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- Explore circuits kit [kit] / by Contained in (work):Harman, Alice.Technology is awesome!; Penworthy Company, LLC.;
Technology is awesome! / Alice Harman (128 pages, colored illustrations ; 25 cm -- Marble circuit [1 game board, 64 puzzle cards, 10 multi-directional tiles, 8 steel marbles, 1 instruction book], Circuit explorer rocket : mission lights [Pieces for Rocket, space rover, landing pad, and a visual instruction guide].This technology focused STEAM kit explores the most amazing and awe-inspiring facts about technology and inventions throughout history. Then get active with two different games; one involving strategy, logic and coding, and the other using physical skill to put the rocket, space rover, and landing pad together. Interest Grades: 4th and up.Grade 4+
- Subjects: Tactile works.; Critical thinking; Technology; Inventions.;
- © 2021., Penworthy Company, LLC,
- Available copies: 1 / Total copies: 1
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- Electronics for kids : play with simple circuits and experiment with electricity! / by Nydal Dahl, Øyvind,author.(CARDINAL)624433;
What Is electricity? -- Making things move with electricity and magnets -- How to generate electricity -- Creating light with LEDs -- Blinking a light for the first time -- Let's solder! -- Controlling things with circuits -- Building a musical instrument-- Building stuff with ones and zeros -- Logic building blocks."Demystifies electricity and teaches how to build electronics projects. Covers how circuits, voltage, and current work. Each part of the book focuses on different fundamental electronics concepts with hands-on projects"--Ages 10+1090L
- Subjects: Electronics; Electronic circuits;
- Available copies: 2 / Total copies: 3
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- Electronics for beginners : a practical introduction to schematics, circuits, and microcontrollers / by Bartlett, Jonathan,1977-author.(CARDINAL)840822;
Includes bibliographical references and index.1. Introduction -- 2. Dealing with units -- Part 1. Basic concepts. 3. What is electricity? -- 4. Voltage and resistance -- 5. Your first circuit -- 6. Constructing and testing circuits -- 7. Analyzing series and parallel circuits -- 8. Diodes and how to use them -- 9. Basic resistor circuit patterns -- 10. Understanding power -- 11. Integrated circuits and resistive sensors -- Part 2. Digital electronics and microcontrollers. 12. Using logic ICs -- 13. Introduction to microcontrollers -- 14. Building projects with Arduino -- 15. Analog input and output on an Arduino -- Part 3. Capacitors and inductors. 16. Capacitors -- 17. Capacitors as timers -- 18. Introduction to Oscillator circuits -- 19. Producing sound with Oscillations -- 20. Inductors -- 21. Inductors and capacitors in circuits -- 22. Reactance and impedance -- 23. DC motors -- Part 4. Amplification circuits. 24. Amplifying power with transistors -- 25. Transistor voltage amplifiers -- 26. Examining partial circuits -- 27. Using field effect transistors for switching and logic applications -- 28. Going further -- Appendix A: Glossary -- Appendix B: Electronics symbols -- Appendix C: Integrated circuit naming conventions -- Appendix D: More math than you wanted to know -- Appendix E: Simplified datasheets for common devices.Jump start your journey with electronics! If you've thought about getting into electronics, but don't know where to start, this book gives you the information you need. Starting with the basics of electricity and circuits, you'll be introduced to digital electronics and microcontrollers, capacitors and inductors, and amplification circuits -- all while gaining the basic tools and information you need to start working with low-power electronics. "Electronics for beginners" walks the fine line of focusing on projects-based learning, while still keeping electronics front and center. You'll learn the mathematics of circuits in an uncomplicated fashion and see how schematics map on to actual breadboards. Written for the absolute beginner, this book steers clear of being too math heavy, giving readers the key information they need to get started on their electronics journey
- Subjects: Electronics.;
- Available copies: 0 / Total copies: 1
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- Practical electronics for inventors / by Scherz, Paul,author.(CARDINAL)357193; Monk, Simon,author.(CARDINAL)357194;
Introduction to electronics -- Theory -- Basic electronic circuit components -- Semiconductors -- Optoelectronics -- Sensors -- Hands-on electronics -- Operational amplifiers -- Filters -- Oscillators and timers -- Voltage regulators and power supplies -- Digital electronics -- Microcontrollers -- Programmable logic -- Motors -- Audio electronics -- Modular electronics.Spark your creativity and gain the electronics skills required to transform your innovative ideas into functioning gadgets. This hands-on, updated guide outlines electrical principles and provides thorough, easy-to-follow instructions, schematics, and illustrations. Find out how to select components, safely assemble circuits, perform error tests, and build plug-and-play prototypes.
