disc 12. lecture 23. Fields : the immaterial becomes real ; lecture 24. Relationships become physical --pt. 3: disc 13. lecture 25. Evolution as process science ; lecture 26. Statistical laws challenge determinism -- disc 14. lecture 27. Techno-science comes of age ; lecture 28. Institutions empower innovation -- disc 15. lecture 29. The quantum revolution ; lecture 30. Relativity redefines space and time -- disc 16. lecture 31. Reconceiving the universe, again ; lecture 32. The idea behind the computer -- disc 17. lecture 33. Three faces of information ; lecture 34. System, chaos, and self-organization -- disc 18. lecture 35. Life as molecules in action ; lecture 36. Great ideas, past and future.Lecturer, Steven L. Goldman.Professor Steven L. Goldman of Lehigh University presents thirty-six lectures on the historic milestones in the various branches of science. pt. 1: disc 1. lecture 1. Knowledge, know-how, and social change ; lecture 2. Writing makes science possible -- disc 2. lecture 3. Inventing reason and knowledge ; lecture 4. The birth of natural science -- disc 3. lecture 5. Mathematics as the order of nature ; lecture 6. The birth of techno-science -- disc 4. lecture 7. Universities relaunch the idea of knowledge ; lecture 8. The Medieval revolution in know-how -- disc 5. lecture 9. Progress enters into history ; lecture 10. The printed book : Gutenberg to Galileo -- disc 6. lecture 11. Renaissance painting and techno-science ; lecture 12. Copernicus moves the earth --pt. 2: disc 7. lecture 13. The birth of modern science ; lecture 14. Algebra, calculus, and probability -- disc 8. lecture 15. Conservation and symmetry ; lecture 16. Instruments as extensions of the mind -- disc 9. lecture 17. Time, change, and novelty ; lecture 18. The atomic theory of matter -- disc 10. lecture 19. The cell theory of life ; lecture 20. The germ theory of disease -- disc 11. lecture 21. The gene theory of inheritance ; lecture 22. Energy challenges matter -- disc 12. lecture 23. Fields : the immaterial becomes real ; lecture 24. Relationships become physical --pt. 3: disc 13. lecture 25. Evolution as process science ; lecture 26. Statistical laws challenge determinism -- disc 14. lecture 27. Techno-science comes of age ; lecture 28. Institutions empower innovation -- disc 15. lecture 29. The quantum revolution ; lecture 30. Relativity redefines space and time -- disc 16. lecture 31. Reconceiving the universe, again ; lecture 32. The idea behind the computer -- disc 17. lecture 33. Three faces of information ; lecture 34. System, chaos, and self-organization -- disc 18. lecture 35. Life as molecules in action ; lecture 36. Great ideas, past and future.Lecturer, Steven L. Goldman.Professor Steven L. Goldman of Lehigh University presents thirty-six lectures on the historic milestones in the various branches of science.
- Subjects: Science; Discoveries in science.; Technology; 
- Available copies: 6 / Total copies: 6
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      - The man from the future : the visionary life of John von Neumann / by Bhattacharya, Ananyo,author.; 
 Includes bibliographical references and index.Introduction: Who was John von Neumann? -- Made in Budapest -- To infinity and beyond -- The quantum evangelist -- Project Y and the super -- The convoluted birth of the modern computer -- A theory of games -- The think tank by the sea -- The rise of the replicators -- Epilogue: The man from which future?"The smartphones in our pockets and computers like brains. The vagaries of game theory and evolutionary biology. Nuclear weapons and self-replicating spacecrafts. All bear the fingerprints of one remarkable, yet largely overlooked, man: John von Neumann. Born in Budapest at the turn of the century, von Neumann is one of the most influential scientists to have ever lived. A child prodigy, he mastered calculus by the age of eight, and in high school made lasting contributions to mathematics. In Germany, where he helped lay the foundations of quantum mechanics, and later at Princeton, von Neumann's colleagues believed he had the fastest brain on the planet-bar none. He was instrumental in the Manhattan Project and the design of the atom bomb; he helped formulate the bedrock of Cold War geopolitics and modern economic theory; he created the first ever programmable digital computer; he prophesized the potential of nanotechnology; and, from his deathbed, he expounded on the limits of brains and computers-and how they might be overcome. Taking us on an astonishing