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Virtual reality / by Gregory, Josh,author.(CARDINAL)345750;
Includes bibliographical references and index.Exploring new worlds -- The early days -- The latest and greatest devices -- Today and tomorrow."Learn all about virtual reality technology, from the earliest breakthroughs to the latest advances."--Grades 4 to 6.970LAccelerated Reader AR
Subjects: Virtual reality; Technological innovations; Human-computer interaction;
Available copies: 1 / Total copies: 1
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Heartificial intelligence : embracing our humanity to maximize machines / by Havens, John C.,author.(CARDINAL)638279;
Includes bibliographical references and index.Section I. Artificial intelligence : A brief stay in the Uncanny Valley -- The road to redundancy -- The deception connection -- Mythed opportunities -- Ethics of epic proportions -- Bullying briefs -- Section II. Genuine progress : A data in the life -- A vision for values -- Mandating morals -- Mind the GAP (Gratitude, Altruism, and Purpose) -- The evolution of economics -- Our genuine challenge."Algorithms will soon know more about us than we know ourselves. Where should machine automation end? Is it acceptable to have a digital assistant arrange your calendar, but not to have a robot spouse? Are companion robots acceptable for seniors in need of comfort, but not okay for toddlers exposed to emotional software that could influence their behavior? Is it desirable to live a life within the virtual reality of Facebook&#x;s Oculus Rift, but not if your thoughts are sold to advertisers who manipulate your purchases? We've entered an era where a myriad of personalization algorithms influence our every decision, and the lines between human assistance, automation, and extinction have blurred. We need to create ethical standards for the Artificial Intelligence usurping our lives, and allow individuals to control their identity based on their values. Otherwise, we sacrifice our humanity for productivity versus purpose and for profits versus people. Featuring pragmatic solutions drawing on economics, emerging technologies, and positive psychology, Heartificial Intelligence provides the first values-driven approach to algorithmic living--a definitive roadmap to help humanity embrace the present and positively define their future. Each chapter opens with a fictional vignette, helping readers imagine how they would respond to various Artificial Intelligence scenarios while demonstrating the need to codify their values, as the algorithms dominating society today are already doing. Funny, poignant, and accessible, this book paints a vivid portrait of how our lives might look in either a dystopia of robotic and corporate dominance, or a utopia where humans use technology to enhance our natural abilities to evolve into a long-lived, super-intelligent, and altruistic species"--Publisher description.
Subjects: Artificial intelligence; Information technology; Human-computer interaction;
Available copies: 1 / Total copies: 1
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Void : includes Hex, Shadows, Ghosts / by Lassiter, Rhiannon.(CARDINAL)419352; Lassiter, Rhiannon.Shadows.; Lassiter, Rhiannon.Ghosts.;
Hex -- Shadows -- Ghosts."The CPS, a secret government agency, is on a mission to seek and destroy the Hex -- human mutants with supercomputer minds. They are young. They look like normal teens. They must never be allowed to grow up. But the CPS hasn't discovered Raven. Soon they will feel her power and know her rage. Raven and her brother, Wraith, must use Raven's Hex powers and Wraith's street skills to save first their long-lost sister, and then the entire Hex community. But before they start, Raven must overcome her mantra: work alone and think only of herself. Even then the challenges don't stop as they must crack the top-secret and high-tech security of the CPS, ally with a political-terrorist group, and then ultimately take down the evil European Federation. And even the best laid plans can go awry"--Amazon.com, viewed November 18, 2011.
Subjects: Science fiction.; Young adult fiction.; Siblings; Human-computer interaction; Human genetics; Genetic engineering; Siblings.;
Available copies: 1 / Total copies: 1
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East of the sun, west of the moon : council wars, book 4 / by Ringo, John,1963-(CARDINAL)342297;
When the council that controlled the world spanning computer Mother fell out in civil war, it plunged the world in an instant from high-tech utopia to medieval nightmare. Now Herzer Herrick and Megan Trevante have been assigned the mission to capture the spaceship that supplies the fuel for the whole world. Given that Herzer vaguely thinks orbital decay is something having to do with teeth it should be . . . interesting. With all the usual combat expected in a John Ringo novel, East of the Sun and West of the Moon sheds new light on the bizarre relationship between Herzer and Megan, the politics of the new born world and fascinating details of space technology. .