- Subjects: Electronics.;
- Available copies: 5 / Total copies: 6
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- Electronics : present knowledge, future trends / by Butterfield, Moira,1960-(CARDINAL)317897;
Accelerated Reader AR
- Subjects: Electronics;
- Available copies: 3 / Total copies: 3
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- Arduino in easy steps / by Yarnold, Stuart,author.(CARDINAL)421774;
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- Subjects: Arduino (Programmable controller); Programmable controllers.; Microcontrollers; Electronics;
- Available copies: 1 / Total copies: 1
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- Electronics / by Plant, Malcolm.(CARDINAL)742285;
Includes bibliographical references (page 320) and index.Electronics today and yesterday -- The atomic roots of electronics -- Simple circuits and switches -- Signals and systems -- Voltage dividers and resistors -- Capacitors, timers and oscillators -- Diodes and rectification -- Amplifiers and transistors -- Logic gates and boolean algebra -- Flip-flops and counters -- Displays, encoders and decoders -- Binary and hexadecimal arithmetic -- Memories and silicon chips -- Op amps and control systems -- Instrumentation systems -- Telecommunications systems.
- Subjects: Handbooks and manuals.; Electronics.; Electronics; Electronic apparatus and appliances;
- Available copies: 1 / Total copies: 2
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- Electronics / by Bridgman, Roger,1940-(CARDINAL)375674;
Traces the history, discoveries, and devices of the science of electronics.1120LAccelerated Reader AR
- Subjects: Electronics;
- Available copies: 10 / Total copies: 12
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- The complete idiot's guide to electronics 101 / by Westcott, Sean.(CARDINAL)492735; Westcott, Jean Riescher.(CARDINAL)492736;
Includes bibliographical references (pages 309-312) and index.Part 1: Fundamentals: -- Theory behind electricity: -- Atoms and their structure -- Electrons -- Valence shell -- Conductors, insulators, and semiconductors -- Conductors -- Insulators -- Semiconductors -- Electron flow versus hole flow -- How electricity works: -- Circuits -- Electromotive force or voltage -- Current -- Resistance -- Ohm's law -- Power -- Joule's law -- Putting it all together -- Lab 2-1: Constructing a simple circuit -- Currents and circuits: -- Direct current -- Alternating current -- War of currents -- Waveforms -- Sine wave -- Other waveforms -- Phase -- Using waves to measure AC voltage -- Direct current waveforms -- More about circuits -- Circuit diagrams -- Short circuits -- Fuses and circuit breakers -- Serial and parallel circuits -- Learning the language of electronics -- Part 2: Your Workspace And Tools: -- Tools of the trade: -- Essential hand tools -- Essential instruments -- Electronic specialty items -- Essential safety items -- Lab 4-1: Taking a DC voltage reading -- Lab 4-2: Taking an AC voltage reading -- Lab 4-3: Measuring resistance -- Lab 4-4: Measuring current -- Shop setup and safety: -- Clean, well-lit workshop -- Claim your space -- Your workbench -- Adequate power -- Lighting -- Ventilation -- Storage -- Safety equipment -- Good work habits are good safety habits -- Come ready to work -- Dress for the job -- Be neat and work deliberately -- Know how electricity flows -- First aid for electrical shock -- Part 3: Electronic Components: -- Switches: -- Switches symbols -- Mechanical switches -- Poles and throws -- Push-button switches -- Knife switches -- Bi-metal switches -- Mercury switches -- Other mechanical switches -- DIP switches -- Electromagnetic switches or replays -- Lab 6-1: SPDT switch -- Resistors: -- Mighty resistor -- Fixed-value resistors -- Resistor color codes and power ratings -- Reading the code -- Power ratings -- Surface mount resistors -- Single in line resistors -- Variable resistors -- Kirchhoff's law -- Calculating resistance -- Resistors in series circuits -- Resistors in parallel circuits -- Voltage division circuits -- Lab 7-1: Using