Results 61 to 70 of 112 | « previous | next »
- STEAM academy. [video-enabled device] evaluation & calculation module : by Findaway World, LLC.(CARDINAL)345268;
2048 number saga -- Astraware number cross, volume 1 -- Battle station -- Chess puzzle -- Dr. Girder's bones -- Hexologic -- Numberz -- Percent bingo -- Basic math tutor: multiplication problems -- BrainPlay: brain TV -- Understanding science: scientific problem solving -- Who am I? genealogist."The goal of the Evaluation & Calculation Module is to teach kids to identify and analyze the details, data, and patterns that define the world around them. Topics in this module include quantification, research, algebraic thinking, statistics, association, and measurement. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."--Ages 8+.
- Subjects: Children's audiobooks.; Educational films.; Educational games.; Critical thinking; Electronic books.; Mathematics; Mobile apps.; Problem solving; Video games.;
- Available copies: 3 / Total copies: 3
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- STEAM academy [video-enabled device] : engineering & design module. by Findaway World, LLC(CARDINAL)345268;
All about amusement parks -- DNA play - create monsters -- Make it: lemon battery -- Man-made marvels -- Blox 3D world -- Pango build city -- Make it: newspaper skyscraper -- Who am I? Architect -- Concentration -- Make it: catapult -- Make it: xylophone -- Who am I? Video game designerSTEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day. The goal of the Engineering & Design Module is to teach kids to recognize challenges, turn them into opportunities, and identify scalable solutions to solve them. Topics in this module include puzzles, invention, construction, machines, architecture, and curiosity. Ages 5+
- Subjects: Educational games.; Mobile apps.; Architecture; Design; Educational games.; Engineering;
- Available copies: 3 / Total copies: 3
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- STEAM academy [video-enabled device] : technology & space module : by Findaway World, LLC.(CARDINAL)345268;
Kidbot -- Sally Ride -- Solar Family -- Star walk - map of the sky -- Tommy the turtle learn to code -- Constellations -- Did you know? Jupiter and Saturn -- Did you know? Pluto -- Did you know? Sun -- Let's explore space -- My fantastic field trip to the planets -- Who am I? astronaut"The goal of the Technology & Space Module is to build kids' fascination with the solutions of tomorrow and get them excited to look beyond the world they see today. Topics in this module include mechanics, astronomy, robotics, coding, communication. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."--Ages 5+.
- Subjects: Children's audiobooks.; Educational films.; Educational games.; Astronomy; Computer programming; Electronic books.; Mobile apps.; Robotics; Video games.;
- Available copies: 3 / Total copies: 3
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- Dream pack [video-enabled device] : creation & sound module  by Findaway World, LLC.,publisher.(CARDINAL)345268;
Colors for kids -- Learning to draw is fun -- Everyday short stories -- colors -- Preschool musical puzzle toys -- The sound song -- Kids colors -- I like colors -- Make your own dance -- Bea Unicorn -- Music box -- super dino pals -- Musical instrument -- Moogaloops -- The sounds song -- the musical world of Mr. Zoink -- Candyland : the land of sweet adventures."The goal of the Creation & Sound Module is to teach kids how creativity and self-expression apply to identifying and solving problems. Topics in this module include art, sound, color, tempo, rhyming, and literature. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."Pre-K to K.
- Subjects: Educational games.; Mobile apps.; Creative ability; Expression (Philosophy); Problem solving;
- Available copies: 1 / Total copies: 2
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- Evaluation & calculation module. [video-enabled device]. by Playaway Products, LLC,issuing body.(CARDINAL)868990;
7 Days Of The Week -- Baby Einstein: Let's Count Together -- Hickory Dickory Dock -- I Can Tell Time -- Kids Telling Time -- Marvie's Days of the Week Song -- Monday Monsters -- Months of the Year -- Telling Time with the Smurfs -- What Time Is It? -- Xander English Time 1 -- Xander English Time 2.The goal of the Evaluation & Calculation Module is to teach kids to identify and analyze the details, data, and patterns that define the world around them. Topics in this module include quantification, research, algebraic thinking, statistics, association, and measurement. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day.Ages 3+.Pre-K to K.