Subjects: Science fiction.; War fiction.; Space warfare; Power resources; Human-computer interaction; Human-alien encounters;
Available copies: 3 / Total copies: 3
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Virtual society : the metaverse and the new frontiers of human experience / by Narula, Herman,author.(CARDINAL)860215;
Includes bibliographical references and index."An eye-opening, myth-busting exploration of the metaverse, its ancient origins, and how the exchange of value and ideas within virtual words will expand the possibilities of human life-from the visionary co-founder of one of today's most innovative technology companies. The concept of "the metaverse" has recently exploded in the public consciousness. But its contours remain elusive. Is it merely an immersive virtual reality playground, one which Facebook and other platforms will angle to control? Is it simply the next generation of massive multiplayer online games? Or is it something more revolutionary? As Herman Narula shows, the metaverse is actually the latest manifestation of an ancient human tendency: the act of world building. From the Egyptians, whose conception of death inspired them to build the pyramids, to modern-day sports fans, whose passion for a game inspires extreme behavior, humans have long sought to supplement their day-to-day lives with a rich diversity of alternative experiences. Rooting his vision in history and psychology, Narula argues that humans' intrinsic need for autonomy, accomplishment, and connection can now best be met in virtual "worlds of ideas," in which users will have the chance to create and exchange meaning and value. The metaverse is both the growing set of fulfilling digital experiences-ranging from advanced gaming, to entertainment experiences like concerts, and even virtual employment-as well as the empowering framework that allows these spaces to become "networks of useful meaning." Bloomberg Intelligence recently predicted the metaverse will become an $800 billon industry by 2024. But its potential, argues Narula, is far more awe-inspiring than as a spigot of cash. The arrival of the metaverse marks the beginning of a new age of exploration-not outward, but inward-with the potential to reshape society and open the door to a new understanding of the human species and its capabilities. Rigorously researched and passionately argued, Virtual Society will be a provocative and essential guide for anyone who wants to go beyond superficial headlines to understand the true shape and potential of our virtual future"--Machine generated contents note:
Subjects: Digital media; Human-computer interaction.; Virtual reality.; Computers and civilization.;
Available copies: 2 / Total copies: 2
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Reverse-engineer the brain / by Wilcox, Christine,author.(CARDINAL)401531;
Includes bibliographical references and index.Current status : the golden age of artificial intelligence -- Limitations : why artificial intelligence is not smarter-yet -- Autonomous AI : will humans become obsolete? -- Intelligence augmentation : will humans become cyborgs?9 to 12.
Subjects: Artificial intelligence; Machine learning; Human-computer interaction;
Available copies: 1 / Total copies: 1
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Designing virtual worlds / by Bartle, Richard A.(CARDINAL)688970;
Includes bibliographical references and index.
Subjects: Video games.; Human-computer interaction.; Video games; Video games; Virtual reality;
Available copies: 1 / Total copies: 1
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Network effect / by Wells, Martha,author.(CARDINAL)342461;
"Murderbot returns in its highly-anticipated, first, full-length standalone novel, Network Effect. You know that feeling when you're at work, and you've had enough of people, and then the boss walks in with yet another job that needs to be done right this second or the world will end, but all you want to do is go home and binge your favorite shows? And you're a sentient murder machine programmed for destruction? Congratulations, you're Murderbot. Come for the pew-pew space battles, stay for the most relatable A.I. you'll read this century. I'm usually alone in my head, and that's where 90 plus percent of my problems are. When Murderbot's human associates (not friends, never friends) are captured and another not-friend from its past requires urgent assistance, Murderbot must choose between inertia and drastic action. Drastic action it is, then"--
Subjects: Science fiction.; Novels.; Androids; Artificial intelligence; Human-computer interaction; Robots; Space flight;
Available copies: 24 / Total copies: 32
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The future of feeling : building empathy in a tech-obsessed world / by Phillips, Kaitlin Ugolik,author.(CARDINAL)827829;
Includes bibliographical references.An insightful exploration of what social media, AI, robot technology, and the digital world are doing to our relationships with each other and with ourselves. There’s no doubt that technology has made it easier to communicate. It’s also easier to shut someone out when we are confronted with online discourse. Why bother to understand strangers - or even acquaintances - when you can troll them, block them, or just click "Unfriend" and never look back? However briefly satisfying that might be, it’s also potentially eroding one of our most human traits: empathy. So what does the future look like when something so vital to a peaceful, healthy, and productive society is fading away? The cautionary, yet hopeful, answer is in this champion for an endangered emotion. In The Future of Feeling, Kaitlin Ugolik Phillips shares her own personal stories as well as those of doctors, entrepreneurs, teachers, journalists, and scientists about moving innovation and technology forward without succumbing to isolation. This book is for anyone interested in how our brains work, how they’re subtly being rewired to work differently, and what that ultimately means for us as humans.
Subjects: Technology; Human-computer interaction.; Interpersonal relations.; Empathy.; Information technology;
Available copies: 4 / Total copies: 4
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The Switch : an off and on history of digital humans / by Puskar, Jason Robert,author.;
Includes bibliographical references and index.Origin stories -- Designing the button -- Analogs and analogies -- The point of touch -- Counting on the body -- Darth Vader's nipples -- The keyboard's checkered past -- Human types -- Chording and coding -- The archaeology of qwerty -- The toys of Dionysus -- Pinball wizards -- The control panel of democracy -- Switching philosophies -- Pistolgraphs -- First-person shooters."The Switch traces the rise of a technology that has transformed everyday life for billions of people: the binary switch. Chronicling its rapid growth since the mid-nineteenth century, Jason Puskar moves beyond a technical history to offer a cultural and political analysis of how reducing so much human action to binary alternatives has profoundly reshaped modern society"--
Subjects: Avatars (Virtual reality); Computer simulation; Computers; Human-computer interaction;
Available copies: 1 / Total copies: 1
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