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- Art unpacked / by Wilson, Matthew(Art historian),author.(CARDINAL)876495;
Introduction -- how art works -- The roots of art -- The growth of knowledge -- The expansion of vision -- The modern world -- New practices and beyond."A down-to-earth, visual guidebook that shows how to "read," understand, and get the most out of art. For beginners, art history might seem a daunting subject with complex rules and impenetrable technical language. Even for more seasoned art lovers the question of how to think about art is a perennial riddle. Art Uncovered is the perfect resource for both audiences: an engaging, visual primer for the general reader and educators. Designed like an instruction manual, fifty key artworks from around the world are deconstructed with explanations, diagrams, and close-ups in order to reveal the elements that comprise a masterpiece. Dating from the earliest times to the present, the artworks under analysis are drawn from many cultures and cover all forms of visual media, including drawing, illustration, photography, prints, and sculpture. Matthew Wilson's simple approach, using established art historical methods, enables the reader to discover the fundamentals of art history, from considerations of function, historical context, iconography, and artists' experience to broader issues of identity, including feminism, gender, and postcolonialism. Whether it's the mask of Tutankhamun or Dorothea Lange's photograph Migrant Mother, Katsushika Hokusai's GreatWave or Kara Walker's Gone, each image is dissected on the page in a no-nonsense style, with explanatory notes detailing artists' sources of inspiration, associated styles and movements, plus any relevant quotes, related visuals, and other contextual and issue-led information with keywords for handy cross-referencing. The resulting book is a dynamic visual resource that will inspire and spark enjoyment of art in all its forms"--Publisher's description.
- Subjects: Biographies.; Art appreciation; Art;
- Available copies: 6 / Total copies: 6
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- Nature & environment module : outdoors pack, ages 3+ by Findaway World, LLC.(CARDINAL)345268;
Barnibles Find -- On the farm -- The four seasons -- Om nom stories: nibble-nom - eruption disruption (episode 160) -- MeteoHeroes! Saving planet Earth! -- The rainforest musical kakamega -- How to take care of the environment -- Pretend play outdoor butterfly hunt -- On the farm - touch, look, listen -- The rainy day -- On nom stories: new neighbors - weather tricks (episode 224) -- The colors of the rainbow.Barnibles is an educational, colorful series that teaches little ones about their favorite animals! Listen to animal sounds, and find the correct animal that made the sound.An educational video for children to learn what the environment is and how we can look after it better!With the MeteoHeroes App you will have fun and solve missions that will help you learn how to face problems: global warming, caring for the environment and the habitats, consequences of mass tourism, pollution in big cities, biodiversity protection, respect for animals, excessive energy consumption, renewable energies, sustainable use of means of transportation, and protection of our seas and oceans and their marine fauna.When the weather is unpredictable, Om Nom is predictably unprepared for it. Baby Angry had an umbrella for the whole company and the weather machine took control of the weather, until Om Nom played with it. Now he will have to find other ways to escape the rain!Doing experiments is always fun! It is twice as much fun with Om Nom and Nibble Nom. How will their home volcano experiment go?On the Farm is just like a real book, so it's easy to find your way around! Each page is introduced by a playful rhyme, while bright and colorful images pop-up magically as each 3D scene opens. When your child taps a picture, they see and hear the associated word, making this a powerful tool for learning new words as well as reinforcing those they already know.Do you like farm animals? You will certainly love "On the Farm." The perfect story for Early Explorers!Join Robot and Mister Clay as they go for a hike and hunt for butterflies. What animals do you see? Can you tell us what animal is brown and likes honey? Mister Clay and Robot interact in a calm, engaging manor while highlighting core words and language. Paired with visuals from Fluent AAC, these videos are sure to engage your child and teach them something new.All the colors that make up white light are called the "spectrum." These are the colors of a rainbow. A prism is a special shaped piece of glass that breaks white light into its seven colors including: red, orange, yellow, green, blue, indigo and violet. Kids will enjoy following along word-for-word with the lyrics to this song and stay engaged and entertained while learning. Learning with music is easy and fun and a proven way for children to learn basic skills.Which is your favorite season? This educational video teaches kids about the four seasons of the year: spring, summer, autumn and winter. They will also learn lots of interesting facts about each season!Kakamega follows the story of Kaka and Yano, young twins who live in the lush, diverse and endangered rainforest. Join them and many friends on a magical, musical, and educational journey through the rainforest as they learn how to preserve their home and its environment.A fun story centered around the weather! Introducing compound sentences and cordinating conjunctions with highlighted text and independent reading modes. eKidz is an award-winning language learning application that helps kids develop reading skills. Each title features interactive listening and reading practice, simultaneous narration adapted by level, reading comprehension, and much more, while providing the opportunity for children to celebrate culture and heritage through exclusive content."The goal of the Nature & Environment Module is to ignite kids’ curiosity to explore the connectedness of the natural world around them. Topics in this module include cause and effect, biology, plants, weather, geology, wildlife. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."Ages 3+