Ohm's & Kirchhoff's laws to determine the proper resistor -- Lab 7-2: Resistors in a series circuit -- Lab 7-3: Resistors in a parallel circuit -- Lab 7-4: Voltage division using fixed-value resistors -- Lab 7-5: Voltage division using a variable resistor -- Capacitors: -- How a capacitor works -- Farads -- Relative permittivity -- Capacitor ratings -- Nominal value and tolerance -- Temperature coefficients -- Breakdown voltage or DC working voltage -- Polarized capacitor types -- Electrolytic capacitors -- Tantalum capacitors -- Nonpolarized capacitor types -- Variable capacitors -- Capacitors in a circuit -- Transient time of capacitors in A DC RC circuit -- Lab 8-1: Charging capacitance -- Diodes: -- How diodes work -- Types of semiconductor diodes -- Common silicon diodes -- Zener diodes -- Schottky diodes -- Power rectifiers -- Light-emitting diodes (LEDs) -- Photodiodes -- Handling diodes -- Transistors: -- Bipolar junction transistors (BJTs) -- How amplifiers work -- BJTs under varying voltages -- Gain -- Darlington pairs -- Field effect transistors -- Lab 10-1: Using a transistor to amplify current -- Power sources and power supplies: -- Batteries -- How batteries produce energy -- Primary vs secondary batteries -- Voltages in batteries -- Batteries in series and in parallel -- Amp-hours -- AC-to-DC power supplies -- Transformers -- Variable DC power supplies -- Uninterruptible power supplies -- Switched-mode power supplies -- Lab 11-1: Making a potato battery --Part 4: Getting To Work: -- Soldering: -- Solder -- Lead-free solder -- Flux -- Soldering iron and tips -- Heat sink -- Circuit boards -- Printed circuit boards -- Prepping for soldering -- Place the items on the board -- Prepare your solder gun -- Soldering technique -- Desoldering -- Constructing a power supply: -- Power supply kit and construction -- Safety first -- Powering on -- Getting acquainted with your power supply -- Creating a positive DC wave -- Seeing caps and voltage regulators in action -- Using your variable DC power supply -- It's time for some comic relief -- Part 5: Going Digital: -- Digital theory: -- Ideas behind digital concepts -- Analog vs digital -- Truth tables -- Binary numbers -- Application to electronics -- Logic gates -- Lab 14-1: AND gate -- Lab 14-2: OR gate -- Integrated circuits: -- Analog ICs -- Digital ICs -- Flip-flops -- 555 and 556 timers -- Counters -- Encoders and decoders -- Mixed signal ICs -- Lab 15-1: Building a decoder circuit, part 1 -- Lab 15-2: Building a decoder circuit, part 2 -- Lab 15-3: Guitar amplifier -- Memory: -- Digital vs analog memory storage -- Parity bits and other error detection -- Hexadecimal -- Data and address -- Von Neumann computer model -- Memory registers -- Writing and reading -- Volatile and nonvolatile memory -- Storage media -- Microcontrollers: -- What are microcontroller? -- Microcontroller components -- Input/outputs -- Programming microcontrollers -- Microcontrollers for hobbyists -- Open source hardware -- Arduino microcontroller platform -- Netduino microcontroller -- Part 6: Constructing A Robot: -- Building your robot: -- Shopping for your robot -- Get the software you need -- Connecting your Netduino and getting to work -- Downloading to the Netduino microcontroller -- Motor and controllers: -- Brushed DC motors -- Brushless DC motors -- Stepper motors -- Servo motors -- Controllers -- Pulse width modulation -- H-bridge -- Getting your robot moving: -- Get your motor on board -- Assembling the motor driver shield -- Building a platform and mounting the parts -- Power it up -- Programming your robot to start and stop -- Identifying the I/O pins -- Adding speed control -- Sensors: -- What is a sensor? -- Electronic sensors -- Accelerometers -- Digital compasses or magnetometers -- Light and color sensors -- Microphones -- Alcohol and other environmental gas sensors -- GPS sensors -- Electronic communication: -- Basic of electronic communication -- Electomagnetic spectrum, revisited -- Radio waves -- Microwaves -- Infrared -- Visible light -- Ultraviolet, x-rays, and gamma