- Subjects: Educational games.; Research; Quantitative research; Mathematics; Statistics; Measurement;
- Available copies: 1 / Total copies: 1
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- STEAM academy [video-enabled device] : creation & sound module : by Findaway World, LLC.(CARDINAL)345268;
Choo choo park -- Duckie deck sandwich chef -- Mazaam pitch -- Mazaam tempo -- Pango disguises -- Pango bakery -- Beats and tweets song -- Get up and move it song! - The musical world of Mr. Zoink -- How to make a paper flower -- How to make new colors - Miss Brushes' art academy -- How to make shadow puppets -- Monster music factory."The goal of the Creation & Sound Module is to teach kids how creativity and self-expression apply to identifying and solving problems. Topics in this module include art, sound, color, tempo, rhyming, and literature. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."--Ages 3+.
- Subjects: Children's audiobooks.; Educational films.; Educational games.; Art; Creative ability; Electronic books.; Mobile apps.; Music; Video games.;
- Available copies: 3 / Total copies: 3
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- Eco pack [video-enabled device] : nature & environment module by Findaway World, LLC.,publisher.(CARDINAL)345268;
Dino digger -- Wikids : animals and more -- 12 huia birds -- The seasons -- 100 first words for little geniuses -- Did you know? : elephants -- Amazing animals -- Chameleons -- Chimpanzees and Jane Goodall -- Climate change & ecological footprint -- Weather -- Biodiversity."The goal of the Nature & Environment Module is to ignite kids' curiosity to explore the connectedness of the natural world around them. Topics in this module include cause and effect, biology, plants, weather, geology, wildlife. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."Grades K - 2.
- Subjects: Educational games.; Mobile apps.; Animals; Biology; Causation; Geology; Nature; Plants; Weather;
- Available copies: 2 / Total copies: 2
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- Adventure pack [video-enabled device] : nature & environment module by Findaway World, LLC.,publisher.(CARDINAL)345268;
Know it alls : butterflies -- Know it alls : dinosaurs -- Farm pets -- All about rain -- Find the differences : animal kingdom edition -- Dolphins of the Caribbean -- Look at the animals -- Know it alls! Sharks -- Know it alls! Whales -- Highlights jokes : insect jokes -- Highlights jokes : weather jokes -- Gravity."The goal of the Nature & Environment Module is to ignite kids' curiosity to explore the connectedness of the natural world around them. Topics in this module include cause and effect, biology, plants, weather, geology, wildlife. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."Grades 3+.
- Subjects: Educational games.; Mobile apps.; Animals; Biology; Causation; Geology; Nature; Plants; Weather;
- Available copies: 2 / Total copies: 2
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- Curiosity pack : creation & sound module. by Findaway World, LLC.,publisher.(CARDINAL)345268;
"The goal of the Creation & Sound Module is to teach kids how creativity and self-expression apply to identifying and solving problems. Topics in this module include art, sound, color, tempo, rhyming, and literature. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."--Ages 3+.
- Subjects: Educational games.; Mobile apps.; Music; Art; Creative ability;
- Available copies: 2 / Total copies: 3
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- Plan pack. by Findaway World, LLC.,publisher.(CARDINAL)345268;
Kids preschool puzzles -- Pango blocks -- CotBot City -- MiniMo town -- Puzzle farm imagination adventure -- Kids insect jigsaw puzzle & memory games -- Tiny builders -- Hidden PicturesTM puzzles -- Storybook animations : Lulu builds a choo-choo -- Learning our shapes -- How to build a blanket fort -- Bea Unicorn -- Three Little Pigs story illustrated."The goal of the Evaluation & Calculation Module is to teach kids to identify and analyze the details, data, and patterns that define the world around them. Topics in this module include quantification, research, algebraic thinking, statistics, association, and measurement. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."Pre-K to K.
- Subjects: Educational games.; Mobile apps.; Arithmetic; Research; Algebraic logic; Statistics; Measurement;
- Available copies: 1 / Total copies: 1
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Results 61 to 70 of 112 | « previous | next »