- Subjects: Educational games.; Video games.; Animals; Conservation of natural resources; Mobile apps.; Nature; Plants; Video games.;
- Available copies: 2 / Total copies: 2
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- Becoming a graphic & digital designer : a guide to careers in design / by Heller, Steven,author.(CARDINAL)277771; Vienne, Véronique,author.(CARDINAL)391921;
Includes bibliographical references (pages 330-331) and index.Glossary ; Job opportunities ; Job seeking ; The optimum portfolio ; First impressions -- One. Graphic design : Inspirations and motivations : On being a graphic designer / Michael Bierut ; Selfish--in a good way / Stephen Doyle ; On being self-motivated / Stefan Sagmeister ; Still designing after all these years / Arnold Schwartzman ; The joys of print design / Gail Anderson -- Starting a studio or working for someone else : Mapping out the future / Lynda Decker ; From boss to employee / Fernando Music -- Working holistically / Allison Henry Aver ; Creative space / Romain Raclin ; Staying independent / Alexander Isley ; Small is sensible / Agnieszka Gasparska ; Championing design / Bobby Martin and Jennifer Kinon -- What a dream client looks like / Antonio Alcalá ; From band member to design leader / Mark Pernice ; Balancing studio and home / Tamara Gildengers Connolly ; One person, all alone / Araba Simpson ; Designing for design firms / Matt Luckhurst -- Partners on partnering : Not a lot of verbalizing / Hjalti Karlsson and Jan Wilker ; Sharing responsibilities / Stuart Rogers and Sam Eckersley ; How partners become partners / Justin Colt and Jose Fresneda ; Two partners, one passion / Greg D'Onofrio and Patricia Belen ; At present we are three / Scott Buschkuhl -- Two. Design genres : Letters and type : Lettering as art and business / Marian Bantjes ; There's a type designer in the house / Andy Cruz and Rich Roat ; Typography that speaks up / Pierre di Scuillo ; An illustrator's passion for type / Ross MacDonald ; For the love of type / Roberto de Vicq de Cumptich ; How many typefaces can you love? -- Making logos and marks : The mark maker / Mark Fox -- Books and book jackets : Making a living doing books / Scott-Martin Kosofsky ; Books and e-books / Michael Carabetta ; The bookkeeper / Paul Buckley ; Making visual books / Jim Heimann -- Editorial design : Print is bouncing back / Len Small ; Art director becomes editor / Susanna Shannon -- Social innovation : Citizen designer / Mark Randall ; Socially impactful design / Bob McKinnon -- Branding and packaging : Approachable design / Sharon Werner -- Illustration design : Poster man / Michel Bouvet ; Design is like classical ballet / Mirko Ilic ; Graphic commentary and design / Steve Brodner ; The old new illustration / Steven Guarnaccia ; Fraudulent graphic designer / Neil Gower ; Designing pictures / Craig Frazier -- Three. Transitional design : Understanding change : The architect of understanding / Richard Saul Wurman ; Crossing disciplines ; Creating interactions / Petrula Vrontikis ; The experience of the information / Erik Adigard ; Graphic design as a cause / Véronique Marrier ; Making transitions: returning to school with Barbara DeWilde -- Eccentrics and design quirkiness : Celebrating commercial art / Charles S. Anderson ; Over-the-top digital D.I.Y. / Antoine Andiau and Manuel Warosz ; H5: getting an Oscar for graphic design / Ludovic Houplain ; Designing cooties / Cary Munion ; Speaking frankly / Nick Ace -- What comes next : Disposable ideas / Timothy Goodman ; Making design meals / Ryan Feerer ; Design entrepreneurship ; "I am reckless!" / Franco Cervi -- Four. Digital design : Interactive multimedia installations and interfaces : Debugging the language of digital job titles ; Subverting the mental map / Jeroen Barendse ; Demomaking for a living / Julien Gachadoat ; The new motion / Ada Whitney ; Defining the new animation: popularity / J.J. Sedelmeir ; Defining the new animation: technology's perks / J.J. Sedelmeir ; Asking the right questions / Jean-Louis Fréchin ; Working for Google / Alexander Chen -- Designing apps for mobile devices : Between text and images / Sean Bumgarner ; Always learning / Michel Chanaud ; Designer as accelerator / John Kilpatrick ; Digital books and magazines by contemporary artists / Nicolas Ledoux and Pascal Béjean ; Typography on the Web / Jason Santa Maria ; Games as powerful motivators / Frédérique Krupa ; Girls and games -- E-commerce with a soul : Growing into a job / Randy J. Hunt ; Online editorial ventures / Lucy Sisman ; Addicted to startups / Nancy Kruger Cohen -- User experience specialists : Understanding human-computer interaction / Bruce Charonnat ; Using the audience as media / Michael Aidan ; Mapping the relationship between ideas / Hugh Dubberly ; To publish: to create a public for books / Matthew Stadler -- Geeks, programmers, developers, tinkerers : Controlling computers with our thoughts / Frieder Nake ; Iterations and algorithms / Mark Webster -- Five. Design education : Making choices : Old school, new school / Andrea Marks ; Educating design entrepreneurs / Lita Talarico ; Developing the right attitude / Rudi Meyer ; Idiosyncratic contexts / Lucille Tenazas ; Interfacing with UX / Liz Danzico ; The maker generation / Allan Chochinov ; Students and surveillance / David Carroll ; APPS that track / David Carroll -- Appendix 1 : College directory -- Appendix 2 : Additional reading."Building on the past sucesses of Becoming a Graphic Designer and Becoming a Digital Designer, this newly combined fifth edition addresses the demands of finding and suceeding at a design career in the 21st century" -- Back cover.
- Subjects: Interviews.; Commercial art; Graphic arts; Computer graphics; Graphic artists; Designers;
- Available copies: 1 / Total copies: 2
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Results 51 to 53 of 53 | « previous