journey, Ananyo Bhattacharya explores how a combination of genius and unique historical circumstance allowed a single man to sweep through a stunningly diverse array of fields, sparking revolutions wherever he went. The Man from the Future is an insightful and thrilling intellectual biography of the visionary thinker who shaped our century"-- Includes bibliographical references and index.Introduction: Who was John von Neumann? -- Made in Budapest -- To infinity and beyond -- The quantum evangelist -- Project Y and the super -- The convoluted birth of the modern computer -- A theory of games -- The think tank by the sea -- The rise of the replicators -- Epilogue: The man from which future?"The smartphones in our pockets and computers like brains. The vagaries of game theory and evolutionary biology. Nuclear weapons and self-replicating spacecrafts. All bear the fingerprints of one remarkable, yet largely overlooked, man: John von Neumann. Born in Budapest at the turn of the century, von Neumann is one of the most influential scientists to have ever lived. A child prodigy, he mastered calculus by the age of eight, and in high school made lasting contributions to mathematics. In Germany, where he helped lay the foundations of quantum mechanics, and later at Princeton, von Neumann's colleagues believed he had the fastest brain on the planet-bar none. He was instrumental in the Manhattan Project and the design of the atom bomb; he helped formulate the bedrock of Cold War geopolitics and modern economic theory; he created the first ever programmable digital computer; he prophesized the potential of nanotechnology; and, from his deathbed, he expounded on the limits of brains and computers-and how they might be overcome. Taking us on an astonishing journey, Ananyo Bhattacharya explores how a combination of genius and unique historical circumstance allowed a single man to sweep through a stunningly diverse array of fields, sparking revolutions wherever he went. The Man from the Future is an insightful and thrilling intellectual biography of the visionary thinker who shaped our century"--
- Subjects: Biographies.; Von Neumann, John, 1903-1957.; Mathematicians; Mathematicians; 
- Available copies: 7 / Total copies: 7
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      - Sculpt pack. by Playaway Products, LLC,issuing body.(CARDINAL)868990; 
 Brown Bear -- Animal Parade -- My Pretend Preschool -- Jungle Jam -- Dive Olly Dive -- Musical Shell Fishes -- Pango Musical March -- What Makes Music? -- Allegro -- Baboom's Tree -- The Musical World of Mr. Zoink -- Clay Creatures -- Quiet and Loud -- The Musical World of Mr. Zoink -- A Visit with Yo-Yo Ma -- Tom O'Horgan's Unusual Musical Instruments.Here's the inspiring program with Yo-Yo Ma, world-famous cellist, where viewers enjoy his extraordinary musical talent and get to know him as he visits with Mister Rogers. Performing a variety of musical pieces, he shows how he uses music to express all kinds of feelings.Meet Allegro, a young boy who can't stand practicing the piano. It's hard and frustrating and he is ready to give up--until the music itself suddenly whisks him away on a magical adventure!Baboom has a new little tree, but it's making an unusual noise. Mr. Zoink helps Baboom move around until they find the same sound that matches Baboom's tree!Join the lovable Brown Bear as he explores his world and encounters new friends! Color the animals and have fun creating your own unique sounds and music.Do you like making things out of clay? Marvie does too! She's made a little Marvie out of clay. Watch as balls of clay become clay creatures! What kind of creature would you make out of clay?Play with Olly and his friends in this magical and musical underwater world to create the longest musical sequence from memory.Young children can play the xylophone and explore a fully interactive world with colorful bananas, flying toucans, giggling suns, and bouncing baby monkeys! Encourages discovery and creativity!Explore the classrooms from the music room to the artroom in this fun school and introduce children to a classroom setting. Kids can create, explore, interact and enjoy!Tap and drag musicians to create a marching band! Mix band members and control the speed of the music. A delightful introduction to imagination and music.Quiet and loud are two different sounds that don't always work together. When Baboom plays loud he blows the quiet Octones away! Mr. Zoink is trying to teach his friend Baboom about Quiet and Loud so he can make music all together!Mister Rogers' visits Tom O'Horgan who shows him his collection of unusual and fascinating musical instruments from all over the world. In Make-Believe all the neighbors join together to celebrate a Bass Violin Festival.From banjo to violin, this book will leave you singing!The goal of the Creation & Sound Module is to teach kids how creativity and self-expression apply to identifying and solving problems. Topics in this module include art, sound, color, tempo, rhyming, and literature. