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Grenham's Irish surnames [electronic resource] : 26,756 Irish surnames, 104, 058 surname variants ... / by Grenham, John.; Eneclann Ltd.;
System requirements: Windows 95, 98, SE, ME, NT4.0, 2000, XP or higher ; minimum IBM compatible Pentium 90Mhz with 32MB RAM.
Subjects: Atlases.; CD-ROMs.; Names, Personal;
Available copies: 1 / Total copies: 1
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Break into the game industry : how to get a job making video games / by Adams, Ernest(Ernest W.);
Subjects: Video games;
Available copies: 1 / Total copies: 1
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The 100 most significant events in American business : an encyclopedia / by Skrabec, Quentin R.(CARDINAL)705582;
Includes bibliographical references and index.Privatization of the Plymouth Colony (1623) -- Navigation Acts (1651) -- Wealth of Nations (1776) -- Patent and copyright statutes (1790) -- "Report on manufacturing" (1791) -- Whiskey rebellion (1794) -- Jefferson embargo (1807) -- First steamboat to New Orleans (1811) -- National road (1811) -- Erie Canal (1825) -- Tariff of Abominations (1828) -- Baltimore & Ohio Railroad (1828) -- Whig Party evolves (1834) -- Panic of 1837 -- Automated sewing machine (1846) -- Revolution, famine, and immigration (1848) -- Clipper ships (1849) -- Western Union Telegraph Company (1851) -- Great Exhibition of 1851 -- Transatlantic Cable (1857) -- Panic of 1857 -- Overland travel and mail services (1859) -- Abraham Lincoln establishes protectionism (1860) -- World's largest cannon/Civil War technology (1864) -- Transcontinental Railroad completed (1869) -- Westinghouse air brake (1869) -- Panic of 1873 -- Andrew Carnegie's first steel mill (1875) -- Centennial exposition (1876) -- First commercial telephone (1877) -- Great Railroad Strike of 1877 -- World's first skyscraper (1884) -- War of the Currents (1885) -- Sears mail order business (1886) -- Haymarket Riot (1886) -- ALCOA aluminum formed (1888) -- McKinley Tariff of 1890 -- Homestead strike of 1892 -- Panic of 1893 -- Chicago World's Fair (1893) -- Pullman Strike (18940 -- Niagara Falls power plant (1896) -- Paternal capitalism-Homestead and Wilmerding, Pennsylvania (1896) -- First electric sign (product branding and advertising)-H.J. Heinz (1900) -- First billion-dollar corporation-United States Steel (1901) -- Henry Ford wins race of the century (1901) -- Owens automated glass bottle-making machine (1904) -- Upton Sinclair's Jungle (1905) -- Panic of 1907 -- Highland Park Ford assembly line (1910) -- Scientific Management (1911) -- Standard Oil antitrust lawsuit (19110 -- Income tax (1913) -- Federal Reserve Act 91913) -- Commercial flight (1914) -- Panama Canal opens (1914) -- General Motors Corporation formed (1916) -- Great Steel Strike of 1919 -- First commercial radio (1921) -- Hawthorne studies begin (1924) -- Talking movies-The Jazz Singer 91927) -- Stock market crash/Great Depression (1929) -- Hoover Dam (1931) -- National Labor Relations Act (Wagner Act) (1935) -- Social Security Act (1935) -- Television at the 1939 world's fair -- Maslow's theory of needs (1946) -- General Agreement on Tariffs and Trade (GATT) (1947) -- First credit card (1950) -- UNIVAC I (1951) -- Shippingport Atomic Power Station (1956) -- Federal Aid Highway Act of 1956 -- First mass-produced transistor radio (1957) -- First Japanese auto sold in the United States (1958) -- Steel Strike of 1959 -- America targets the moon (1961) -- McDonald's launches golden arches (1962) -- Telstar Communications Satellites (1962) -- First Wal-Mart (and Kmart) open (1962) -- IBM 360 Computer (1964) -- Unsafe at Any Speed (1965) -- ARPAnet (earliest internet) formed (1969) -- Wage and price controls (1971) -- Arab oil embargo (1973) -- First customer scan of a bar code (1974) -- The year of the PC (1977) -- Three Mile Island nuclear failure (1979) -- IBM personal computer (1982) -- FCC approves advanced mobile phone system (IG) (1982) -- Deindustrialization of America-General Tire Akron closes (1982) -- CD-ROM (1985) -- Savings and loan crisis (1986) -- W. Edwards Deming publishes Out of the Crisis (1986) -- Amazon.com (1994) -- Bill Gates internet memo (1995) -- Google Incorporated (1998) -- First 3G networks and the smartphone (2003) -- RFID at Wal-Mart (2005) -- Banking crisis and Great Recession (2008) -- General Motors bankruptcy (2009).Throughout history, important commercial developments in the United States have made it possible for American companies to leverage tough economic conditions to survive--even thrive in a volatile marketplace. This reference book examines the top 100 groundbreaking events in the history of American business and illustrates their influence on the labor laws, business practices, and management methodologies of corporate America today. The 100 Most Significant Events in American Business: An Encyclopedia depicts the chronological order of events contributing to the evolution of American business, with an emphasis on the commercial innovations of each period. The book explores the origins of successful brands, including Apple, Wal-Mart, and Heinz; demonstrates the successful collaboration between public and private sectors illustrated by the Erie Canal, Hoover Dam, and the interstate highway system; and depicts the commercial impact of major economic events from the Panic of 1857 to the Great Recession of 2009.