rays -- Encoding and decoding a signal -- Amplitude modulation -- Frequency modulation -- Phase modulation -- Rasterization -- Lab 22-1: Building an FM stereo transmitter -- Adding sensors to your robot: -- Adding collision control -- Ultrasonic range finder -- Adding the sensor to your robot -- Adding a power switch -- Planning and writing the code -- Letting your robot roam -- Lab 23-1: Sensing distance -- Appendixes: -- A: Glossary -- B: Component shopping list -- C: Electronics timeline -- D: Mathematics for electronics -- E: Careers in electronics -- F: Resources -- Index.Overview: A creative spark for electronic enthusiasts. The Complete Idiot's Guide(r) to Electronics 101 teaches readers the fundamentals of electronics in an engaging, hands-on way. Appropriate for students and aspiring hobbyists alike, this book is loaded with more than a dozen projects that start simple and progressively get more involved as the reader moves through the book. Topics include: fundamentals of electronics: electrons, voltage, current, power, conductors, insulators, semiconductors, etc.; designing, building, and modifying circuit boards; sensors and controllers; and transmitters and receivers. Community college enrollment-where basic courses in electronics are most often taught-is at an all time high, up 8% from 2008 enrollment to 3.4 million new students per year. Specifically designed to appeal to both students and hobbyists with lost of fun, hands-on projects to aid in the learning process.
- Subjects: Electronics.;
- Available copies: 4 / Total copies: 5
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- The giant book of hacks for Minecrafters : a giant unofficial guide featuring tips and tricks other guides won't teach you / by Miller, Megan,1963-author.(CARDINAL)621049;
Hacks for Minecrafters: Command blocks: Introduction -- What is a command? -- Command rules (or syntax) -- Customizing commands -- Using command blocks -- Basic commands -- World commands -- Block commands -- Entity commands -- Player commands -- Appendix A: Block ids -- Appendix B: Item ids -- Appendix C: Potion ids -- Appendix D: Enchantment ids -- Appendix E: Status effects -- Appendix F: Particles -- Appendix G: Entity ids -- Appendix H: Commands -- Hacks for Minecrafters: Redstone : Introduction -- Redstone power -- Redstone dust and signals -- Redstone devices -- Auto smelter -- Tnt cannon -- Superfast mini farm -- Combination lock -- Automatic storage system -- Mob crusher -- Vending machine : Hacks for Mincrafters: Mods -- All about mods -- Installing mods -- Must-have mods -- Mods for adventure and rpg -- Mods o'magic -- The tech mods -- Mods for builders -- Playing with modpacks -- Starting ftb infinity evolved -- Appendix.A gigantic guide to command blocks, redstone, mods, and more! The Giant Book of Hacks for Minecrafters teaches Minecrafters everything they need to know about manipulating and programming command blocks within Minecraft, manipulating redstone to make amazing contraptions and machines, how to add modifications to their Minecraft game, and more! Other tips will help gamers: Make their own custom maps and mini-games, Build essential redstone logic gates, loops, and circuits, Explore today's range of modded Minecraft play, from the must-haves to the fanciful and much, much more! Packed with expert tips, cheats, and hacks! This guide shows users exactly how the experts wield command blocks and make fun modifications (like giving and getting loot and customizing villagers), wield redstone power and build classic and crazy contraptions (like automatic doors and furnaces, and hidden traps and staircases), and keep their games new and exciting with mods (from utilities to full-fledged gameplay extensions and modpacks). Hundreds of screenshots help readers follow along with each tip, step-by-step, to master the Minecrafting world.
- Subjects: Handbooks and manuals.; Minecraft (Game); Minecraft (Game);
- Available copies: 5 / Total copies: 6
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Results 11 to 20 of 34 | « previous | next »