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day.Pre-K to K. Brown Bear -- Animal Parade -- My Pretend Preschool -- Jungle Jam -- Dive Olly Dive -- Musical Shell Fishes -- Pango Musical March -- What Makes Music? -- Allegro -- Baboom's Tree -- The Musical World of Mr. Zoink -- Clay Creatures -- Quiet and Loud -- The Musical World of Mr. Zoink -- A Visit with Yo-Yo Ma -- Tom O'Horgan's Unusual Musical Instruments.Here's the inspiring program with Yo-Yo Ma, world-famous cellist, where viewers enjoy his extraordinary musical talent and get to know him as he visits with Mister Rogers. Performing a variety of musical pieces, he shows how he uses music to express all kinds of feelings.Meet Allegro, a young boy who can't stand practicing the piano. It's hard and frustrating and he is ready to give up--until the music itself suddenly whisks him away on a magical adventure!Baboom has a new little tree, but it's making an unusual noise. Mr. Zoink helps Baboom move around until they find the same sound that matches Baboom's tree!Join the lovable Brown Bear as he explores his world and encounters new friends! Color the animals and have fun creating your own unique sounds and music.Do you like making things out of clay? Marvie does too! She's made a little Marvie out of clay. Watch as balls of clay become clay creatures! What kind of creature would you make out of clay?Play with Olly and his friends in this magical and musical underwater world to create the longest musical sequence from memory.Young children can play the xylophone and explore a fully interactive world with colorful bananas, flying toucans, giggling suns, and bouncing baby monkeys! Encourages discovery and creativity!Explore the classrooms from the music room to the artroom in this fun school and introduce children to a classroom setting. Kids can create, explore, interact and enjoy!Tap and drag musicians to create a marching band! Mix band members and control the speed of the music. A delightful introduction to imagination and music.Quiet and loud are two different sounds that don't always work together. When Baboom plays loud he blows the quiet Octones away! Mr. Zoink is trying to teach his friend Baboom about Quiet and Loud so he can make music all together!Mister Rogers' visits Tom O'Horgan who shows him his collection of unusual and fascinating musical instruments from all over the world. In Make-Believe all the neighbors join together to celebrate a Bass Violin Festival.From banjo to violin, this book will leave you singing!The goal of the Creation & Sound Module is to teach kids how creativity and self-expression apply to identifying and solving problems. Topics in this module include art, sound, color, tempo, rhyming, and literature. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day.Pre-K to K.
- Subjects: Educational games.; Children's audiobooks.; Video Launchpads.; Mobile apps.; Art; Sound; Color; Tempo (Music); Alphabet rhymes; Science; Engineering; Mathematics; Video games.; Mobile apps.; Electronic books.; 
- Available copies: 1 / Total copies: 1
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      - Principles of computer-aided design / by Crelin, Joy,editor.(CARDINAL)885824; Salem Press,issuing body.(CARDINAL)521037; 
 Includes bibliographical references and index.Aeronautics and Aviation -- Aerospace Design -- Algorithm -- Applied Mathematics -- Applied Physics -- Archaeology -- Architecture and Architectural Engineering -- Architecture Software -- Artificial Organs -- Audiology and Hearing Aids -- AutoCAD -- Automated Processes and Servomechanisms -- Avionics and Aircraft Instrumentation -- Biomechanical Engineering -- Bridge Design and Barodynamics -- Building Information Modeling (BIM) -- CATIA -- Cell and Tissue Engineering -- Civil Engineering -- Communications Satellite Technology -- Computer-aided Design (CAD) in Education -- CAD Research and Theory -- Computer-aided Engineering (CAE) -- Computer-aided Mechanical Design (CAM) -- CAD/CAM, Popularization of -- CAD/CAM