Subjects: Encyclopedias.; Business; Industries;
Available copies: 1 / Total copies: 1
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National Genealogical Society Quarterly. 1600s-1900s / by Brøderbund.(DLC)no 93034341 (CARDINAL)435704; National Genealogical Society.(DLC)n 80043565 (CARDINAL)151882;
This Family Archive contains page images of vols. 1-85 of the National Genealogical Quarterly (including four supplements and 4 pamphlets). The essays included here provide information on more than 701,000 individuals. An essay that references your ancestor may include information from land records, correspondence, birth and death records, marriage records, church records, county and town records, immigration records, census records, personal histories.Requires Windows 3.1 or later, 2 MB hard disk space ; IBM PC compatible ; monitor, double speed CD-ROM drive, 4 MB RAM ; Version 3.02 or higher of Family Tree Maker for Windows or Macintosh, or, Version 4.01 or higher of the Family Archive Viewer.
Subjects: National Genealogical Society; Registers of births, etc.; Marriage records;
© c1998., Brøderbund Software,
Available copies: 1 / Total copies: 1
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Seven games : a human history / by Roeder, Oliver,author.;
Includes bibliographical references (pages 285-296) and index.Prologue -- Introduction -- Checkers -- Chess -- Go -- Backgammon -- Poker -- Scrabble -- Bridge -- Epilogue."A group biography of seven enduring and beloved games, and the story of why-and how-we play them. Checkers, Backgammon, Chess, and Go. Poker, Scrabble, and Bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the behavioral design that make them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai the Master, the last Go champion of Imperial Japan, defending tradition against "modern rationalism"; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the Space Shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games-and for us. Funny, fascinating and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human"--
Subjects: Board games; Card games; Word games;
Available copies: 6 / Total copies: 6
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Connecting the dots : lessons for leadership in a startup world / by Chambers, John,1949-author.(CARDINAL)877819; Brady, Diane,author.(CARDINAL)397514;
Silicon Valley visionary John Chambers shares the lessons that transformed a dyslexic kid from West Virginia into one of the world's best business leaders and turned a simple router company into a global tech titan. When Chambers joined Cisco in 1991, it was a company with 400 employees, a single product, and about $70 million in revenue. When he stepped down as CEO in 2015, he left a $47 billion tech giant that was the backbone of the internet and a leader in areas from cybersecurity to data center convergence. Along the way, he had acquired 180 companies and turned more than 10,000 employees into millionaires. Widely recognized as an innovator, an industry leader, and one of the world's best CEOs, Chambers has outlasted and outmaneuvered practically every rival that ever tried to take Cisco on--Nortel, Lucent, Alcatel, IBM, Dell, and Hewlett-Packard, to name a few. Now Chambers is sharing his unique strategies for winning in a digital world. From his early lessons and struggles with dyslexia in West Virginia to his bold bets and battles with some of the biggest names in tech, Chambers gives readers a playbook on how to act before the market shifts, tap customers for strategy, partner for growth, build teams, and disrupt themselves. He also adapted those lessons to transform government, helping global leaders like French President Emmanuel Macron and Indian Prime Minister Narendra Modi to create new models for growth. As CEO of JC2 Ventures, he's now investing in a new generation of game-changing startups by helping founders become great leaders and scale their companies. Connecting the Dots is destined to become a business classic, providing hard-won insights and critical tools to thrive during the accelerating disruption of the digital age.The lessons of West Virginia : disrupt or be disrupted -- Act like a teenager and think like a dyslexic : how to spot market transitions -- Dream big and be bold, focus on the outcome : play the entire chess game before you make the first move -- Embrace your purpose, not your products : how Cisco beat its competitors -- After disaster strikes : setbacks can make you stronger -- My buyer's guide to successful acquisitions : based on 180 personal experiences -- Build relationships for life : sell people only what they need -- How to build a winning team : focus on culture, diversity, and results -- Get your message out : with or without the media -- Bet on innovative leadership : how to partner with great leaders -- What entrepreneurs want to know : 13 typical questions -- It's all about startups, startup nations, and a startup world : my next chapter and changing the world ... JC2 ventures -- Reinvent yourself : what's next for me, and all of us.
Subjects: Autobiographies.; Chambers, John, 1949-; Cisco Systems, Inc.; Leadership.; Computer industry; Success in business.; Dyslexics; Leadership.;
Available copies: 1 / Total copies: 1
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Kunst im Netzwerk / by Lipp, Achim.(CARDINAL)178920; Hamburger Kunsthalle.(CARDINAL)125912;
Subjects: Exhibition catalogs.; Computer art;
Available copies: 1 / Total copies: 1
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