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Landscape pack. [electronic resource] by Findaway World, LLC.(CARDINAL)345268;
"The goal of the Nature & Environment Module is to ignite kids' curiosity to explore the connectedness of the natural world around them. Topics in this module include cause and effect, biology, plants, weather, geology, wildlife. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day." - Publisher description.Ages 5+.Grades K - 2.
Subjects: Educational games.; Mobile apps.; Video games.;
Available copies: 1 / Total copies: 1
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Navigate pack [electronic resource] by Findaway World, LLC.(CARDINAL)345268;
"The goal of the Nature & Environment Module is to ignite kids' curiosity to explore the connectedness of the natural world around them. Topics in this module include cause and effect, biology, plants, weather, geology, wildlife. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day." - Publisher description.Ages 8+.Grades 3 - 5.
Subjects: Educational games.; Mobile apps.; Video games.;
Available copies: 2 / Total copies: 2
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Review pack [electronic resource] by Findaway World, LLC.(CARDINAL)345268;
"The goal of the Evaluation & Calculation Module is to teach kids to identify and analyze the details, data, and patterns that define the world around them. Topics in this module include quantification, research, algebraic thinking, statistics, association, and measurement. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day." - Publisher description.Ages 5+.Grades K - 2.
Subjects: Educational games.; Mobile apps.; Video games.;
Available copies: 0 / Total copies: 1
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Examine pack [electronic resource] by Findaway World, LLC.(CARDINAL)345268;
"The goal of the Evaluation & Calculation Module is to teach kids to identify and analyze the details, data, and patterns that define the world around them. Topics in this module include quantification, research, algebraic thinking, statistics, association, and measurement. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day." - Publisher description.Ages 5+.Grades K - 2.
Subjects: Educational games.; Mobile apps.; Video games.;
Available copies: 1 / Total copies: 1
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Nature & environment module : mammal pack [video-enabled device] by Playaway Products, LLC,issuing body.(CARDINAL)868990;
All About Mammals -- Pango Sheep -- Giraffe -- Mammals -- Animal Match-Ups -- Red Pandas -- Have Cats Been Domesticated? -- Tiger -- Farm Animal Picture Match -- Elephant -- Lion -- Zebra.The goal of the Nature & Environment Module is to ignite kids curiosity to explore the connectedness of the natural world around them. Topics in this module include cause and effect, biology, plants, weather, geology, wildlife. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day.Ages 5+Grades K-2.
Subjects: Video games.; Educational games.; Educational films.; Biology; Nature; Plants; Weather; Animals; Geology; Mobile apps.;
Available copies: 1 / Total copies: 1
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Embracing disabilities in the classroom : strategies to maximize students' assets / by Karten, Toby J.,author.;
Includes bibliographical references (?pages 275-280) and index.How we treat others often influences how individuals feel about themselves. This book illustrates how educators can effectively promote sensitive, inclusive classroom practices that maximize success for students with disabilities. Embracing Disabilities in the Classroom provides content-rich interdisciplinary lessons accompanied by behavioral, academic, and social interventions that capitalize on student strengths. Inclusion expert Toby J. Karten demonstrates the impact of literature, self-advocacy, role playing, and strategic interventions on students' growth and achievement. The numerous lessons, tables, rubrics, instructional guidelines, and charts help readers: Determine effective strategies for differentiating instruction for specific disabilities Modify lessons and curriculum appropriately in the content areas Encourage students to become active participants in learning Increase disability awareness and foster inclusive mind-sets in students, colleagues, and families This practical resource provides special education and general education teachers, principals, and teacher leaders with both effective instructional strategies for curriculum delivery and responsive approaches to promoting positive attitudes toward disabilities. Given appropriate support and an accepting environment, all students are able to achieve, thrive, and succeed in school and in life!
Subjects: Inclusive education; Students with disabilities;
Available copies: 1 / Total copies: 1
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Technology & space module : Energize pack [video-enabled device] by Playaway Products, LLC,issuing body.(CARDINAL)868990;
Puzzle KebraKoko Solar System -- Star Walk - Map of the Sky -- Solar Walk Lite - Planetarium -- Mini-O Wars -- Our Solar System -- Our Solar System. -- Our Place in Space -- The Microprocessor -- The Electric Motor -- The Elevator -- The Steam Engine -- Margaret Hamilton Moon Landing Video.The goal of the Technology & Space Module is to build kids' fascination with the solutions of tomorrow and get them excited to look beyond the world they see today. Topics in this module include mechanics, astronomy, robotics, coding, communication. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day.Ages 10+Grades 5+.
Subjects: Video games.; Educational games.; Video recordings.; Technology; Mechanics; Astronomy; Robotis; Coding theory; Communication; Mobile apps.;
Available copies: 1 / Total copies: 1
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Compute pack [video-enabled device] by Findaway World, LLC.(CARDINAL)345268;
"The goal of the Evaluation & Calculation Module is to teach kids to identify and analyze the details, data, and patterns that define the world around them. Topics in this module include quantification, research, algebraic thinking, statistics, association, and measurement. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day." - Publisher description.Ages 5+.Grades K - 2.Issued on Playaway Launchpad, a pre-loaded learning tablet.
Subjects: Children's audiobooks.; Educational games.; Mobile apps.; Evaluation; Mathematics; Problem solving;
Available copies: 4 / Total copies: 5
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Technology & space module. [video-enabled device]. by Playaway Products, LLC,issuing body.(CARDINAL)868990;
The goal of the Technology & Space Module is to build kids fascination with the solutions of tomorrow and get them excited to look beyond the world they see today. Topics in this module include mechanics, astronomy, robotics, coding, communication. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day.Ages 8+Grades 3-5.
Subjects: Educational games.; Educational films.; Space; Mechanics; Astronomy; Robots; Coding theory; Engineering; Video games.; Mobile apps.;
Available copies: 2 / Total copies: 2
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Technology & Space module. [video-enabled device]. by Playaway Launchpad.; Playaway Products, LLC,issuing body.(CARDINAL)868990;
The Code Game --"The goal of the Technology & Space Module is to build kids fascination with the solutions of tomorrow and get them excited to look beyond the world they see today. Topics in this module include mechanics, astronomy, robotics, coding, communication. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."--Ages 5+.Grades K-2.
Subjects: Video games.; Mobile apps.; Educational games.; Mechanics; Astronomy; Robotics; Coding theory; Communication;
Available copies: 3 / Total copies: 4
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