Software, Overview of -- Computer Animation -- Computer Languages, Compilers, and Tools -- Computer Memory and Storage -- Computer Modeling -- Computer Numerical Control (CNC) Milling -- Computer Simulation -- Contract Manufacturing -- Control of Manufacturing Systems -- DAC-1 -- Deep Submergence Vehicle Design -- Dentistry -- Design -- Design for Manufacturability -- Design Thinking -- Ecodesign -- Electric Automobile Technology -- Electrical Engineering -- Electronic Design Automation (EDA) -- Electronics and Electronic Engineering -- Engineering Design -- Engineering Tolerances -- Environmental Engineering -- Epoxies and Resin Technologies -- Ergonomics -- Fossil Fuel Power Plants -- Fuel Cell Technologies -- Functional Design -- Game Programming -- Gas Turbine Technology -- Generative Design -- Geometry -- Graphical User Interface (GUI) -- Graphics Formats -- Graphics Technologies -- Heat-Exchanger Technologies -- Hybrid Vehicle Technologies -- Hydraulic Engineering -- Hydroponics -- Integrated-Circuit Design -- International System of Units -- Isometric Drawing -- Jet Engine Technology -- Just-In-Time Manufacturing -- Kinematics -- Lean Manufacturing -- Manufacturing, Energy Use in -- Manufacturing Processes -- Manufacturing Strategies -- Manufacturing Systems Design -- Measurement and Units -- Microscale 3D Printing -- Naval Architecture and Marine Engineering -- NX -- Open-Source CAD Software -- Optics -- Plastics Engineering -- Polymer Science -- Process Management for Manufacturing -- Product Design -- Product Lifecycle Management (PLM) -- Propulsion Technologies -- Prosthetics -- Prototyping -- Quality Control -- Random-Access Memory (RAM) -- Reconfigurable Agile Manufacturing -- Reconfigurable Manufacturing Systems -- Robotics -- Roller-Coaster Design -- Douglas T. Ross -- Scandinavian Design -- Sketchpad -- Solar Panel Design -- SolidWorks -- Spacecraft Engineering -- Sports Engineering -- Submarine Engineering -- Technical Drawing -- 3D Printing -- UNISURF -- Urban Planning and Engineering -- Vectors -- Web Graphic Design -- Wireframes.Explores the use of computers in the design process of many products and applications. Initially used by only a small number of industries, CAD in the twenty-first century has become a part of nearly every facet of modern life. It is a valuable tool not only for engineers but also for artists, doctors, and entertainers. This volume includes 110 entries arranged in A to Z order to help make finding a topic of interest easy. Entries related to basic principles and concepts include a list of the fields of study covered by the article; an abstract that provides a brief, concrete summary of the topic and its significance; a list of key concepts with definitions, important to a proper understanding of the topic; a detailed essay that provides extensive background on the topic and explores its significance to the field of computer-aided design; and a list of further reading for those who wish to pursue the topic in more depth. -- Includes bibliographical references and index.Aeronautics and Aviation -- Aerospace Design -- Algorithm -- Applied Mathematics -- Applied Physics -- Archaeology -- Architecture and Architectural Engineering -- Architecture Software -- Artificial Organs -- Audiology and Hearing Aids -- AutoCAD -- Automated Processes and Servomechanisms -- Avionics and Aircraft Instrumentation -- Biomechanical Engineering -- Bridge Design and Barodynamics -- Building Information Modeling (BIM) -- CATIA -- Cell and Tissue Engineering -- Civil Engineering -- Communications Satellite Technology -- Computer-aided Design (CAD) in Education -- CAD Research and Theory -- Computer-aided Engineering (CAE) -- Computer-aided Mechanical Design (CAM) -- CAD/CAM, Popularization of -- CAD/CAM Software, Overview of -- Computer Animation -- Computer Languages, Compilers, and Tools -- Computer Memory and Storage -- Computer Modeling -- Computer Numerical Control (CNC) Milling -- Computer Simulation -- Contract Manufacturing -- Control of Manufacturing Systems -- DAC-1 -- Deep Submergence Vehicle Design -- Dentistry -- Design -- Design for Manufacturability -- Design Thinking -- Ecodesign -- Electric Automobile Technology -- Electrical Engineering -- Electronic Design Automation (EDA) -- Electronics and Electronic Engineering -- Engineering Design -- Engineering Tolerances -- Environmental Engineering -- Epoxies and Resin Technologies -- Ergonomics -- Fossil Fuel Power Plants -- Fuel Cell Technologies -- Functional Design -- Game Programming -- Gas Turbine Technology -- Generative Design -- Geometry -- Graphical User Interface (GUI) -- Graphics Formats -- Graphics Technologies -- Heat-Exchanger Technologies -- Hybrid Vehicle Technologies -- Hydraulic Engineering -- Hydroponics -- Integrated-Circuit Design -- International System of Units -- Isometric Drawing -- Jet Engine Technology -- Just-In-Time Manufacturing -- Kinematics -- Lean Manufacturing -- Manufacturing, Energy Use in -- Manufacturing Processes -- Manufacturing Strategies -- Manufacturing Systems Design -- Measurement and Units -- Microscale 3D Printing -- Naval Architecture and Marine Engineering -- NX -- Open-Source CAD Software -- Optics -- Plastics Engineering -- Polymer Science -- Process Management for Manufacturing -- Product Design -- Product Lifecycle Management (PLM) -- Propulsion Technologies -- Prosthetics -- Prototyping -- Quality Control -- Random-Access Memory (RAM) -- Reconfigurable Agile Manufacturing -- Reconfigurable Manufacturing Systems -- Robotics -- Roller-Coaster Design -- Douglas T. Ross -- Scandinavian Design -- Sketchpad -- Solar Panel Design -- SolidWorks -- Spacecraft Engineering -- Sports Engineering -- Submarine Engineering -- Technical Drawing -- 3D Printing -- UNISURF -- Urban Planning and Engineering -- Vectors -- Web Graphic Design -- Wireframes.Explores the use of computers in the design process of many products and applications. Initially used by only a small number of industries, CAD in the twenty-first century has become a part of nearly every facet of modern life. It is a valuable tool not only for engineers but also for artists, doctors, and entertainers. This volume includes 110 entries arranged in A to Z order to help make finding a topic of interest easy. Entries related to basic principles and concepts include a list of the fields of study covered by the article; an abstract that provides a brief, concrete summary of the topic and its significance; a list of key concepts with definitions, important to a proper understanding of the topic; a detailed essay that provides extensive background on the topic and explores its significance to the field of computer-aided design; and a list of further reading for those who wish to pursue the topic in more depth. --
- Subjects: Computer-aided design.; Computer-aided engineering.; 
- Available copies: 1 / Total copies: 1
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      - Uriel's machine : uncovering the secrets of Stonehenge, Noah's flood, and the dawn of civilization / by Knight, Christopher,1950-(CARDINAL)211337; Lomas, Robert,1947-(CARDINAL)637990; 
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- Subjects: Megalithic monuments.; Civilization; World history.; 
- Available copies: 1 / Total copies: 1
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      - Awesome engineering activities for kids : 50+ exciting STEAM projects to design and build / by Schul, Christina Herkert,author.; Green, Paige,photographer.(CARDINAL)557723; 
 "Make engineering for kids fun and inspiring. From toothpick towers and marble runs to egg drops and water rockets, Awesome Engineering Activities for Kids is filled with exciting projects that will challenge and delight kids ages 5-10. Kids learn how and why things work as they explore amazing projects all by themselves. These engineering for kids activities also help them discover important STEAM connections, showing how engineering relies on science, technology, art, and math."--Publisher's descriptionIncludes bibliographical references and index.For kids: 5-10 years.900L "Make engineering for kids fun and inspiring. From toothpick towers and marble runs to egg drops and water rockets, Awesome Engineering Activities for Kids is filled with exciting projects that will challenge and delight kids ages 5-10. Kids learn how and why things work as they explore amazing projects all by themselves. These engineering for kids activities also help them discover important STEAM connections, showing how engineering relies on science, technology, art, and math."--Publisher's descriptionIncludes bibliographical references and index.For kids: 5-10 years.900L
- Subjects: Activity books.; Instructional and educational works.; Engineering; Science; 
- Available copies: 29 / Total copies: 39
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      - Handbook to life in Renaissance Europe / by Sider, Sandra,1949-; 
 MARCIVE 12/19/07Includes bibliographical references and index. MARCIVE 12/19/07Includes bibliographical references and index.
- Subjects: Handbooks and manuals.; Renaissance; 
- Available copies: 1 / Total copies: 1
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      - A random walk down Wall Street : including a life-cycle guide to personal investing / by Malkiel, Burton Gordon.(CARDINAL)510405; 
 Includes bibliographical references (pages 489-502) and index.Part 1: Stocks and their value -- 1. Firm foundations and castles in the air -- 2. The madness of crowds -- 3. Stock valuation from the sixties into the nineties -- 4. The firm-foundation theory of stock prices -- Part 2: How the pros play the biggest game in town -- 5. Technical and fundamental analysis -- 6. Technical analysis and the random-walk theory -- 7. How good is fundamental analysis? -- 8. A more deliberate walk down Wall Street: is the stock market predictable after all? -- Part 3: The new investment technology -- 9. Modern portfolio and capital-asset pricing theory -- 10. The current state of art: beyond beta -- 11. How pork bellies acquired an ivy league suit: a primer on derivatives -- Appendix to Chapter 11: What determines prices in the futures and options markets? -- Part 4: A practical guide for random walkers and other investors -- 12. A fitness manual for random walkers -- 13. The determinants of stock and bond returns and how you can roughly project the future returns from financial assets -- 14. A life-cycle guide to investing -- 15. Three giant steps down Wall Street -- A random walkers address book and reference guide to mutual funds.In A Random Walk Down Wall Street you will discover how much fun it can be to beat the pros at their own game - and learn a user-friendly long-range investment strategy that really works. Skilled at puncturing financial bubbles and other Wall Street delusions, Malkiel explains why a broad portfolio of stocks selected by chance will perform as well as one carefully chosen by the experts. With characteristic Malkiel clarity, a new chapter in this edition covers the dynamic, seductive, and potentially dangerous markets in futures and options. Taking a shrewd look at derivative-type securities - "pork-bellies in an Ivy League suit"--Malkiel shows how to maximize gains and minimize losses in this new era of high-risk investing.Is there really a way of planning long-term investment? Carefully assessing the entire battery of financial instruments, Malkiel lucidly sets forth the factors that determine the returns that can be obtained from stocks and bonds. He outlines strategies that reduce and even eliminate the tax bite from investment earnings. And he enables the reader to project the future yields from an investment strategy suited to the mid-1990s and on into the twenty-first century. Includes bibliographical references (pages 489-502) and index.Part 1: Stocks and their value -- 1. Firm foundations and castles in the air -- 2. The madness of crowds -- 3. Stock valuation from the sixties into the nineties -- 4. The firm-foundation theory of stock prices -- Part 2: How the pros play the biggest game in town -- 5. Technical and fundamental analysis -- 6. Technical analysis and the random-walk theory -- 7. How good is fundamental analysis? -- 8. A more deliberate walk down Wall Street: is the stock market predictable after all? -- Part 3: The new investment technology -- 9. Modern portfolio and capital-asset pricing theory -- 10. The current state of art: beyond beta -- 11. How pork bellies acquired an ivy league suit: a primer on derivatives -- Appendix to Chapter 11: What determines prices in the futures and options markets? -- Part 4: A practical guide for random walkers and other investors -- 12. A fitness manual for random walkers -- 13. The determinants of stock and bond returns and how you can roughly project the future returns from financial assets -- 14. A life-cycle guide to investing -- 15. Three giant steps down Wall Street -- A random walkers address book and reference guide to mutual funds.In A Random Walk Down Wall Street you will discover how much fun it can be to beat the pros at their own game - and learn a user-friendly long-range investment strategy that really works. Skilled at puncturing financial bubbles and other Wall Street delusions, Malkiel explains why a broad portfolio of stocks selected by chance will perform as well as one carefully chosen by the experts. With characteristic Malkiel clarity, a new chapter in this edition covers the dynamic, seductive, and potentially dangerous markets in futures and options. Taking a shrewd look at derivative-type securities - "pork-bellies in an Ivy League suit"--Malkiel shows how to maximize gains and minimize losses in this new era of high-risk investing.Is there really a way of planning long-term investment? Carefully assessing the entire battery of financial instruments, Malkiel lucidly sets forth the factors that determine the returns that can be obtained from stocks and bonds. He outlines strategies that reduce and even eliminate the tax bite from investment earnings. And he enables the reader to project the future yields from an investment strategy suited to the mid-1990s and on into the twenty-first century.
- Subjects: Investments.; Random walks (Mathematics); Stocks.; Investissements.; Marches aléatoires (Mathématiques); Stocks.; 
- Available copies: 1 / Total copies: 1
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